2 * @page Examples Examples
4 * Here is a page with Elementary examples.
6 * @ref bg_01_example_page
8 * @ref bg_02_example_page
10 * @ref bg_03_example_page
12 * @ref actionslider_example_page
14 * @ref transit_example_01_explained
16 * @ref transit_example_02_explained
18 * @ref general_functions_example_page
20 * @ref calendar_example_01
22 * @ref calendar_example_02
24 * @ref calendar_example_03
26 * @ref calendar_example_04
28 * @ref calendar_example_05
30 * @ref calendar_example_06
32 * @ref spinner_example
48 * @ref diskselector_example_01
50 * @ref diskselector_example_02
52 * @ref list_example_01
54 * @ref list_example_02
56 * @ref list_example_03
58 * @ref toolbar_example_01
60 * @ref toolbar_example_02
62 * @ref toolbar_example_03
64 * @ref segment_control_example
66 * @ref flipselector_example
68 * @ref fileselector_example
70 * @ref fileselector_button_example
72 * @ref fileselector_entry_example
74 * @ref index_example_01
76 * @ref index_example_02
78 * @ref gengrid_example
80 * @ref genlist_example_01
82 * @ref genlist_example_02
84 * @ref genlist_example_03
86 * @ref genlist_example_04
88 * @ref genlist_example_05
90 * @ref thumb_example_01
92 * @ref progressbar_example
94 * @ref slideshow_example
110 * @page bg_01_example_page elm_bg - Plain color background.
111 * @dontinclude bg_example_01.c
113 * The full code for this example can be found at @ref bg_example_01_c,
114 * in the function @c test_bg_plain. It's part of the @c elementar_test
115 * suite, and thus has the code for the three examples referenced by this
118 * This first example just sets a default background with a plain color. The
119 * first part consists of creating an Elementary window. It's the common
120 * piece of code that you'll see everywhere in Elementary: @skip elm_main
123 * Now we really create our background object, using the window object as
128 * Then we set the size hints of the background object so that it will use
129 * all space available for it, and then add it as a resize object to the
130 * window, making it visible in the end:
132 * @skip size_hint_weight_set
133 * @until resize_object_add
135 * See @ref evas_object_size_hint_weight_set and elm_win_resize_object_add()
136 * for more detailed info about these functions.
138 * The end of the example is quite simple, just setting the minimum and
139 * maximum size of the background, so the Elementary window knows that it
140 * has to have at least the minimum size. The background also won't scale to
141 * a size above its maximum. Then we resize the window and show it in the
144 * @skip set size hints
147 * And here we finish our very simple background object usage example.
151 * @page bg_02_example_page elm_bg - Image background.
152 * @dontinclude bg_example_02.c
154 * The full code for this example can be found at @ref bg_example_02_c,
155 * in the function @c test_bg_image. It's part of the @c elementar_test
156 * suite, and thus has the code for the three examples referenced by this
159 * This is the second example, and shows how to use the Elementary
160 * background object to set an image as background of your application.
162 * We start this example exactly in the same way as the previous one, even
163 * when creating the background object:
168 * Now it's the different part.
170 * Our background will have an image, that will be displayed over the
171 * background color. Before loading the image, we set the load size of the
172 * image. The load size is a hint about the size that we want the image
173 * displayed in the screen. It's not the exact size that the image will have,
174 * but usually a bit bigger. The background object can still be scaled to a
175 * size bigger than the one set here. Setting the image load size to
176 * something smaller than its real size will reduce the memory used to keep
177 * the pixmap representation of the image, and the time to load it. Here we
178 * set the load size to 20x20 pixels, but the image is loaded with a size
179 * bigger than that (since it's just a hint):
181 * @skipline load_size_set
183 * And set our background image to be centered, instead of stretched or
184 * scaled, so the effect of the elm_bg_load_size_set() can be easily
187 * @skipline option_set
189 * We need a filename to set, so we get one from the previous installed
190 * images in the @c PACKAGE_DATA_DIR, and write its full path to a buffer.
191 * Then we use this buffer to set the filename in the background object:
196 * Notice that the third argument of the elm_bg_file_set() function is @c
197 * NULL, since we are setting an image to this background. This function
198 * also supports setting an edje group as background, in which case the @c
199 * group parameter wouldn't be @c NULL, but be the name of the group
202 * Finally, we can set the size hints, add the background as a resize
203 * object, and resize the window, exactly the same thing we do in the @ref
204 * bg_01_example_page example:
209 * And this is the end of this example.
211 * This example will look like this:
213 * @image html screenshots/bg_01.png
214 * @image latex screenshots/bg_01.eps width=\textwidth
218 * @page bg_03_example_page elm_bg - Background properties.
219 * @dontinclude bg_example_03.c
221 * The full code for this example can be found at @ref bg_example_03_c, in the
222 * function @c test_bg_options, with the callbacks @c _cb_overlay_changed, @c
223 * _cb_color_changed and @c _cb_radio_changed defined in the beginning of the
224 * file. It's part of the @c elementar_test suite, and thus has the code for
225 * the three examples referenced by this documentation.
227 * This example will show the properties available for the background object,
228 * and will use of some more widgets to set them.
230 * In order to do this, we will set some callbacks for these widgets. The
231 * first is for the radio buttons that will be used to choose the option
232 * passed as argument to elm_bg_option_set():
234 * @skip _cb_radio_changed
237 * The next callback will be used when setting the overlay (using
238 * elm_object_content_set()):
240 * @skip _cb_overlay_changed
244 * And the last one, used to set the color (with elm_bg_color_set()):
246 * @skip _cb_color_changed
249 * We will get back to what these functions do soon. If you want to know more
250 * about how to set these callbacks and what these widgets are, look for:
251 * @li elm_radio_add()
252 * @li elm_check_add()
253 * @li elm_spinner_add()
255 * Now going to the main function, @c test_bg_options, we have the common
256 * code with the other examples:
261 * We add a plain background to this window, so it will have the default
262 * background color behind everything:
264 * @skip bg = elm_bg_add
265 * @until evas_object_show(bg)
267 * Then we add a vertical box (elm_box_add()) that will hold the background
268 * object that we are going to play with, as well as a horizontal box that
272 * @until evas_object_show
274 * Now we add the background object that is going to be of use for our
275 * example. It is an image background, as used in @ref bg_02_example_page ,
276 * so the code should be familiar:
279 * @until evas_object_show
281 * Notice the call to elm_box_pack_end(): it will pack the background object
282 * in the end of the Elementary box declared above. Just refer to that
283 * documentation for more info.
285 * Since this Elementary background is already an image background, we are
286 * going to play with its other properties. We will change its option
287 * (CENTER, SCALE, STRETCH, TILE), its color (RGB), and add an overlay to it.
288 * For all of these properties, we are going to add widgets that will
291 * First, lets add the horizontal box that will hold these widgets:
295 * For now, just consider this @c hbox as a rectangle that will contain the
296 * widgets, and will distribute them horizontally inside its content. Then we
297 * add radio buttons that will allow us to choose the property to use with
301 * @until evas_object_show
303 * Again, I won't give details about the use of these widgets, just look for
304 * their documentation if necessary. It's enough to know for now that we are
305 * packing them in the @c hbox, setting a label for them, and the most
306 * important parts: setting its value to @c ELM_BG_OPTION_CENTER and its
307 * callback to @c _cb_radio_changed (the function defined in the beginning of
308 * this example). We do this for the next 3 radio buttons added after this
309 * one, each of them with a different value.
311 * Now taking a look at the code of the callback @c _cb_radio_changed again,
312 * it will call elm_bg_option_set() with the value set from the checked radio
313 * button, thus setting the option for this background. The background is
314 * passed as argument to the @p data parameter of this callback, and is
315 * referenced here as @c o_bg.
317 * Later we set the default value for this radio button:
319 * @skipline elm_radio_value_set
321 * Then we add a checkbox for the elm_object_content_set() function for the bg:
324 * @until evas_object_show
326 * Now look at the code of the @c _cb_overlay_changed again. If the checkbox
327 * state is checked, an overlay will be added to the background. It's done by
328 * creating an Edje object, and setting it with elm_object_content_set() to the
329 * background object. For information about what are and how to set Edje
330 * object, look at the Edje documentation.
332 * Finally we add a spinner object (elm_spinner_add()) to be used to select
333 * the color of our background. In its callback it's possible to see the call
334 * to elm_bg_color_set(), which will change the color of this background.
335 * This color is used by the background to fill areas where the image doesn't
336 * cover (in this case, where we have an image background). The spinner is
337 * also packed into the @c hbox :
339 * @skip elm_spinner_add
340 * @until evas_object_show
342 * Then we just have to pack the @c hbox inside the @c box, set some size
343 * hints, and show our window:
348 * Now to see this code in action, open elementary_test, and go to the "Bg
349 * Options" test. It should demonstrate what was implemented here.
353 * @page actionslider_example_page Actionslider usage
354 * @dontinclude actionslider_example_01.c
356 * For this example we are going to assume knowledge of evas smart callbacks
357 * and some basic evas object functions. Elementary is not meant to be used
358 * without evas, if you're not yet familiar with evas it probably is worth
361 * And now to the example, when using Elementary we start by including
365 * Next we define some callbacks, they all share the same signature because
366 * they are all to be used with evas_object_smart_callback_add().
367 * The first one just prints the selected label(in two different ways):
370 * This next callback is a little more interesting, it makes the selected
371 * label magnetic(except if it's the center label):
374 * This callback enables or disables the magnetic propertty of the center
378 * And finally a callback to stop the main loop when the window is closed:
381 * To be able to create our actionsliders we need to do some setup, but this
382 * isn't really relevant here, so if you want to know about that go @ref
385 * With all that boring stuff out of the way we can proceed to creating some
387 * All actionsliders are created the same way:
388 * @skipline actionslider_add
389 * Next we must choose where the indicator starts, and for this one we choose
390 * the right, and set the right as magnetic:
391 * @skipline indicator_pos_set
392 * @until magnet_pos_set
394 * We then set the labels for the left and right, passing NULL as an argument
395 * to any of the labels makes that position have no label.
398 * Furthermore we mark both left and right as enabled positions, if we didn't
399 * do this all three positions would be enabled:
402 * Having the the enabled positions we now add a smart callback to change
403 * which position is magnetic, so that only the last selected position is
407 * And finally we set our printing callback and show the actionslider:
411 * For our next actionslider we are going to do much as we did for the
412 * previous except we are going to have the center as the magnet(and not
414 * @skipline actionslider_add
415 * @skipline indicator_pos_set
418 * And another actionslider, in this one the indicator starts on the left.
419 * It has labels only in the center and right, and both bositions are
420 * magnetic. Because the left doesn't have a label and is not magnetic once
421 * the indicator leaves it can't return:
422 * @skipline actionslider_add
423 * @skipline indicator_pos_set
425 * @note The greyed out area is a @ref Styles "style".
427 * And now an actionslider with a label in the indicator, and whose magnet
428 * properties change based on what was last selected:
429 * @skipline actionslider_add
430 * @skipline indicator_pos_set
432 * @note The greyed out area is a @ref Styles "style".
434 * We are almost done, this next one is just an actionslider with all
435 * positions magnetized and having every possible label:
436 * @skipline actionslider_add
437 * @skipline indicator_pos_set
440 * And for our last actionslider we have one that turns the magnetic property
442 * @skipline actionslider_add
443 * @skipline indicator_pos_set
446 * The example will look like this:
448 * @image html screenshots/actionslider_01.png
449 * @image latex screenshots/actionslider_01.eps width=\textwidth
451 * See the full source code @ref actionslider_example_01 "here"
455 * @page transit_example_03_c elm_transit - Combined effects and options.
457 * This example shows how to apply the following transition effects:
465 * It allows you to apply more than one effect at once, and also allows to
466 * set properties like event_enabled, auto_reverse, repeat_times and
469 * @include transit_example_03.c
473 * @page transit_example_04_c elm_transit - Combined effects over two objects.
475 * This example shows how to apply the transition effects:
480 * over two objects. This kind of transition effect is used to make one
481 * object disappear and another one appear on its place.
483 * You can mix more than one effect of this type on the same objects, and the
484 * transition will apply both.
486 * @include transit_example_04.c
490 * @page transit_example_01_explained elm_transit - Basic transit usage.
491 * @dontinclude transit_example_01.c
493 * The full code for this example can be found at @ref transit_example_01_c.
495 * This example shows the simplest way of creating a transition and applying
496 * it to an object. Similarly to every other elementary example, we create a
497 * window, set its title, size, autodel property, and setup a callback to
498 * exit the program when finished:
501 * @until evas_object_resize
503 * We also add a resizable white background to use behind our animation:
506 * @until evas_object_show
508 * And then we add a button that we will use to demonstrate the effects of
512 * @until evas_object_show(win)
514 * Notice that we are not adding the button with elm_win_resize_object_add()
515 * because we don't want the window to control the size of the button. We
516 * will use the transition to change the button size, so it could conflict
517 * with something else trying to control that size.
519 * Now, the simplest code possible to create the resize animation:
524 * As you can see, this code is very easy to understand. First, we create the
525 * transition itself with elm_transit_add(). Then we add the button to this
526 * transition with elm_transit_object_add(), which means that the transition
527 * will operate over this button. The effect that we want now is changing the
528 * object size from 100x50 to 300x150, and can be achieved by adding the
529 * resize effect with elm_transit_effect_resizing_add().
531 * Finally, we set the transition time to 5 seconds and start the transition
532 * with elm_transit_go(). If we wanted more effects applied to this
533 * button, we could add them to the same transition. See the
534 * @ref transit_example_03_c to watch many transitions being applied to an
539 * @page transit_example_02_explained elm_transit - Chained transitions.
540 * @dontinclude transit_example_02.c
542 * The full code for this example can be found at @ref transit_example_02_c.
544 * This example shows how to implement a chain of transitions. This chain is
545 * used to start a transition just after another transition ended. Similarly
546 * to every other elementary example, we create a window, set its title,
547 * size, autodel property, and setup a callback to exit the program when
551 * @until evas_object_resize
553 * We also add a resizable white background to use behind our animation:
556 * @until evas_object_show
558 * This example will have a chain of 4 transitions, each of them applied to
559 * one button. Thus we create 4 different buttons:
562 * @until evas_object_show(bt4)
564 * Now we create a simple translation transition that will be started as soon
565 * as the program loads. It will be our first transition, and the other
566 * transitions will be started just after this transition ends:
571 * The code displayed until now has nothing different from what you have
572 * already seen in @ref transit_example_01_explained, but now comes the new
573 * part: instead of creating a second transition that will start later using
574 * a timer, we create the it normally, and use
575 * elm_transit_chain_transit_add() instead of elm_transit_go. Since we are
576 * adding it in a chain after the first transition, it will start as soon as
577 * the first transition ends:
580 * @until transit_chain_transit_add
582 * Finally we add the 2 other transitions to the chain, and run our program.
583 * It will make one transition start after the other finish, and there is the
588 * @page general_functions_example_page General (top-level) functions example
589 * @dontinclude general_funcs_example.c
591 * As told in their documentation blocks, the
592 * elm_app_compile_*_dir_set() family of functions have to be called
593 * before elm_app_info_set():
594 * @skip tell elm about
595 * @until elm_app_info_set
597 * We are here setting the fallback paths to the compiling time target
598 * paths, naturally. If you're building the example out of the
599 * project's build system, we're assuming they are the canonical ones.
601 * After the program starts, elm_app_info_set() will actually run and
602 * then you'll see an intrincasy: Elementary does the prefix lookup @b
603 * twice. This is so because of the quicklaunch infrastructure in
604 * Elementary (@ref Start), which will register a predefined prefix
605 * for possible users of the launch schema. We're not hooking into a
606 * quick launch, so this first call can't be avoided.
608 * If you ran this example from your "bindir" installation
609 * directiory, no output will emerge from these both attempts -- it
610 * will find the "magic" file there registered and set the prefixes
611 * silently. Otherwise, you could get something like:
613 WARNING: Could not determine its installed prefix for 'ELM'
614 so am falling back on the compiled in default:
616 implied by the following:
619 datadir = usr/share/elementary
620 localedir = usr/share/locale
621 Try setting the following environment variables:
622 ELM_PREFIX - points to the base prefix of install
623 or the next 4 variables
624 ELM_BIN_DIR - provide a specific binary directory
625 ELM_LIB_DIR - provide a specific library directory
626 ELM_DATA_DIR - provide a specific data directory
627 ELM_LOCALE_DIR - provide a specific locale directory
629 * if you also didn't change those environment variables (remember
630 * they are also a valid way of communicating your prefix to the
631 * binary) - this is the scenario where it fallbacks to the paths set
634 * Then, you can check the prefixes set on the standard output:
635 * @skip prefix was set to
636 * @until locale directory is
639 * @skip by using this policy
640 * @until elm_win_autodel_set
641 * we demonstrate the use of Elementary policies. The policy defining
642 * under which circunstances our application should quit automatically
643 * is set to when its last window is closed (this one has just one
644 * window, though). This will save us from having to set a callback
645 * ourselves on the window, like done in @ref bg_example_01_c "this"
646 * example. Note that we need to tell the window to delete itself's
647 * object on a request to destroy the canvas coming, with
648 * elm_win_autodel_set().
650 * What follows is some boilerplate code, creating a frame with a @b
651 * button, our object of interest, and, below, widgets to change the
652 * button's behavior and exemplify the group of functions in question.
654 * @dontinclude general_funcs_example.c
655 * We enabled the focus highlight object for this window, so that you
656 * can keep track of the current focused object better:
657 * @skip elm_win_focus_highlight_enabled_set
658 * @until evas_object_show
659 * Use the tab key to navigate through the focus chain.
661 * @dontinclude general_funcs_example.c
662 * While creating the button, we exemplify how to use Elementary's
663 * finger size information to scale our UI:
664 * @skip fprintf(stdout, "Elementary
665 * @until evas_object_show
667 * @dontinclude general_funcs_example.c
668 * The first checkbox's callback is:
671 * When unsetting the checkbox, we disable the button, which will get a new
672 * decoration (greyed out) and stop receiving events. The focus chain
673 * will also ignore it.
675 * Following, there are 2 more buttons whose actions are focus/unfocus
676 * the top button, respectively:
677 * @skip focus callback
680 * @skip unfocus callback
682 * Note the situations in which they won't take effect:
683 * - the button is not allowed to get focus or
684 * - the button is disabled
686 * The first restriction above you'll get by a second checkbox, whose
688 * @skip focus allow callback
690 * Note that the button will still get mouse events, though.
692 * Next, there's a slider controlling the button's scale:
693 * @skip scaling callback
696 * Experiment with it, so you understand the effect better. If you
697 * change its value, it will mess with the button's original size,
700 * The full code for this example can be found
701 * @ref general_functions_example_c "here".
705 * @page theme_example_01 Theme - Using extensions
707 * @dontinclude theme_example_01.c
709 * Using extensions is extremely easy, discarding the part where you have to
710 * write the theme for them.
712 * In the following example we'll be creating two buttons, one to load or
713 * unload our extension theme and one to cycle around three possible styles,
714 * one of which we created.
716 * After including our one and only header we'll jump to the callback for
717 * the buttons. First one takes care of loading or unloading our extension
718 * file, relative to the default theme set (thus the @c NULL in the
719 * functions first parameter).
720 * @skipline Elementary.h
726 * The second button, as we said before, will just switch around different
727 * styles. In this case we have three of them. The first one is our custom
728 * style, named after something very unlikely to find in the default theme.
729 * The other two styles are the standard and one more, anchor, which exists
730 * in the default and is similar to the default, except the button vanishes
731 * when the mouse is not over it.
736 * So what happens if the style switches to our custom one when the
737 * extension is loaded? Elementary falls back to the default for the
740 * And the main function, simply enough, will create the window, set the
741 * buttons and their callbacks, and just to begin with our button styled
742 * we're also loading our extension at the beginning.
746 * In this case we wanted to easily remove extensions, but all adding an
747 * extension does is tell Elementary where else it should look for themes
748 * when it can't find them in the default theme. Another way to do this
749 * is to set the theme search order using elm_theme_set(), but this requires
750 * that the developer is careful not to override any user configuration.
751 * That can be helped by adding our theme to the end of whatver is already
752 * set, like in the following snippet.
755 * snprintf(buf, sizeof(buf), "%s:./theme_example.edj", elme_theme_get(NULL);
756 * elm_theme_set(NULL, buf);
759 * If we were using overlays instead of extensions, the same thing applies,
760 * but the custom theme must be added to the front of the search path.
762 * In the end, we should be looking at something like this:
764 * @image html screenshots/theme_example_01.png
765 * @image latex screenshots/theme_example_01.eps width=\textwidth
767 * That's all. Boringly simple, and the full code in one piece can be found
768 * @ref theme_example_01.c "here".
770 * And the code for our extension is @ref theme_example.edc "here".
772 * @example theme_example_01.c
773 * @example theme_example.edc
777 * @page theme_example_02 Theme - Using overlays
779 * @dontinclude theme_example_02.c
781 * Overlays are like extensions in that you tell Elementary that some other
782 * theme contains the styles you need for your program. The difference is that
783 * they will be look in first, so they can override the default style of any
786 * There's not much to say about them that hasn't been said in our previous
787 * example about @ref theme_example_01 "extensions", so going quickly through
788 * the code we have a function to load or unload the theme, which will be
789 * called when we click any button.
790 * @skipline Elementary.h
794 * And the main function, creating the window and adding some buttons to it.
795 * We load our theme as an overlay and nothing else. Notice there's no style
796 * set for any button there, which means they should be using the default
801 * That's pretty much it. The full code is @ref theme_example_02.c "here" and
802 * the definition of the theme is the same as before, and can be found in
803 * @ref theme_example.edc "here".
805 * @example theme_example_02.c
809 * @page button_example_01 Button - Complete example
811 * @dontinclude button_example_01.c
813 * A button is simple, you click on it and something happens. That said,
814 * we'll go through an example to show in detail the button API less
817 * In the end, we'll be presented with something that looks like this:
819 * @image html screenshots/button_01.png
820 * @image latex screenshots/button_01.eps width=\textwidth
822 * The full code of the example is @ref button_example_01.c "here" and we
823 * will follow here with a rundown of it.
826 * @until Elementary.h
830 * We have several buttons to set different times for the autorepeat timeouts
831 * of the buttons that use it and a few more that we keep track of in our
832 * data struct. The mid button doesn't do much, just moves around according
833 * to what other buttons the user presses. Then four more buttons to move the
834 * central one, and we're also keeping track of the icon set in the middle
835 * button, since when this one moves, we change the icon, and when movement
836 * is finished (by releasing one of the four arrow buttons), we set back the
841 * Keeping any of those four buttons pressed will trigger their autorepeat
842 * callback, where we move the button doing some size hint magic. To
843 * understand how that works better, refer to the @ref Box documentation.
844 * Also, the first time the function is called, we change the icon in the
845 * middle button, using elm_object_content_unset() first to keep the reference
846 * to the previous one, so we don't need to recreate it when we are done
850 * @until size_hint_align_set
853 * One more callback for the option buttons, that just sets the timeouts for
854 * the different autorepeat options.
861 * And the main function, which does some setting up of the buttons in boxes
862 * to make things work. Here we'll go through some snippets only.
864 * For the option buttons, it's just the button with its label and callback.
865 * @skip elm_button_add
866 * @until smart_callback_add
868 * For the ones that move the central button, we have no labels. There are
869 * icons instead, and the autorepeat option is toggled.
871 * @skip elm_button_add
872 * @until data.cursors.up
874 * And just to show the mid button, which doesn't have anything special.
875 * @skip data.cursors.left
876 * @skip elm_button_add
881 * @example button_example_01.c
885 * @page bubble_01_example_page elm_bubble - Simple use.
886 * @dontinclude bubble_example_01.c
888 * This example shows a bubble with all fields set(label, info, content and
889 * icon) and the selected corner changing when the bubble is clicked. To be
890 * able use a bubble we need to do some setup and create a window, for this
891 * example we are going to ignore that part of the code since it isn't
892 * relevant to the bubble.
