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32 <td valign="top">
33 <h2><span class="refentrytitle"><a name="cogl-2.0-experimental-Common-Types.top_of_page"></a>Common Types</span></h2>
34 <p>Common Types</p>
35 </td>
36 <td valign="top" align="right"></td>
37 </tr></table></div>
38 <div class="refsynopsisdiv">
39 <a name="cogl-2.0-experimental-Common-Types.synopsis"></a><h2>Synopsis</h2>
40 <pre class="synopsis"><span class="returnvalue">void</span>                (<a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglFuncPtr" title="CoglFuncPtr ()">*CoglFuncPtr</a>)                      (<em class="parameter"><code><span class="type">void</span></code></em>);
41 enum                <a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglPixelFormat" title="enum CoglPixelFormat">CoglPixelFormat</a>;
42 enum                <a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglBufferTarget" title="enum CoglBufferTarget">CoglBufferTarget</a>;
43 enum                <a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglBufferBit" title="enum CoglBufferBit">CoglBufferBit</a>;
44 enum                <a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglAttributeType" title="enum CoglAttributeType">CoglAttributeType</a>;
45 enum                <a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglColorMask" title="enum CoglColorMask">CoglColorMask</a>;
46 </pre>
47 </div>
48 <div class="refsect1">
49 <a name="cogl-2.0-experimental-Common-Types.description"></a><h2>Description</h2>
50 </div>
51 <div class="refsect1">
52 <a name="cogl-2.0-experimental-Common-Types.details"></a><h2>Details</h2>
53 <div class="refsect2">
54 <a name="CoglFuncPtr"></a><h3>CoglFuncPtr ()</h3>
55 <pre class="programlisting"><span class="returnvalue">void</span>                (*CoglFuncPtr)                      (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
56 <p>
57 The type used by cogl for function pointers, note that this type
58 is used as a generic catch-all cast for function pointers and the
59 actual arguments and return type may be different.
60 </p>
61 </div>
62 <hr>
63 <div class="refsect2">
64 <a name="CoglPixelFormat"></a><h3>enum CoglPixelFormat</h3>
65 <pre class="programlisting">typedef enum {
66  /*&lt; prefix=COGL_PIXEL_FORMAT &gt;*/
67   COGL_PIXEL_FORMAT_ANY           = 0,
68   COGL_PIXEL_FORMAT_A_8           = 1 | COGL_A_BIT,
69
70   COGL_PIXEL_FORMAT_RGB_565       = 4,
71   COGL_PIXEL_FORMAT_RGBA_4444     = 5 | COGL_A_BIT,
72   COGL_PIXEL_FORMAT_RGBA_5551     = 6 | COGL_A_BIT,
73   COGL_PIXEL_FORMAT_YUV           = 7,
74   COGL_PIXEL_FORMAT_G_8           = 8,
75
76   COGL_PIXEL_FORMAT_RGB_888       = 2,
77   COGL_PIXEL_FORMAT_BGR_888       = (2 | COGL_BGR_BIT),
78
79   COGL_PIXEL_FORMAT_RGBA_8888     = (3 | COGL_A_BIT),
80   COGL_PIXEL_FORMAT_BGRA_8888     = (3 | COGL_A_BIT | COGL_BGR_BIT),
81   COGL_PIXEL_FORMAT_ARGB_8888     = (3 | COGL_A_BIT | COGL_AFIRST_BIT),
82   COGL_PIXEL_FORMAT_ABGR_8888     = (3 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
83
84   COGL_PIXEL_FORMAT_RGBA_1010102  = (13 | COGL_A_BIT),
85   COGL_PIXEL_FORMAT_BGRA_1010102  = (13 | COGL_A_BIT | COGL_BGR_BIT),
86   COGL_PIXEL_FORMAT_ARGB_2101010  = (13 | COGL_A_BIT | COGL_AFIRST_BIT),
87   COGL_PIXEL_FORMAT_ABGR_2101010  = (13 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
88
89   COGL_PIXEL_FORMAT_RGBA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT),
90   COGL_PIXEL_FORMAT_BGRA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
91   COGL_PIXEL_FORMAT_ARGB_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
92   COGL_PIXEL_FORMAT_ABGR_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
93   COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
