6 Visuals provide reusable rendering logic which can be used by all controls.
7 This means that custom controls do not have to create actors, they can just reuse the existing visuals which increases performance.
9 Visuals reuse geometry, shaders etc. across controls and manages the renderer and texture to exist only when the control is on-stage.
10 Additionally, they respond to actor size and color change, while also providing clipping at the renderer level.
12 DALi provides the following visuals:
13 + [Color](@ref color-visual)
14 + [Gradient](@ref gradient-visual)
15 + [Image](@ref image-visuals)
16 + [Border](@ref border-visual)
17 + [Mesh](@ref mesh-visual)
18 + [Primitive](@ref primitive-visual)
19 + [Wireframe](@ref wireframe-visual)
21 Controls can provide properties that allow users to specify the visual type ( visualType ).
22 Setting visual properties are done via a property map.
23 The **visualType** field in the property map specifies the visual to use/create.
24 This is required to avoid ambiguity as multiple visuals may be capable of rendering the same contents.
26 Visuals have a **transform** field in the property map to allow layouting within a control. If this field is not set, then the visual defaults to filling the control. The **transform** field has a property map with the following keys:
28 | Property | String | Type | Required | Description |
29 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
30 | Dali::Toolkit::Visual::Transform::Property::OFFSET | offset | VECTOR2 | No | The offset of the visual. |
31 | Dali::Toolkit::Visual::Transform::Property::SIZE | size | VECTOR2 | No | The size of the visual. |
32 | Dali::Toolkit::Visual::Transform::Property::OFFSET_SIZE_MODE | offsetSizeMode | VECTOR4 | No | Whether the size or offset components are Relative or Absolute [More info](@ref offset-size-mode)|
33 | Dali::Toolkit::Visual::Transform::Property::ORIGIN | origin | INTEGER or STRING | No | The origin of the visual within the control's area. [More info](@ref align-type) |
34 | Dali::Toolkit::Visual::Transform::Property::ANCHOR_POINT | anchorPoint | INTEGER or STRING | No | The anchor point of the visual. [More info](@ref align-type)|
37 ## Offset & size modes {#offset-size-mode}
39 The offset and size modes can be either Relative or Absolute. The offset modes are in the x and y components of the offsetSizeMode property, and map to the offset's x and y components respectively. The size modes are in the z and w components of the offsetSizeMode property, and map to the size's x and y components, respectively.
41 A mode value of 0 represents a Relative mode, in which case the size or offset value represents a ratio of the control's size. A mode value of 1 represents an Absolute mode, in which case the size or offset value represents world units (pixels).
43 For example, an offsetSizeMode of [0, 0, 1, 1], an offset of (0, 0.25) and a size of (20, 20) means the visual will be 20 pixels by 20 pixels in size, positioned 25% above the center of the control.
46 ## Alignment {#align-type}
47 | Enumeration | String | Description |
48 |------------------------------------------------------|---------|------------------------------------------------------------------------------------------------------|
49 | Dali::Toolkit::Align::TOP_BEGIN | TOP_BEGIN | Aligns to the top of the vertical axis and the beginning of the horizontal axis (The left or right edge in Left-To-Right or Right-to-Left layouts, respectively) |
50 | Dali::Toolkit::Align::TOP_CENTER | TOP_CENTER | Aligns to the top of the vertical axis and the center of the horizontal axis |
51 | Dali::Toolkit::Align::TOP_END | TOP_END | Aligns to the top of the vertical axis and end of the horizontal axis (The right or left edge in Left-To-Right or Right-to-Left layouts, respectively) |