894 * To have the selected corner change in a clockwise motion we are going to
895 * use the following callback:
900 * Here we are creating an elm_label that is going to be used as the content
902 * @skipline elm_label
904 * @note You could use any evas_object for this, we are using an elm_label
907 * Despite it's name the bubble's icon doesn't have to be an icon, it can be
908 * any evas_object. For this example we are going to make the icon a simple
912 * And finally we have the actual bubble creation and the setting of it's
913 * label, info and content:
916 * @note Because we didn't set a corner, the default("top_left") will be
919 * Now that we have our bubble all that is left is connecting the "clicked"
920 * signals to our callback:
921 * @line smart_callback
923 * This last bubble we created was very complete, so it's pertinent to show
924 * that most of that stuff is optional a bubble can be created with nothing
929 * Our example will look like this:
931 * @image html screenshots/bubble_example_01.png
932 * @image latex screenshots/bubble_example_01.eps width=\textwidth
934 * See the full source code @ref bubble_example_01.c here.
935 * @example bubble_example_01.c
939 * @page box_example_01 Box - Basic API
941 * @dontinclude button_example_01.c
943 * As a special guest tonight, we have the @ref button_example_01 "simple
944 * button example". There are plenty of boxes in it, and to make the cursor
945 * buttons that moved a central one around when pressed, we had to use a
946 * variety of values for their hints.
948 * To start, let's take a look at the handling of the central button when
949 * we were moving it around. To achieve this effect without falling back to
950 * a complete manual positioning of the @c Evas_Object in our canvas, we just
951 * put it in a box and played with its alignment within it, as seen in the
952 * following snippet of the callback for the pressed buttons.
953 * @skip evas_object_size_hint_align_get
954 * @until evas_object_size_hint_align_set
956 * Not much to it. We get the current alignment of the object and change it
957 * by just a little, depending on which button was pressed, then set it
958 * again, making sure we stay within the 0.0-1.0 range so the button moves
959 * inside the space it has, instead of disappearing under the other objects.
961 * But as useful as an example as that may have been, the usual case with boxes
962 * is to set everything at the moment they are created, like we did for
963 * everything else in our main function.
965 * The entire layout of our program is made with boxes. We have one set as the
966 * resize object for the window, which means it will always be resized with
967 * the window. The weight hints set to @c EVAS_HINT_EXPAND will tell the
968 * window that the box can grow past it's minimum size, which allows resizing
972 * @until evas_object_show
974 * Two more boxes, set to horizontal, hold the buttons to change the autorepeat
975 * configuration used by the buttons. We create each to take over all the
976 * available space horizontally, but we don't want them to grow vertically,
977 * so we keep that axis of the weight with 0.0. Then it gets packed in the
980 * @until evas_object_show
982 * The buttons in each of those boxes have nothing special, they are just packed
983 * in with their default values and the box will use their minimum size, as set
984 * by Elementary itself based on the label, icon, finger size and theme.
986 * But the buttons used to move the central one have a special disposition.
987 * The top one first, is placed right into the main box like our other smaller
988 * boxes. Set to expand horizontally and not vertically, and in this case we
989 * also tell it to fill that space, so it gets resized to take the entire
990 * width of the window.
992 * @skip elm_button_add
993 * @until evas_object_show
995 * The bottom one will be the same, but for the other two we need to use a
996 * second box set to take as much space as we have, so we can place our side
997 * buttons in place and have the big empty space where the central button will
1000 * @until evas_object_show
1002 * Then the buttons will have their hints inverted to the other top and bottom
1003 * ones, to expand and fill vertically and keep their minimum size horizontally.
1004 * @skip elm_button_add
1005 * @until evas_object_show
1007 * The central button takes every thing else. It will ask to be expanded in
1008 * both directions, but without filling its cell. Changing its alignment by
1009 * pressing the buttons will make it move around.
1010 * @skip elm_button_add
1011 * @until evas_object_show
1013 * To end, the rightmost button is packed in the smaller box after the central
1014 * one, and back to the main box we have the bottom button at the end.
1018 * @page box_example_02 Box - Layout transitions
1020 * @dontinclude box_example_02.c
1022 * Setting a customized layout for a box is simple once you have the layout
1023 * function, which is just like the layout function for @c Evas_Box. The new
1024 * and fancier thing we can do with Elementary is animate the transition from
1025 * one layout to the next. We'll see now how to do that through a simple
1026 * example, while also taking a look at some of the API that was left
1027 * untouched in our @ref box_example_01 "previous example".
1029 * @image html screenshots/box_example_02.png
1030 * @image latex screenshots/box_example_02.eps width=\textwidth
1032 * @skipline Elementary.h
1034 * Our application data consists of a list of layout functions, given by
1035 * @c transitions. We'll be animating through them throughout the entire run.
1036 * The box with the stuff to move around and the last layout that was set to
1037 * make things easier in the code.
1039 * @until Transitions_Data
1041 * The box starts with three buttons, clicking on any of them will take it
1042 * out of the box without deleting the object. There are also two more buttons
1043 * outside, one to add an object to the box and the other to clear it.
1044 * This is all to show how you can interact with the items in the box, add
1045 * things and even remove them, while the transitions occur.
1047 * One of the callback we'll be using creates a new button, asks the box for
1048 * the list of its children and if it's not empty, we add the new object after
1049 * the first one, otherwise just place at the end as it will not make any
1055 * The clear button is even simpler. Everything in the box will be deleted,
1056 * leaving it empty and ready to fill it up with more stuff.
1060 * And a little function to remove buttons from the box without deleting them.
1061 * This one is set for the @c clicked callback of the original buttons,
1062 * unpacking them when clicked and placing it somewhere in the screen where
1063 * they will not disturb. Once we do this, the box no longer has any control
1064 * of it, so it will be left untouched until the program ends.
1068 * If we wanted, we could just call @c evas_object_del() on the object to
1069 * destroy it. In this case, no unpack is really necessary, as the box would
1070 * be notified of a child being deleted and adjust its calculations accordingly.
1072 * The core of the program is the following function. It takes whatever
1073 * function is first on our list of layouts and together with the
1074 * @c last_layout, it creates an ::Elm_Box_Transition to use with
1075 * elm_box_layout_transition(). In here, we tell it to start from whatever
1076 * layout we last set, end with the one that was at the top of the list and
1077 * when everything is finished, call us back so we can create another
1078 * transition. Finally, move the new layout to the end of the list so we
1079 * can continue running through them until the program ends.
1083 * The main function doesn't have antyhing special. Creation of box, initial
1084 * buttons and some callback setting. The only part worth mentioning is the
1085 * initialization of our application data.
1087 * @until evas_object_box_layout_stack
1089 * We have a simple static variable, set the box, the first layout we are
1090 * using as last and create the list with the different functions to go
1093 * And in the end, we set the first layout and call the same function we went
1094 * through before to start the run of transitions.
1095 * @until _test_box_transition_change
1097 * For the full code, follow @ref box_example_02.c "here".
1099 * @example box_example_02.c
1103 * @page calendar_example_01 Calendar - Simple creation.
1104 * @dontinclude calendar_example_01.c
1106 * As a first example, let's just display a calendar in our window,
1107 * explaining all steps required to do so.
1109 * First you should declare objects we intend to use:
1110 * @skipline Evas_Object
1112 * Then a window is created, a title is set and its set to be autodeleted.
1113 * More details can be found on windows examples:
1114 * @until elm_win_autodel
1116 * Next a simple background is placed on our windows. More details on
1117 * @ref bg_01_example_page :
1118 * @until evas_object_show(bg)
1120 * Now, the exciting part, let's add the calendar with elm_calendar_add(),
1121 * passing our window object as parent.
1122 * @until evas_object_show(cal);
1124 * To conclude our example, we should show the window and run elm mainloop:
1127 * Our example will look like this:
1129 * @image html screenshots/calendar_example_01.png
1130 * @image latex screenshots/calendar_example_01.eps width=\textwidth
1132 * See the full source code @ref calendar_example_01.c here.
1133 * @example calendar_example_01.c
1137 * @page calendar_example_02 Calendar - Layout strings formatting.
1138 * @dontinclude calendar_example_02.c
1140 * In this simple example, we'll explain how to format the label displaying
1141 * month and year, and also set weekday names.
1143 * To format month and year label, we need to create a callback function
1144 * to create a string given the selected time, declared under a
1145 * <tt> struct tm </tt>.
1147 * <tt> struct tm </tt>, declared on @c time.h, is a structure composed by
1149 * @li tm_sec seconds [0,59]
1150 * @li tm_min minutes [0,59]
1151 * @li tm_hour hour [0,23]
1152 * @li tm_mday day of month [1,31]
1153 * @li tm_mon month of year [0,11]
1154 * @li tm_year years since 1900
1155 * @li tm_wday day of week [0,6] (Sunday = 0)
1156 * @li tm_yday day of year [0,365]
1157 * @li tm_isdst daylight savings flag
1158 * @note glib version has 2 additional fields.
1160 * For our function, only stuff that matters are tm_mon and tm_year.
1161 * But we don't need to access it directly, since there are nice functions
1162 * to format date and time, as @c strftime.
1163 * We will get abbreviated month (%b) and year (%y) (check strftime manpage
1164 * for more) in our example:
1165 * @skipline static char
1168 * We need to alloc the string to be returned, and calendar widget will
1169 * free it when it's not needed, what is done by @c strdup.
1170 * So let's register our callback to calendar object:
1171 * @skipline elm_calendar_format_function_set
1173 * To set weekday names, we should declare them as an array of strings:
1174 * @dontinclude calendar_example_02.c
1175 * @skipline weekdays
1178 * And finally set them to calendar:
1179 * skipline weekdays_names_set
1181 * Our example will look like this:
1183 * @image html screenshots/calendar_example_02.png
1184 * @image latex screenshots/calendar_example_02.eps width=\textwidth
1186 * See the full source code @ref calendar_example_02.c here.
1187 * @example calendar_example_02.c
1191 * @page calendar_example_03 Calendar - Years restrictions.
1192 * @dontinclude calendar_example_03.c
1194 * This example explains how to set max and min year to be displayed
1195 * by a calendar object. This means that user won't be able to
1196 * see or select a date before and after selected years.
1197 * By default, limits are 1902 and maximun value will depends
1198 * on platform architecture (year 2037 for 32 bits); You can
1199 * read more about time functions on @c ctime manpage.
1201 * Straigh to the point, to set it is enough to call
1202 * elm_calendar_min_max_year_set(). First value is minimun year, second
1203 * is maximum. If first value is negative, it won't apply limit for min
1204 * year, if the second one is negative, won't apply for max year.
1205 * Setting both to negative value will clear limits (default state):
1206 * @skipline elm_calendar_min_max_year_set
1208 * Our example will look like this:
1210 * @image html screenshots/calendar_example_03.png
1211 * @image latex screenshots/calendar_example_03.eps width=\textwidth
1213 * See the full source code @ref calendar_example_03.c here.
1214 * @example calendar_example_03.c
1218 * @page calendar_example_04 Calendar - Days selection.
1219 * @dontinclude calendar_example_04.c
1221 * It's possible to disable date selection and to select a date
1222 * from your program, and that's what we'll see on this example.
1224 * If isn't required that users could select a day on calendar,
1225 * only interacting going through months, disabling days selection
1226 * could be a good idea to avoid confusion. For that:
1227 * @skipline elm_calendar_day_selection_enabled_set
1229 * Also, regarding days selection, you could be interested to set a
1230 * date to be highlighted on calendar from your code, maybe when
1231 * a specific event happens, or after calendar creation. Let's select
1232 * two days from current day:
1233 * @dontinclude calendar_example_04.c
1234 * @skipline SECS_DAY
1235 * @skipline current_time
1236 * @until elm_calendar_selected_time_set
1238 * Our example will look like this:
1240 * @image html screenshots/calendar_example_04.png
1241 * @image latex screenshots/calendar_example_04.eps width=\textwidth
1243 * See the full source code @ref calendar_example_04.c here.
1244 * @example calendar_example_04.c
1248 * @page calendar_example_05 Calendar - Signal callback and getters.
1249 * @dontinclude calendar_example_05.c
1251 * Most of setters explained on previous examples have associated getters.
1252 * That's the subject of this example. We'll add a callback to display
1253 * all calendar information every time user interacts with the calendar.
1255 * Let's check our callback function:
1256 * @skipline static void
1257 * @until double interval;
1259 * To get selected day, we need to call elm_calendar_selected_time_get(),
1260 * but to assure nothing wrong happened, we must check for function return.
1261 * It'll return @c EINA_FALSE if fail. Otherwise we can use time set to
1262 * our structure @p stime.
1263 * @skipline elm_calendar_selected_time_get
1266 * Next we'll get information from calendar and place on declared vars:
1267 * @skipline interval
1268 * @until elm_calendar_weekdays_names_get
1270 * The only tricky part is that last line gets an array of strings
1271 * (char arrays), one for each weekday.
1273 * Then we can simple print that to stdin:
1277 * <tt> struct tm </tt> is declared on @c time.h. You can check @c ctime
1278 * manpage to read about it.
1280 * To register this callback, that will be called every time user selects
1281 * a day or goes to next or previous month, just add a callback for signal
1283 * @skipline evas_object_smart_callback_add
1285 * Our example will look like this:
1287 * @image html screenshots/calendar_example_05.png
1288 * @image latex screenshots/calendar_example_05.eps width=\textwidth
1290 * See the full source code @ref calendar_example_05.c here.
1291 * @example calendar_example_05.c
1295 * @page calendar_example_06 Calendar - Calendar marks.
1296 * @dontinclude calendar_example_06.c
1298 * On this example marks management will be explained. Functions
1299 * elm_calendar_mark_add(), elm_calendar_mark_del() and
1300 * elm_calendar_marks_clear() will be covered.
1302 * To add a mark, will be required to choose three things:
1304 * @li mark date, or start date if it will be repeated
1305 * @li mark periodicity
1307 * Style defines the kind of mark will be displayed over marked day,
1308 * on caledar. Default theme supports @b holiday and @b checked.
1309 * If more is required, is possible to set a new theme to calendar
1310 * widget using elm_object_style_set(), and use
1311 * the signal that will be used by such marks.
1313 * Date is a <tt> struct tm </tt>, as defined by @c time.h. More can
1314 * be read on @c ctime manpage.
1315 * If a date relative from current is required, this struct can be set
1317 * @skipline current_time
1318 * @until localtime_r
1320 * Or if it's an absolute date, you can just declare the struct like:
1321 * @dontinclude calendar_example_06.c
1323 * @until christmas.tm_mon
1325 * Periodicity is how frequently the mark will be displayed over the
1326 * calendar. Can be a unique mark (that don't repeat), or it can repeat
1327 * daily, weekly, monthly or annually. It's enumerated by
1328 * @c Elm_Calendar_Mark_Repeat.
1330 * So let's add some marks to our calendar. We will add christmas holiday,
1331 * set Sundays as holidays, and check current day and day after that.
1332 * @dontinclude calendar_example_06.c
1334 * @until christmas.tm_mon
1335 * @skipline current_time
1336 * @until ELM_CALENDAR_WEEKLY
1338 * We kept the return of first mark add, because we don't really won't it
1339 * to be checked, so let's remove it:
1340 * @skipline elm_calendar_mark_del
1342 * After all marks are added and removed, is required to draw them:
1343 * @skipline elm_calendar_marks_draw
1345 * Finally, to clear all marks, let's set a callback for our button:
1346 * @skipline elm_button_add
1347 * @until evas_object_show(bt);
1349 * This callback will receive our calendar object, and should clear it:
1350 * @dontinclude calendar_example_06.c
1353 * @note Remember to draw marks after clear the calendar.
1355 * Our example will look like this:
1357 * @image html screenshots/calendar_example_06.png
1358 * @image latex screenshots/calendar_example_06.eps width=\textwidth
1360 * See the full source code @ref calendar_example_06.c here.
1361 * @example calendar_example_06.c
1365 * @page spinner_example Spinner widget example
1367 * This code places seven Elementary spinner widgets on a window, each of
1368 * them exemplifying a part of the widget's API.
1370 * The first of them is the default spinner:
1371 * @dontinclude spinner_example.c
1372 * @skipline elm_spinner_add
1373 * @until evas_object_show
1374 * As you see, the defaults for a spinner are:
1376 * @li min value set to 0
1377 * @li max value set to 100
1378 * @li step value set to 1
1379 * @li label format set to "%0.f"
1381 * If another format is required, see the second spinner. It will put a text
1382 * before and after the value, and also format value to display two decimals:
1383 * @skipline format_set
1385 * The third one will use a customized step, define new minimum and maximum
1386 * values and enable wrap, so when value reaches minimum it jumps to maximum,
1387 * or jumps to minimum after maximum value is reached. Format is set to display
1389 * @skipline elm_spinner_add
1390 * @until evas_object_show
1392 * The fourth uses @c vertical style, so instead of left and right arrows,
1393 * top and bottom are displayed. Also the change interval is reduced, so
1394 * user can change value faster.
1396 * @skipline interval
1398 * In the fifth the user won't be allowed to set value directly, i.e., will
1399 * be obligate change value only using arrows:
1400 * @skipline editable
1402 * The sixth widget will receive a lot of special values, so
1403 * instead of reading numeric values, user will see labels for each one.
1404 * Also direct edition is disabled, otherwise users would see the numeric
1405 * value on edition mode. User will be able to select a month in this widget:
1406 * @skipline elm_spinner_add
1407 * @until evas_object_show
1409 * Finally the last widget will exemplify how to listen to widget's signals,
1410 * <tt> changed </tt> and <tt> delay,changed </tt>. First we need to
1411 * implement callback functions that will simply print spinner's value:
1412 * @dontinclude spinner_example.c
1419 * The first callback function should be called everytime value changes,
1420 * the second one only after user stops to increment or decrement. Try
1421 * to keep arrows pressed and check the difference.
1422 * @skip smart_callback
1423 * @skipline smart_callback
1424 * @skipline smart_callback
1426 * See the full @ref spinner_example.c "example", whose window should
1427 * look like this picture:
1429 * @image html screenshots/spinner_example.png
1430 * @image latex screenshots/spinner_example.eps width=\textwidth
1432 * See the full @ref spinner_example.c "source code" for this example.
1434 * @example spinner_example.c
1438 * @page slider_example Slider widget example
1440 * This code places seven Elementary slider widgets on a window, each of
1441 * them exemplifying a part of the widget's API.
1443 * The first of them is the default slider:
1444 * @dontinclude slider_example.c
1445 * @skipline elm_slider_add
1446 * @until evas_object_show
1448 * As you see, the defaults for a slider are:
1451 * @li no values (on indicator or unit labels)
1453 * Actually it's pretty useless this way. So let's learn how to improve it.
1455 * If some decoration is required, a label can be set, and icon before and
1456 * after the bar as well. On the second slider will add a @c home icon
1457 * and a @c folder icon at @c end.
1458 * @skipline text_set
1461 * If the bar size need to be changed, it can be done with span set function,
1462 * that doesn't accounts other widget's parts size. Also the bar can starts
1463 * with a not default value (0.0), as we done on third slider:
1464 * @skipline value_set
1465 * @skipline span_size_set
1467 * So far, users won't be able to see the slider value. If it's required,
1468 * it can be displayed in two different areas, units label or above
1471 * Let's place a units label on our widget, and also let's set minimum and
1472 * maximum value (uses 0.0 and 1.0 by default):
1473 * @skipline unit_format_set
1474 * @skipline min_max_set
1476 * If above the indicator is the place to display the value, just set it.
1477 * Also, is possible to invert a bar, as you can see:
1478 * @skipline indicator_format_set
1479 * @skipline inverted_set
1481 * But if you require to use a function a bit more customized to show the value,
1482 * is possible to registry a callback function that will be called
1483 * to display unit or indicator label. Only the value will be passed to this
1484 * function, that should return a string.
1485 * In this case, a function to free this string will be required.
1487 * Let's exemplify with indicator label on our sixth slider:
1488 * @dontinclude slider_example.c
1499 * Setting callback functions:
1500 * @skipline indicator_format_function_set
1501 * @skipline _indicator_free
1503 * Also, a slider can be displayed vertically:
1504 * @dontinclude slider_example.c
1505 * @skipline elm_slider_horizontal_set
1507 * Finally the last widget will exemplify how to listen to widget's signals,
1508 * <tt> changed </tt> and <tt> delay,changed </tt>. First we need to
1509 * implement callback functions that will simply print slider's value:
1510 * @dontinclude slider_example.c
1517 * The first callback function should be called everytime value changes,
1518 * the second one only after user stops to increment or decrement. Try
1519 * to keep arrows pressed and check the difference.
1520 * @skip smart_callback
1521 * @skipline smart_callback
1522 * @skipline smart_callback
1524 * See the full @ref slider_example.c "example", whose window should
1525 * look like this picture:
1527 * @image html screenshots/slider_example.png
1528 * @image latex screenshots/slider_example.eps width=\textwidth
1530 * See the full @ref slider_example.c "source code" for this example.
1532 * @example slider_example.c
1536 * @page panes_example Panes widget example
1538 * This code places two Elementary panes widgets on a window, one of them
1539 * displayed vertically and the other horizontally, to exemplify
1540 * a part of the widget's API. Also, all the signals emitted by this
1541 * widget will be covered.
1543 * Let's start adding a panes to our window:
1544 * @dontinclude panes_example.c
1545 * @skipline elm_panes_add
1546 * @until evas_object_show
1548 * Now we will set a content (a simple button) to the left side of our
1550 * @skipline elm_button_add
1551 * @until content_left_set
1553 * The content of the right side will be something a bit more elaborated, we'll
1554 * place another panes, displayed vertically (it's displayed horizontally
1556 * @skipline elm_panes_add
1557 * @until content_right_set
1559 * When populating a panes displayed vertically, remember that left content
1560 * will be placed at top, and right content will place at bottom. Next
1561 * we will add two buttons to exemplify that:
1562 * @skipline elm_button_add
1563 * @until content_right_set
1565 * Panes widgets emits 4 different signals, depending on users interaction
1566 * with the draggable bar. We'll add a callback function for each of them.
1568 * <tt> "clicked" signal </tt>:
1570 * Callback function that just print "Clicked" to stdin:
1571 * @dontinclude panes_example.c
1578 * @skipline static void
1581 * Also, add callback function to the panes:
1582 * @skipline "clicked"
1584 * <tt> "press" signal </tt>:
1586 * Callback function that just print "Pressed" to stdin:
1587 * @dontinclude panes_example.c
1590 * @skipline static void
1593 * Also, add callback function to the panes:
1596 * Now, let's try to make our callback functions a bit more useful:
1598 * <tt> "unpress" signal </tt>:
1600 * Suppose we want to know the size proportion of left content after
1601 * user drags the bar. We need to listen for @c unpress signal, and
1602 * get this size from our panes widget. It's done on the following
1604 * @dontinclude panes_example.c
1609 * @skipline static void
1612 * Adding the callback function to the panes:
1613 * @skipline "unpress"
1615 * <tt> "clicked,double" signal </tt>:
1617 * Now, a interesting feature that could be addded to panes widget.
1618 * Hide a content when user double click the draggable bar. It's done
1619 * using a variable to store size and content left size getter and setter
1620 * on the following function:
1621 * @dontinclude panes_example.c
1622 * @skipline static double
1629 * @skipline static void
1634 * Adding the callback function to the panes:
1635 * @skipline "clicked,double"
1638 * See the full @ref panes_example.c "example", whose window should
1639 * look like this picture:
1641 * @image html screenshots/panes_example.png
1642 * @image latex screenshots/panes_example.eps width=\textwidth
1644 * @example panes_example.c
1648 * @page clock_example Clock widget example
1650 * This code places five Elementary clock widgets on a window, each of
1651 * them exemplifying a part of the widget's API.
1653 * The first of them is the pristine clock:
1654 * @dontinclude clock_example.c
1656 * @until evas_object_show
1657 * As you see, the defaults for a clock are:
1659 * - no seconds shown
1661 * For am/pm time, see the second clock:
1662 * @dontinclude clock_example.c
1664 * @until evas_object_show
1666 * The third one will show the seconds digits, which will flip in
1667 * synchrony with system time. Note, besides, that the time itself is
1668 * @b different from the system's -- it was customly set with
1669 * elm_clock_time_set():
1670 * @dontinclude clock_example.c
1671 * @skip with seconds
1672 * @until evas_object_show
1674 * In both fourth and fifth ones, we turn on the <b>edition
1675 * mode</b>. See how you can change each of the sheets on it, and be
1676 * sure to try holding the mouse pressed over one of the sheet
1677 * arrows. The forth one also starts with a custom time set:
1678 * @dontinclude clock_example.c
1680 * @until evas_object_show
1682 * The fifth, besides editable, has only the time @b units editable,
1683 * for hours, minutes and seconds. This exemplifies
1684 * elm_clock_digit_edit_set():
1685 * @dontinclude clock_example.c
1687 * @until evas_object_show
1689 * See the full @ref clock_example.c "example", whose window should
1690 * look like this picture:
1692 * @image html screenshots/clock_example.png
1693 * @image latex screenshots/clock_example.eps width=\textwidth
1695 * See the full @ref clock_example_c "source code" for this example.