94   COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
95
96   COGL_PIXEL_FORMAT_RGBA_1010102_PRE = (COGL_PIXEL_FORMAT_RGBA_1010102 | COGL_PREMULT_BIT),
97   COGL_PIXEL_FORMAT_BGRA_1010102_PRE = (COGL_PIXEL_FORMAT_BGRA_1010102 | COGL_PREMULT_BIT),
98   COGL_PIXEL_FORMAT_ARGB_2101010_PRE = (COGL_PIXEL_FORMAT_ARGB_2101010 | COGL_PREMULT_BIT),
99   COGL_PIXEL_FORMAT_ABGR_2101010_PRE = (COGL_PIXEL_FORMAT_ABGR_2101010 | COGL_PREMULT_BIT)
100 } CoglPixelFormat;
101 </pre>
102 <p>
103 Pixel formats used by Cogl. For the formats with a byte per
104 component, the order of the components specify the order in
105 increasing memory addresses. So for example
106 <a class="link" href="cogl-2.0-experimental-Common-Types.html#COGL-PIXEL-FORMAT-RGB-888:CAPS"><code class="literal">COGL_PIXEL_FORMAT_RGB_888</code></a> would have the red component in the
107 lowest address, green in the next address and blue after that
108 regardless of the endianness of the system.
109 </p>
110 <p>
111 For the formats with non byte aligned components the component
112 order specifies the order within a 16-bit or 32-bit number from
113 most significant bit to least significant. So for
114 <a class="link" href="cogl-2.0-experimental-Common-Types.html#COGL-PIXEL-FORMAT-RGB-565:CAPS"><code class="literal">COGL_PIXEL_FORMAT_RGB_565</code></a>, the red component would be in bits
115 11-15, the green component would be in 6-11 and the blue component
116 would be in 1-5. Therefore the order in memory depends on the
117 endianness of the system.
118 </p>
119 <p>
120 When uploading a texture <a class="link" href="cogl-2.0-experimental-Common-Types.html#COGL-PIXEL-FORMAT-ANY:CAPS"><code class="literal">COGL_PIXEL_FORMAT_ANY</code></a> can be used as the
121 internal format. Cogl will try to pick the best format to use
122 internally and convert the texture data if necessary.
123 </p>
124 <div class="variablelist"><table border="0">
125 <col align="left" valign="top">
126 <tbody>
127 <tr>
128 <td><p><a name="COGL-PIXEL-FORMAT-ANY:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ANY</code></span></p></td>
129 <td>Any format
130 </td>
131 </tr>
132 <tr>
133 <td><p><a name="COGL-PIXEL-FORMAT-A-8:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_A_8</code></span></p></td>
134 <td>8 bits alpha mask
135 </td>
136 </tr>
137 <tr>
138 <td><p><a name="COGL-PIXEL-FORMAT-RGB-565:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGB_565</code></span></p></td>
139 <td>RGB, 16 bits
140 </td>
141 </tr>
142 <tr>
143 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-4444:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_4444</code></span></p></td>
144 <td>RGBA, 16 bits
145 </td>
146 </tr>
147 <tr>
148 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-5551:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_5551</code></span></p></td>
149 <td>RGBA, 16 bits
150 </td>
151 </tr>
152 <tr>
153 <td><p><a name="COGL-PIXEL-FORMAT-YUV:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_YUV</code></span></p></td>
154 <td>Not currently supported
155 </td>
156 </tr>
157 <tr>
158 <td><p><a name="COGL-PIXEL-FORMAT-G-8:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_G_8</code></span></p></td>
159 <td>Single luminance component
160 </td>
161 </tr>
162 <tr>
163 <td><p><a name="COGL-PIXEL-FORMAT-RGB-888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGB_888</code></span></p></td>
164 <td>RGB, 24 bits
165 </td>
166 </tr>
167 <tr>
168 <td><p><a name="COGL-PIXEL-FORMAT-BGR-888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGR_888</code></span></p></td>
169 <td>BGR, 24 bits
170 </td>
171 </tr>
172 <tr>
173 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_8888</code></span></p></td>