52 | Dali::Toolkit::Align::CENTER_BEGIN | CENTER_BEGIN | Aligns to the center of the vertical axis and the beginning of the horizontal axis|
53 | Dali::Toolkit::Align::CENTER | CENTER | Aligns to the center of the control |
54 | Dali::Toolkit::Align::CENTER_END | CENTER_END | Aligns to the center of the vertical axis and end of the horizontal axis |
55 | Dali::Toolkit::Align::BOTTOM_BEGIN | BOTTOM_BEGIN | Aligns to the bottom of the vertical axis and the beginning of the horizontal axis|
56 | Dali::Toolkit::Align::BOTTOM_CENTER | BOTTOM_CENTER | Aligns to the bottom of the vertical axis and the center of the horizontal axis
57 | Dali::Toolkit::Align::BOTTOM_END | BOTTOM_END | Aligns to the bottom of the vertical axis and end of the horizontal axis |
59 Visuals also have a custom **shader** property. Whilst it's possible to change the shader, please note that some visuals rely on the vertex shader to perform certain functions. For example, the NPatch visual uses the vertex shader to perform the stretching. The **shader** property is a Property::Map with the following keys:
62 | Property | String | Type | Required | Description |
63 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
64 | Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER | vertexShader | STRING | No | The vertex shader code. |
65 | Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER | fragmentShader | STRING | No | The fragment shader code. |
66 | Dali::Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_X | subdivideGridX | INTEGER | No | How to subdivide the grid along the X-Axis. Defaults to 1 |
67 | Dali::Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_Y | subdivideGridY | INTEGER | No | How to subdivide the grid along the Y-Axis. Defaults to 1 |
68 | Dali::Toolkit::Visual::Shader::Property::HINTS | hints | INTEGER or ARRAY of STRING | No | Shader hints bitmask [More info](@ref shader-hints) |
70 ## Shader hints {#shader-hints}
72 This is a bitmask giving hints to the renderer about what the shader does, in order to help the rendering system optimise it's rendering.
74 The bitmask can have the following values:
76 | Value | Description |
77 |-------------------------------------------|----------------------------------------|
78 | Dali::Shader::Hint::NONE | No hints |
79 | Dali::Shader::Hint::OUTPUT_IS_TRANSPARENT | Might generate transparent alpha from opaque inputs |
80 | Dali::Shader::Hint::MODIFIES_GEOMETRY | Might change the position of vertices - this disables culling optimizations |
83 See also Dali::Shader::Hint::Value enumeration.
85 ___________________________________________________________________________________________________
87 ## Color Visual {#color-visual}
89 Renders a color to the visual's quad geometry.
91 ![ ](../assets/img/visuals/color-visual.png)
92 ![ ](visuals/color-visual.png)
94 ### Properties Supported
96 **VisualType:** Dali::Toolkit::Visual::COLOR, "COLOR"
98 | Property | String | Type | Required | Description |
99 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
100 | Dali::Toolkit::ColorVisual::Property::MIX_COLOR | mixColor | VECTOR4 | Yes | The color required. |
106 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
108 Dali::Property::Map map;
109 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::COLOR;
110 map[ ColorVisual::Property::MIX_COLOR ] = Color::RED;
112 control.SetProperty( Control::Property::BACKGROUND, map );
117 var control = new dali.Control( "Control" );
121 visualType : "COLOR",
122 mixColor : dali.COLOR_RED
125 ___________________________________________________________________________________________________