1697 * @example clock_example.c
1701 * @page mapbuf_example Mapbuf Widget Example
1703 * This code places a Elementary mapbuf widget on a window,
1704 * to exemplify part of the widget's API.
1706 * First we'll add an window with a background and a vertical box to
1707 * pack our interface elements:
1708 * @dontinclude mapbuf_example.c
1712 * Next we'll simply add the mapbuf widget to the box:
1713 * @skipline mapbuf_add
1716 * But mapbuf is a container widget, it won't do anything alone. So let's
1717 * create a table full of icons. For that we'll loop to fill each line of each
1718 * column. See @ref tutorial_table_01 "tutorial_table_01"
1719 * if you don't know how to use tables:
1720 * @skipline table_add
1724 * Finally, setting mapbuf content:
1725 * @skipline content_set
1728 * Also, would be good a horizontal box with some controls to change mapbuf
1733 * By default map is disabled. So just setting content isn't enough.
1734 * Alpha and smooth settings will be applied when map is enabled.
1735 * So we'll add a toggle for that. Everytime the map properties
1736 * are changed, map will need to be enabled again. So if you
1737 * want to play a bit with our example, remember to always enable
1738 * map again after concluding your changes.
1739 * @skipline toggle_add
1742 * We have added a callback function to this toggle, so it will enable
1744 * @dontinclude mapbuf_example.c
1750 * Let's add check boxes for alpha blending and smooth rendering:
1751 * @skipline check_add
1755 * By default, mapbuf would enable alpha blending and smooth rendering,
1756 * so we need to check boxes to be consistent with its behavior.
1758 * Callback functions look like the one added to the toggle. This way we
1759 * could enable or disable the both properties:
1760 * @dontinclude mapbuf_example.c
1769 * You'll see that disabling alpha blending will set a black rectangle below
1770 * the icons. That's the reason you only should enable that when you're sure
1771 * the mapbuf content is 100% solid.
1773 * See @ref mapbuf_example.c "mapbuf_example.c", whose window should
1774 * look like this picture:
1776 * @image html screenshots/mapbuf_example.png
1777 * @image latex screenshots/mapbuf_example.eps width=\textwidth
1779 * @example mapbuf_example.c
1783 * @page map_example_01 Map Example - Creation and Zoom
1785 * This code places a Elementary map widget on a window,
1786 * to exemplify part of the widget's API.
1788 * Let's start adding a map to our window:
1789 * @dontinclude map_example_01.c
1790 * @skipline elm_map_add
1791 * @until evas_object_show
1793 * It's enough to display a world map inside our window. But usually you'll
1794 * need to let user interact with the map. We need to place some buttons,
1795 * so the user could control the map. It's done on the followin code.
1796 * If you don't know about boxes, or buttons, check their examples,
1797 * @ref box_example_01 "Box Example 1" and
1798 * @ref button_example_01 "Button Example 1".
1799 * @skipline elm_box_add
1800 * @until _bt_zoom_fill
1802 * We are adding callback functions that will be called when the user clicks
1803 * over these buttons. Let's study such functions, starting from the function
1804 * that will zoom in the map:
1805 * @dontinclude map_example_01.c
1806 * @skipline static void
1809 * First thing done is assure zoom mode is set to manual. It's the default
1810 * mode, but the other buttons will change this, so before setting a new
1811 * zoom value, we need to change the zoom mode.
1813 * Then, we get the current zoom value, increment that, and set the new
1814 * value to the map. If it's bigger than max zoom value allowed, it will
1815 * remain on the maximum allowed, nothing bad will happen. This way we
1816 * don't need to check first if it won't be bigger than max.
1818 * Zoom out function is basically the same thing, but zoom will be decremented
1819 * instead of incremented:
1820 * @skipline static void
1823 * The "X" button, when pressed, will call a function that will
1824 * zoom the map until it fits
1825 * inside the scroll frame with no pixels outside this area:
1826 * @skipline static void
1829 * And the "#" button, will call a function that will zoom until map fills
1830 * scroll, ensuring no pixels are left unfilled:
1831 * @skipline static void
1834 * But we can also set map to show something different from default
1835 * world map, changing the zoom level and region shown. Let's pick a
1836 * wonderful city coordinates, one placed at <tt> 43 20 S, 22 90 W </tt>.
1837 * Since map uses double variables to represent latitude and longitude,
1838 * to represent north or east, we should represent it as positive values,
1839 * and south or west as negative. Also, the value will be represented as
1840 * degree.min. So, for example, our longitude <tt> 43 20 S </tt> will
1842 * by the value <tt> -43.20 </tt>. A zoom set to @c 12 should be enough
1844 * @skipline region_show
1847 * See @ref map_example_01.c "map_example_01.c" for full source,
1848 * whose window should
1849 * look like this picture:
1851 * @image html screenshots/map_example_01.png
1852 * @image latex screenshots/map_example_01.eps width=\textwidth
1854 * @example map_example_01.c
1858 * @page map_example_02 Map Example - Markers Usage
1860 * This code places a Elementary map widget on a window,
1861 * to exemplify part of the widget's API, related to markers.
1863 * We'll start this example the same way
1864 * @ref map_example_01 "Map Example 1". Adding a map with buttons to control
1865 * zoom, so if you didn't read it yet, just do it now.
1866 * @dontinclude map_example_02.c
1867 * @skipline elm_map_add
1870 * Markers can be placed over the map to represent anything we want. Let's
1871 * say we want to represent some countries and cities with markers. To add
1872 * a mark we need a marker class and also a group class.
1874 * A marker class can be created as the following code does:
1875 * @skipline marker_class_new
1878 * These lines create a new class, set a function to return the object
1879 * to be displayed inside the bubble that opens when a user clicks over
1880 * the mark, set the function to retrieve an icon to be placed inside
1881 * the marker, and defines the style of this marker. It can be @c empty
1882 * that will just show the icon, @c radio, that will place a blue circle,
1883 * and @c radio2 that will place a green circle.
1885 * The group classes can be created in a very similar way, but you won't
1886 * set callback functions to get stuff to be placed inside the bubble,
1887 * since clicking over a group marker will just get the content
1888 * of all the markers composing the group and place on this bubble.
1889 * The limit of markers to get can be set with function
1890 * elm_map_max_marker_per_group_set() but we won't need on this example.
1891 * But we can set the zoom required to display the marks that belongs
1892 * to this group class, so if the zoom is less than this value, nothing
1893 * will be show. The group marker style will be used when markers are
1894 * near each other, and the count of markers grouped will be placed
1895 * inside the group marker.
1896 * @skipline group_class_new
1897 * @until displayed_set
1899 * For marker and group classes to represent a country, the same is done:
1900 * @skipline marker_class_new
1901 * @until displayed_set
1903 * Next we'll create some markers representing cities and coutries.
1904 * We'll append them in a list, to close up them later. To create a marker
1905 * we need to pass the coordinates, marker class, group class and optionally,
1907 * @skipline marker_add
1911 * We have created a specific structure for this example to store the name
1912 * of the place and a path to a image file to represent it.
1913 * @dontinclude map_example_02.c
1915 * @until Marker_Data;
1917 * We'll create instances for each place:
1918 * @skipline argentina
1921 * Finally, on our @c main function, we ask the map to show all the markers
1922 * with the biggest zoom possible, passing the list of markers added:
1923 * @skipline list_show
1925 * Actually the zoom is not what we want, so after the download of the map
1926 * is concluded, let's set another zoom level. For this we add a callback
1927 * for @c "downloaded" signal:
1928 * @skipline callback_add
1930 * The callback function will simply set the zoom level we want and remove
1931 * the callback, otherwise it would be called all the time, after the map
1933 * @dontinclude map_example_02.c
1934 * @skipline _map_downloaded
1937 * We added two kinds of callback functions when we added the markers.
1938 * One will return the content of the bubbles, and other the icon to be
1939 * placed inside the marker.
1941 * To return an icon, all we need to do is add a elm_icon and return it:
1942 * @dontinclude map_example_02.c
1943 * @skip static Evas_Object
1945 * @skipline static Evas_Object
1948 * For the content, let's return something more elaboreate. We will return
1949 * a box with an image representing the place, and the name of this place:
1950 * @skipline static Evas_Object
1953 * See @ref map_example_02.c "map_example_02.c" for full source,
1954 * whose window should
1955 * look like this picture:
1957 * @image html screenshots/map_example_02.png
1958 * @image latex screenshots/map_example_02.eps width=\textwidth
1960 * @example map_example_02.c
1964 * @page map_example_03 Map Example - Route and Name Usage
1966 * This code places a Elementary map widget on a window,
1967 * to exemplify part of the widget's API, related routes and names.
1969 * In this example, we will suppose we need to set a route for the user
1970 * from his current point (a gps could provide us this information)
1971 * to somewhere else. So we would have coordinates of this
1972 * start point, and would like that he enters the address of his
1973 * destination in a entry, and we'll trace a route on the map.
1975 * We'll start this example the same way
1976 * @ref map_example_01 "Map Example 1". Adding a map with buttons to control
1977 * zoom, so if you didn't read it yet, just do it now. Actually there is
1978 * a change, that we're aligning buttons to the top, since we wan't a
1979 * vertical control box this time.
1980 * @dontinclude map_example_03.c
1981 * @skipline elm_map_add
1985 * Next we set the box to be vertical and change it's size, weight
1986 * and alignment, so it will occupy the top of the window, from left
1988 * @skipline horizontal_set
1991 * We'll add an entry with a preliminar address, that I know will
1992 * find a coordinate, to examplify names work. But you can try
1993 * lots of addresses. From city or country names to pubs, or whatever
1994 * you want. To try is enough to run the example, type the address and
1995 * press "Route" button. This button will call a function that will
1996 * get the typed address and find the route.
1997 * @skipline entry_add
2001 * The button pass an structure
2002 * instance we make for this example, with all the fields we'll need.
2003 * @dontinclude map_example_03.c
2004 * @skipline _Example_Data
2005 * @until example_data;
2007 * Let's initialize it's fields:
2008 * @skipline example_data.map
2009 * @until example_data.start_lat
2011 * @c map and @c entry are our elementary objects, @c route is set to @c NULL,
2012 * since we don't have one yet, and the coordinates of the start point is set
2013 * (longitude and latitude).
2015 * Also, let's show this start point at the center of the map, and set a zoom
2016 * nice enough to close it:
2017 * @skipline region_show
2020 * These lines were already explained on @ref map_example_02 "Map Example 2".
2022 * Now we'll see the "Route" button callback function:
2023 * @dontinclude map_example_03.c
2026 * @skipline static void
2029 * First we get the address string from our entry. Then we use @c name
2031 * util functions, so we could get coordinates for this address. These
2032 * functions return an #Elm_Map_Name handle for us.
2033 * Function elm_map_utils_convert_name_into_coord() will do this job for us,
2034 * but it's an assyncronous function, since it requires this
2035 * information from the server.
2037 * That's the reason we need to wait for
2038 * <tt> "name,loaded" </tt> signal. We add a callback function for this:
2039 * @dontinclude map_example_03.c
2040 * @skipline static void
2043 * This function will check if a previous route was traced, and if it was,
2044 * it will remove it. Next we'll get destination coordinates from our
2045 * @c name, and use them to add a new route.
2047 * To trace a route we need to know how the user will go through the path.
2048 * Let's suppose he'll be walking, but doesn't like to walk, so we
2049 * need to choose the shortest path intead of the route that would
2050 * made him spend less time. Coordinates of the point from where he will
2051 * start and of the destination point need to be passed as well.
2053 * Finally we'll set a color different from solid red (default), to show
2054 * our route. We set it green.
2056 * See @ref map_example_03.c "map_example_03.c" for full source,
2057 * whose window should
2058 * look like this picture:
2060 * @image html screenshots/map_example_03.png
2061 * @image latex screenshots/map_example_03.eps width=\textwidth
2063 * @example map_example_03.c
2067 * @page diskselector_example_01 Diskselector widget example
2069 * This code places 4 Elementary diskselector widgets on a window, each of
2070 * them exemplifying a part of the widget's API.
2072 * All of them will have weekdays as items, since we won't focus
2073 * on items management on this example. For an example about this subject,
2074 * check @ref diskselector_example_02.
2076 * The first of them is a default diskselector.
2077 * @dontinclude diskselector_example_01.c
2080 * @skipline elm_diskselector_add
2081 * @until evas_object_show
2083 * We are just adding the diskselector, so as you can see, defaults for it are:
2084 * @li Only 3 items visible each time.
2085 * @li Only 3 characters are displayed for labels on side positions.
2086 * @li The first added item remains centeres, i.e., it's the selected item.
2088 * To add items, we are just appending it on a loop, using function
2089 * elm_diskselector_item_append(), that will be better exaplained on
2090 * items management example.
2092 * For a circular diskselector, check the second widget. A circular
2093 * diskselector will display first item after last, and last previous to
2094 * the first one. So, as you can see, @b Sa will appears on left side
2095 * of selected @b Sunday. This property is set with
2096 * elm_diskselector_round_set().
2098 * Also, we decide to display only 2 character for side labels, instead of 3.
2099 * For this we call elm_diskselector_side_label_length_set(). As result,
2100 * we'll see @b Mo displayed instead of @b Mon, when @b Monday is on a
2103 * @skipline elm_diskselector_add
2104 * @until evas_object_show
2106 * But so far, we are only displaying 3 items at once. If more are wanted,
2107 * is enough to call elm_diskselector_display_item_num_set(), as you can
2109 * @skipline elm_diskselector_add
2110 * @until evas_object_show
2112 * @note You can't set less than 3 items to be displayed.
2114 * You can get the number of items in the diskselector by calling
2115 * elm_diskselector_display_item_num_get(), as you can see here:
2116 * @skipline elm_diskselector_add
2118 * Finally, if a bounce effect is required, or you would like to see
2119 * scrollbars, it is possible. But, for default theme, diskselector
2120 * scrollbars will be invisible anyway.
2121 * @skipline elm_diskselector_add
2122 * @until evas_object_show
2124 * See the full @ref diskselector_example_01.c "diskselector_example_01.c"
2125 * code, whose window should look like this picture:
2127 * @image html screenshots/diskselector_example_01.png
2128 * @image latex screenshots/diskselector_example_01.eps width=\textwidth
2130 * @example diskselector_example_01.c
2134 * @page diskselector_example_02 Diskselector - Items management
2136 * This code places a Elementary diskselector widgets on a window,
2137 * along with some buttons trigerring actions on it (though its API).
2138 * It covers most of Elm_Diskselector_Item functions.
2140 * On our @c main function, we are adding a default diskselector with
2141 * 3 items. We are only setting their labels (second parameter of function
2142 * elm_diskselector_item_append):
2143 * @dontinclude diskselector_example_02.c
2144 * @skipline elm_diskselector_add
2147 * Next we are adding lots of buttons, each one for a callback function
2148 * that will realize a task covering part of diskselector items API.
2149 * Lets check the first one:
2150 * @skipline elm_button_add
2151 * @until evas_object_show
2153 * We are labeling the button with a task description with
2154 * elm_object_text_set() and setting a callback
2155 * function evas_object_smart_callback_add().
2156 * Each callback function will have the signature:
2157 * <tt> static void _task_cb(void *data, Evas_Object *obj,
2158 * void *event_info)</tt> with the function name varying for each task.
2160 * Now let's cover all of them.
2162 * <b> Appending an item: </b>
2163 * @dontinclude diskselector_example_02.c
2167 * All items are included on diskselector after last one. You @b can't
2170 * The first parameter of elm_diskselector_item_append() is the diskselector
2171 * object, that we are receiving as data on our callback function.
2172 * The second one is a label, the string that will be placed in the center
2173 * of our item. As we don't wan't icons or callback functions, we can
2174 * send NULL as third, fourth and fifth parameters.
2176 * <b> Appending an item with icon: </b>
2177 * @dontinclude diskselector_example_02.c
2178 * @skipline _add_ic_cb
2181 * If an icon is required, you can pass it as third paramenter on our
2182 * elm_diskselector_item_append() function. It will be place on the
2183 * left side of item's label, that will be shifted to right a bit.
2185 * For more details about how to create icons, look for elm_icon examples.
2187 * <b> Appending an item with callback function for selected: </b>
2188 * @dontinclude diskselector_example_02.c
2193 * To set a callback function that will be called every time an item is
2194 * selected, i.e., everytime the diskselector stops with this item in
2195 * center position, just pass the function as fourth paramenter.
2197 * <b> Appending an item with callback function for selected with data: </b>
2198 * @dontinclude diskselector_example_02.c
2199 * @skipline _sel_data_cb
2205 * If the callback function request an extra data, it can be attached to our
2206 * item passing a pointer for data as fifth parameter.
2207 * Our function _sel_data_cb will receive it as <tt> void *data </tt>.
2209 * If you want to free this data, or handle that the way you need when the
2210 * item is deleted, set a callback function for that, with
2211 * elm_diskselector_item_del_cb_set().
2213 * As you can see we check if @c it is not @c NULL after appending it.
2214 * If an error happens, we won't try to set a function for it.
2216 * <b> Deleting an item: </b>
2217 * @dontinclude diskselector_example_02.c
2222 * To delete an item we simple need to call elm_diskselector_item_del() with
2223 * a pointer for such item.
2225 * If you need, you can get selected item with
2226 * elm_diskselector_selected_item_get(), that will return a pointer for it.
2228 * <b> Unselecting an item: </b>
2229 * @dontinclude diskselector_example_02.c
2230 * @skipline _unselect_cb
2233 * To select an item, you should call elm_diskselector_item_selected_set()
2234 * passing @c EINA_TRUE, and to unselect it, @c EINA_FALSE.
2236 * If you unselect the selected item, diskselector will automatically select
2239 * <b> Printing all items: </b>
2240 * @dontinclude diskselector_example_02.c
2241 * @skipline _print_cb
2244 * <b> Clearing the diskselector: </b>
2245 * @dontinclude diskselector_example_02.c
2246 * @skipline _clear_cb
2249 * <b> Selecting the first item: </b>
2250 * @dontinclude diskselector_example_02.c
2251 * @skipline _select_first_cb
2254 * <b> Selecting the last item: </b>
2255 * @dontinclude diskselector_example_02.c
2256 * @skipline _select_last_cb
2259 * <b> Selecting the next item: </b>
2260 * @dontinclude diskselector_example_02.c
2261 * @skipline _select_next_cb
2264 * <b> Selecting the previous item: </b>
2265 * @dontinclude diskselector_example_02.c
2266 * @skipline _select_prev_cb
2269 * See the full @ref diskselector_example_02.c "diskselector_example_02.c"
2270 * code, whose window should look like this picture:
2272 * @image html screenshots/diskselector_example_02.png
2273 * @image latex screenshots/diskselector_example_02.eps width=\textwidth
2275 * @example diskselector_example_02.c
2279 * @page list_example_01 List widget example
2281 * This code places a single Elementary list widgets on a window, just
2282 * to exemplify the more simple and common use case: a list will be created
2283 * and populated with a few items.
2285 * To keep it simple, we won't show how to customize the list, for this check
2286 * @ref list_example_02. Also, we won't focus
2287 * on items management on this example. For an example about this subject,
2288 * check @ref list_example_03.
2290 * To add a list widget.
2291 * @dontinclude list_example_01.c
2292 * @skipline elm_list_add
2294 * We are just adding the list, so as you can see, defaults for it are:
2295 * @li Items are displayed vertically.
2296 * @li Only one item can be selected.
2297 * @li The list doesn't bouce.
2299 * To add items, we are just appending it on a loop, using function
2300 * elm_list_item_append(), that will be better exaplained on
2301 * items management example.
2302 * @dontinclude list_example_01.c
2306 * @skipline elm_list_item_append
2308 * After we just want to show the list. But first we need to start the widget.
2309 * It was done this way to improve widget's performance. So, always remember
2311 * @warning Call elm_list_go before showing the object
2312 * @skipline elm_list_go
2315 * See the full @ref list_example_01.c "list_example_01.c"
2316 * code, whose window should look like this picture:
2318 * @image html screenshots/list_example_01.png
2319 * @image latex screenshots/list_example_01.eps width=\textwidth
2321 * @example list_example_01.c
2325 * @page list_example_02 List widget example
2327 * This code places a single Elementary list widgets on a window,
2328 * exemplifying a part of the widget's API.
2330 * First, we will just create a simple list, as done on @ref list_example_01 :
2331 * @dontinclude list_example_02.c
2334 * @skipline elm_list_add
2335 * @until elm_list_item_append
2337 * Now, let's customize this list a bit. First we will display items
2339 * @skipline horizontal_set
2341 * Then we will choose another list mode. There are four of them, and
2342 * the default #Elm_List_Mode is #ELM_LIST_SCROLL. Let's set compress mode:
2343 * @skipline mode_set
2345 * To enable multiple items selection, we need to enable it, since only one
2346 * selected item is allowed by default:
2347 * @skipline elm_list_multi_select_set
2349 * We are not adding items with callback functions here,
2350 * since we'll explain it better on @ref list_example_03. But if the callback
2351 * need to be called everytime user clicks an item, even if already selected,
2352 * it's required to enable this behavior:
2353 * @skipline elm_list_always_select_mode_set
2355 * Finally, if a bounce effect is required, or you would like to see
2356 * scrollbars, it is possible. But, for default theme, list
2357 * scrollbars will be invisible anyway.
2358 * @skipline bounce_set
2359 * @until SCROLLER_POLICY_ON
2361 * See the full @ref list_example_02.c "list_example_02.c"
2362 * code, whose window should look like this picture:
2364 * @image html screenshots/list_example_02.png
2365 * @image latex screenshots/list_example_02.eps width=\textwidth
2367 * @example list_example_02.c
2371 * @page list_example_03 List - Items management
2373 * This code places a Elementary list widgets on a window,
2374 * along with some buttons trigerring actions on it (though its API).
2375 * It covers most of Elm_List_Item functions.
2377 * On our @c main function, we are adding a default list with
2378 * 3 items. We are only setting their labels (second parameter of function
2379 * elm_list_item_append):
2380 * @dontinclude list_example_03.c
2381 * @skipline elm_list_add
2384 * Next we are adding lots of buttons, each one for a callback function
2385 * that will realize a task covering part of list items API.
2386 * Lets check the first one:
2387 * @skipline elm_button_add
2388 * @until evas_object_show
2390 * We are labeling the button with a task description with
2391 * elm_object_text_set() and setting a callback
2392 * function evas_object_smart_callback_add().
2393 * Each callback function will have the signature:
2394 * <tt> static void _task_cb(void *data, Evas_Object *obj,
2395 * void *event_info)</tt> with the function name varying for each task.
2397 * Now let's cover all of them.
2399 * <b> Prepending an item: </b>
2400 * @dontinclude list_example_03.c
2401 * @skipline _prepend_cb
2404 * The item will be placed on the begining of the list,
2405 * i.e. it will be the first one.
2407 * The first parameter of elm_list_item_prepend() is the list
2408 * object, that we are receiving as data on our callback function.
2409 * The second one is a label, the string that will be placed in the center
2410 * of our item. As we don't wan't icons or callback functions, we can
2411 * send NULL as third, fourth, fifth and sixth parameters.
2413 * <b> Appending an item: </b>
2414 * @dontinclude list_example_03.c
2418 * Items included with append will be inserted inserted after the last one.
2420 * <b> Appending an item with icon: </b>
2421 * @dontinclude list_example_03.c
2422 * @skipline _add_ic_cb
2425 * If an icon is required, you can pass it as third paramenter on our
2426 * elm_list_item_append() function. It will be place on the
2427 * left side of item's label. If an icon is wanted on the right side,
2428 * it should be passed as fourth parameter.
2430 * For more details about how to create icons, look for elm_icon examples
2431 * @ref tutorial_icon.