174 <td>RGBA, 32 bits
175 </td>
176 </tr>
177 <tr>
178 <td><p><a name="COGL-PIXEL-FORMAT-BGRA-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_8888</code></span></p></td>
179 <td>BGRA, 32 bits
180 </td>
181 </tr>
182 <tr>
183 <td><p><a name="COGL-PIXEL-FORMAT-ARGB-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_8888</code></span></p></td>
184 <td>ARGB, 32 bits
185 </td>
186 </tr>
187 <tr>
188 <td><p><a name="COGL-PIXEL-FORMAT-ABGR-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_8888</code></span></p></td>
189 <td>ABGR, 32 bits
190 </td>
191 </tr>
192 <tr>
193 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-1010102:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_1010102</code></span></p></td>
194 <td>RGBA, 32 bits, 10 bpc
195 </td>
196 </tr>
197 <tr>
198 <td><p><a name="COGL-PIXEL-FORMAT-BGRA-1010102:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_1010102</code></span></p></td>
199 <td>BGRA, 32 bits, 10 bpc
200 </td>
201 </tr>
202 <tr>
203 <td><p><a name="COGL-PIXEL-FORMAT-ARGB-2101010:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_2101010</code></span></p></td>
204 <td>ARGB, 32 bits, 10 bpc
205 </td>
206 </tr>
207 <tr>
208 <td><p><a name="COGL-PIXEL-FORMAT-ABGR-2101010:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_2101010</code></span></p></td>
209 <td>ABGR, 32 bits, 10 bpc
210 </td>
211 </tr>
212 <tr>
213 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_8888_PRE</code></span></p></td>
214 <td>Premultiplied RGBA, 32 bits
215 </td>
216 </tr>
217 <tr>
218 <td><p><a name="COGL-PIXEL-FORMAT-BGRA-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_8888_PRE</code></span></p></td>
219 <td>Premultiplied BGRA, 32 bits
220 </td>
221 </tr>
222 <tr>
223 <td><p><a name="COGL-PIXEL-FORMAT-ARGB-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_8888_PRE</code></span></p></td>
224 <td>Premultiplied ARGB, 32 bits
225 </td>
226 </tr>
227 <tr>
228 <td><p><a name="COGL-PIXEL-FORMAT-ABGR-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_8888_PRE</code></span></p></td>
229 <td>Premultiplied ABGR, 32 bits
230 </td>
231 </tr>
232 <tr>
233 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-4444-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_4444_PRE</code></span></p></td>
234 <td>Premultiplied RGBA, 16 bits
235 </td>
236 </tr>
237 <tr>
238 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-5551-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_5551_PRE</code></span></p></td>
239 <td>Premultiplied RGBA, 16 bits
240 </td>
241 </tr>
242 <tr>
243 <td><p><a name="COGL-PIXEL-FORMAT-RGBA-1010102-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_1010102_PRE</code></span></p></td>
244 <td>Premultiplied RGBA, 32 bits, 10 bpc
245 </td>
246 </tr>
247 <tr>
248 <td><p><a name="COGL-PIXEL-FORMAT-BGRA-1010102-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_1010102_PRE</code></span></p></td>
249 <td>Premultiplied BGRA, 32 bits, 10 bpc
250 </td>
251 </tr>
252 <tr>
253 <td><p><a name="COGL-PIXEL-FORMAT-ARGB-2101010-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_2101010_PRE</code></span></p></td>
254 <td>Premultiplied ARGB, 32 bits, 10 bpc
255 </td>
256 </tr>
257 <tr>
258 <td><p><a name="COGL-PIXEL-FORMAT-ABGR-2101010-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_2101010_PRE</code></span></p></td>
259 <td>Premultiplied ABGR, 32 bits, 10 bpc
260 </td>
261 </tr>
262 </tbody>
263 </table></div>
264 <p class="since">Since 0.8</p>
265 </div>
266 <hr>
267 <div class="refsect2">
268 <a name="CoglBufferTarget"></a><h3>enum CoglBufferTarget</h3>
269 <pre class="programlisting">typedef enum {
270   COGL_WINDOW_BUFFER      = (1 &lt;&lt; 1),
271   COGL_OFFSCREEN_BUFFER   = (1 &lt;&lt; 2)
272 } CoglBufferTarget;