127 ## Gradient Visual {#gradient-visual}
129 Renders a smooth transition of colors to the visual's quad geometry.
131 Both Linear and Radial gradients are supported.
135 | ![ ](../assets/img/visuals/linear-gradient-visual.png) ![ ](visuals/linear-gradient-visual.png) | ![ ](../assets/img/visuals/radial-gradient-visual.png) ![ ](visuals/radial-gradient-visual.png) |
137 ### Properties Supported
139 **VisualType:** Dali::Toolkit::Visual::GRADIENT, "GRADIENT"
141 | Property | String | Type | Required | Description |
142 |---------------------------------------------------------|---------------|:-----------------:|:----------:|------------------------------------------------------------------------------------------------------------------|
143 | Dali::Toolkit::GradientVisual::Property::START_POSITION | startPosition | VECTOR2 | For Linear | The start position of the linear gradient. |
144 | Dali::Toolkit::GradientVisual::Property::END_POSITION | endPosition | VECTOR2 | For Linear | The end position of the linear gradient. |
145 | Dali::Toolkit::GradientVisual::Property::CENTER | center | VECTOR2 | For Radial | The center point of the gradient. |
146 | Dali::Toolkit::GradientVisual::Property::RADIUS | radius | FLOAT | For Radial | The size of the radius. |
147 | Dali::Toolkit::GradientVisual::Property::STOP_OFFSET | stopOffset | ARRAY of FLOAT | No | All the stop offsets. If not supplied default is 0.0 and 1.0. |
148 | Dali::Toolkit::GradientVisual::Property::STOP_COLOR | stopColor | ARRAY of VECTOR4 | Yes | The color at those stop offsets. At least 2 required to show a gradient. |
149 | Dali::Toolkit::GradientVisual::Property::UNITS | units | INTEGER or STRING | No | Defines the coordinate system. [More info](@ref gradient-visual-units) |
150 | Dali::Toolkit::GradientVisual::Property::SPREAD_METHOD | spreadMethod | INTEGER or STRING | No | Indicates what happens if gradient starts or ends inside bounds. [More info](@ref gradient-visual-spread-method) |
152 If the *stopOffset* and *stopColor* arrays do not have the same number of elements, then the minimum of the two is used as the stop points.
154 ### Units {#gradient-visual-units}
156 Defines the coordinate system for the attributes:
157 + Start (x1, y1) and End (x2 and y2) points of a line if using a linear gradient.
158 + Center point (cx, cy) and radius (r) of a circle if using a radial gradient.
160 | Enumeration | String | Description |
161 |-----------------------------------------------------------|---------------------|------------------------------------------------------------------------------------------------------------------------------------------------|
162 | Dali::Toolkit::GradientVisual::Units::OBJECT_BOUNDING_BOX | OBJECT_BOUNDING_BOX | *Default*. Uses the normals for the start, end & center points, i.e. top-left is (-0.5, -0.5) and bottom-right is (0.5, 0.5). |
163 | Dali::Toolkit::GradientVisual::Units::USER_SPACE | USER_SPACE | Uses the user coordinates for the start, end & center points, i.e. in a 200 by 200 control, top-left is (0, 0) and bottom-right is (200, 200). |
165 ### Spread Method {#gradient-visual-spread-method}
167 Indicates what happens if the gradient starts or ends inside the bounds of the target rectangle.
169 | Enumeration | String | Description |
170 |------------------------------------------------------|---------|------------------------------------------------------------------------------------------------------|
171 | Dali::Toolkit::GradientVisual::SpreadMethod::PAD | PAD | *Default*. Uses the terminal colors of the gradient to fill the remainder of the quad geometry. |
172 | Dali::Toolkit::GradientVisual::SpreadMethod::REFLECT | REFLECT | Reflect the gradient pattern start-to-end, end-to-start, start-to-end etc. until the quad geometry is filled. |
173 | Dali::Toolkit::GradientVisual::SpreadMethod::REPEAT | REPEAT | Repeat the gradient pattern start-to-end, start-to-end, start-to-end etc. until the quad geometry is filled. |
180 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
182 Dali::Property::Map map;
183 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::GRADIENT;
184 map[ GradientVisual::Property::START_POSITION ] = Vector2( 0.5f, 0.5f );
185 map[ GradientVisual::Property::END_POSITION ] = Vector2( -0.5f, -0.5f );
187 Dali::Property::Array stopOffsets;
188 stopOffsets.PushBack( 0.0f );
189 stopOffsets.PushBack( 0.3f );
190 stopOffsets.PushBack( 0.6f );
191 stopOffsets.PushBack( 0.8f );
192 stopOffsets.PushBack( 1.f );
193 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
195 Dali::Property::Array stopColors;
196 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