2433 * <b> Appending an item with callback function for selected: </b>
2434 * @dontinclude list_example_03.c
2439 * To set a callback function that will be called every time an item is
2440 * selected, i.e., everytime the list stops with this item in
2441 * center position, just pass the function as fifth paramenter.
2443 * <b> Appending an item with callback function for selected with data: </b>
2444 * @dontinclude list_example_03.c
2445 * @skipline _sel_data_cb
2451 * If the callback function request an extra data, it can be attached to our
2452 * item passing a pointer for data as sixth parameter.
2453 * Our function _sel_data_cb will receive it as <tt> void *data </tt>.
2455 * If you want to free this data, or handle that the way you need when the
2456 * item is deleted, set a callback function for that, with
2457 * elm_list_item_del_cb_set().
2459 * As you can see we check if @c it is not @c NULL after appending it.
2460 * If an error happens, we won't try to set a function for it.
2462 * <b> Deleting an item: </b>
2463 * @dontinclude list_example_03.c
2464 * @skipline _del_cb(
2467 * To delete an item we simple need to call elm_list_item_del() with
2468 * a pointer for such item.
2470 * If you need, you can get selected item with
2471 * elm_list_selected_item_get(), that will return a pointer for it.
2473 * <b> Unselecting an item: </b>
2474 * @dontinclude list_example_03.c
2475 * @skipline _unselect_cb
2478 * To select an item, you should call elm_list_item_selected_set()
2479 * passing @c EINA_TRUE, and to unselect it, @c EINA_FALSE.
2481 * <b> Printing all items: </b>
2482 * @dontinclude list_example_03.c
2483 * @skipline _print_cb
2486 * <b> Clearing the list: </b>
2487 * @dontinclude list_example_03.c
2488 * @skipline _clear_cb
2491 * <b> Selecting the next item: </b>
2492 * @dontinclude list_example_03.c
2493 * @skipline _select_next_cb
2496 * <b> Inserting after an item: </b>
2497 * @dontinclude list_example_03.c
2498 * @skipline _insert_after_cb
2501 * <b> Selecting the previous item: </b>
2502 * @dontinclude list_example_03.c
2503 * @skipline _select_prev_cb
2506 * <b> Inserting before an item: </b>
2507 * @dontinclude list_example_03.c
2508 * @skipline _insert_before_cb
2511 * If a separator is required, just set an item as such:
2512 * @dontinclude list_example_03.c
2513 * @skipline _set_separator_cb
2516 * Also an item can be disabled, and the user won't be allowed to (un)select it:
2517 * @dontinclude list_example_03.c
2518 * @skipline _disable_cb
2521 * See the full @ref list_example_03.c "list_example_03.c"
2522 * code, whose window should look like this picture:
2524 * @image html screenshots/list_example_03.png
2525 * @image latex screenshots/list_example_03.eps width=\textwidth
2527 * @example list_example_03.c
2531 * @page toolbar_example_01 Toolbar Example - Simple Items
2533 * This code places a Elementary toolbar widget on a window,
2534 * to exemplify part of the widget's API.
2536 * Let's start adding a button to our window, that will have its text
2537 * modified depending on which item is selected. It's used just to exemplify
2538 * how to change a window content from the toolbar.
2539 * @dontinclude toolbar_example_01.c
2540 * @skipline elm_button_add
2541 * @until evas_object_show
2543 * Also, we'll need a toolbar widget, obviously:
2544 * @skipline elm_toolbar_add
2545 * @until evas_object_show
2547 * When appending an item is possible to set an icon, label, and a callback
2548 * function that will receive passed data.
2549 * @skipline _item_append
2552 * It's possible to disable items, so the user can't select then. We will
2553 * disable the third item:
2554 * @skipline _item_append
2557 * Our callbacks will just set button's label:
2558 * @dontinclude toolbar_example_01.c
2566 * By default, toolbars would display items homogeneously, so item with
2567 * long labels, like the third, will make all of them occupy a lot of space.
2568 * To avoid that, we can disable it:
2569 * @dontinclude toolbar_example_01.c
2570 * @skipline homogeneous
2572 * Another default behavior, is to add an menu item if we have more items
2573 * that would fit on toolbar size. To simply enable scroll, without menus,
2574 * it's required to change toolbar's shrink mode:
2575 * @dontinclude toolbar_example_01.c
2578 * See @ref toolbar_example_01.c "toolbar_example_01.c", whose window should
2579 * look like this picture:
2581 * @image html screenshots/toolbar_example_01.png
2582 * @image latex screenshots/toolbar_example_01.eps width=\textwidth
2584 * @example toolbar_example_01.c
2588 * @page toolbar_example_02 Toolbar Example - Items with States
2590 * This code places a Elementary toolbar widget on a window,
2591 * to exemplify part of the widget's API.
2593 * Toolbar widgets has support to items with states. Each state
2594 * can have it's own label, icon, and callback function.
2596 * Let's start populating a toolbar with some regular items.
2597 * If you don't know how to do that, see
2598 * @ref toolbar_example_01 "Toolbar Example 1".
2599 * @dontinclude toolbar_example_02.c
2600 * @skipline elm_toolbar_add
2603 * The only difference here is that we set shrink mode to #ELM_SHRINK_MODE_HIDE,
2604 * that won't display items that doesn't fit to the window.
2606 * Now, let's add an item with states. First, add the item just as any other.
2607 * @skipline elm_toolbar_item_append
2608 * @until _item_pressed
2610 * After that states can be added to this item:
2611 * @skipline state_add
2613 * @until _item_pressed
2615 * The both states and the item are using the same callback function,
2616 * that will cycle between states and unselect the item. Unseleting
2617 * is required because it won't call the callback if an user clicks
2618 * over an item already selected:
2619 * @dontinclude toolbar_example_02.c
2625 * On our example, some items are hidden
2626 * because we set the window to be small. But if an item should be displayed
2627 * anyway, is needed to set its priority to be higher than others.
2628 * Any positive value will be enough in our case. Let's force the item
2629 * with multiple states to be displayed.
2630 * @skipline priority
2632 * See @ref toolbar_example_02.c "toolbar_example_02.c", whose window should
2633 * look like this picture:
2635 * @image html screenshots/toolbar_example_02.png
2636 * @image latex screenshots/toolbar_example_02.eps width=\textwidth
2638 * @example toolbar_example_02.c
2642 * @page toolbar_example_03 Toolbar Example - Items with Menus
2644 * Toolbar widgets have support to items with menus. This kind
2645 * of item will display a menu when selected by the user.
2647 * Let's start populating a toolbar with some regular items, the same
2648 * way we started @ref toolbar_example_02 "Toolbar Example 2".
2649 * @dontinclude toolbar_example_03.c
2650 * @skipline elm_toolbar_add
2653 * The only difference is that we'll keep the default shrink mode, that
2654 * adds an item with a menu of hidden items.
2656 * So, a important thing to do is to set a parent for toolbar menus, or they
2657 * will use the toolbar as parent, and its size will be restricted to that.
2658 * @skipline parent_set
2660 * Not only items' menus will respect this parent, but also the own toolbar
2661 * menu, used to show hidden items.
2663 * Next, let's add an item set to display a menu:
2664 * @skipline elm_toolbar_item_append
2667 * Now, to add two options to this item, we can get the menu object and use
2668 * it as a regular elm_menu. See @ref tutorial_menu "Menu example" for more
2669 * about menu widget.
2670 * @skipline _menu_get
2673 * See @ref toolbar_example_03.c "toolbar_example_03.c", whose window should
2674 * look like this picture:
2676 * @image html screenshots/toolbar_example_03.png
2677 * @image latex screenshots/toolbar_example_03.eps width=\textwidth
2679 * @example toolbar_example_03.c
2683 * @page segment_control_example Segment Control Example
2685 * This code places a Elementary segment control widgets on a window,
2686 * to exemplify part of the widget's API.
2688 * Let's start adding a segment control to our window:
2689 * @dontinclude segment_control_example.c
2690 * @skipline elm_segment_control_add
2691 * @until evas_object_show
2693 * Now will add an item only with label:
2694 * @skipline item_add
2696 * Really simple. To add an item with only an icon, the icon needs to be created
2697 * first, them added with this same function:
2698 * @skipline icon_add
2701 * If an item with label and icon is required, it can be done as well. In this
2702 * case, instead of a label (or icon) centered, the item will display an icon
2703 * at left and the label at right:
2704 * @skipline icon_add
2707 * But, if you need to add some items that can have or not a label, but
2708 * want that all of them looks the same way, with icon at left, just add
2709 * an empty string label. It's done on our example to ilustrate that:
2710 * @skipline icon_add
2713 * So far, all the item were added to the last position of the widget,
2714 * but if something different is required, it can be done using another
2715 * insertion function. Let's suppose we want to put an item just before
2720 * There are two ways to delete items. Using the item handle, like:
2721 * @skipline insert_at
2724 * Or using item's index:
2725 * @skipline insert_at
2728 * To set properties of an item already added to the widget, you just need
2729 * to get the item and set icon or label, as the following code shows:
2730 * @skipline item_get
2733 * Finally, it's possible to select an item from the code, and also get
2734 * the selected item. We will select the item at the center of the widget
2735 * and print its position.
2736 * @skipline count_get
2739 * See the full @ref segment_control_example.c "example", whose window should
2740 * look like this picture:
2742 * @image html screenshots/segment_control_example.png
2743 * @image latex screenshots/segment_control_example.eps width=\textwidth
2745 * @example segment_control_example.c
2749 * @page flipselector_example Flip selector widget example
2751 * This code places an Elementary flip selector widget on a window,
2752 * along with two buttons trigerring actions on it (though its API).
2754 * The selector is being populated with the following items:
2755 * @dontinclude flipselector_example.c
2759 * Next, we create it, populating it with those items and registering
2760 * two (smart) callbacks on it:
2761 * @dontinclude flipselector_example.c
2762 * @skip fp = elm_flipselector_add
2763 * @until object_show
2765 * Those two callbacks will take place whenever one of those smart
2766 * events occur, and they will just print something to @c stdout:
2767 * @dontinclude flipselector_example.c
2768 * @skip underflow callback
2769 * @until static void
2770 * Flip the sheets on the widget while looking at the items list, in
2771 * the source code, and you'll get the idea of those events.
2773 * The two buttons below the flip selector will take the actions
2774 * described in their labels:
2775 * @dontinclude flipselector_example.c
2776 * @skip bt = elm_button_add
2777 * @until callback_add(win
2779 * @dontinclude flipselector_example.c
2780 * @skip unselect the item
2783 * Click on them to exercise those flip selector API calls. To
2784 * interact with the other parts of this API, there's a command line
2785 * interface, whose help string can be asked for with the 'h' key:
2786 * @dontinclude flipselector_example.c
2790 * The 'n' and 'p' keys will exemplify elm_flipselector_flip_next()
2791 * and elm_flipselector_flip_prev(), respectively. 'f' and 'l' account
2792 * for elm_flipselector_first_item_get() and
2793 * elm_flipselector_last_item_get(), respectively. Finally, 's' will
2794 * issue elm_flipselector_selected_item_get() on our example flip
2797 * See the full @ref flipselector_example.c "example", whose window should
2798 * look like this picture:
2800 * @image html screenshots/flipselector_example.png
2801 * @image latex screenshots/flipselector_example.eps width=\textwidth
2803 * See the full @ref flipselector_example_c "source code" for this example.
2805 * @example flipselector_example.c
2809 * @page fileselector_example File selector widget example
2811 * This code places two Elementary file selector widgets on a window.
2812 * The one on the left is layouting file system items in a @b list,
2813 * while the the other is layouting them in a @b grid.
2815 * The one having the majority of hooks of interest is on the left,
2816 * which we create as follows:
2817 * @dontinclude fileselector_example.c
2818 * @skip first file selector
2819 * @until object_show
2821 * Note that we enable custom edition of file/directory selection, via
2822 * the text entry it has on its bottom, via
2823 * elm_fileselector_is_save_set(). It starts with the list view, which
2824 * is the default, and we make it not expandable in place
2825 * (elm_fileselector_expandable_set()), so that it replaces its view's
2826 * contents with the current directory's entries each time one
2827 * navigates to a different folder. For both of file selectors we are
2828 * starting to list the contents found in the @c "/tmp" directory
2829 * (elm_fileselector_path_set()).
2831 * Note the code setting it to "grid mode" and observe the differences
2832 * in the file selector's views, in the example. We also hide the
2833 * second file selector's Ok/Cancel buttons -- since it's there just
2834 * to show the grid view (and navigation) -- via
2835 * elm_fileselector_buttons_ok_cancel_set().
2837 * The @c "done" event, which triggers the callback below
2838 * @dontinclude fileselector_example.c
2841 * will be called at the time one clicks the "Ok"/"Cancel" buttons of
2842 * the file selector (on the left). Note that it will print the path
2843 * to the current selection, if any.
2845 * The @c "selected" event, which triggers the callback below
2846 * @dontinclude fileselector_example.c
2847 * @skip bt = 'selected' cb
2849 * takes place when one selects a file (if the file selector is @b not
2850 * under folders-only mode) or when one selects a folder (when in
2851 * folders-only mode). Experiment it by selecting different file
2854 * What comes next is the code creating the three check boxes and two
2855 * buttons below the file selector in the right. They will exercise a
2856 * bunch of functions on the file selector's API, for the instance on
2857 * the left. Experiment with them, specially the buttons, to get the
2858 * difference between elm_fileselector_path_get() and
2859 * elm_fileselector_selected_get().
2861 * Finally, there's the code adding the second file selector, on the
2863 * @dontinclude fileselector_example.c
2864 * @skip second file selector
2865 * @until object_show
2867 * Pay attention to the code setting it to "grid mode" and observe the
2868 * differences in the file selector's views, in the example. We also
2869 * hide the second file selector's Ok/Cancel buttons -- since it's
2870 * there just to show the grid view (and navigation) -- via
2871 * elm_fileselector_buttons_ok_cancel_set().
2873 * See the full @ref fileselector_example.c "example", whose window
2874 * should look like this picture:
2876 * @image html screenshots/fileselector_example.png
2877 * @image latex screenshots/fileselector_example.eps width=\textwidth
2879 * See the full @ref fileselector_example_c "source code" for this example.
2881 * @example fileselector_example.c
2885 * @page fileselector_button_example File selector button widget example
2887 * This code places an Elementary file selector button widget on a
2888 * window, along with some other checkboxes and a text entry. Those
2889 * are there just as knobs on the file selector button's state and to
2890 * display information from it.
2892 * Here's how we instantiate it:
2893 * @dontinclude fileselector_button_example.c
2894 * @skip ic = elm_icon_add
2895 * @until evas_object_show
2897 * Note that we set on it both icon and label decorations. It's set to
2898 * list the contents of the @c "/tmp" directory, too, with
2899 * elm_fileselector_button_path_set(). What follows are checkboxes to
2900 * exercise some of its API funtions:
2901 * @dontinclude fileselector_button_example.c
2902 * @skip ck = elm_check_add
2903 * @until evas_object_show(en)
2905 * The checkboxes will toggle whether the file selector button's
2906 * internal file selector:
2907 * - must have an editable text entry for file names (thus, be in
2908 * "save dialog mode")
2909 * - is to be raised as an "inner window" (note it's the default
2910 * behavior) or as a dedicated window
2911 * - is to populate its view with folders only
2912 * - is to expand its folders, in its view, <b>in place</b>, and not
2913 * repainting it entirely just with the contents of a sole
2916 * The entry labeled @c "Last selection" will exercise the @c
2917 * "file,chosen" smart event coming from the file selector button:
2918 * @dontinclude fileselector_button_example.c
2920 * @until toggle inwin
2922 * Whenever you dismiss or acknowledges the file selector, after it's
2923 * raised, the @c event_info string will contain the last selection on
2924 * it (if any was made).
2926 * This is how the example, just after called, should look like:
2928 * @image html screenshots/fileselector_button_example_00.png
2929 * @image latex screenshots/fileselector_button_example_00.eps width=\textwidth
2931 * Click on the file selector button to raise its internal file
2932 * selector, which will be contained on an <b>"inner window"</b>:
2934 * @image html screenshots/fileselector_button_example_01.png
2935 * @image latex screenshots/fileselector_button_example_01.eps width=\textwidth
2937 * Toggle the "inwin mode" switch off and, if you click on the file
2938 * selector button again, you'll get @b two windows, the original one
2939 * (note the last selection there!)
2941 * @image html screenshots/fileselector_button_example_02.png
2942 * @image latex screenshots/fileselector_button_example_02.eps width=\textwidth
2944 * and the file selector's new one
2946 * @image html screenshots/fileselector_button_example_03.png
2947 * @image latex screenshots/fileselector_button_example_03.eps width=\textwidth
2949 * Play with the checkboxes to get the behavior changes on the file
2950 * selector button. The respective API calls on the widget coming from
2951 * those knobs where shown in the code already.
2953 * See the full @ref fileselector_button_example_c "source code" for
2956 * @example fileselector_button_example.c
2960 * @page fileselector_entry_example File selector entry widget example
2962 * This code places an Elementary file selector entry widget on a
2963 * window, along with some other checkboxes. Those are there just as
2964 * knobs on the file selector entry's state.
2966 * Here's how we instantiate it:
2967 * @dontinclude fileselector_entry_example.c
2968 * @skip ic = elm_icon_add
2969 * @until evas_object_show
2971 * Note that we set on it's button both icon and label
2972 * decorations. It's set to exhibit the path of (and list the contents
2973 * of, when internal file selector is launched) the @c "/tmp"
2974 * directory, also, with elm_fileselector_entry_path_set(). What
2975 * follows are checkboxes to exercise some of its API funtions:
2976 * @dontinclude fileselector_entry_example.c
2977 * @skip ck = elm_check_add
2978 * @until callback_add(fs_entry
2980 * The checkboxes will toggle whether the file selector entry's
2981 * internal file selector:
2982 * - must have an editable text entry for file names (thus, be in
2983 * "save dialog mode")
2984 * - is to be raised as an "inner window" (note it's the default
2985 * behavior) or as a dedicated window
2986 * - is to populate its view with folders only
2987 * - is to expand its folders, in its view, <b>in place</b>, and not
2988 * repainting it entirely just with the contents of a sole
2991 * Observe how the entry's text will match the string coming from the
2992 * @c "file,chosen" smart event:
2993 * @dontinclude fileselector_entry_example.c
2996 * Whenever you dismiss or acknowledges the file selector, after it's
2997 * raised, the @c event_info string will contain the last selection on
2998 * it (if any was made).
3000 * Try, also, to type in a valid system path and, then, open the file
3001 * selector's window: it will start the file browsing there, for you.
3003 * This is how the example, just after called, should look like:
3005 * @image html screenshots/fileselector_entry_example_00.png
3006 * @image latex screenshots/fileselector_entry_example_00.eps width=\textwidth
3008 * Click on the file selector entry to raise its internal file
3009 * selector, which will be contained on an <b>"inner window"</b>:
3011 * @image html screenshots/fileselector_entry_example_01.png
3012 * @image latex screenshots/fileselector_entry_example_01.eps width=\textwidth
3014 * Toggle the "inwin mode" switch off and, if you click on the file
3015 * selector entry again, you'll get @b two windows, the original one
3016 * (note the last selection there!)
3018 * @image html screenshots/fileselector_entry_example_02.png
3019 * @image latex screenshots/fileselector_entry_example_02.eps width=\textwidth
3021 * and the file selector's new one
3023 * @image html screenshots/fileselector_entry_example_03.png
3024 * @image latex screenshots/fileselector_entry_example_03.eps width=\textwidth
3026 * Play with the checkboxes to get the behavior changes on the file
3027 * selector entry. The respective API calls on the widget coming from
3028 * those knobs where shown in the code already.
3030 * See the full @ref fileselector_entry_example_c "source code" for
3033 * @example fileselector_entry_example.c
3037 * @page layout_example_01 Layout - Content, Table and Box
3039 * This example shows how one can use the @ref Layout widget to create a
3040 * customized distribution of widgets on the screen, controled by an Edje theme.
3041 * The full source code for this example can be found at @ref
3042 * layout_example_01_c.
3044 * Our custom layout is defined by a file, @ref layout_example_edc, which is an
3045 * Edje theme file. Look for the Edje documentation to understand it. For now,
3046 * it's enough to know that we describe some specific parts on this layout
3048 * @li a title text field;
3049 * @li a box container;
3050 * @li a table container;
3051 * @li and a content container.
3053 * Going straight to the code, the following snippet instantiates the layout
3056 * @dontinclude layout_example_01.c
3057 * @skip elm_layout_add
3058 * @until evas_object_show(layout)
3060 * As any other widget, we set some properties for the size calculation. But
3061 * notice on this piece of code the call to the function elm_layout_file_set().
3062 * Here is where the theme file is loaded, and particularly the specific group
3063 * from this theme file. Also notice that the theme file here is referenced as
3064 * an .edj, which is a .edc theme file compiled to its binary form. Again, look
3065 * for the Edje documentation for more information about theme files.
3067 * Next, we fetch from our theme a data string referenced by the key "title".
3068 * This data was defined in the theme, and can be used as parameters which the
3069 * program get from the specific theme that it is using. In this case, we store
3070 * the title of this window and program in the theme, as a "data" entry, just
3071 * for demonstration purposes:
3075 * This call elm_layout_data_get() is used to fetch the string based on the key,
3076 * and elm_object_text_part_set() will set the part defined in the theme as
3077 * "example/title" to contain this string. This key "example/title" has nothing
3078 * special. It's just an arbitrary convention that we are using in this example.
3079 * Every string in this example referencing a part of this theme will be of the
3080 * form "example/<something>".
3082 * Now let's start using our layout to distribute things on the window space.
3083 * Since the layout was added as a resize object to the elementary window, it
3084 * will always occupy the entire space available for this window.
3086 * The theme already has a title, and it also defines a table element which is
3087 * positioned approximately between 50% and 70% of the height of this window,
3088 * and has 100% of the width. We create some widgets (two icons, a clock and a
3089 * button) and pack them inside the table, in a distribution similar to a HTML
3092 * @until evas_object_show(bt)
3094 * Notice that we just set size hints for every object, and call the function
3095 * elm_layout_table_pack(), which does all the work. It will place the elements
3096 * in the specified row/column, with row and column span if required, and then
3097 * the object's size and position will be controled by the layout widget. It
3098 * will also respect size hints, alignments and weight properties set to these
3099 * widgets. The resulting distribution on the screen depends on the table
3100 * properties (described in the theme), the size hints set on each widget, and
3101 * on the cells of the table that are being used.
3103 * For instance, we add the two icons and the clock on the first, second and
3104 * third cells of the first row, and add the button the second row, making it
3105 * span for 3 columns (thus having the size of the entire table width). This
3106 * will result in a table that has 2 rows and 3 columns.
3108 * Now let's add some widgets to the box area of our layout. This box is around
3109 * 20% and 50% of the vertical size of the layout, and 100% of its width. The
3110 * theme defines that it will use an "horizontal flow" distribution to its
3111 * elements. Unlike the table, a box will distribute elements without knowing
3112 * about rows and columns, and the distribution function selected will take care
3113 * of putting them in row, column, both, or any other available layout. This is
3114 * also described in the Edje documentation.
3116 * This box area is similar to the @ref Box widget of elementary, with the
3117 * difference that its position and properties are controled by the theme of the
3118 * layout. It also contains more than one API to add items to it, since the
3119 * items position now is defined in terms of a list of items, not a matrix.
3120 * There's the first position (can have items added to it with
3121 * elm_layout_box_prepend()), the last position (elm_layout_box_append()), the
3122 * nth position (elm_layout_box_insert_at()) and the position right before an
3123 * element (elm_layout_box_insert_before()). We use insert_at and prepend
3124 * functions to add the first two buttons to this box, and insert_before on the
3125 * callback of each button. The callback code will be shown later, but it
3126 * basically adds a button just before the clicked button using the
3127 * elm_layout_box_insert_before() function. Here's the code for adding the first
3130 * @until evas_object_show(item)
3131 * @until evas_object_show(item)
3133 * Finally, we have an area in this layout theme, in the bottom part of it,
3134 * reserved for adding an specific widget. Differently from the 2 parts
3135 * described until now, this one can only receive one widget with the call
3136 * elm_object_content_part_set() for the layout. If there was already an item on this specific part,
3137 * it will be deleted (one can use elm_object_content_part_unset() in order to remove
3138 * it without deleting). An example of removing it without deleting, but
3139 * manually deleting this widget just after that, can be seen on the callback
3140 * for this button. Actually, the callback defined for this button will clean
3141 * the two other parts (deleting all of their elements) and then remove and
3142 * delete this button.
