9 Header file / GLenum changes
10 ----------------------------
12 The gl.h and glu.h headers now use #defines to define all GL_* tokens
13 instead of C-language enums. This change improves Mesa/OpenGL
21 The core Mesa gl* functions are now implemented with a new dispatch
22 (jump table) which will allow simultaneous direct/indirect rendering.
24 The code is found in the glapi*.[ch] files.
26 Of interest: the actual "glFooBar" functions are generated with
27 templatized code defined in glapitemp.h and included by glapi.c
28 The glapitemp.h template should be reusable for all sorts of OpenGL
35 Thread support in Mesa has been rewritten. The glthread.[ch] files
36 replace mthreads.[ch]. Thread safety is always enabled (on platforms
37 which support threads, that is). There is virtually no performance
38 penalty for typical single-thread applications. See the glapi.c
43 Make configuration changes
44 --------------------------
46 If you use the old-style (non GNU automake) method to build Mesa note
47 that several of the configuration names have changed:
50 ------------- ----------------
53 linux-386-elf linux-386
54 linux-386 linux-386-static
62 GL_EXT_transpose_matrix
63 Adds glLoadTransposeMatrix() and glMultTransposeMatrix() functions.
64 See http://reality.sgi.com/opengl/arb/extensions/ext_text/GL_EXT_transpose_matrix.txt
66 GL_EXT_texture_add_env
67 Adds GL_ADD texture environment mode.
68 See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt
70 GL_EXT_texture_lod_bias
71 Allows mipmapped texture blurring and sharpening.
73 GLX_EXT_visual_rating extension
74 This extension has no effect in stand-alone Mesa (used for DRI).
77 Used for bounding box occlusion testing (see demos/occlude.c).
79 GL_SGIX_pixel_texture / GL_SGIS_pixel_texture
80 Lets glDraw/CopyPixels draw a texture coordinate image.
83 Adds a color matrix and another set of scale and bias parameters
84 to the glDraw/CopyPixels paths.
87 Adds additional color tables to the glDraw/Read/CopyPixels paths.
91 GLX_SGI_make_current_read functionality
92 ---------------------------------------
94 The functionality of this extension is needed for GLX 1.3 (and required
95 for the Linux/OpenGL standards base).
97 Implementing this function required a **DEVICE DRIVER CHANGE**.
98 The old SetBuffer() function has been replaced by SetReadBuffer() and
99 SetDrawBuffer(). All device drivers will have to be updated because
102 The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa.
103 The xdemos/wincopy.c program demonstrates it.
107 Image-related code changes
108 --------------------------
110 The imaging path code used by glDrawPixels, glTexImage[123]D,
111 glTexSubImage[123], etc has been rewritten. It's now faster,
112 uses less memory and has several bug fixes. This work was
113 actually started in Mesa 3.1 with the glTexImage paths but has now
114 been carried over to glDrawPixels as well.
118 Device driver interface changes
119 -------------------------------
121 Added new functions for hardware stencil buffer support:
128 Removed old depth buffer functions:
136 Added new depth buffer functions:
142 These functions always read/write 32-bit GLuints. This will allow
143 drivers to have anywhere from 0 to 32-bit Z buffers without
144 recompiling for 16 vs 32 bits as was previously needed.
147 New texture image functions
148 The entire interface for texture image specification has been updated.
149 With the new functions, it's optional for Mesa to keep an internal copy
150 of all textures. Texture download should be a lot faster when the extra
154 TexEnv now takes a target argument
155 Removed UseGlobalTexturePalette (use Enable function instead)
163 The SetBufffer function has been replaced by SetDrawBuffer and
164 SetReadBuffer functions. This lets core Mesa independently
165 specify which buffer is to be used for reading and which for
168 The Clear function's mask parameter has changed. Instead of
169 mask being the flags specified by the user to glClear, the
170 mask is now a bitmask of the DD_*_BIT flags in dd.h. Now
171 multiple color buffers can be specified for clearing (ala
172 glDrawBuffers). The driver's Clear function must also
173 check the glColorMask glIndexMask, and glStencilMask settings
174 and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
175 drivers for examples.
178 The depth buffer changes shouldn't be hard to make for existing
179 drivers. In fact, it should simply the code. Be careful with
180 the depthBits value passed to gl_create_context(). 1 is a bad
181 value! It should normally be 0, 16, 24, or 32.
184 gl_create_framebuffer() takes new arguments which explicitly tell
185 core Mesa which ancillary buffers (depth, stencil, accum, alpha)
186 should be implemented in software. Mesa hardware drivers should
187 carefully set these flags depending on which buffers are in the
195 Point and line size range and granularity limits are now stored
196 in the gl_constants struct, which is the Const member of GLcontext.
197 The limits are initialized from values in config.h but may be
198 overridden by device drivers to reflect the limits of that driver's
201 Also added constants for NumAuxBuffers and SubPixelBits.
206 ----------------------------------------------------------------------
207 $Id: RELNOTES-3.3,v 1.3 2000/04/17 15:14:33 brianp Exp $