273 </pre>
274 <p>
275 Target flags for FBOs.
276 </p>
277 <div class="variablelist"><table border="0">
278 <col align="left" valign="top">
279 <tbody>
280 <tr>
281 <td><p><a name="COGL-WINDOW-BUFFER:CAPS"></a><span class="term"><code class="literal">COGL_WINDOW_BUFFER</code></span></p></td>
282 <td>FIXME
283 </td>
284 </tr>
285 <tr>
286 <td><p><a name="COGL-OFFSCREEN-BUFFER:CAPS"></a><span class="term"><code class="literal">COGL_OFFSCREEN_BUFFER</code></span></p></td>
287 <td>FIXME
288 </td>
289 </tr>
290 </tbody>
291 </table></div>
292 <p class="since">Since 0.8</p>
293 </div>
294 <hr>
295 <div class="refsect2">
296 <a name="CoglBufferBit"></a><h3>enum CoglBufferBit</h3>
297 <pre class="programlisting">typedef enum {
298   COGL_BUFFER_BIT_COLOR   = 1L&lt;&lt;0,
299   COGL_BUFFER_BIT_DEPTH   = 1L&lt;&lt;1,
300   COGL_BUFFER_BIT_STENCIL = 1L&lt;&lt;2
301 } CoglBufferBit;
302 </pre>
303 <p>
304 Types of auxiliary buffers
305 </p>
306 <div class="variablelist"><table border="0">
307 <col align="left" valign="top">
308 <tbody>
309 <tr>
310 <td><p><a name="COGL-BUFFER-BIT-COLOR:CAPS"></a><span class="term"><code class="literal">COGL_BUFFER_BIT_COLOR</code></span></p></td>
311 <td>Selects the primary color buffer
312 </td>
313 </tr>
314 <tr>
315 <td><p><a name="COGL-BUFFER-BIT-DEPTH:CAPS"></a><span class="term"><code class="literal">COGL_BUFFER_BIT_DEPTH</code></span></p></td>
316 <td>Selects the depth buffer
317 </td>
318 </tr>
319 <tr>
320 <td><p><a name="COGL-BUFFER-BIT-STENCIL:CAPS"></a><span class="term"><code class="literal">COGL_BUFFER_BIT_STENCIL</code></span></p></td>
321 <td>Selects the stencil buffer
322 </td>
323 </tr>
324 </tbody>
325 </table></div>
326 <p class="since">Since 1.0</p>
327 </div>
328 <hr>
329 <div class="refsect2">
330 <a name="CoglAttributeType"></a><h3>enum CoglAttributeType</h3>
331 <pre class="programlisting">typedef enum {
332   COGL_ATTRIBUTE_TYPE_BYTE           = 0x1400,
333   COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE  = 0x1401,
334   COGL_ATTRIBUTE_TYPE_SHORT          = 0x1402,
335   COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT = 0x1403,
336   COGL_ATTRIBUTE_TYPE_FLOAT          = 0x1406
337 } CoglAttributeType;