3144 * @until _swallow_btn_cb
3146 * Also notice that, for this last added button, we don't have to call
3147 * evas_object_show() on it. This is a particularity of the theme for layouts,
3148 * that will have total control over the properties like size, position,
3149 * visibility and clipping of a widget added with elm_object_content_part_set().
3150 * Again, read the Edje documentation to understand this better.
3152 * Now we just put the code for the different callbacks specified for each kind
3153 * of button and make simple comments about them:
3155 * @dontinclude layout_example_01.c
3157 * @until evas_object_del(item)
3160 * The first callback is used for the button in the table, and will just remove
3161 * itself from the table with elm_layout_table_unpack(), which remove items
3162 * without deleting them, and then calling evas_object_del() on itself.
3164 * The second callback is for buttons added to the box. When clicked, these
3165 * buttons will create a new button, and add them to the same box, in the
3166 * position just before the clicked button.
3168 * And the last callback is for the button added to the "content" area. It will
3169 * clear both the table and the box, passing @c EINA_TRUE to their respective @c
3170 * clear parameters, which will imply on the items of these containers being
3173 * A screenshot of this example can be seen on:
3175 * @image html screenshots/layout_example_01.png
3176 * @image latex screenshots/layout_example_01.eps width=\textwidth
3181 * @page layout_example_02 Layout - Predefined Layout
3183 * This example shows how one can use the @ref Layout with a predefined theme
3184 * layout to add a back and next button to a simple window. The full source code
3185 * for this example can be found at @ref layout_example_02_c.
3187 * After setting up the window and background, we add the layout widget to the
3188 * window. But instead of using elm_layout_file_set() to load its theme from a
3189 * custom theme file, we can use elm_layout_theme_set() to load one of the
3190 * predefined layouts that come with elementary. Particularly on this example,
3191 * we load the them of class "layout", group "application" and style
3192 * "content-back-next" (since we want the back and next buttons).
3194 * @dontinclude layout_example_02.c
3195 * @skip elm_layout_add
3196 * @until evas_object_show(layout)
3198 * This default theme contains only a "content" area named
3199 * "elm.swallow.content", where we can add any widget (it can be even a
3200 * container widget, like a box, frame, list, or even another layout). Since we
3201 * just want to show the resulting layout, we add a simple icon to it:
3203 * @until layout_content_set
3205 * This default layout also provides some signals when the next and prev buttons
3206 * are clicked. We can register callbacks to them with the
3207 * elm_object_signal_callback_add() function:
3209 * @until elm,action,next
3211 * In the @ref layout_example_03 you can see how to send signals to the layout with
3212 * elm_object_signal_emit().
3214 * Now our callback just changes the picture being displayed when one of the
3215 * buttons are clicked:
3217 * @dontinclude layout_example_02.c
3219 * @until standard_set
3222 * It's possible to see that it gets the name of the image being shown from the
3223 * array of image names, going forward on this array when "next" is clicked and
3224 * backward when "back" is clicked.
3226 * A screenshot of this example can be seen on:
3228 * @image html screenshots/layout_example_02.png
3229 * @image latex screenshots/layout_example_02.eps width=\textwidth
3233 * @page layout_example_03 Layout - Signals and Size Changed
3235 * This example shows how one can send and receive signals to/from the layout,
3236 * and what to do when the layout theme has its size changed. The full source
3237 * code for this example can be found at @ref layout_example_03_c.
3239 * In this exmaple we will use another group from the same layout theme file
3240 * used in @ref layout_example_01. Its instanciation and loading happens in the
3243 * @dontinclude layout_example_03.c
3244 * @skip elm_layout_add
3245 * @until evas_object_show
3247 * This time we register a callback to be called whenever we receive a signal
3248 * after the end of the animation that happens in this layout:
3250 * @until signal_callback_add
3252 * We also add a button that will send signals to the layout:
3254 * @until callback_add
3256 * The callback for this button will check what type of signal it should send,
3257 * and then emit it. The code for this callback follows:
3259 * @dontinclude layout_example_03.c
3260 * @skip static Eina_Bool
3265 * As we said before, we are receiving a signal whenever the animation started
3266 * by the button click ends. This is the callback for that signal:
3270 * Notice from this callback that the elm_layout_sizing_eval() function must be
3271 * called if we want our widget to update its size after the layout theme having
3272 * changed its minimum size. This happens because the animation specified in the
3273 * theme increases the size of the content area to a value higher than the
3274 * widget size, thus requiring more space. But the elementary layout widget
3275 * has no way to know this, thus needing the elm_layout_sizing_eval() to
3276 * be called on the layout, informing that this size has changed.
3278 * A screenshot of this example can be seen on:
3280 * @image html screenshots/layout_example_03.png
3281 * @image latex screenshots/layout_example_03.eps width=\textwidth
3285 * @page tutorial_hover Hover example
3286 * @dontinclude hover_example_01.c
3288 * On this example we are going to have a button that when clicked will show our
3289 * hover widget, this hover will have content set on it's left, top, right and
3290 * middle positions. In the middle position we are placing a button that when
3291 * clicked will hide the hover. We are also going to use a non-default theme
3292 * for our hover. We won't explain the functioning of button for that see @ref
3295 * We start our example with a couple of callbacks that show and hide the data
3296 * they're given(which we'll see later on is the hover widget):
3301 * In our main function we'll do some initialization and then create 3
3302 * rectangles, one red, one green and one blue to use in our hover. We'll also
3303 * create the 2 buttons that will show and hide the hover:
3306 * With all of that squared away we can now get to the heart of the matter,
3307 * creating our hover widget, which is easy as pie:
3310 * Having created our hover we now need to set the parent and target. Which if
3311 * you recall from the function documentations are going to tell the hover which
3312 * area it should cover and where it should be centered:
3315 * Now we set the theme for our hover. We're using the popout theme which gives
3316 * our contents a white background and causes their appearance to be animated:
3319 * And finally we set the content for our positions:
3322 * So far so good? Great 'cause that's all there is too it, what is left now is
3323 * just connecting our buttons to the callbacks we defined at the beginning of
3324 * the example and run the main loop:
3327 * Our example will initially look like this:
3329 * @image html screenshots/hover_example_01.png
3330 * @image latex screenshots/hover_example_01.eps width=\textwidth
3332 * And after you click the "Show hover" button it will look like this:
3334 * @image html screenshots/hover_example_01_a.png
3335 * @image latex screenshots/hover_example_01_a.eps width=\textwidth
3337 * @example hover_example_01.c
3341 * @page tutorial_flip Flip example
3342 * @dontinclude flip_example_01.c
3344 * This example will show a flip with two rectangles on it(one blue, one
3345 * green). Our example will allow the user to choose the animation the flip
3346 * uses and to interact with it. To allow the user to choose the interaction
3347 * mode we use radio buttons, we will however not explain them, if you would
3348 * like to know more about radio buttons see @ref Radio.
3350 * We start our example with the usual setup and then create the 2 rectangles
3351 * we will use in our flip:
3352 * @until show(rect2)
3354 * The next thing to do is to create our flip and set it's front and back
3358 * The next thing we do is set the interaction mode(which the user can later
3359 * change) to the page animation:
3362 * Setting a interaction mode however is not sufficient, we also need to
3363 * choose which directions we allow interaction from, for this example we
3364 * will use all of them:
3367 * We are also going to set the hitsize to the entire flip(in all directions)
3368 * to make our flip very easy to interact with:
3371 * After that we create our radio buttons and start the main loop:
3374 * When the user clicks a radio button a function that changes the
3375 * interaction mode and animates the flip is called:
3377 * @note The elm_flip_go() call here serves no purpose other than to
3378 * ilustrate that it's possible to animate the flip programmatically.
3380 * Our example will look like this:
3382 * @image html screenshots/flip_example_01.png
3383 * @image latex screenshots/flip_example_01.eps width=\textwidth
3385 * @note Since this is an animated example the screenshot doesn't do it
3386 * justice, it is a good idea to compile it and see the animations.
3388 * @example flip_example_01.c
3392 * @page tutorial_label Label example
3393 * @dontinclude label_example_01.c
3395 * In this example we are going to create 6 labels, set some properties on
3396 * them and see what changes in appearance those properties cause.
3398 * We start with the setup code that by now you should be familiar with:
3401 * For our first label we have a moderately long text(that doesn't fit in the
3402 * label's width) so we will make it a sliding label. Since the text isn't
3403 * too long we don't need the animation to be very long, 3 seconds should
3404 * give us a nice speed:
3407 * For our second label we have the same text, but this time we aren't going
3408 * to have it slide, we're going to ellipsize it. Because we ask our label
3409 * widget to ellipsize the text it will first diminsh the fontsize so that it
3410 * can show as much of the text as possible:
3413 * For the third label we are going to ellipsize the text again, however this
3414 * time to make sure the fontsize isn't diminshed we will set a line wrap.
3415 * The wrap won't actually cause a line break because we set the label to
3419 * For our fourth label we will set line wrapping but won't set ellipsis, so
3420 * that our text will indeed be wrapped instead of ellipsized. For this label
3421 * we choose character wrap:
3424 * Just two more, for our fifth label we do the same as for the fourth
3425 * except we set the wrap to word:
3428 * And last but not least for our sixth label we set the style to "marker" and
3429 * the color to red(the default color is white which would be hard to see on
3430 * our white background):
3433 * Our example will look like this:
3435 * @image html screenshots/label_example_01.png
3436 * @image latex screenshots/label_example_01.eps width=\textwidth
3438 * @example label_example_01.c
3442 * @page tutorial_image Image example
3443 * @dontinclude image_example_01.c
3445 * This example is as simple as possible. An image object will be added to the
3446 * window over a white background, and set to be resizable together with the
3447 * window. All the options set through the example will affect the behavior of
3450 * We start with the code for creating a window and its background, and also
3451 * add the code to write the path to the image that will be loaded:
3456 * Now we create the image object, and set that file to be loaded:
3460 * We can now go setting our options.
3462 * elm_image_no_scale_set() is used just to set this value to true (we
3463 * don't want to scale our image anyway, just resize it).
3465 * elm_image_scale_set() is used to allow the image to be resized to a size
3466 * smaller than the original one, but not to a size bigger than it.
3468 * elm_elm_image_smooth_set() will disable the smooth scaling, so the scale
3469 * algorithm used to scale the image to the new object size is going to be
3470 * faster, but with a lower quality.
3472 * elm_image_orient_set() is used to flip the image around the (1, 0) (0, 1)
3475 * elm_image_aspect_ratio_retained_set() is used to keep the original aspect
3476 * ratio of the image, even when the window is resized to another aspect ratio.
3478 * elm_image_fill_outside_set() is used to ensure that the image will fill the
3479 * entire area available to it, even if keeping the aspect ratio. The image
3480 * will overflow its width or height (any of them that is necessary) to the
3481 * object area, instead of resizing the image down until it can fit entirely in
3484 * elm_image_editable_set() is used just to cover the API, but won't affect
3485 * this example since we are not using any copy & paste property.
3487 * This is the code for setting these options:
3491 * Now some last touches in our object size hints, window and background, to
3492 * display this image properly:
3496 * This example will look like this:
3498 * @image html screenshots/image_example_01.png
3499 * @image latex screenshots/image_example_01.eps width=\textwidth
3501 * @example image_example_01.c
3505 * @page tutorial_icon Icon example
3506 * @dontinclude icon_example_01.c
3508 * This example is as simple as possible. An icon object will be added to the
3509 * window over a white background, and set to be resizable together with the
3510 * window. All the options set through the example will affect the behavior of
3513 * We start with the code for creating a window and its background:
3518 * Now we create the icon object, and set lookup order of the icon, and choose
3523 * An intersting thing is that after setting this, it's possible to check where
3524 * in the filesystem is the theme used by this icon, and the name of the group
3529 * We can now go setting our options.
3531 * elm_icon_no_scale_set() is used just to set this value to true (we
3532 * don't want to scale our icon anyway, just resize it).
3534 * elm_icon_scale_set() is used to allow the icon to be resized to a size
3535 * smaller than the original one, but not to a size bigger than it.
3537 * elm_elm_icon_smooth_set() will disable the smooth scaling, so the scale
3538 * algorithm used to scale the icon to the new object size is going to be
3539 * faster, but with a lower quality.
3541 * elm_icon_fill_outside_set() is used to ensure that the icon will fill the
3542 * entire area available to it, even if keeping the aspect ratio. The icon
3543 * will overflow its width or height (any of them that is necessary) to the
3544 * object area, instead of resizing the icon down until it can fit entirely in
3547 * This is the code for setting these options:
3549 * @until fill_outside
3551 * However, if you try this example you may notice that this image is not being
3552 * affected by all of these options. This happens because the used icon will be
3553 * from elementary theme, and thus it has its own set of options like smooth
3554 * scaling and fill_outside options. You can change the "home" icon to use some
3555 * image (from your system) and see that then those options will be respected.
3557 * Now some last touches in our object size hints, window and background, to
3558 * display this icon properly:
3562 * This example will look like this:
3564 * @image html screenshots/icon_example_01.png
3565 * @image latex screenshots/icon_example_01.eps width=\textwidth
3567 * @example icon_example_01.c
3571 * @page tutorial_hoversel Hoversel example
3572 * @dontinclude hoversel_example_01.c
3574 * In this example we will create a hoversel with 3 items, one with a label but
3575 * no icon and two with both a label and an icon. Every item that is clicked
3576 * will be deleted, but everytime the hoversel is activated we will also add an
3577 * item. In addition our first item will print all items when clicked and our
3578 * third item will clear all items in the hoversel.
3580 * We will start with the normal creation of window stuff:
3583 * Next we will create a red rectangle to use as the icon of our hoversel:
3586 * And now we create our hoversel and set some of it's properties. We set @p win
3587 * as its parent, ask it to not be horizontal(be vertical) and give it a label
3591 * Next we will add our three items, setting a callback to be called for the
3595 * We also set a pair of callbacks to be called whenever any item is selected or
3596 * when the hoversel is activated:
3599 * And then ask that our hoversel be shown and run the main loop:
3602 * We now have the callback for our first item which prints all items in the
3606 * Next we have the callback for our third item which removes all items from the
3610 * Next we have the callback that is called whenever an item is clicked and
3611 * deletes that item:
3614 * And the callback that is called when the hoversel is activated and adds an
3615 * item to the hoversel. Note that since we allocate memory for the item we need
3616 * to know when the item dies so we can free that memory:
3619 * And finally the callback that frees the memory we allocated for items created
3620 * in the @p _add_item callback:
3623 * Our example will initially look like this:
3625 * @image html screenshots/hoversel_example_01.png
3626 * @image latex screenshots/hoversel_example_01.eps width=\textwidth
3628 * And when the hoversel is clicked it will look like this:
3630 * @image html screenshots/hoversel_example_01_a.png
3631 * @image latex screenshots/hoversel_example_01_a.eps width=\textwidth
3633 * @example hoversel_example_01.c
3637 * @page conformant_example Conformant Example.
3639 * In this example we'll explain how to create applications to work
3640 * with illume, considering space required for virtual keyboards, indicator
3643 * Illume is a module for Enlightenment that modifies the user interface
3644 * to work cleanly and nicely on a mobile device. It has support for
3645 * virtual keyboard, among other nice features.
3647 * Let's start creating a very simple window with a vertical box
3648 * with multi-line entry between two buttons.
3649 * This entry will expand filling all space on window not used by buttons.
3651 * @dontinclude conformant_example_01.c
3652 * @skipline elm_main
3655 * For information about how to create windows, boxes, buttons or entries,
3656 * look for documentation for these widgets.
3658 * It will looks fine when you don't need a virtual keyboard, as you
3659 * can see on the following image:
3661 * @image html screenshots/conformant_example_01.png
3662 * @image latex screenshots/conformant_example_01.eps width=\textwidth
3664 * But if you call a virtual keyboard, the window will resize, changing
3665 * widgets size and position. All the content will shrink.
3667 * If you don't want such behaviour, you
3668 * will need a conformant to account for space taken up by the indicator,
3669 * virtual keyboard and softkey.
3671 * In this case, using the conformant in a proper way, you will have
3672 * a window like the following:
3674 * @image html screenshots/conformant_example_02.png
3675 * @image latex screenshots/conformant_example_02.eps width=\textwidth
3677 * As you can see, it guess the space that will be required by the keyboard,
3678 * indicator and softkey bars.
3680 * So, let's study each step required to transform our initial example on
3683 * First of all, we need to set the window as an illume conformant window:
3684 * @dontinclude conformant_example_02.c
3685 * @skipline elm_win_conformant_set
3687 * Next, we'll add a conformant widget, and set it to resize with the window,
3688 * instead of the box.
3690 * @until evas_object_show
3692 * Finally, we'll set the box as conformant's content, just like this:
3693 * @skipline elm_object_content_set
3695 * Compare both examples code:
3696 * @ref conformant_example_01.c "conformant_example_01.c"
3697 * @ref conformant_example_02.c "conformant_example_02.c"
3699 * @example conformant_example_01.c
3700 * @example conformant_example_02.c
3704 * @page index_example_01 Index widget example 1
3706 * This code places an Elementary index widget on a window, which also
3707 * has a very long list of arbitrary strings on it. The list is
3708 * sorted alphabetically and the index will be used to index the first
3709 * items of each set of strings beginning with an alphabet letter.
3711 * Below the list are some buttons, which are there just to exercise
3712 * some index widget's API.
3714 * Here's how we instantiate it:
3715 * @dontinclude index_example_01.c
3716 * @skip elm_list_add
3717 * @until evas_object_show(d.index)
3718 * where we're showing also the list being created. Note that we issue
3719 * elm_win_resize_object_add() on the index, so that it's set to have
3720 * the whole window as its container. Then, we have to populate both
3721 * list and index widgets:
3722 * @dontinclude index_example_01.c
3723 * @skip for (i = 0; i < (sizeof(dict) / sizeof(dict[0])); i++)
3727 * The strings populating the list come from a file
3728 * @dontinclude index_example_01.c
3729 * @skip static const char *dict
3732 * We use the @c curr char variable to hold the last initial letter
3733 * seen on that ordered list of strings, so that we're able to have an
3734 * index item pointing to each list item starting a new letter
3735 * "section". Note that our index item data pointers will be the list
3736 * item handles. We are also setting a callback function to index
3737 * items deletion events:
3738 * @dontinclude index_example_01.c
3742 * There, we show you that the @c event_info pointer will contain the
3743 * item in question's data, i.e., a given list item's pointer. Because
3744 * item data is also returned in the @c data argument on
3745 * @c Evas_Smart_Cb functions, those two pointers must have the same
3746 * values. On this deletion callback, we're deleting the referred list
3747 * item too, just to exemplify that anything could be done there.
3749 * Next, we hook to two smart events of the index object:
3750 * @dontinclude index_example_01.c
3751 * @skip smart_callback_add(d.index
3752 * @until _index_selected
3753 * @dontinclude index_example_01.c
3754 * @skip "delay,changed" hook
3758 * Check that, whenever one holds the mouse pressed over a given index
3759 * letter for some time, the list beneath it will roll down to the
3760 * item pointed to by that index item. When one releases the mouse
3761 * button, the second callback takes place. There, we check that the
3762 * reported item data, on @c event_info, is the same reported by
3763 * elm_index_item_selected_get(), which gives the last selection's
3764 * data on the index widget.
3766 * The first of the three buttons that follow will call
3767 * elm_index_active_set(), thus showing the index automatically for
3768 * you, if it's not already visible, what is checked with
3769 * elm_index_active_get(). The second button will exercise @b deletion
3770 * of index item objects, by the following code:
3771 * @dontinclude index_example_01.c
3772 * @skip delete an index item
3775 * It will get the last index item selected's data and find the
3776 * respective #Elm_Index_Item handle with elm_index_item_find(). We
3777 * need the latter to query the indexing letter string from, with
3778 * elm_index_item_letter_get(). Next, comes the delition, itself,
3779 * which will also trigger the @c _index_item_del callback function,
3782 * The third button, finally, will exercise elm_index_item_clear(),
3783 * which will delete @b all of the index's items.
3785 * This is how the example program's window looks like with the index
3787 * @image html screenshots/index_example_00.png
3788 * @image latex screenshots/index_example_00.eps
3790 * When it's shown, it's like the following figure:
3791 * @image html screenshots/index_example_01.png
3792 * @image latex screenshots/index_example_01.eps
3794 * See the full @ref index_example_01_c "source code" for
3797 * @example index_example_01.c
3801 * @page index_example_02 Index widget example 2
3803 * This code places an Elementary index widget on a window, indexing
3804 * grid items. The items are placed so that their labels @b don't
3805 * follow any order, but the index itself is ordered (through
3806 * elm_index_item_sorted_insert()). This is a complement to to @ref
3807 * index_example_01 "the first example on indexes".
3809 * Here's the list of item labels to be used on the grid (in that
3811 * @dontinclude index_example_02.c
3812 * @skip static const char *items
3815 * In the interesting part of the code, here, we first instantiate the
3816 * grid (more on grids on their examples) and, after creating our
3817 * index, for each grid item we also create an index one to reference
3819 * @dontinclude index_example_02.c
3820 * @skip grid = elm_gengrid_add
3822 * @until smart_callback_add
3824 * The order in which they'll appear in the index, though, is @b
3825 * alphabetical, becase of elm_index_item_sorted_insert() usage
3826 * together with the comparing function, where we take the letters of
3827 * each index item to base our ordering on. The parameters on
3828 * @c _index_cmp have to be declared as void pointers because of the
3829 * @c Eina_Compare_Cb prototype requisition, but in this case we know
3830 * they'll be #Elm_Index_Item's:
3831 * @dontinclude index_example_02.c
3832 * @skip ordering alphabetically
3835 * The last interesting bit is the callback in the @c "delay,changed"
3836 * smart event, which will bring the given grid item to the grid's
3838 * @dontinclude index_example_02.c
3842 * Note how the grid will move kind of randomly while you move your
3843 * mouse pointer held over the index from top to bottom -- that's
3844 * because of the the random order the items have in the grid itself.
3846 * This is how the example program's window looks like:
3847 * @image html screenshots/index_example_03.png
3848 * @image latex screenshots/index_example_03.eps
3850 * See the full @ref index_example.c "source code" for
3853 * @example index_example_02.c
3857 * @page tutorial_ctxpopup Ctxpopup example
3858 * @dontinclude ctxpopup_example_01.c
3860 * In this example we have a list with two items, when either item is clicked
3861 * a ctxpopup for it will be shown. Our two ctxpopups are quite different, the
3862 * one for the first item is a vertical and it's items contain both labels and
3863 * icons, the one for the second item is horizontal and it's items have icons
3866 * We will begin examining our example code by looking at the callback we'll use
3867 * when items in the ctxpopup are clicked. It's very simple, all it does is
3868 * print the label present in the ctxpopup item:
3871 * Next we examine a function that creates ctxpopup items, it was created to
3872 * avoid repeating the same code whenever we needed to add an item to our
3873 * ctxpopup. Our function creates an icon from the standard set of icons, and
3874 * then creates the item, with the label received as an argument. We also set
3875 * the callback to be called when the item is clicked:
3878 * Finally we have the function that will create the ctxpopup for the first item
3879 * in our list. This one is somewhat more complex though, so let's go through it
3880 * in parts. First we declare our variable and add the ctxpopup:
3881 * @until ctxpopup_add
3883 * Next we create a bunch of items for our ctxpopup, marking two of them as
3884 * disabled just so we can see what that will look like:
3885 * @until disabled_set
3886 * @until disabled_set
3888 * Then we ask evas where the mouse pointer was so that we can have our ctxpopup
3889 * appear in the right place, set a maximum size for the ctxpopup, move it and
3893 * And last we mark the list item as not selected:
3896 * Our next function is the callback that will create the ctxpopup for the
3897 * second list item, it is very similar to the previous function. A couple of
3898 * interesting things to note is that we ask our ctxpopup to be horizontal, and
3899 * that we pass NULL as the label for every item:
3902 * And with all of that in place we can now get to our main function where we
3903 * create the window, the list, the list items and run the main loop:
3906 * The example will initially look like this:
3908 * @image html screenshots/ctxpopup_example_01.png
3909 * @image latex screenshots/ctxpopup_example_01.eps width=\textwidth
3911 * @note This doesn't show the ctxpopup tough, since it will only appear when
3912 * we click one of the list items.
