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13 <H1>Mesa 8.0.2 Release Notes / March 21, 2012</H1>
16 Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
19 Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
20 glGetString(GL_VERSION) depends on the particular driver being used.
21 Some drivers don't support all the features required in OpenGL 3.0.
24 See the <a href="install.html">Compiling/Installing page</a> for prerequisites
25 for DRI hardware acceleration.
29 <h2>MD5 checksums</h2>
31 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
32 a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
33 d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
41 <p>This list is likely incomplete.</p>
45 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
63 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
69 <p>The full set of changes can be viewed by using the following GIT command:</p>
72 git log mesa-8.0.1..mesa-8.0.2
77 <li>svga: add null vs pointer check in update_need_pipeline()</li>
78 <li>util: add mutex lock in u_debug_memory.c code</li>
79 <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
80 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
81 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
82 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
83 <li>docs: add links to 8.0.1 release notes</li>
88 <li>i965: fixup W-tile offset computation to take swizzling into account</li>
91 <p>Dylan Noblesmith (1):
93 <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
98 <li>docs: Add 8.0.1 release md5sums</li>
101 <p>Jakob Bornecrantz (3):
103 <li>mesa: Include mesa ES mapi generated files</li>
104 <li>mesa: Bump version number to 8.0.2</li>
105 <li>docs: Add 8.0.2 release notes</li>
108 <p>Jeremy Huddleston (3):
110 <li>darwin: config file cleanups</li>
111 <li>darwin: Build create_context.c</li>
112 <li>darwin: Link against libxcb</li>
117 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
120 <p>Kenneth Graunke (2):
122 <li>i965: Only set Last Render Target Select on the last FB write.</li>
123 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
128 <li>gallium/rtasm: properly detect SSE and SSE2</li>
133 <li>mesa: Don't disable fast path for normalized types</li>
138 <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
143 <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
144 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li>
145 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
146 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
147 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
148 <li>i915: fallback for NPOT cubemap texture</li>
153 <li>svga: fix a crash happening before setting fragment shaders.</li>
154 <li>svga: Fix stencil op mapping</li>
155 <li>svga: fix the rasterizer state resets</li>