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24 <a href="#cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).synopsis" class="shortcut">Top</a>
26 <a href="#cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).description" class="shortcut">Description</a>
29 <div class="refentry">
30 <a name="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates)"></a><div class="titlepage"></div>
31 <div class="refnamediv"><table width="100%"><tr>
33 <h2><span class="refentrytitle"><a name="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).top_of_page"></a>Rectangle textures (non-normalized coordinates)</span></h2>
34 <p>Rectangle textures (non-normalized coordinates) — Functions for creating and manipulating rectangle
35 textures for use with non-normalized coordinates.</p>
37 <td valign="top" align="right"></td>
39 <div class="refsynopsisdiv">
40 <a name="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).synopsis"></a><h2>Synopsis</h2>
41 <pre class="synopsis"> <a class="link" href="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).html#CoglTextureRectangle" title="CoglTextureRectangle">CoglTextureRectangle</a>;
42 #define <a class="link" href="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).html#cogl-texture-rectangle-new-with-size" title="cogl_texture_rectangle_new_with_size">cogl_texture_rectangle_new_with_size</a>
43 #define <a class="link" href="cogl-2.0-experimental-2D-textures.html#cogl-is-texture-rectangle" title="cogl_is_texture_rectangle">cogl_is_texture_rectangle</a>
46 <div class="refsect1">
47 <a name="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).description"></a><h2>Description</h2>
49 These functions allow low-level "rectangle" textures to be allocated.
50 These textures are never constrained to power-of-two sizes but they
51 also don't support having a mipmap and can only be wrapped with
52 <code class="literal">COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE</code>.
55 The most notable difference between rectangle textures and 2D
56 textures is that rectangle textures are sampled using un-normalized
57 texture coordinates, so instead of using coordinates (0,0) and
58 (1,1) to map to the top-left and bottom right corners of the
59 texture you would instead use (0,0) and (width,height).
62 The use of non-normalized coordinates can be particularly
63 convenient when writing glsl shaders that use a texture as a lookup
64 table since you don't need to upload separate uniforms to map
65 normalized coordinates to texels.
68 If you want to sample from a rectangle texture from GLSL you should
69 use the sampler2DRect sampler type.
72 Applications wanting to use <a class="link" href="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).html#CoglTextureRectangle" title="CoglTextureRectangle"><span class="type">CoglTextureRectangle</span></a> should first check
73 for the <a class="link" href="cogl-2.0-experimental-The-Top-Level-Context.html#COGL-FEATURE-ID-TEXTURE-RECTANGLE:CAPS"><code class="literal">COGL_FEATURE_ID_TEXTURE_RECTANGLE</code></a> feature using
74 <a class="link" href="cogl-2.0-experimental-The-Top-Level-Context.html#cogl-has-feature" title="cogl_has_feature ()"><code class="function">cogl_has_feature()</code></a>.
77 <div class="refsect1">
78 <a name="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).details"></a><h2>Details</h2>
79 <div class="refsect2">
80 <a name="CoglTextureRectangle"></a><h3>CoglTextureRectangle</h3>
81 <pre class="programlisting">typedef struct _CoglTextureRectangle CoglTextureRectangle;</pre>
84 <div class="refsect2">
85 <a name="cogl-texture-rectangle-new-with-size"></a><h3>cogl_texture_rectangle_new_with_size</h3>
86 <pre class="programlisting">#define cogl_texture_rectangle_new_with_size</pre>
88 Allocates a new <span class="type">CoglRectangle</span> texture with a given <em class="parameter"><code>width</code></em>, <em class="parameter"><code>height</code></em>
89 and <em class="parameter"><code>internal_format</code></em>. This texture is a low-level texture that
90 the GPU can sample from directly unlike high-level textures such
91 as <a class="link" href="cogl-2.0-experimental-Sliced-Textures.html#CoglTexture2DSliced" title="CoglTexture2DSliced"><span class="type">CoglTexture2DSliced</span></a> and <span class="type">CoglAtlasTexture</span>.
95 <div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
96 <h3 class="title">Note</h3>If you want to sample from a rectangle texture from GLSL you
97 should use the sampler2DRect sampler type.</div>
102 <div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
103 <h3 class="title">Note</h3>Applications wanting to use <a class="link" href="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).html#CoglTextureRectangle" title="CoglTextureRectangle"><span class="type">CoglTextureRectangle</span></a> should
104 first check for the <a class="link" href="cogl-2.0-experimental-The-Top-Level-Context.html#COGL-FEATURE-ID-TEXTURE-RECTANGLE:CAPS"><code class="literal">COGL_FEATURE_ID_TEXTURE_RECTANGLE</code></a> feature
105 using <a class="link" href="cogl-2.0-experimental-The-Top-Level-Context.html#cogl-has-feature" title="cogl_has_feature ()"><code class="function">cogl_has_feature()</code></a>.</div>
108 <div class="variablelist"><table border="0">
109 <col align="left" valign="top">
112 <td><p><span class="term"><em class="parameter"><code>context</code></em> :</span></p></td>
113 <td>A <span class="type">CoglContext</span> pointer</td>
116 <td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
117 <td>The texture width to allocate</td>
120 <td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
121 <td>The texture height to allocate</td>
124 <td><p><span class="term"><em class="parameter"><code>internal_format</code></em> :</span></p></td>
125 <td>The desired internal texture format</td>
128 <td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
129 <td>An optional GError pointer for reporting exceptions</td>
132 <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
133 <td>A pointer to a newly allocated <span class="type">CoglRectangle</span> texture
134 or if the size was too large or there wasn't enough memory
135 <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> is returned and <em class="parameter"><code>error</code></em> set.</td>
139 <p class="since">Since 1.10</p>
140 <p class="stability">Stability Level: Unstable</p>
143 <div class="refsect2">
144 <a name="cogl-is-texture-rectangle"></a><h3>cogl_is_texture_rectangle</h3>
145 <pre class="programlisting">#define cogl_is_texture_rectangle cogl_is_texture_rectangle_EXP
148 Gets whether the given object references an existing
149 <a class="link" href="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).html#CoglTextureRectangle" title="CoglTextureRectangle"><span class="type">CoglTextureRectangle</span></a> object.
151 <div class="variablelist"><table border="0">
152 <col align="left" valign="top">
155 <td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
156 <td>A <a class="link" href="cogl-2.0-experimental-The-Object-Interface.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a>
160 <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
162 <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#TRUE:CAPS"><code class="literal">TRUE</code></a> if the object references a
163 <a class="link" href="cogl-2.0-experimental-Rectangle-textures-(non-normalized-coordinates).html#CoglTextureRectangle" title="CoglTextureRectangle"><span class="type">CoglTextureRectangle</span></a>, <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#FALSE:CAPS"><code class="literal">FALSE</code></a> otherwise.</td>
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