3914 * Here is what our first ctxpopup will look like:
3916 * @image html screenshots/ctxpopup_example_01_a.png
3917 * @image latex screenshots/ctxpopup_example_01_a.eps width=\textwidth
3919 * And here the second ctxpopup:
3921 * @image html screenshots/ctxpopup_example_01_b.png
3922 * @image latex screenshots/ctxpopup_example_01_b.eps width=\textwidth
3924 * @example ctxpopup_example_01.c
3928 * @page tutorial_pager
3929 * @dontinclude pager_example_01.c
3931 * In this example we'll have a pager with 3 rectangles on it, one blue, one
3932 * green and one blue, we'll also have 1 button for each rectangle. Pressing a
3933 * button will bring the associated rectangle to the front of the pager(promote
3936 * We start our example with some run of the mill code that you've seen in other
3940 * And then we get right to creating our pager, setting a style and some basic
3944 * Well a pager without any content is not of much use, so let's create the
3945 * first of our rectangles, add it to the pager and create the button for it:
3946 * @until smart_callback
3947 * @note The only line of above code that directly relates to our pager is the
3948 * call to elm_pager_content_push().
3950 * And now we will do the same thing again twice for our next two rectangles:
3951 * @until smart_callback
3952 * @until smart_callback
3954 * Now that we haver our widgets create we can get to running the main loop:
3957 * We also have the callback that is called when any of the buttons is pressed,
3958 * this callback is receiving the rectangle in it's @p data argument, so we
3959 * check if it's already on top and if not move it there:
3962 * Our example will look like this:
3964 * @image html screenshots/pager_example_01.png
3965 * @image latex screenshots/pager_example_01.eps width=\textwidth
3966 * @note Like all examples that involve animations the screenshot doesn't do it
3967 * justice, seeing it in action is a must.
3969 * @example pager_example_01.c
3973 * @page tutorial_separator Separator example
3974 * @dontinclude separator_example_01.c
3976 * In this example we are going to pack two rectangles in a box, and have a
3977 * separator in the middle.
3979 * So we start we the window, background, box and rectangle creation, all pretty
3983 * Once we have our first rectangle in the box we create and add our separator:
3985 * @note Since our box is in horizontal mode it's a good idea to set the
3986 * separator to be horizontal too.
3988 * And now we add our second rectangle and run the main loop:
3991 * This example will look like this:
3993 * @image html screenshots/separator_example_01.png
3994 * @image latex screenshots/separator_example_01.eps width=\textwidth
3996 * @example separator_example_01.c
4000 * @page tutorial_radio Radio example
4001 * @dontinclude radio_example_01.c
4003 * In this example we will create 4 radio buttons, three of them in a group and
4004 * another one not in the group. We will also have the radios in the group
4005 * change the value of a variable directly and have then print it when the value
4006 * changes. The fourth button is in the example just to make clear that radios
4007 * outside the group don't affect the group.
4009 * We'll start with the usual includes:
4012 * And move right to declaring a static variable(the one whose value the radios
4016 * We now need to have a window and all that good stuff to be able to place our
4020 * And now we create a radio button, since this is the first button in our group
4021 * we set the group to be the radio(so we can set the other radios in the same
4022 * group). We also set the state value of this radio to 1 and the value pointer
4023 * to @p val, since val is @p 1 this has the additional effect of setting the
4024 * radio value to @p 1. For this radio we choose the default home icon:
4027 * To check that our radio buttons are working we'll add a callback to the
4028 * "changed" signal of the radio:
4029 * @until smart_callback
4031 * The creation of our second radio button is almost identical, the 2
4032 * differences worth noting are, the value of this radio 2 and that we add this
4033 * radio to the group of the first radio:
4034 * @until smart_callback
4036 * For our third callback we'll omit the icon and set the value to 3, we'll also
4037 * add it to the group of the first radio:
4038 * @until smart_callback
4040 * Our fourth callback has a value of 4, no icon and most relevantly is not a
4041 * member of the same group as the other radios:
4044 * We finally run the main loop:
4047 * And the last detail in our example is the callback that prints @p val so that
4048 * we can see that the radios are indeed changing its value:
4051 * The example will look like this:
4053 * @image html screenshots/radio_example_01.png
4054 * @image latex screenshots/radio_example_01.eps width=\textwidth
4056 * @example radio_example_01.c
4060 * @page tutorial_toggle Toggle example
4061 * @dontinclude toggle_example_01.c
4063 * In this example we'll create 2 toggle widgets. The first will have an icon
4064 * and the state names will be the default "on"/"off", it will also change the
4065 * value of a variable directly. The second won't have a icon, the state names
4066 * will be "Enabled"/"Disabled", it will start "Enabled" and it won't set the
4067 * value of a variable.
4069 * We start with the usual includes and prototype for callback which will be
4070 * implemented and detailed later on:
4073 * We then declare a static global variable(the one whose value will be changed
4074 * by the first toggle):
4077 * We now have to create our window and all that usual stuff:
4080 * The creation of a toggle is no more complicated than that of any other
4084 * For our first toggle we don't set the states labels so they will stay the
4085 * default, however we do set a label for the toggle, an icon and the variable
4086 * whose value it should change:
4089 * We also set the callback that will be called when the toggles value changes:
4090 * @until smart_callback
4092 * For our second toggle it important to note that we set the states labels,
4093 * don't set an icon or variable, but set the initial state to
4094 * EINA_TRUE("Enabled"):
4097 * For the second toggle we will use a different callback:
4098 * @until smart_callback
4100 * We then ask the main loop to start:
4103 * The callback for our first toggle will look the value of @p val and print it:
4106 * For our second callback we need to do a little bit more, since the second
4107 * toggle doesn't change the value of a variable we have to ask it what its
4111 * This example will look like this:
4113 * @image html screenshots/toggle_example_01.png
4114 * @image latex screenshots/toggle_example_01.eps width=\textwidth
4116 * @example toggle_example_01.c
4120 * @page tutorial_panel Panel example
4121 * @dontinclude panel_example_01.c
4123 * In this example will have 3 panels, one for each possible orientation. Two of
4124 * our panels will start out hidden, the third will start out expanded. For each
4125 * of the panels we will use a label as the content, it's however possible to
4126 * have any widget(including containers) as the content of panels.
4128 * We start by doing some setup, code you should be familiar with from other
4132 * And move right to creating our first panel, for this panel we are going to
4133 * choose the orientation as TOP and toggle it(tell it to hide itself):
4136 * For the second panel we choose the RIGHT orientation and explicitly set the
4140 * For our third and last panel we won't set the orientation(which means it will
4141 * use the default: LEFT):
4144 * All that is left is running the main loop:
4147 * This example will look like this;
4149 * @image html screenshots/panel_example_01.png
4150 * @image latex screenshots/panel_example_01.eps width=\textwidth
4151 * @note The buttons with arrow allow the user to hide/show the panels.
4153 * @example panel_example_01.c
4157 * @page gengrid_example Gengrid widget example
4159 * This application is a thorough exercise on the gengrid widget's
4160 * API. We place an Elementary gengrid widget on a window, with
4161 * various knobs below its viewport, each one acting on it somehow.
4163 * The code's relevant part begins at the grid's creation. After
4164 * instantiating it, we set its items sizes, so that we don't end with
4165 * items one finger size wide, only. We're setting them to fat, 150
4166 * pixel wide ones, for this example. We give it some size hints, not
4167 * to be discussed in this context and, than, we register a callback
4168 * on one of its smart events -- the one coming each time an item gets
4169 * doubly clicked. There, we just print the item handle's value.
4170 * @dontinclude gengrid_example.c
4171 * @skip grid = elm_gengrid_add
4172 * @until evas_object_sho
4173 * @dontinclude gengrid_example.c
4174 * @skip item double click callback
4177 * Before we actually start to deal with the items API, let's show
4178 * some things items will be using throughout all the code. The first
4179 * of them is a struct to be used as item data, for all of them:
4180 * @dontinclude gengrid_example.c
4181 * @skip typedef struct
4184 * That path will be used to index an image, to be swallowed into one
4185 * of the item's icon spots. The imagens themselves are distributed
4187 * @dontinclude gengrid_example.c
4188 * @skip static const char *imgs
4191 * We also have an (unique) gengrid item class we'll be using for
4192 * items in the example:
4193 * @dontinclude gengrid_example.c
4194 * @skip static Elm_Gengrid_Item_Class
4195 * @until static Elm_Gengrid_Item_Class
4196 * @dontinclude gengrid_example.c
4197 * @skip item_style =
4200 * As you see, our items will follow the default theme on gengrid
4201 * items. For the label fetching code, we return a string composed of
4202 * the item's image path:
4203 * @dontinclude gengrid_example.c
4204 * @skip label fetching callback
4207 * For item icons, we'll be populating the item default theme's two
4208 * icon spots, @c "elm.swallow.icon" and @c "elm.swallow.end". The
4209 * former will receive one of the images in our list (in the form of
4210 * a @ref bg_02_example_page "background"), while the latter will be
4211 * a check widget. Note that we prevent the check to propagate click
4212 * events, so that the user can toggle its state without messing with
4213 * the respective item's selection in the grid:
4214 * @dontinclude gengrid_example.c
4215 * @skip icon fetching callback
4216 * @until return NULL
4219 * As the default gengrid item's theme does not have parts
4220 * implementing item states, we'll be just returning false for every
4222 * @dontinclude gengrid_example.c
4223 * @skip state fetching callback
4226 * Finally, the deletion callback on gengrid items takes care of
4227 * freeing the item's label string and its data struct:
4228 * @dontinclude gengrid_example.c
4229 * @skip deletion callback
4232 * Let's move to item insertion/deletion knobs, them. They are four
4233 * buttons, above the grid's viewport, namely
4234 * - "Append" (to append an item to the grid),
4235 * - "Prepend" (to prepend an item to the grid),
4236 * - "Insert before" (to insert an item before the selection, on the
4238 * - "Insert after" (to insert an item after the selection, on the
4240 * - "Clear" (to delete all items in the grid),
4241 * - "Bring in 1st" (to make the 1st item visible, by scrolling),
4242 * - "Show last" (to directly show the last item),
4244 * which are displaced and declared in that order. We're not dealing
4245 * with the buttons' creation code (see @ref button_example_01
4246 * "a button example", for more details on it), but with their @c
4247 * "clicked" registered callbacks. For all of them, the grid's handle
4248 * is passed as @c data. The ones creating new items use a common
4249 * code, which just gives a new @c Example_Item struct, with @c path
4250 * filled with a random image in our images list:
4251 * @dontinclude gengrid_example.c
4252 * @skip new item with random path
4255 * Moreover, that ones will set a common function to be issued on the
4256 * selection of the items. There, we print the item handle's value,
4257 * along with the callback function data. The latter will be @c NULL,
4258 * always, because it's what we pass when adding all icons. By using
4259 * elm_gengrid_item_data_get(), we can have the item data back and,
4260 * with that, we're priting the item's path string. Finally, we
4261 * exemplify elm_gengrid_item_pos_get(), printing the item's position
4263 * @dontinclude gengrid_example.c
4264 * @skip item selection callback
4267 * The appending button will exercise elm_gengrid_item_append(), simply:
4268 * @dontinclude gengrid_example.c
4269 * @skip append an item
4272 * The prepending, naturally, is analogous, but exercising
4273 * elm_gengrid_item_prepend(), on its turn. The "Insert before" one
4274 * will expect an item to be selected in the grid, so that it will
4275 * insert a new item just before it:
4276 * @dontinclude gengrid_example.c
4277 * @skip "insert before" callback
4280 * The "Insert after" is analogous, just using
4281 * elm_gengrid_item_insert_after(), instead. The "Clear" button will,
4282 * as expected, just issue elm_gengrid_clear():
4283 * @dontinclude gengrid_example.c
4284 * @skip delete items
4287 * The "Bring in 1st" button is there exercise two gengrid functions
4288 * -- elm_gengrid_first_item_get() and elm_gengrid_item_bring_in().
4289 * With the former, we get a handle to the first item and, with the
4290 * latter, you'll see that the widget animatedly scrolls its view
4291 * until we can see that item:
4292 * @dontinclude gengrid_example.c
4293 * @skip bring in 1st item
4296 * The "Show last", in its turn, will use elm_gengrid_last_item_get()
4297 * and elm_gengrid_item_show(). The latter differs from
4298 * elm_gengrid_item_bring_in() in that it immediately replaces the
4299 * contents of the grid's viewport with the region containing the item
4301 * @dontinclude gengrid_example.c
4302 * @skip show last item
4305 * To change the grid's cell (items) size, we've placed a spinner,
4306 * which has the following @c "changed" smart callback:
4307 * @dontinclude gengrid_example.c
4308 * @skip change items' size
4311 * Experiment with it and see how the items are affected. The "Disable
4312 * item" button will, as the name says, disable the currently selected
4314 * @dontinclude gengrid_example.c
4315 * @skip disable selected item
4317 * Note that we also make use of elm_gengrid_item_selected_set(),
4318 * there, thus making the item unselected before we actually disable
4321 * To toggle between horizontal and vertical layouting modes on the
4322 * grid, use the "Horizontal mode" check, which will call the
4323 * respective API function on the grid:
4324 * @dontinclude gengrid_example.c
4325 * @skip change layouting mode
4328 * If you toggle the check right after that one, "Always select",
4329 * you'll notice all subsequent clicks on the @b same grid item will
4330 * still issue the selection callback on it, what is different from
4331 * when it's not checked. This is the
4332 * elm_gengrid_always_select_mode_set() behavior:
4333 * @dontinclude gengrid_example.c
4334 * @skip "always select" callback
4337 * One more check follows, "Bouncing", which will turn on/off the
4338 * bouncing animations on the grid, when one scrolls past its
4339 * borders. Experiment with scrolling the grid to get the idea, having
4340 * it turned on and off:
4341 * @dontinclude gengrid_example.c
4342 * @skip "bouncing mode" callback
4345 * The next two checks will affect items selection on the grid. The
4346 * first, "Multi-selection", will make it possible to select more the
4347 * one item on the grid. Because it wouldn't make sense to fetch for
4348 * an unique selected item on this case, we also disable two of the
4349 * buttons, which insert items relatively, if multi-selection is on:
4350 * @dontinclude gengrid_example.c
4351 * @skip multi-selection callback
4354 * Note that we also @b unselect all items in the grid, when returning
4355 * from multi-selection mode, making use of
4356 * elm_gengrid_item_selected_set().
4358 * The second check acting on selection, "No selection", is just what
4359 * its name depicts -- no selection will be allowed anymore, on the
4360 * grid, while it's on. Check it out for yourself, interacting with
4362 * @dontinclude gengrid_example.c
4363 * @skip no selection callback
4366 * We have, finally, one more line of knobs, now sliders, to change
4367 * the grids behavior. The two first will change the horizontal @b
4368 * alignment of the whole actual grid of items within the gengrid's
4370 * @dontinclude gengrid_example.c
4371 * @skip items grid horizontal alignment change
4374 * Naturally, the vertical counterpart just issues
4375 * elm_gengrid_align_set() changing the second alignment component,
4378 * The last slider will change the grid's <b>page size</b>, relative
4379 * to its own one. Try to change those values and, one manner of
4380 * observing the paging behavior, is to scroll softly and release the
4381 * mouse button, with different page sizes, at different grid
4382 * positions, while having lots of items in it -- you'll see it
4383 * snapping to page boundaries differenty, for each configuration:
4384 * @dontinclude gengrid_example.c
4385 * @skip page relative size change
4388 * This is how the example program's window looks like:
4389 * @image html screenshots/gengrid_example.png
4390 * @image latex screenshots/gengrid_example.eps width=\textwidth
4392 * Note that it starts with three items which we included at will:
4393 * @dontinclude gengrid_example.c
4394 * @skip _clicked(grid,
4395 * @until _clicked(grid,
4396 * @until _clicked(grid,
4397 * @until _clicked(grid,
4399 * See the full @ref gengrid_example_c "source code" for
4402 * @example gengrid_example.c
4405 * @page entry_example_01 Entry - Example of simple editing
4407 * As a general overview of @ref Entry we are going to write an, albeit simple,
4408 * functional editor. Although intended to show how elm_entry works, this
4409 * example also makes extensive use of several other widgets. The full code
4410 * can be found in @ref entry_example.c "entry_example.c" and in the following
4411 * lines we'll go through the parts especific to the @ref Entry widget.
4413 * The program itself is a simple editor, with a file already set to it, that
4414 * can be set to autosave or not and allows insertion of emoticons and some
4415 * formatted text. As of this writing, the capabilities of format edition in
4416 * the entry are very limited, so a lot of manual work is required to change
4419 * In any case, the program allows some changes by using the buttons on the
4420 * top of the window and returning focus back to the main entry afterwards.
4422 * @image html screenshots/entry_example.png
4423 * @image latex screenshots/entry_example.eps width=\textwidth
4425 * We'll begin by showing a few structures used throught the program. First,
4426 * the application owns data that holds the main window and the main entry
4427 * where the editting happens. Then, an auxiliar structure we'll use later
4428 * when inserting icons in our text.
4429 * @dontinclude entry_example.c
4431 * @until App_Inwin_Data
4433 * A little convenience function will insert whatever text we need in the
4434 * buffer at the current cursor's position and set focus back to this entry.
4435 * This is done mostly because clicking on any button will make them steal
4436 * focus, which makes writing text more cumbersome.
4440 * One of the buttons on the top will trigger an @ref Inwin to open and show
4441 * us several icons we can insert into the text. We'll jump over most of these
4442 * functions, but when all the options are chosen, we insert the special
4443 * markup text that will show the chosen icon in place.
4444 * @skip edje_file_collection_list_free(emos)
4446 * @until evas_object_del
4449 * As can be seen in that function, the program lets us add icons to our entry
4450 * using all the possible configurations for them. That should help to
4451 * clarify how the different combinations work out by actually seeing them
4454 * The same popup window has a page to set the settings of the chosen icon,
4455 * that is, the size and how the item will be placed within the line.
4457 * The size is done with two entries, limitted to accept numbers and a fixed
4458 * size of characters. Changing the value in this entries will update the icon
4459 * size in our struct as seen in the next two callbacks.
4464 * The rest of the options are handled with radio buttons, since only one type
4465 * of size can be used (@c size, @c absize or @c relsize) and for the vertical
4466 * sizing it needs to choose between @c ascent and @c full. Depending on which
4467 * is chosen, the @c item tag is formed accordingly as seen before.
4468 * @skip static Evas_Object
4469 * @until evas_object_show(rvascent)
4471 * The first of our entries is here. There's something worth mentioning about
4472 * the way we'll create this one. Normally, any entry regardless of whether is
4473 * single line or not, will be set to scrollable, but in this case, since we
4474 * are limitting how many characters can fit in them and we know we don't need
4475 * scrolling, we are not setting this flag. This makes the entry have virtually
4476 * no appearance on screen, other than its text. This is because an entry is
4477 * just that, a box that holds text, and in order to have some frame around it
4478 * or a background color, another widget needs to provide this. When an entry
4479 * is scrollable, the same scroller used internally does this.
4480 * We are using @ref Frame "frames" here to provide some decoration around,
4481 * then creating our entries, set them to single line, add our two filters and
4482 * the callback for when their value change.
4483 * @until _height_changed_cb
4485 * This function ends with the button that will finally call the item
4486 * into our editting string.
4489 * Then we get to the format edition. Here we can add the @c bold and
4490 * @c emphasis tags to parts of our text. There's a lot of manual work to
4491 * know what to do here, since we are not implementing an entire state manager
4492 * and the entry itself doesn't, yet, support all the needed capabilities to
4493 * make this simpler. We begin by getting the format we are using in our
4494 * function from the button pressed.
4495 * @skip aid->pager = pager;
4496 * @until sizeof(fmt_close)
4498 * Next we need to find out if we need to insert an opening or a closing tag.
4499 * For this, we store the current cursor position and create a selection
4500 * from this point until the beginning of our text, and then get the selected
4501 * text to look for any existing format tags in it. This is currently the only
4502 * way in which we can find out what formats is being used in the entry.
4506 * Once we know what tag to insert, we need a second check in the case it was
4507 * a closing tag. This is because any other closing tag that comes after would
4508 * be left dangling alone, so we need to remove it to keep the text consistent.
4511 * Finally, we clear our fake selections and return the cursor back to the
4512 * position it had at first, since there is where we want to insert our format.
4513 * @until cursor_pos_set
4515 * And finish by calling our convenience function from before, to insert the
4516 * text at the current cursor and give focus back to the entry.
4519 * A checkbox on the top of our program tells us if the text we are editing
4520 * will autosave or not. In it's @c "changed" callback we get the value from
4521 * the checkbox and call the elm_entry_autosave_set() function with it. If
4522 * autosave is set, we also call elm_entry_file_save(). This is so the internal
4523 * timer used to periodically store to disk our changes is started.
4527 * Two more functions to show some cursor playing. Whenever we double click
4528 * anywhere on our entry, we'll find what word is the cursor placed at and
4529 * select it. Likewise, for triple clicking, we select the entire line.
4531 * @until _edit_tplclick_cb
4534 * And finally, the main window of the program contains the entry where we
4535 * do all the edition and some helping widgets to change format, add icons
4536 * or change the autosave flag.
4539 * @until _image_insert_cb
4541 * And the main entry of the program. Set to scroll, by default we disable
4542 * autosave and we'll begin with a file set to it because no file selector
4543 * is being used here. The file is loaded with #ELM_TEXT_FORMAT_MARKUP_UTF8
4544 * so that any format contained in it is interpreted, otherwise the entry
4545 * would load it as just text, escaping any tags found and no format or icons
4546 * would be shown. Then we connect to the double and triple click signals
4547 * and set focus on the entry so we can start typing right away.
4550 * @example entry_example.c
4554 * @page genlist_example_01 Genlist - basic usage
4556 * This example creates a simple genlist with a small number of items and
4557 * a callback that is called whenever an item is selected. All the properties of
4558 * this genlist are the default ones. The full code for this example can be seen
4559 * at @ref genlist_example_01_c.
4561 * For the simplest list that you plan to create, it's necessary to define some
4562 * of the basic functions that are used for creating each list item, and
4563 * associating them with the "item class" for that list. The item class is just
4564 * an struct that contains pointers to the specific list item functions that are
4565 * common to all the items of the list.
4567 * Let's show it by example. Our item class is declared globally and static as
4568 * it will be the only item class that we need (we are just creating one list):
4570 * @dontinclude genlist_example_01.c
4571 * @skip static Elm_Genlist
4572 * @until static Elm_Genlist
4574 * This item class will be used for every item that we create. The only
4575 * functions that we are going to set are @c label_get and @c icon_get. As the
4576 * name suggests, they are used by the genlist to generate the label for the
4577 * respective item, and to generate icon(s) to it too. Both the label and icon
4578 * get functions can be called more than once for each item, with different @c
4579 * part parameters, which represent where in the theme of the item that label or
4580 * icon is going to be set.
4582 * The default theme for the genlist contains only one area for label, and two
4583 * areas for icon ("elm.swallow.icon" and "elm.swallow.end"). Since we just want
4584 * to set the first icon (that will be at the left side of the label), we
4585 * compare the part name given with "elm.swallow.icon". Notice that the
4586 * @c label_get function must return a strduped string, that will be freed later
4587 * automatically by the list. Here's the code for @c label_get and @c icon_get:
4589 * @until static void
4591 * We will also provide a function that will be called whenever an item is
4592 * selected in the genlist. However, this function is not part of the item
4593 * class, it will be passed for each item being added to the genlist explicitly.
4594 * Notice the similarity of the function signature with those used by @c
4595 * evas_object_smart_callback_add:
4599 * Now let's show the code used for really creating the list. Skipping
4600 * boilerplate code used for creating a window and background, the first piece
4601 * of code specific to our genlist example is setting the pointer functions of
4602 * the item class to our above defined functions:
4607 * Notice that we also choose to use the "default" style for our genlist items.
