2 Mesa 3.0 MITS Information
5 This software is distributed under the terms of the GNU Library
6 General Public License, see the LICENSE file for details.
9 This document is a preliminary introduction to help you get
10 started. For more detaile information consult the web page.
12 http://10-dencies.zkm.de/~mesa/
16 Version 0.1 (Yes it's very alpha code so be warned!)
18 Emil Briggs (briggs@bucky.physics.ncsu.edu)
19 David Bucciarelli (tech.hmw@plus.it)
20 Andreas Schiffler (schiffler@zkm.de)
26 An SMP capable machine running Linux 2.x
27 libpthread installed on your machine.
30 2. What does MITS stand for?
31 MITS stands for Mesa Internal Threading System. By adding
32 internal threading to Mesa it should be possible to improve
33 performance of OpenGL applications on SMP machines.
36 3. Do applications have to be recoded to take advantage of MITS?
37 No. The threading is internal to Mesa and transparent to
41 4. Will all applications benefit from the current implementation of MITS?
42 No. This implementation splits the processing of the vertex buffer
43 over two threads. There is a certain amount of overhead involved
44 with the thread synchronization and if there is not enough work
45 to be done the extra overhead outweighs any speedup from using
46 dual processors. You will not for example see any speedup when
47 running Quake because it uses GL_POLYGON and there is only one
48 polygon for each vertex buffer processed. Test results on a
49 dual 200 Mhz. Pentium Pro system show that one needs around
50 100-200 vertices in the vertex buffer before any there is any
51 appreciable benefit from the threading.
54 5. Are there any parameters that I can tune to try to improve performance.
55 Yes. You can try to vary the size of the vertex buffer which is
56 define in VB_MAX located in the file src/vb.h from your top level
57 Mesa distribution. The number needs to be a multiple of 12 and
58 the optimum value will probably depend on the capabilities of
59 your machine and the particular application you are running.
62 6. Are there any ways I can modify the application to improve its
63 performance with the MITS?
64 Yes. Try to use as many vertices between each Begin/End pair
65 as possbile. This will reduce the thread synchronization
69 7. What sort of speedups can I expect?
70 On some benchmarks performance gains of up to 30% have been
71 observerd. Others may see no gain at all and in a few rare
72 cases even some degradation.
75 8. What still needs to be done?
76 Lots of testing and benchmarking.
77 A portable implementation that works within the Mesa thread API.
78 Threading of additional areas of Mesa to improve performance
85 1. This assumes that you already have a working Mesa 3.0 installation
87 2. Place the tarball MITS.tar.gz in your top level Mesa directory.
88 3. Unzip it and untar it. It will replace the following files in
89 your Mesa source tree so back them up if you want to save them.
99 4. Rebuild Mesa using the command
101 make linux-386-glide-mits