197 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
198 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
199 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
200 stopColors.PushBack( Color::YELLOW );
201 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
203 control.SetProperty( Control::Property::BACKGROUND, map );
208 var control = new dali.Control( "Control" );
212 visualType : "GRADIENT",
213 startPosition : [ 0.5, 0.5 ],
214 endPosition : [ -0.5, -0.5 ],
215 stopOffset : [ 0.0, 0.3, 0.6, 0.8, 1.0 ],
217 [ 129 / 255, 198 / 255, 193 / 255, 255 / 255 ],
218 [ 196 / 255, 198 / 255, 71 / 255, 122 / 255 ],
219 [ 214 / 255, 37 / 255, 139 / 255, 191 / 255 ],
220 [ 129 / 255, 198 / 255, 193 / 255, 150 / 255 ],
229 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
231 Dali::Property::Map map;
232 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::GRADIENT;
233 map[ GradientVisual::Property::CENTER ] = Vector2( 0.5f, 0.5f );
234 map[ GradientVisual::Property::RADIUS ] = 1.414f;
236 Dali::Property::Array stopOffsets;
237 stopOffsets.PushBack( 0.0f );
238 stopOffsets.PushBack( 0.3f );
239 stopOffsets.PushBack( 0.6f );
240 stopOffsets.PushBack( 0.8f );
241 stopOffsets.PushBack( 1.f );
242 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
244 Dali::Property::Array stopColors;
245 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
246 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
247 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
248 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
249 stopColors.PushBack( Color::YELLOW );
250 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
252 control.SetProperty( Control::Property::BACKGROUND, map );
257 var control = new dali.Control( "Control" );
261 visualType : "GRADIENT",
262 center : [ 0.5, 0.5 ],
264 stopOffset : [ 0.0, 0.3, 0.6, 0.8, 1.0 ],
266 [ 129 / 255, 198 / 255, 193 / 255, 255 / 255 ],
267 [ 196 / 255, 198 / 255, 71 / 255, 122 / 255 ],
268 [ 214 / 255, 37 / 255, 139 / 255, 191 / 255 ],
269 [ 129 / 255, 198 / 255, 193 / 255, 150 / 255 ],
274 ___________________________________________________________________________________________________
276 ## Image Visual {#image-visuals}
278 Renders an image into the visual's geometry.
280 Depending on the extension of the image, a different visual is provided to render the image onto the screen.
282 + [Normal (Quad)](@ref image-visual)
283 + [N-Patch](@ref n-patch-visual)
284 + [SVG](@ref svg-visual)
285 + [Animated Image]( @ref animated-image-visual )
287 ___________________________
289 ### Normal {#image-visual}
291 Renders a raster image ( jpg, png etc.) into the visual's quad geometry.
293 ![ ](../assets/img/visuals/image-visual.png)
294 ![ ](visuals/image-visual.png)
296 #### Properties Supported
298 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
300 | Property | String | Type | Required | Description |
301 |------------------------------------------------------|---------------|:-----------------:|:--------:|--------------------------------------------------------------------------------------------------------------------------|
302 | Dali::Toolkit::ImageVisual::Property::URL | url | STRING | Yes | The URL of the image. |
303 | Dali::Toolkit::ImageVisual::Property::FITTING_MODE | fittingMode | INTEGER or STRING | No | Fitting options, used when resizing images to fit desired dimensions. [More info](@ref resourceimagescaling-fittingmode) |
304 | Dali::Toolkit::ImageVisual::Property::SAMPLING_MODE | samplingMode | INTEGER or STRING | No | Filtering options, used when resizing images to sample original pixels. [More info](@ref resourceimagescaling-scaling) |
305 | Dali::Toolkit::ImageVisual::Property::DESIRED_WIDTH | desiredWidth | INT | No | The desired image width. Will use actual image width if not specified. |
306 | Dali::Toolkit::ImageVisual::Property::DESIRED_HEIGHT | desiredHeight | INT | No | The desired image height. Will use actual image height if not specified. |
312 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
314 Dali::Property::Map map;
315 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
316 map[ ImageVisual::Property::URL ] = "path-to-image.jpg";
318 control.SetProperty( Control::Property::BACKGROUND, map );
323 var control = new dali.Control( "Control" );
327 visualType : "IMAGE",
328 url : "path-to-image.jpg"
331 ___________________________________________________________________________________________________
333 ### N-Patch {#n-patch-visual}
335 Renders an n-patch or a 9-patch image. Uses non-quad geometry. Both geometry and texture are cached to reduce memory consumption if the same n-patch image is used elsewhere.