4608 * Another interesting point is that @c state_get and @c del are set to @c NULL,
4609 * since we don't need these functions now. @c del doesn't need to be used
4610 * because we don't add any data that must be freed to our items, and @c
4611 * state_get is also not used since all of our items are the same and don't need
4612 * to have different states to be used for each item. Finally we create our
4615 * @until genlist_add
4617 * Now we append several items to the list, and for all of them we need to give
4618 * the list pointer, a pointer to the item class, the data that will be used
4619 * with that item, a pointer to the parent of this item if it is in a group type
4620 * list (this is not the case so we pass @c NULL), possible flags for this item,
4621 * the callback for when the item is selected, and the data pointer that will be
4622 * given to the selected callback.
4626 * The rest of the code is also common to all the other examples, so it will be
4627 * omitted here (look at the full source code link above if you need it).
4629 * You can try to play with this example, and see the selected callback being
4630 * called whenever an item is clicked. It also already has some features enabled
4631 * by default, like vertical bounce animation when reaching the end of the list,
4632 * automatically visible/invisible scrollbar, etc. Look at the @ref
4633 * genlist_example_02 to see an example of setting these properties to the list.
4635 * The current example will look like this when running:
4637 * @image html screenshots/genlist_example_01.png
4638 * @image latex screenshots/genlist_example_01.eps width=\textwidth
4642 * @page genlist_example_02 Genlist - list setup functions
4644 * This example is very similar to the @ref genlist_example_01, but it fetch
4645 * most of the properties of the genlist and displays them on startup (thus
4646 * getting the default value for them) and then set them to some other values,
4647 * to show how to use that API. The full source code is at @ref
4648 * genlist_example_02_c.
4650 * Considering that the base code for instantiating a genlist was already
4651 * described in the previous example, we are going to focus on the new code.
4653 * Just a small difference for the @c _item_label_get function, we are going to
4654 * store the time that this function was called. This is the "realized" time,
4655 * the time when the visual representation of this item was created. This is the
4656 * code for the @c label_get function:
4658 * @dontinclude genlist_example_02.c
4660 * @until return strdup
4662 * Now let's go to the list creation and setup. First, just after creating the
4663 * list, we get most of the default properties from it, and print them on the
4667 * @until printf("\n")
4669 * We are going to change some of the properties of our list.
4671 * There's no need to call the selected callback at every click, just when the
4672 * selected item changes, thus we call elm_genlist_always_select_mode_set() with
4675 * For this list we don't want bounce animations at all, so we set both the
4676 * horizontal bounce and the vertical bounce to false with
4677 * elm_genlist_bounce_set().
4679 * We also want our list to compress items if they are wider than the list
4680 * width (thus we call elm_genlist_compress_mode_set().
4682 * The items have different width, so they are not homogeneous:
4683 * elm_genlist_homogeneous_set() is set to false.
4685 * Since the compress mode is active, the call to
4686 * elm_genlist_horizontal_mode_set() doesn't make difference, but the current
4687 * option would make the list to have at least the width of the largest item.
4689 * This list will support multiple selection, so we call
4690 * elm_genlist_multi_select_set() on it.
4692 * The option elm_genlist_height_for_width_mode_set() would allow text block to
4693 * wrap lines if the Edje part is configured with "text.min: 0 1", for example.
4694 * But since we are compressing the elements to the width of the list, this
4695 * option wouldn't take any effect.
4697 * We want the vertical scrollbar to be always displayed, and the orizontal one
4698 * to never be displayed, and set this with elm_genlist_scroller_policy_set().
4700 * The timeout to consider a longpress is set to half of a second with
4701 * elm_genlist_longpress_timeout_set().
4703 * We also change the block count to a smaller value, but that should have not
4704 * impact on performance since the number of visible items is too small. We just
4705 * increase the granularity of the block count (setting it to have at most 4
4708 * @until block_count_set
4710 * Now let's add elements to the list:
4712 * @until item_append
4715 * It's exactly the same as the previous example. The difference is on the
4716 * behavior of the list, if you try to scroll, select items and so.
4718 * In this example we also need two buttons. One of them, when clicked, will
4719 * display several status info about the current selection, the "realized"
4720 * items, the item in the middle of the screen, and the current mode and active
4721 * item of that mode for the genlist.
4723 * The other button will ask the genlist to "realize" again the items already
4724 * "realized", so their respective label_get and icon_get functions will be
4727 * These are the callbacks for both of these buttons:
4729 * @dontinclude genlist_example_02.c
4735 * Try to scroll, select some items and click on the "Show status" button.
4736 * You'll notice that not all items of the list are "realized", thus consuming
4737 * just a small amount of memory. The selected items are listed in the order
4738 * that they were selected, and the current selected item printed using
4739 * elm_genlist_selected_item_get() is the first selected item of the multiple
4742 * Now resize the window so that you can see the "realized time" of some items.
4743 * This is the time of when the label_get function was called. If you click on
4744 * the "Realize" button, all the already realized items will be rebuilt, so the
4745 * time will be updated for all of them.
4747 * The current example will look like this when running:
4749 * @image html screenshots/genlist_example_02.png
4750 * @image latex screenshots/genlist_example_02.eps width=\textwidth
4754 * @page genlist_example_03 Genlist - different width options
4756 * This example doesn't present any other feature that is not already present in
4757 * the other examples, but visually shows the difference between using the
4758 * default list options (first list of the example), setting the horizontal mode
4759 * to #ELM_LIST_LIMIT (second list), enabling compress mode (third list) and
4760 * using height_for_width option (fourth list).
4762 * The full code for this example is listed below:
4764 * @include genlist_example_03.c
4766 * And the screenshot of the running example:
4768 * @image html screenshots/genlist_example_03.png
4769 * @image latex screenshots/genlist_example_03.eps width=\textwidth
4771 * @example genlist_example_03.c
4775 * @page genlist_example_04 Genlist - items manipulation
4777 * This example is also similar ot the @ref genlist_example_01, but it
4778 * demonstrates most of the item manipulation functions. See the full source
4779 * code at @ref genlist_example_04_c.
4781 * In this example, we also will use the concept of creating groups of items in
4782 * the genlist. Each group of items is composed by a parent item (which will be
4783 * the index of the group) and several children of this item. Thus, for the
4784 * children, we declare a normal item class. But we also are going to declare a
4785 * different item class for the group index (which in practice is another type
4786 * of item in the genlist):
4788 * @dontinclude genlist_example_04.c
4789 * @skip _item_sel_cb
4794 * We will add buttons to the window, where each button provides one
4795 * functionality of the genlist item API. Each button will have a callback
4796 * attached, that will really execute this functionality. An example of these
4797 * callbacks is the next one, for the elm_genlist_item_insert_after() function:
4799 * @skip insert_before_cb
4803 * If you want ot see the other button functions, look at the full source code
4806 * Each button will be created with a function that already creates the button,
4807 * add it to an elementary box, and attach the specified callback. This is the
4808 * function that does it:
4810 * @skip genlist_item_update
4814 * In our @c elm_main function, besides the code for setting up the window, box
4815 * and background, we also initialize our two item classes:
4817 * @skip _itc.item_style
4818 * @until _itc_group.func.del
4820 * This example uses a different style for the items, the @a double_label, which
4821 * provides a text field for the item text, and another text field for a subtext.
4823 * For the group index we use the @a group_index style, which provides a
4824 * different appearance, helping to identify the end of a group and beginning of
4827 * Now, after the code for creating the list, setting up the box and other
4828 * stuff, let's add the buttons with their respective callbacks:
4831 * @until bt_top_show
4833 * The main code for adding items to the list is a bit more complex than the one
4834 * from the previous examples. We check if each item is multiple of 7, and if
4835 * so, they are group indexes (thus each group has 6 elements by default, in
4842 * Then we also check for specific items, and add callbacks to them on the
4843 * respective buttons, so we can show, bring in, etc.:
4848 * Once you understand the code from the @ref genlist_example_01, it should be
4849 * easy to understand this one too. Look at the full code, and also try to play
4850 * a bit with the buttons, adding items, bringing them to the viewport, and so.
4852 * The example will look like this when running:
4854 * @image html screenshots/genlist_example_04.png
4855 * @image latex screenshots/genlist_example_04.eps width=\textwidth
4859 * @page genlist_example_05 Genlist - working with subitems
4861 * This is probably the most complex example of elementary @ref Genlist. We
4862 * create a tree of items, using the subitems properties of the items, and keep
4863 * it in memory to be able to expand/hide subitems of an item. The full source
4864 * code can be found at @ref genlist_example_05_c
4866 * The main point is the way that Genlist manages subitems. Clicking on an
4867 * item's button to expand it won't really show its children. It will only
4868 * generate the "expand,request" signal, and the expansion must be done
4871 * In this example we want to be able to add items as subitems of another item.
4872 * If an item has any child, it must be displayed using a parent class,
4873 * otherwise it will use the normal item class.
4875 * It will be possible to delete items too. Once a tree is constructed (with
4876 * subitems of subitems), and the user clicks on the first parent (root of the
4877 * tree), the entire subtree must be hidden. However, just calling
4878 * elm_genlist_item_expanded_set(item, EINA_FALSE) won't hide them. The only
4879 * thing that happens is that the parent item will change its appearance to
4880 * represent that it's contracted. And the signal "contracted" will be emitted
4881 * from the genlist. Thus, we must call elm_genlist_item_subitems_clear() to
4882 * delete all its subitems, but still keep a way to recreate them when expanding
4883 * the parent again. That's why we are going to keep a node struct for each
4884 * item, that will be the data of the item, with the following information:
4886 * @dontinclude genlist_example_05.c
4890 * This @c Node_Data contains the value for the item, a number indicating its
4891 * level under the tree, a list of children (to be able to expand it later) and
4892 * a boolean indicating if it's a favorite item or not.
4894 * We use 3 different item classes in this example:
4896 * One for items that don't have children:
4903 * One for items that have children:
4910 * And one for items that were favorited:
4916 * The favorite item class is there just to demonstrate the
4917 * elm_genlist_item_item_class_update() function in action. It would be much
4918 * simpler to implement the favorite behavior by just changing the icon inside
4919 * the icon_get functions when the @c favorite boolean is activated.
4921 * Now we are going to declare the callbacks for the buttons that add, delete
4924 * First, a button for appending items to the list:
4926 * @until item_append
4929 * If an item is selected, a new item will be appended to the same level of that
4930 * item, but using the selected item's parent as its parent too. If no item is
4931 * selected, the new item will be appended to the root of the tree.
4933 * Then the callback for marking an item as favorite:
4935 * @until elm_genlist_item_update
4938 * This callback is very simple, it just changes the item class of the selected
4939 * item for the "favorite" one, or go back to the "item" or "parent" class
4940 * depending on that item having children or not.
4942 * Now, the most complex operation (adding a child to an item):
4944 * @until elm_genlist_item_update
4947 * This function gets the data of the selected item, create a new data (for the
4948 * item being added), and appends it to the children list of the selected item.
4950 * Then we must check if the selected item (let's call it @c item1 now) to which
4951 * the new item (called @c item2 from now on) was already a parent item too
4952 * (using the parent item class) or just a normal item (using the default item
4953 * class). In the first case, we just have to append the item to the end of the
4954 * @c item1 children list.
4956 * However, if the @c item1 didn't have any child previously, we have to change
4957 * it to a parent item now. It would be easy to just change its item class to
4958 * the parent type, but there's no way to change the item flags and make it be
4959 * of the type #ELM_GENLIST_ITEM_SUBITEMS. Thus, we have to delete it and create
4960 * a new item, and add this new item to the same position that the deleted one
4961 * was. That's the reason of the checks inside the bigger @c if.
4963 * After adding the item to the newly converted parent, we set it to not
4964 * expanded (since we don't want to show the added item immediately) and select
4965 * it again, since the original item was deleted and no item is selected at the
4968 * Finally, let's show the callback for deleting items:
4970 * @until elm_genlist_item_update
4973 * Since we have an iternal list representing each element of our tree, once we
4974 * delete an item we have to go deleting each child of that item, in our
4975 * internal list. That's why we have the function @c _clear_list, which
4976 * recursively goes freeing all the item data.
4978 * This is necessary because only when we really want to delete the item is when
4979 * we need to delete the item data. When we are just contracting the item, we
4980 * need to hide the children by deleting them, but keeping the item data.
4982 * Now there are two callbacks that will be called whenever the user clicks on
4983 * the expand/contract icon of the item. They will just request to items to be
4984 * contracted or expanded:
4986 * @until elm_genlist_item_expanded_set(
4987 * @until elm_genlist_item_expanded_set(
4990 * When the elm_genlist_item_expanded_set() function is called with @c
4991 * EINA_TRUE, the @c _expanded_cb will be called. And when this happens, the
4992 * subtree of that item must be recreated again. This is done using the internal
4993 * list stored as item data for each item. The function code follows:
4997 * Each appended item is set to contracted, so we don't have to deal with
4998 * checking if the item was contracted or expanded before its parent being
4999 * contracted. It could be easily implemented, though, by adding a flag expanded
5000 * inside the item data.
5002 * Now, the @c _contracted_cb, which is much simpler:
5006 * We just have to call elm_genlist_item_subitems_clear(), that will take care
5007 * of deleting every item, and keep the item data still stored (since we don't
5008 * have any del function set on any of our item classes).
5010 * Finally, the code inside @c elm_main is very similar to the other examples:
5015 * The example will look like this when running:
5017 * @image html screenshots/genlist_example_05.png
5018 * @image latex screenshots/genlist_example_05.eps width=\textwidth
5022 * @page thumb_example_01 Thumb - generating thumbnails.
5024 * This example shows how to create a simple thumbnail object with Elementary.
5025 * The full source code can be found at @ref thumb_example_01_c
5027 * Everything is very simple. First we need to tell elementary that we need
5028 * Ethumb to generate the thumbnails:
5030 * @dontinclude thumb_example_01.c
5031 * @skipline elm_need_ethumb
5033 * Then, after creating the window and background, we setup our client to
5034 * generate images of 160x160:
5039 * After that, we can start creating thumbnail objects. They are very similar to
5040 * image or icon objects:
5042 * @until thumb_reload
5044 * As you can see, the main different function here is elm_thumb_reload(), which
5045 * will check if the options of the Ethumb client have changed. If so, it will
5046 * re-generate the thumbnail, and show the new one.
5048 * Notice in this example that the thumbnail object is displayed on the size of
5049 * the window (320x320 pixels), but the thumbnail generated and stored has size
5050 * 160x160 pixels. That's why the picture seems upscaled.
5052 * Ideally, you will be generating thumbnails with the size that you will be
5055 * The example will look like this when running:
5057 * @image html screenshots/thumb_example_01.png
5058 * @image latex screenshots/thumb_example_01.eps width=\textwidth
5062 * @page progressbar_example Progress bar widget example
5064 * This application is a thorough example of the progress bar widget,
5065 * consisting of a window with varios progress bars, each with a given
5066 * look/style one can give to those widgets. With two auxiliary
5067 * buttons, one can start or stop a timer which will fill in the bars
5068 * in synchrony, simulating an underlying task being completed.
5070 * We create @b seven progress bars, being three of them horizontal,
5071 * three vertical and a final one under the "wheel" alternate style.
5073 * For the first one, we add a progress bar on total pristine state,
5074 * with no other call than the elm_progressbar_add() one:
5075 * @dontinclude progressbar_example.c
5076 * @skip pb with no label
5078 * See, than, that the defaults of a progress bar are:
5079 * - no primary label shown,
5080 * - unit label set to @c "%.0f %%",
5083 * The second progress bar is given a primary label, <c>"Infinite
5084 * bounce"</c>, and, besides, it's set to @b pulse. See how, after one
5085 * starts the progress timer, with the "Start" button, it animates
5086 * differently than the previous one. It won't account for the
5087 * progress, itself, and just dumbly animate a small bar within its
5089 * @dontinclude progressbar_example.c
5090 * @skip pb with label
5093 * Next, comes a progress bar with an @b icon, a primary label and a
5094 * @b custom unit label set. It's also made to grow its bar in an
5095 * @b inverted manner, so check that out during the timer's progression:
5096 * @dontinclude progressbar_example.c
5099 * Another important thing in this one is the call to
5100 * elm_progressbar_span_size_set() -- this is how we forcefully set a
5101 * minimum horizontal size to our whole window! We're not resizing it
5102 * manually, as you can see in the @ref progressbar_example_c
5105 * The next three progress bars are just variants on the ones already
5106 * shown, but now all being @b vertical. Another time we use one of
5107 * than to give the window a minimum vertical size, with
5108 * elm_progressbar_span_size_set(). To demonstrate this trick once
5109 * more, the fifth one, which is also set to pulse, has a smaller
5110 * hardcoded span size:
5111 * @dontinclude progressbar_example.c
5112 * @skip vertical pb, with pulse
5115 * We end the widget demonstration by showing a progress bar with the
5116 * special @b "wheel" progress bar style. One does @b not need to set
5117 * it to pulse, with elm_progressbar_pulse_set(), explicitly, because
5118 * its theme does not take it in account:
5119 * @dontinclude progressbar_example.c
5123 * The two buttons exercising the bars, the facto, follow:
5124 * @dontinclude progressbar_example.c
5125 * @skip elm_button_add
5126 * @until evas_object_show(bt)
5127 * @until evas_object_show(bt)
5129 * The first of the callbacks will, for the progress bars set to
5130 * pulse, start the pulsing animation at that time. For the others, a
5131 * timer callback will take care of updating the values:
5132 * @dontinclude progressbar_example.c
5133 * @skip static Eina_Bool
5138 * Finally, the callback to stop the progress timer will stop the
5139 * pulsing on the pulsing progress bars and, for the others, to delete
5140 * the timer which was acting on their values:
5141 * @dontinclude progressbar_example.c
5146 * This is how the example program's window looks like:
5147 * @image html screenshots/progressbar_example.png
5148 * @image latex screenshots/progressbar_example.eps width=\textwidth
5150 * See the full @ref progressbar_example_c "source code" for
5153 * @example progressbar_example.c
5157 * @page tutorial_notify Notify example
5158 * @dontinclude notify_example_01.c
5160 * In this example we will have 3 notifys in 3 different positions. The first of
5161 * which will dissapear after 5 seconds or when a click outside it occurs, the
5162 * second and third will not dissapear and differ from each other only in
5165 * We start our example with the usual stuff you've seen in other examples:
5168 * We now create a label to use as the content of our first notify:
5171 * Having the label we move to creating our notify, telling it to block events,
5172 * setting its timeout(to autohide it):
5175 * To have the notify dissapear when a click outside its area occur we have to
5176 * listen to its "block,clicked" signal:
5177 * @until smart_callback
5179 * Our callback will look like this:
5182 * @dontinclude notify_example_01.c
5184 * Next we create another label and another notify. Note, however, that this
5185 * time we don't set a timeout and don't have it block events. What we do is set
5186 * the orient so that this notify will appear in the bottom of its parent:
5187 * @skip smart_callback
5191 * For our third notify the only change is the orient which is now center:
5194 * Now we tell the main loop to run:
5197 * Our example will initially look like this:
5199 * @image html screenshots/notify_example_01.png
5200 * @image latex screenshots/notify_example_01.eps width=\textwidth
5202 * Once the first notify is hidden:
5204 * @image html screenshots/notify_example_01_a.png
5205 * @image latex screenshots/notify_example_01_a.eps width=\textwidth
5207 * @example notify_example_01.c
5211 * @page tutorial_frame Frame example
5212 * @dontinclude frame_example_01.c
5214 * In this example we are going to create 4 Frames with different styles and
5215 * add a rectangle of different color in each.
5217 * We start we the usual setup code:
5220 * And then create one rectangle:
5223 * To add it in our first frame, which since it doesn't have it's style
5224 * specifically set uses the default style:
5227 * And then create another rectangle:
5230 * To add it in our second frame, which uses the "pad_small" style, note that
5231 * even tough we are setting a text for this frame it won't be show, only the
5232 * default style shows the Frame's title:
5234 * @note The "pad_small", "pad_medium", "pad_large" and "pad_huge" styles are
5235 * very similar, their only difference is the size of the empty area around
5236 * the content of the frame.
5238 * And then create yet another rectangle:
5241 * To add it in our third frame, which uses the "outdent_top" style, note
5242 * that even tough we are setting a text for this frame it won't be show,
5243 * only the default style shows the Frame's title:
5246 * And then create one last rectangle:
5249 * To add it in our fourth and final frame, which uses the "outdent_bottom"
5250 * style, note that even tough we are setting a text for this frame it won't
5251 * be show, only the default style shows the Frame's title:
5254 * And now we are left with just some more setup code:
5257 * Our example will look like this:
5259 * @image html screenshots/frame_example_01.png
5260 * @image latex screenshots/frame_example_01.eps width=\textwidth
5262 * @example frame_example_01.c
5266 * @page tutorial_anchorblock_example Anchorblock/Anchorview example
5267 * This example will show both Anchorblock and @ref Anchorview,
5268 * since both are very similar and it's easier to show them once and side
5269 * by side, so the difference is more clear.
5271 * We'll show the relevant snippets of the code here, but the full example
5272 * can be found here... sorry, @ref anchorblock_example_01.c "here".
5274 * As for the actual example, it's just a simple window with an anchorblock
5275 * and an anchorview, both containing the same text. After including
5276 * Elementary.h and declaring some functions we'll need, we jump to our
5277 * elm_main (see ELM_MAIN) and create our window.
5278 * @dontinclude anchorblock_example_01.c
5283 * With the needed variables declared, we'll create the window and a box to
5284 * hold our widgets, but we don't need to go through that here.
5286 * In order to make clear where the anchorblock ends and the anchorview
5287 * begins, they'll be each inside a @ref Frame. After creating the frame,
5288 * the anchorblock follows.
5289 * @skip elm_frame_add
5290 * @until elm_frame_content_set
5292 * Nothing out of the ordinary there. What's worth mentioning is the call
5293 * to elm_anchorblock_hover_parent_set(). We are telling our widget that
5294 * when an anchor is clicked, the hover for the popup will cover the entire
5295 * window. This affects the area that will be obscured by the hover and
5296 * where clicking will dismiss it, as well as the calculations it does to
5297 * inform the best locations where to insert the popups content.
5298 * Other than that, the code is pretty standard. We also need to set our
5299 * callback for when an anchor is clicked, since it's our task to populate
5300 * the popup. There's no default for it.
5302 * The anchorview is no different, we only change a few things so it looks
5304 * @until elm_frame_content_set
5306 * Then we run, so stuff works and close our main function in the usual way.
5309 * Now, a little note. Normally you would use either one of anchorblock or
5310 * anchorview, set your one callback to clicks and do your stuff in there.
5311 * In this example, however, there are a few tricks to make it easier to
5312 * show both widgets in one go (and to save me some typing). So we have
5313 * two callbacks, one per widget, that will call a common function to do
5314 * the rest. The trick is using ::Elm_Entry_Anchorblock_Info for the
5315 * anchorview too, since both are equal, and passing a callback to use
5316 * for our buttons to end the hover, because each widget has a different
5318 * @until _anchorview_clicked_cb
5321 * The meat of our popup is in the following function. We check what kind
5322 * of menu we need to show, based on the name set to the anchor in the
5323 * markup text. If there's no type (something went wrong, no valid contact
5324 * in the address list) we are just putting a button that does nothing, but
5325 * it's perfectly reasonable to just end the hover and call it quits.
5327 * Our popup will consist of one main button in the middle of our hover,
5328 * and possibly a secondary button and a list of other options. We'll create
5329 * first our main button and check what kind of popup we need afterwards.
5332 * @until eina_stringshare_add
5335 * Each button has two callbacks, one is our hack to close the hover
5336 * properly based on which widget it belongs to, the other a simple
5337 * printf that will show the action with the anchors own data. This is
5338 * not how you would usually do it. Instead, the common case is to have
5339 * one callback for the button that will know which function to call to end
5340 * things, but since we are doing it this way it's worth noting that
5341 * smart callbacks will be called in reverse in respect to the order they
5342 * were added, and since our @c btn_end_cb will close the hover, and thus
5343 * delete our buttons, the other callback wouldn't be called if we had
5346 * After our telephone popup, there are a few others that are practically
5347 * the same, so they won't be shown here.
5349 * Once we are done with that, it's time to place our actions into our
5350 * hover. Main button goes in the middle without much questioning, and then
5351 * we see if we have a secondary button and a box of extra options.
