2 Status of OpenGL 3.x features in Mesa
5 Note: when an item is marked as "DONE" it means all the core Mesa
6 infrastructure is complete but it may be the case that few (if any) drivers
7 implement the features.
11 ----------------------------------------------------- ------------------------
15 GLSL changes (GL_EXT_gpu_shader4, etc) not started
16 Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
17 Map buffer subranges (GL_ARB_map_buffer_range) DONE
18 Clamping controls (GL_ARB_color_buffer_float) DONE
19 Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2
20 GL_EXT_packed_float not started
21 GL_EXT_texture_shared_exponent not started
22 Float depth buffers (GL_ARB_depth_buffer_float) not started
23 Framebuffer objects (GL_EXT_framebuffer_object) DONE
26 Non-normalized Integer texture/framebuffer formats ~50% done
27 1D/2D Texture arrays core Mesa, swrast done
28 Packed depth/stencil formats DONE
29 Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
30 GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
31 Red and red/green texture formats DONE (swrast, i965, gallium)
32 Transform feedback (GL_EXT_transform_feedback) ~50% done
33 glBindFragDataLocation, glGetFragDataLocation,
34 glBindBufferRange, glBindBufferBase commands
35 Vertex array objects (GL_APPLE_vertex_array_object) DONE
36 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
37 glClearBuffer commands DONE
38 glGetStringi command DONE
39 glTexParameterI, glGetTexParameterI commands DONE
40 glVertexAttribI commands DONE (but converts int
42 Depth format cube textures 0% done
48 GLSL 1.30 and 1.40 not started
49 Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
50 Buffer copying (GL_ARB_copy_buffer) DONE
51 Primitive restart (GL_NV_primitive_restart) DONE (gallium)
52 16 vertex texture image units not started
53 Texture buffer objs (GL_ARB_texture_buffer_object) not started
54 Rectangular textures (GL_ARB_texture_rectangle) DONE
55 Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
56 Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
61 Core/compatibility profiles not started
63 Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
64 BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
65 Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
66 Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
67 Provoking vertex (GL_ARB_provoking_vertex) DONE
68 Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
69 Multisample textures (GL_ARB_texture_multisample) not started
70 Frag depth clamp (GL_ARB_depth_clamp) DONE
71 Fence objects (GL_ARB_sync) DONE
77 GL_ARB_blend_func_extended not started
78 GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
79 GL_ARB_occlusion_query2 DONE (swrast, gallium)
80 GL_ARB_sampler_objects DONE (gallium)
81 GL_ARB_texture_rgb10_a2ui not started
82 GL_ARB_texture_swizzle DONE (same as EXT version)
83 GL_ARB_timer_query DONE (only Xlib sw driver)
84 GL_ARB_instanced_arrays DONE (gallium)
85 GL_ARB_vertex_type_2_10_10_10_rev not started
91 GL_ARB_texture_query_lod not started
92 GL_ARB_draw_buffers_blend DONE (gallium softpipe)
93 GL_ARB_draw_indirect not started
94 GL_ARB_gpu_shader_fp64 not started
95 GL_ARB_sample_shading not started
96 GL_ARB_shader_subroutine not started
97 GL_ARB_tessellation_shader not started
98 GL_ARB_texture_buffer_object_rgb32 not started
99 GL_ARB_texture_cube_map_array not started
100 GL_ARB_texture_gather not started
101 GL_ARB_transform_feedback2 not started
102 GL_ARB_transform_feedback3 not started
108 GL_ARB_ES2_compatibility not started
109 GL_ARB_get_program_binary not started
110 GL_ARB_separate_shader_objects some infrastructure done
111 GL_ARB_shader_precision not started
112 GL_ARB_vertex_attrib_64bit not started
113 GL_ARB_viewport_array not started
118 More info about these features and the work involved can be found at
119 http://dri.freedesktop.org/wiki/MissingFunctionality