337 ![ ](../assets/img/visuals/n-patch-visual.png)
338 ![ ](visuals/n-patch-visual.png)
340 #### Properties Supported
342 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
344 | Property | String | Type | Required | Description |
345 |---------------------------------------------------|---------------|:-------:|:--------:|----------------------------------|
346 | Dali::Toolkit::ImageVisual::Property::URL | url | STRING | Yes | The URL of the n-patch image. |
347 | Dali::Toolkit::ImageVisual::Property::BORDER_ONLY | borderOnly | BOOLEAN | No | If true, only draws the borders. |
353 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
355 Dali::Property::Map map;
357 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
358 map[ Dali::Toolkit::ImageVisual::Property::URL ] = "path-to-image.9.png";
360 control.SetProperty( Control::Property::BACKGROUND, map );
365 var control = new dali.Control( "Control" );
369 visualType : "IMAGE",
370 url : "path-to-image.9.png"
374 ___________________________________________________________________________________________________
376 ### SVG {#svg-visual}
378 Renders a svg image into the visual's quad geometry.
380 #### Features: SVG Tiny 1.2 specification
387 * gradient color fill
392 * gradient color stroke
398 <div style="width:300px">
400 ![ ](../assets/img/visuals/svg-visual.svg)
404 <div style="width:300px">
406 ![ ](visuals/svg-visual.svg)
411 #### Properties Supported
413 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
415 | Property | String | Type | Required | Description |
416 |-------------------------------------------|--------|:-------:|:--------:|----------------------------------|
417 | Dali::Toolkit::ImageVisual::Property::URL | url | STRING | Yes | The URL of the SVG image. |
423 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
425 Dali::Property::Map map;
427 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
428 map[ Dali::Toolkit::ImageVisual::Property::URL ] = "path-to-image.svg";
430 control.SetSize( 200.f, 200.f );
431 control.SetProperty( Control::Property::BACKGROUND, map );
436 var control = new dali.Control( "Control" );
440 visualType : "IMAGE",
441 url : "path-to-image.svg"
445 ___________________________________________________________________________________________________
447 ## Animated Image Visual {#animated-image-visual}
449 Renders an animated image into the visual's quad geometry. Currently, only the GIF format is supported.
451 ![ ](../assets/img/visuals/animated-image-visual.gif)
452 ![ ](animated-image-visual.gif)
454 #### Properties Supported
456 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
458 | Property | String | Type | Required | Description |
459 |-------------------------------------------|--------|:-------:|:--------:|----------------------------------|
460 | Dali::Toolkit::ImageVisual::Property::URL | url | STRING | Yes | The URL of the animated image. |
466 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
468 control.SetProperty( Control::Property::BACKGROUND,
469 Property::Map().Add( Visual::Property::TYPE, Dali::Toolkit::Visual::IMAGE )
470 .Add( Dali::Toolkit::ImageVisual::Property::URL, "path-to-image.gif" ) );
475 var control = new dali.Control( "Control" );
479 visualType : "IMAGE",
480 url : "path-to-image.gif"
483 ___________________________________________________________________________________________________
