7 function createSpriteObjects() {
11 component = Qt.createComponent("Sprite.qml");
12 if (component.status == Component.Ready)
15 component.statusChanged.connect(finishCreation);
19 component = Qt.createComponent("Sprite.qml");
20 sprite = component.createObject(appWindow, {"x": 100, "y": 100});
24 console.log("Error creating object");
33 function finishCreation() {
34 if (component.status == Component.Ready) {
35 sprite = component.createObject(appWindow, {"x": 100, "y": 100});
38 console.log("Error creating object");
40 } else if (component.status == Component.Error) {
42 console.log("Error loading component:", component.errorString());