1 <!-- ##### SECTION Title ##### -->
4 <!-- ##### SECTION Short_Description ##### -->
5 The ATK interface provided by UI components which occupy a physical area on
8 <!-- ##### SECTION Long_Description ##### -->
10 #AtkComponent should be implemented by most if not all UI elements with
11 an actual on-screen presence, i.e. components which can be said to have
12 a screen-coordinate bounding box. Virtually all widgets will need to
13 have #AtkComponent implementations provided for their corresponding
14 #AtkObject class. In short, only UI elements which are *not* GUI
15 elements will omit this ATK interface.
18 A possible exception might be textual information with a transparent
19 background, in which case text glyph bounding box information is
23 <!-- ##### SECTION See_Also ##### -->
28 <!-- ##### STRUCT AtkComponent ##### -->
34 <!-- ##### STRUCT AtkComponentIface ##### -->
42 @ref_accessible_at_point:
47 @remove_focus_handler:
56 <!-- ##### FUNCTION atk_component_add_focus_handler ##### -->
66 <!-- ##### FUNCTION atk_component_contains ##### -->
78 <!-- ##### FUNCTION atk_component_get_extents ##### -->
91 <!-- ##### FUNCTION atk_component_get_layer ##### -->
100 <!-- ##### FUNCTION atk_component_get_mdi_zorder ##### -->
109 <!-- ##### FUNCTION atk_component_get_position ##### -->
120 <!-- ##### FUNCTION atk_component_get_size ##### -->
130 <!-- ##### FUNCTION atk_component_grab_focus ##### -->
139 <!-- ##### FUNCTION atk_component_ref_accessible_at_point ##### -->
151 <!-- ##### FUNCTION atk_component_remove_focus_handler ##### -->
160 <!-- ##### FUNCTION atk_component_set_extents ##### -->
174 <!-- ##### FUNCTION atk_component_set_position ##### -->
186 <!-- ##### FUNCTION atk_component_set_size ##### -->