485 ## Border Visual {#border-visual}
487 Renders a color as an internal border to the visual's geometry.
489 ![ ](../assets/img/visuals/border-visual.png)
490 ![ ](visuals/border-visual.png)
492 ### Properties Supported
494 **VisualType:** Dali::Toolkit::Visual::BORDER, "BORDER"
496 | Property | String | Type | Required | Description |
497 |------------------------------------------------------|---------------|:-------:|:--------:|--------------------------------------------------|
498 | Dali::Toolkit::BorderVisual::Property::COLOR | borderColor | VECTOR4 | Yes | The color of the border. |
499 | Dali::Toolkit::BorderVisual::Property::SIZE | borderSize | FLOAT | Yes | The width of the border (in pixels). |
500 | Dali::Toolkit::BorderVisual::Property::ANTI_ALIASING | antiAliasing | BOOLEAN | No | Whether anti-aliasing of the border is required. |
506 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
508 Dali::Property::Map map;
510 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::BORDER;
511 map[ BorderVisual::Property::COLOR ] = Color::BLUE;
512 map[ BorderVisual::Property::SIZE ] = 5.0f;
514 control.SetProperty( Control::Property::BACKGROUND, map );
519 var control = new dali.Control( "Control" );
523 visualType : "BORDER",
524 borderColor : dali.COLOR_BLUE,
529 ___________________________________________________________________________________________________
531 ## Mesh Visual {#mesh-visual}
533 Renders a mesh using a .obj file, optionally with textures provided by a mtl file. Scaled to fit the control.
535 ![ ](../assets/img/visuals/mesh-visual.png)
536 ![ ](visuals/mesh-visual.png)
538 ### Properties Supported
540 **VisualType:** Dali::Toolkit::Visual::MESH, "MESH"
542 | Property | String | Type | Required | Description |
543 |-------------------------------------------------------|----------------|:------------------:|:-----------------:|--------------------------------------------------------------------------------------------------|
544 | Dali::Toolkit::MeshVisual::Property::OBJECT_URL | objectUrl | STRING | Yes | The location of the ".obj" file. |
545 | Dali::Toolkit::MeshVisual::Property::MATERIAL_URL | materialUrl | STRING | No | The location of the ".mtl" file. Leave blank for a textureless object. |
546 | Dali::Toolkit::MeshVisual::Property::TEXTURES_PATH | texturesPath | STRING | If using material | Path to the directory the textures (including gloss and normal) are stored in. |
547 | Dali::Toolkit::MeshVisual::Property::SHADING_MODE | shadingMode | INTEGER or STRING | No | Sets the type of shading mode that the mesh will use. [More info](@ref mesh-visual-shading-mode) |
548 | Dali::Toolkit::MeshVisual::Property::USE_MIPMAPPING | useMipmapping | BOOLEAN | No | Flag for whether to use mipmaps for textures or not. Default true. |
549 | Dali::Toolkit::MeshVisual::Property::USE_SOFT_NORMALS | useSoftNormals | BOOLEAN | No | Flag for whether to average normals at each point to smooth textures or not. Default true. |
550 | Dali::Toolkit::MeshVisual::Property::LIGHT_POSITION | lightPosition | VECTOR3 | No | The position, in stage space, of the point light that applies lighting to the model. |
552 ### Shading Mode {#mesh-visual-shading-mode}
554 When specifying the shading mode, if anything the mode requires is missing, a simpler mode that can be handled with what has been supplied will be used instead.
558 | Enumeration | String | Description |
559 |---------------------------------------------------------------------------------|------------------------------------------|-------------------------------------------------------------------------------------------------------------------------|
560 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURELESS_WITH_DIFFUSE_LIGHTING | TEXTURELESS_WITH_DIFFUSE_LIGHTING | *Simplest*. One color that is lit by ambient and diffuse lighting. |
561 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURED_WITH_SPECULAR_LIGHTING | TEXTURED_WITH_SPECULAR_LIGHTING | Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. |
562 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING | TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING | Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. |
568 Dali::Stage stage = Dali::Stage::GetCurrent();
569 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
571 Dali::Property::Map map;
573 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::MESH;
574 map[ MeshVisual::Property::OBJECT_URL ] = "home/models/Dino.obj";
575 map[ MeshVisual::Property::MATERIAL_URL ] = "home/models/Dino.mtl";
576 map[ MeshVisual::Property::TEXTURES_PATH ] = "home/images/";
578 control.SetProperty( Control::Property::BACKGROUND, map );
581 ___________________________________________________________________________________________________