338 </pre>
339 <p>
340 Data types for the components of a vertex attribute.
341 </p>
342 <div class="variablelist"><table border="0">
343 <col align="left" valign="top">
344 <tbody>
345 <tr>
346 <td><p><a name="COGL-ATTRIBUTE-TYPE-BYTE:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_BYTE</code></span></p></td>
347 <td>Data is the same size of a byte
348 </td>
349 </tr>
350 <tr>
351 <td><p><a name="COGL-ATTRIBUTE-TYPE-UNSIGNED-BYTE:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE</code></span></p></td>
352 <td>Data is the same size of an
353   unsigned byte
354 </td>
355 </tr>
356 <tr>
357 <td><p><a name="COGL-ATTRIBUTE-TYPE-SHORT:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_SHORT</code></span></p></td>
358 <td>Data is the same size of a short integer
359 </td>
360 </tr>
361 <tr>
362 <td><p><a name="COGL-ATTRIBUTE-TYPE-UNSIGNED-SHORT:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT</code></span></p></td>
363 <td>Data is the same size of
364   an unsigned short integer
365 </td>
366 </tr>
367 <tr>
368 <td><p><a name="COGL-ATTRIBUTE-TYPE-FLOAT:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_FLOAT</code></span></p></td>
369 <td>Data is the same size of a float
370 </td>
371 </tr>
372 </tbody>
373 </table></div>
374 <p class="since">Since 1.0</p>
375 </div>
376 <hr>
377 <div class="refsect2">
378 <a name="CoglColorMask"></a><h3>enum CoglColorMask</h3>
379 <pre class="programlisting">typedef enum {
380   COGL_COLOR_MASK_NONE = 0,
381   COGL_COLOR_MASK_RED = 1L&lt;&lt;0,
382   COGL_COLOR_MASK_GREEN = 1L&lt;&lt;1,
383   COGL_COLOR_MASK_BLUE = 1L&lt;&lt;2,
384   COGL_COLOR_MASK_ALPHA = 1L&lt;&lt;3,
385   /* XXX: glib-mkenums is a perl script that can't cope if we split
386    * this onto multiple lines! *sigh* */
387   COGL_COLOR_MASK_ALL = (COGL_COLOR_MASK_RED | COGL_COLOR_MASK_GREEN | COGL_COLOR_MASK_BLUE | COGL_COLOR_MASK_ALPHA)
388 } CoglColorMask;
389 </pre>
390 <p>
391 Defines a bit mask of color channels. This can be used with
392 <a class="link" href="cogl-2.0-experimental-Pipeline.html#cogl-pipeline-set-color-mask" title="cogl_pipeline_set_color_mask ()"><code class="function">cogl_pipeline_set_color_mask()</code></a> for example to define which color
393 channels should be written to the current framebuffer when
394 drawing something.
395 </p>
396 <div class="variablelist"><table border="0">
397 <col align="left" valign="top">
398 <tbody>
399 <tr>
400 <td><p><a name="COGL-COLOR-MASK-NONE:CAPS"></a><span class="term"><code class="literal">COGL_COLOR_MASK_NONE</code></span></p></td>
401 <td>None of the color channels are masked
402 </td>
403 </tr>
404 <tr>
405 <td><p><a name="COGL-COLOR-MASK-RED:CAPS"></a><span class="term"><code class="literal">COGL_COLOR_MASK_RED</code></span></p></td>
406 <td>Masks the red color channel
407 </td>
408 </tr>
409 <tr>
410 <td><p><a name="COGL-COLOR-MASK-GREEN:CAPS"></a><span class="term"><code class="literal">COGL_COLOR_MASK_GREEN</code></span></p></td>
411 <td>Masks the green color channel
412 </td>
413 </tr>
414 <tr>
415 <td><p><a name="COGL-COLOR-MASK-BLUE:CAPS"></a><span class="term"><code class="literal">COGL_COLOR_MASK_BLUE</code></span></p></td>
416 <td>Masks the blue color channel
417 </td>
418 </tr>
419 <tr>
420 <td><p><a name="COGL-COLOR-MASK-ALPHA:CAPS"></a><span class="term"><code class="literal">COGL_COLOR_MASK_ALPHA</code></span></p></td>
421 <td>Masks the alpha color channel
422 </td>
423 </tr>
424 <tr>
425 <td><p><a name="COGL-COLOR-MASK-ALL:CAPS"></a><span class="term"><code class="literal">COGL_COLOR_MASK_ALL</code></span></p></td>
426 <td>All of the color channels are masked
427 </td>
428 </tr>
429 </tbody>
430 </table></div>
431 </div>
432 </div>
433 </div>
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