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2 drawElements Quality Program Test Specification
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5 Copyright 2014 The Android Open Source Project
7 Licensed under the Apache License, Version 2.0 (the "License");
8 you may not use this file except in compliance with the License.
9 You may obtain a copy of the License at
11 http://www.apache.org/licenses/LICENSE-2.0
13 Unless required by applicable law or agreed to in writing, software
14 distributed under the License is distributed on an "AS IS" BASIS,
15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 See the License for the specific language governing permissions and
17 limitations under the License.
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19 GL3 texture buffer object tests.
22 + dEQP-GL3.functional.texture_buffer.*
30 - All combinations of above
31 + Different buffer sizes
32 - Including larger than max texture size
37 - glMapBufferRange with write-only and read-write
40 + Reading pixels to buffer
46 Rendering tests create a texture buffer object and render to the default
47 framebuffer using the texture buffer as different data sources. The texture
48 buffer object is used as vertex array, index array, vertex texture and fragment
49 texture. Rendering using the texture buffer object simultaneously in different
52 Modifying tests create a texture buffer object, modify it and render it to the
53 default framebuffer using it as fragment texture.
55 Modify render tests will create texture buffer object, modify it and render it
56 to the default framebuffer.
58 Render modify tests will create a tests buffer object render it to default
59 framebuffer, modify it and render it again to default framebuffer as fragment
62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
63 Used values for bytes are also limited to simplify verification. Verification
64 is always performed at the end of the test.