583 ## Primitive Visual {#primitive-visual}
585 Renders a simple 3D shape, such as a cube or sphere. Scaled to fit the control.
587 The shapes are generated with clockwise winding and back-face culling on by default.
589 ![ ](../assets/img/visuals/cube.png)
590 ![ ](visuals/cube.png)
592 ### Properties Supported
594 **VisualType:** Dali::Toolkit::Visual::PRIMITIVE, "PRIMITIVE"
596 | Property | String | Type | Description | Default Value | Range |
597 |---------------------------------------------------------------|-------------------|:------------------:|-----------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------:|:------------------------------:|
598 | Dali::Toolkit::PrimitiveVisual::Property::SHAPE | shape | INTEGER or STRING | The specific shape to render. [More info](@ref shape-details) | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE, "SPHERE" | [See list](@ref shape-details) |
599 | Dali::Toolkit::PrimitiveVisual::Property::MIX_COLOR | mixColor | VECTOR4 | The color of the shape. | (0.5, 0.5, 0.5, 1.0) | 0.0 - 1.0 for each |
600 | Dali::Toolkit::PrimitiveVisual::Property::SLICES | slices | INTEGER | The number of slices as you go around the shape. [More info](@ref slices-details) | 128 | 1 - 255 |
601 | Dali::Toolkit::PrimitiveVisual::Property::STACKS | stacks | INTEGER | The number of stacks as you go down the shape. [More info](@ref stacks-details) | 128 | 1 - 255 |
602 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_TOP_RADIUS | scaleTopRadius | FLOAT | The scale of the radius of the top circle of a conical frustrum. | 1.0 | ≥ 0.0 |
603 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS | scaleBottomRadius | FLOAT | The scale of the radius of the bottom circle of a conical frustrum. | 1.5 | ≥ 0.0 |
604 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_HEIGHT | scaleHeight | FLOAT | The scale of the height of a conic. | 3.0 | > 0.0 |
605 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_RADIUS | scaleRadius | FLOAT | The scale of the radius of a cylinder. | 1.0 | > 0.0 |
606 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_DIMENSIONS | scaleDimensions | VECTOR3 | The dimensions of a cuboid. Scales in the same fashion as a 9-patch image. | Vector3::ONE | > 0.0 for each |
607 | Dali::Toolkit::PrimitiveVisual::Property::BEVEL_PERCENTAGE | bevelPercentage | FLOAT | Determines how bevelled the cuboid should be, based off the smallest dimension. [More info](@ref bevel-details) | 0.0 (no bevel) | 0.0 - 1.0 |
608 | Dali::Toolkit::PrimitiveVisual::Property::BEVEL_SMOOTHNESS | bevelSmoothness | FLOAT | Defines how smooth the bevelled edges should be. | 0.0 (sharp edges) | 0.0 - 1.0 |
609 | Dali::Toolkit::PrimitiveVisual::Property::LIGHT_POSITION | lightPosition | VECTOR3 | The position, in stage space, of the point light that applies lighting to the model. | (Offset outwards from the center of the screen.) | Unlimited |
611 ### Shapes {#shape-details}
613 There are six shapes that can be chosen, some of which are simplified specialisations of another.
615 | Enumeration | String | Description | Parameters |
616 |---------------------------------------------------------|------------------|-----------------------------------------------------------------------------------|---------------------------------------------------------------|
617 | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE | SPHERE | *Default*. | color, slices, stacks |
618 | Dali::Toolkit::PrimitiveVisual::Shape::CONICAL_FRUSTRUM | CONICAL_FRUSTRUM | The area bound between two circles, i.e. a cone with the tip removed. | color, scaleTopRadius, scaleBottomRadius, scaleHeight, slices |
619 | Dali::Toolkit::PrimitiveVisual::Shape::CONE | CONE | Equivalent to a conical frustrum with top radius of zero. | color, scaleBottomRadius, scaleHeight, slices |
620 | Dali::Toolkit::PrimitiveVisual::Shape::CYLINDER | CYLINDER | Equivalent to a conical frustrum with equal radii for the top and bottom circles. | color, scaleRadius, scaleHeight, slices |
621 | Dali::Toolkit::PrimitiveVisual::Shape::CUBE | CUBE | Equivalent to a bevelled cube with a bevel percentage of zero. | color, scaleDimensions |
622 | Dali::Toolkit::PrimitiveVisual::Shape::OCTAHEDRON | OCTAHEDRON | Equivalent to a bevelled cube with a bevel percentage of one. | color, scaleDimensions |
623 | Dali::Toolkit::PrimitiveVisual::Shape::BEVELLED_CUBE | BEVELLED_CUBE | A cube/cuboid with all edges flattened to some degree. | color, scaleDimensions, bevelPercentage, bevelSmoothness |
629 ![ ](../assets/img/visuals/sphere.png)
630 ![ ](visuals/sphere.png)
634 | Frustrum | Cone | Cylinder |
635 |----------|------|----------|
636 | ![ ](../assets/img/visuals/conical-frustrum.png) ![ ](visuals/conical-frustrum.png) | ![ ](../assets/img/visuals/cone.png) ![ ](visuals/cone.png) | ![ ](../assets/img/visuals/cylinder.png) ![ ](visuals/cylinder.png) |
638 ### Bevel {#bevel-details}
640 Bevel percentage ranges from 0.0 to 1.0. It affects the ratio of the outer face widths to the width of the overall cube, as shown:
642 | 0.0 ( cube) | 0.3 | 0.7 | 1.0 (octahedron) |
643 |-------------|-----|-----|------------------|
644 | ![ ](../assets/img/visuals/cube.png) ![ ](visuals/cube.png) | ![ ](../assets/img/visuals/bevelled-cube-low.png) ![ ](visuals/bevelled-cube-low.png) | ![ ](../assets/img/visuals/bevelled-cube-high.png) ![ ](visuals/bevelled-cube-high.png) | ![ ](../assets/img/visuals/octahedron.png) ![ ](visuals/octahedron.png) |
646 ### Slices {#slices-details}
648 For spheres and conical frustrums, 'slices' determines how many divisions there are as you go around the object.
650 ![ ](../assets/img/visuals/slices.png)
651 ![ ](visuals/slices.png)
653 ### Stacks {#stacks-details}
655 For spheres, 'stacks' determines how many layers there are as you go down the object.
657 ![ ](../assets/img/visuals/stacks.png)
658 ![ ](visuals/stacks.png)
666 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
668 Dali::Property::Map map;
670 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
671 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::SPHERE;
672 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
674 control.SetProperty( Control::Property::BACKGROUND, map );
681 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
683 Dali::Property::Map map;
685 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
686 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::CONICAL_FRUSTRUM;
687 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
688 map[ PrimitiveVisual::Property::SCALE_TOP_RADIUS ] = 1.0f;
689 map[ PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS ] = 1.5f;
690 map[ PrimitiveVisual::Property::SCALE_HEIGHT ] = 3.0f;
692 control.SetProperty( Control::Property::BACKGROUND, map );
699 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
701 Dali::Property::Map map;
703 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
704 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
705 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
706 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.4f;
708 control.SetProperty( Control::Property::BACKGROUND, map );
710 ___________________________________________________________________________________________________
712 ## Wireframe Visual {#wireframe-visual}
714 Renders a wireframe around a quad geometry.
715 Is mainly used for debugging and is the visual that replaces all other visuals when [Visual Debug Rendering](@ref debugrendering) is turned on.
717 ![ ](../assets/img/visuals/wireframe-visual.png)
718 ![ ](visuals/wireframe-visual.png)
722 **VisualType:** Dali::Toolkit::Visual::WIREFRAME, "WIREFRAME"
728 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
730 Dali::Property::Map map;
731 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::WIREFRAME;
733 control.SetProperty( Control::Property::BACKGROUND, map );
738 var control = new dali.Control( "Control" );
742 visualType : "WIREFRAME"
747 @class _Guide_Control_Visuals