5352 * Because I said so, secondary button goes on either side and box of
5353 * options either on top or below the main one, but to choose which
5354 * exactly, we use the hints our callback info has, which saves us from
5355 * having to do the math and see which side has more space available, with
5356 * a little special case where we delete our extra stuff if there's nowhere
5360 * @skip evas_object_smart
5361 * @until evas_object_del(box)
5365 * The example will look like this:
5367 * @image html screenshots/anchorblock_01.png
5368 * @image latex screenshots/anchorblock_01.eps width=\textwidth
5370 * @example anchorblock_example_01.c
5374 * @page tutorial_check Check example
5375 * @dontinclude check_example_01.c
5377 * This example will show 2 checkboxes, one with just a label and the second
5378 * one with both a label and an icon. This example also ilustrates how to
5379 * have the checkbox change the value of a variable and how to react to those
5382 * We will start with the usual setup code:
5385 * And now we create our first checkbox, set its label, tell it to change
5386 * the value of @p value when the checkbox stats is changed and ask to be
5387 * notified of state changes:
5390 * For our second checkbox we are going to set an icon so we need to create
5393 * @note For simplicity we are using a rectangle as icon, but any evas object
5396 * And for our second checkbox we set the label, icon and state to true:
5399 * We now do some more setup:
5402 * And finally implement the callback that will be called when the first
5403 * checkbox's state changes. This callback will use @p data to print a
5406 * @note This work because @p data is @p value(from the main function) and @p
5407 * value is changed when the checkbox is changed.
5409 * Our example will look like this:
5411 * @image html screenshots/check_example_01.png
5412 * @image latex screenshots/check_example_01.eps width=\textwidth
5414 * @example check_example_01.c
5418 * @page tutorial_colorselector Color selector example
5419 * @dontinclude colorselector_example_01.c
5421 * This example shows how to change the color of a rectangle using a color
5422 * selector. We aren't going to explain a lot of the code since it's the
5426 * Now that we have a window with background and a rectangle we can create
5427 * our color_selector and set it's initial color to fully opaque blue:
5430 * Next we tell ask to be notified whenever the color changes:
5433 * We follow that we some more run of the mill setup code:
5436 * And now get to the callback that sets the color of the rectangle:
5439 * This example will look like this:
5441 * @image html screenshots/colorselector_example_01.png
5442 * @image latex screenshots/colorselector_example_01.eps width=\textwidth
5444 * @example colorselector_example_01.c
5448 * @page slideshow_example Slideshow widget example
5450 * This application is aimed to exemplify the slideshow widget. It
5451 * consists of a window with a slideshow widget set as "resize
5452 * object", along with a control bar, in the form of a notify. Those
5453 * controls will exercise most of the slideshow's API functions.
5455 * We create the slideshow, itself, first, making it @b loop on its
5456 * image itens, when in slideshow mode:
5457 * @dontinclude slideshow_example.c
5458 * @skip slideshow = elm_slideshow_add
5459 * @until evas_object_show
5461 * Next, we define the <b>item class</b> for our slideshow
5462 * items. Slideshow images are going to be Elementary @ref Photo "photo"
5463 * widgets, here, as pointed by our @c get class
5464 * function. We'll let the Elementary infrastructure to delete those
5465 * objects for us, and, as there's no additional data attached to our
5466 * slideshow items, the @c del class function can be left undefined:
5467 * @dontinclude slideshow_example.c
5470 * @dontinclude slideshow_example.c
5473 * @dontinclude slideshow_example.c
5474 * @skip get our images to make slideshow items
5477 * We now get to populate the slideshow widget with items. Our images
5478 * are going to be some randomly chosen from the Elementary package,
5479 * nine of them. For the first eight, we insert them ordered in the
5480 * widget, by using elm_slideshow_item_sorted_insert(). The comparing
5481 * function will use the image names to sort items. The last item is
5482 * inserted at the end of the slideshow's items list, with
5483 * elm_slideshow_item_add(). We check out how that list ends with
5484 * elm_slideshow_items_get(), than:
5485 * @dontinclude slideshow_example.c
5486 * @skip static const char *img
5488 * @dontinclude slideshow_example.c
5492 * Note that we save the pointers to the first and last items in the
5493 * slideshow, for future use.
5495 * What follows is the code creating a notify, to be shown over the
5496 * slideshow's viewport, with knobs to act on it. We're not showing
5497 * that boilerplate code, but only the callbacks attached to the
5498 * interesting smart events of those knobs. The first four are
5499 * buttons, which will:
5500 * - Select the @b next item in the slideshow
5501 * - Select the @b previous item in the slideshow
5502 * - Select the @b first item in the slideshow
5503 * - Select the @b last item in the slideshow
5505 * Check out the code for those four actions, being the two last @c
5506 * data pointers the same @c first and @c last pointers we save
5507 * before, respectively:
5508 * @dontinclude slideshow_example.c
5509 * @skip jump to next
5515 * What follow are two hoversels, meant for one to change the
5516 * slideshow's @b transition and @b layout styles, respectively. We
5517 * fetch all the available transition and layout names to populate
5518 * those widgets and, when one selects any of them, we apply the
5519 * corresponding setters on the slideshow:
5520 * @dontinclude slideshow_example.c
5521 * @skip hv = elm_hoversel_add
5524 * @dontinclude slideshow_example.c
5525 * @skip transition changed
5529 * For one to change the transition @b time on the slideshow widget,
5530 * we use a spinner widget. We set it to the initial value of 3
5531 * (seconds), which will be probed by the next knob -- a button
5532 * starting the slideshow, de facto. Note that changing the transition
5533 * time while a slideshow is already happening will ajust its
5535 * @dontinclude slideshow_example.c
5536 * @skip spin = elm_spinner_add
5537 * @until evas_object_show
5538 * @dontinclude slideshow_example.c
5539 * @skip slideshow transition time has
5542 * Finally, we have two buttons which will, respectively, start and
5543 * stop the slideshow on our widget. Here are their "clicked"
5545 * @dontinclude slideshow_example.c
5546 * @skip start the show
5550 * This is how the example program's window looks like:
5551 * @image html screenshots/slideshow_example.png
5552 * @image latex screenshots/slideshow_example.eps width=\textwidth
5554 * See the full @ref slideshow_example_c "source code" for
5557 * @example slideshow_example.c
5561 * @page tutorial_photocam Photocam example
5562 * @dontinclude photocam_example_01.c
5564 * In this example we will have a photocam and a couple of buttons and slider to
5565 * control the photocam. To avoid cluttering we'll only show the parts of the
5566 * example that relate to the photocam, the full source code can be seen @ref
5567 * photocam_example_01.c "here".
5569 * Creating a photocam is as easy as creating any other widget:
5570 * @skipline elm_photocam_add
5572 * A photocam is only useful if we have a image on it, so lets set a file for it
5576 * We now set the photocam to not bounce horizontally:
5579 * And we want to know when the photocam has finished loading the image so:
5580 * @until smart_callback
5582 * The reason to know when the image is loaded is so that we can bring the
5583 * center of the image into view:
5587 * As mentioned we have 2 buttons in this example, the "Fit" one will cause
5588 * the photocam to go in to a zoom mode that makes the image fit inside the
5589 * photocam. Tough this has no effect on the image we also print what region was
5590 * being viewed before setting the zoom mode:
5592 * @note When in fit mode our slider(explained below) won't work.
5594 * The second button("Unfit") will bring the photocam back into manual zoom
5598 * Our slider controls the level of zoom of the photocam:
5600 * @note It is important to note that this only works when in manual zoom mode.
5602 * Our example will initially look like this:
5604 * @image html screenshots/photocam_example_01.png
5605 * @image latex screenshots/photocam_example_01.eps width=\textwidth
5607 * @example photocam_example_01.c
5611 * @page inwin_example_01 Inwin - General overview
5613 * Inwin is a very simple widget to show, so this example will be a very simple
5614 * one, just using all of the available API.
5616 * The program is nothing but a window with a lonely button, as shown here.
5618 * @image html screenshots/inwin_example.png
5619 * @image latex screenshots/inwin_example.eps width=\textwidth
5621 * And pressing the button makes an inwin appear.
5623 * @image html screenshots/inwin_example_a.png
5624 * @image latex screenshots/inwin_example_a.eps width=\textwidth
5626 * And the code is just as simple. We being with some global variables to keep
5627 * track of our Inwin.
5628 * @dontinclude inwin_example.c
5630 * @until current_style
5632 * And two callbacks used by the buttons the above screenshot showed. In these,
5633 * we check if @c inwin exists and execute the proper action on it. If it's not
5634 * there anymore, then we were abandoned to our luck, so we disabled ourselves.
5635 * @until _inwin_destroy
5639 * The lonely button from the beginning, when clicked, will call the following
5640 * function, which begins by checking if an inwin exists, and if it's there,
5641 * we bring it back to the front and exit from our function without any further
5645 * But if no inwin is there to show, we need to create one. First we need the
5646 * top-most window for the program, as no inwin can be created using other
5647 * objects as parents. Then we create our popup, set the next style in the list
5649 * @until current_style =
5651 * As for the content of our inwin, it's just a box with a label and some
5653 * @until _inwin_destroy
5656 * Now, all the code above shows how every object must always be set as content
5657 * for some other object, be it by setting the full content, packing it in a
5658 * box or table or working as icon for some other widget. But we didn't do
5659 * anything like that for the inwin, this one is just created and shown and
5660 * everything works. Other widgets can be used this way, but they would need
5661 * to be placed and resized manually or nothing would be shown correctly. The
5662 * inwin, however, sets itself as a children of the top-level window and will
5663 * be resized as the parent window changes too.
5665 * Another characteristic of Inwin is that when it's shown above everyone else,
5666 * it will work kind of like a modal window, blocking any other widget from
5667 * receiving events until the window is manually dismissed by pressing some
5668 * button to close it or having blocking task signalling its completion so
5669 * normal operations can be resumed. This is unlike the @ref Hover widget,
5670 * that would show its content on top of the designated target, but clicking
5671 * anywhere else would dismiss it automatically.
5673 * To illustrate that last point, when we close the main window and an inwin
5674 * is still there, we'll take out the content from the inwin and place it in
5679 * And the rest of the program doesn't have anything else related to inwin,
5680 * so it won't be shown here, but you can find it in
5681 * @ref inwin_example.c "inwin_example.c".
5683 * @example inwin_example.c
5687 * @page tutorial_scroller Scroller example
5688 * @dontinclude scroller_example_01.c
5690 * This example is very short and will illustrate one way to use a scroller.
5691 * We'll omit the declaration of the @p text variable because it's a very long
5692 * @htmlonly<a href="http://lipsum.com/">@endhtmlonly ipsum lorem
5693 * @htmlonly</a>@endhtmlonly. If you really want to see the full code, it's @ref
5694 * scroller_example_01.c "scroller_example_01.c".
5696 * We start our example by creating our window and background:
5700 * Next we create a label and set it's text to @p text(very long ipsum lorem):
5701 * @until show(label)
5703 * We then create our scroller, ask that it have the same size as the window and
5705 * @until content_set
5707 * We are now going to set a number of properties in our scroller:
5708 * @li We make it bounce horizontally but not vertically.
5709 * @li We make both scrollbars always be visible.
5710 * @li We have the events be propagated from the content to the scroller.
5711 * @li We enforce a page policy vertically(having a page be the size of the
5712 * viewport) and leave horizontal scrolling free.
5713 * @li And finally we ask the scroller to show us a region starting at 50,50 and
5714 * having a width and height of 200px.
5715 * @until region_show
5716 * @note Observant reader will note that the elm_scroller_region_show() didn't
5717 * scroll the view vertically, this is because we told the scroller to only
5718 * accept vertical scrolling in pages.
5720 * And now we're done:
5723 * Our example will look like this:
5725 * @image html screenshots/scroller_example_01.png
5726 * @image latex screenshots/scroller_example_01.eps width=\textwidth
5728 * @example scroller_example_01.c
5732 * @page tutorial_table_01
5734 * In this example we add four labels to a homogeneous table that has a padding
5735 * of 5px between cells.
5737 * The interesting bits from this example are:
5738 * @li Where we set the table as homogeneous and the padding:
5739 * @dontinclude table_example_01.c
5741 * @until homogeneous_set
5742 * @li Where we add each label to the table:
5743 * @skipline elm_table_pack
5744 * @skipline elm_table_pack
5745 * @skipline elm_table_pack
5746 * @skipline elm_table_pack
5748 * Here you can see the full source:
5749 * @include table_example_01.c
5751 * Our example will look like this:
5753 * @image html screenshots/table_example_01.png
5754 * @image latex screenshots/table_example_01.eps width=\textwidth
5756 * @example table_example_01.c
5760 * @page tutorial_table_02
5762 * For our second example we'll create a table with 4 rectangles in it. Since
5763 * our rectangles are of different sizes our table won't be homogeneous.
5765 * The interesting bits from this example are:
5766 * @li Where we set the table as not homogeneous:
5767 * @dontinclude table_example_02.c
5768 * @skipline homogeneous_set
5769 * @li Where we add each rectangle to the table:
5770 * @skipline elm_table_pack
5771 * @skipline elm_table_pack
5772 * @skipline elm_table_pack
5773 * @skipline elm_table_pack
5775 * Here you can see the full source:
5776 * @include table_example_02.c
5778 * Our example will look like this:
5780 * @image html screenshots/table_example_02.png
5781 * @image latex screenshots/table_example_02.eps width=\textwidth
5783 * @example table_example_02.c
5787 * @page tutorial_menu Menu Example
5788 * @dontinclude menu_example_01.c
5790 * This example shows how to create a menu with regular items, object items,
5791 * submenus and how to delete items from a menu. The full source for this
5792 * example is @ref menu_example_01.c "menu_example_01.c".
5794 * We'll start looking at the menu creation and how to create a very simple
5799 * For our next item we are going to add an icon:
5802 * Now we are going to add more items, but these icons are going to have a
5803 * parent, which will put them in a sub-menu. First just another item with an
5807 * Next we are going to add a button to our menu(any elm widget can be added to
5811 * We are also going to have the button delete the first item of our
5812 * sub-menu when clicked:
5813 * @until smart_callback
5814 * @dontinclude menu_example_01.c
5818 * We now add a separator and three more regular items:
5823 * We now add another item, however this time it won't go the sub-menu and it'll
5825 * @until disabled_set
5827 * To make sure that our menu is shown whenever the window is clicked(and where
5828 * clicked) we use the following callback:
5829 * @dontinclude menu_example_01.c
5834 * Our example will look like this:
5836 * @image html screenshots/menu_example_01.png
5837 * @image latex screenshots/menu_example_01.eps width=\textwidth
5839 * @example menu_example_01.c
5843 * @page win_example_01 Win - General API overview
5845 * For most users of the Elementary API, the @ref Win widget has a lot more
5846 * functions than what they need.
5848 * In general, a developer will create a window, set some content on it and
5849 * forget about it for the rest of its program's life, letting whatever
5850 * Window Manager is there to handle the window. Here, however, we are going
5851 * to show how to generally manage a window.
5853 * We'll have a bit more than the usual includes here, since part of the
5854 * example requires some low level fiddling.
5855 * @dontinclude win_example.c
5856 * @skip Elementary.h
5859 * The program then, consists of one window with two lists of buttons, each
5860 * of which operates on another two windows. One of them is a normal window,
5861 * the other has the @c override flag set so the Window Manager ignores it.
5863 * Pressing each button will call the corresponding function to act on the
5864 * corresponding window. These are pretty self explanatory, so we'll show
5865 * them in one batch.
5867 * @until elm_win_sticky_set
5870 * Next, we handle the main window closing. We have a @c "delete,request"
5871 * callback set to ask if really want to quit. If so, we end the main loop,
5872 * otherwise just delete the popup message and continue running normally.
5873 * @until _no_quit_cb
5874 * @until _no_quit_cb
5877 * The non-managed window, being completely ignored by the Window Manager,
5878 * is likely to never receive keyboard focus, even if we click on its entry
5879 * to write something. So we have a button on it that will forcefully focus
5880 * it by using some lower level functions to act directly on the X window.
5881 * Then, each time one of the window is focused, we print some message on a
5882 * console to show this more clearly.
5883 * @until _win_focused_cb
5886 * And to finalize, the main function creates a window to hold all the action
5887 * buttons and another two to show how (and what) works on each of them.
5889 * First, the main window will be a normal window, we'll enable the focus
5890 * highlight regardless of how it is configured so it's easier to navigate
5891 * the window with the keyboard. Then we hook our focus and delete callbacks
5892 * and set up the rest of the window's content.
5893 * @until evas_object_show(box)
5895 * The first of our sub-windows is the managed one. We'll create it as a
5896 * dialog, which should make the Window Manager treat it as a non-resizable
5897 * window. We are also setting the window to be auto-deleted when the close
5898 * button in the titlebar is pressed.
5899 * @until evas_object_show(o)
5901 * Now, we added an icon to the window as a resize object. We also set this
5902 * icon to not scale, and no weight size hints have been set for it. This way,
5903 * even if we hadn't created the window as a dialog, it would still not be
5904 * resizable. The window size is defined by its content, so it would never be
5905 * smaller than the smallest of its resize objects, and for it to be resizable,
5906 * all of those objects have to allow it.
5908 * Next, we add the buttons with the actions to perform on this window. Using
5909 * a macro saves us typing and makes the world a happier place.
5910 * @until WIN_ACTION(sticky)
5912 * The maximize one is likely to not work, because the Window Manager will
5913 * probably not enforce it upon a window that states its maximum size, much
5914 * less a dialog. But that can be changed by editting the example to use
5915 * #ELM_WIN_BASIC when creating the window and adding the following line to
5916 * the icon set as content
5918 * evas_object_size_hint_weight_set(o, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
5921 * Lastly, the second sub-window will have it's override flag set. In it we
5922 * have a label with some text, and entry and a button. The entry can be
5923 * clicked normally to set focus on it, but whether it actually gets keyboard
5924 * input will also depend on the window getting focus, and since the window
5925 * is an override one, it will probably not gain it by normal means. The
5926 * button is there to force the focus at the X level to go to our window.
5927 * And to finish, another list of buttons with actions to perform on this
5928 * last window. Remember that most of them are requests or hints for the
5929 * Window Manager, so they are likely to do nothing on this window.
5930 * Similarly, there won't be any way to move it or resize it, because we
5931 * haven't implemented that kind of control on this example and that's
5932 * something controlled by Window Managers on windows they are tracking, which
5933 * is not the case with this one.
5936 * The full code listing of this example can be found at
5937 * @ref win_example.c "win_example.c".
5939 * @example win_example.c
5943 * @page web_example_01 Web - Simple example
5945 * WebKit-EFL is independent of any particular toolkit, such as Elementary,
5946 * so using it on applications requires that the programmer writes a lot of
5947 * boiler plate code to manage to manage the web object.
5949 * For a full featured browser this may make sense, as the programmer will
5950 * want to have full control of every aspect of the web object, since it's the
5951 * main component of the application. But other programs with simpler
5952 * requirements, having to write so much code is undesired.
5954 * This is where elm_web comes in. Its purpose is to provide a simple way
5955 * for developers to embed a simple web object in their programs, simplifying
5956 * the common use cases.
5958 * This is not to say that a browser can't be made out of it, as this example
5961 * We'll be making a simple browser, consisting of one window with an URL bar,
5962 * a toolbar to be used for the tabs and a pager to show one page at a time.
5964 * When all tabs are closed, we'll be showing a default view with some custom
5965 * content, for which we need to get the internal @c ewk_view object and use
5966 * some WebKit functions on it, thus we need to include the necessary headers
5969 * @dontinclude web_example.c
5973 * A struct to keep track of the different widgets in use and the currently
5974 * shown tab. There's also an @c exiting flag, used to work around the overly
5975 * simplistic way in which this example is written, just to avoid some
5976 * warnings when closing the program.
5982 * Each tab has its own struct too, but there's not much to it.
5985 * Whenever the currently selected tab changes, we need to update some state
5986 * on the application. The back and forward buttons need to be disabled
5987 * accordingly and the URL bar needs to show the right address.
5990 * @until pager_content_promote
5993 * Other updates happen based on events from the web object, like title change
5994 * to update the name shown in the tab, and URL change which will update the
5995 * URL bar if the event came from the currently selected tab.
5997 * @skip tab_current_set
6002 * Adding a new tab is just a matter of creating a new web widget, its data
6003 * and pushing it into the pager. A lot of the things that we should handle
6004 * here, such as how to react to popups and JavaScript dialogs, are done
6005 * already in the @c elm_web widget, so we can rely on their default
6006 * implementations. For the JavaScript dialogs we are going to avoid having
6007 * them open in a new window by setting the @c Inwin mode.
6009 * There is no default implementation, however, for the requests to create a
6010 * new window, so we have to handle them by setting a callback function that
6011 * will ultimately call this very same function to add a new tab.
6016 * Entering an address in the URL bar will check if a tab exists, and if not,
6017 * create one and set the URL for it. The address needs to conform to the URI
6018 * format, so we check that it does and add the protocol if it's missing.
6021 * @until eina_stringshare_del
6024 * The navigation buttons are simple enough. As for the refresh, it normally
6025 * reloads the page using anything that may exist in the caches if applicable,
6026 * but we can press it while holding the @c Shift key to avoid the cache.
6029 * @until web_forward
6032 * The callback set for the new window request creates a new tab and returns
6033 * the web widget associated with it. This is important, this function must
6034 * return a valid web widget returned by elm_web_add().
6036 * @skip static Evas_Object
6039 * Pressing @c Ctrl-F will bring up the search box. Nothing about the box
6040 * itself is worth mentioning here, but it works as you would expect from any
6041 * other browser. While typing on it, it will highlight all occurrences of the
6042 * searched word. Pressing @c Enter will go to the next instance and the two
6043 * buttons next to the entry will move forward and backwards through the found
6046 * @skip win_del_request
6048 * @until win_search_trigger
6051 * Last, create the main window and put all of the things used above in it. It
6052 * contains a default web widget that will be shown when no tabs exist. This
6053 * web object is not browsable per se, so history is disabled in it, and we
6054 * set the same callback to create new windows, on top of setting some custom
6055 * content of our own on it, with some links that will open new tabs to start
6061 * Some parts of the code were left out, as they are not relevant to the
6062 * example, but the full listing can be found at @ref web_example.c
6065 * @example web_example.c
6069 * @page efl_thread_1 EFL Threading example 1
6071 * You can use threads with Elementary (and EFL) but you need to be careful
6072 * to only use eina or eet calls inside a thread. Other libraries are not
6073 * totally threadsafe except for some specific ecore calls designed for
6074 * working from threads like the ecore_pipe_write() and ecore_thread calls.
6076 * Below is an example of how to use EFL calls from a native thread you have
6077 * already created. You have to put the EFL calls inside the critical block
6078 * between ecore_thread_main_loop_begin() and ecore_thread_main_loop_end()
6079 * which ensure you gain a lock on the mainloop. Beware that this requires
6080 * that the thread WAIT to synchronize with the mainloop at the beginning of
6081 * the critical section. It is highly suggested you use as few of these
6082 * in your thread as possible and probably put just a single
6083 * ecore_thread_main_loop_begin() / ecore_thread_main_loop_end() section
6084 * at the end of the threads calculation or work when it is done and
6085 * would otherwise exit to sit idle.
6087 * For a progression of examples that become more complex and show other
6088 * ways to use threading with EFL, please see:
6100 * @include efl_thread_1.c
6104 * @page efl_thread_2 EFL Threading example 2
6106 * You can also use ecore_main_loop_thread_safe_call_sync() to call a
6107 * specific function that needs to do EFL main loop operations. This call
6108 * will block and wait to synchronise to the mainloop just like
6109 * ecore_thread_main_loop_begin() / ecore_thread_main_loop_end() will,
6110 * but instead you simply provide it the function callback to call instead
6111 * of inlining your code.
6121 * @include efl_thread_2.c
6125 * @page efl_thread_3 EFL Threading example 3
6127 * Like with ecore_main_loop_thread_safe_call_sync() you can provide a
6128 * callback to call inline in the mainloop, but this time with
6129 * ecore_main_loop_thread_safe_call_async() the callback is queued and
6130 * called asynchronously, without the thread blocking. The mainloop will
6131 * call this function when it comes around to its synchronisation point. This
6132 * acts as a "fire and forget" way of having the mainloop do some work
6133 * for a thread that has finished processing some data and is read to hand it
6134 * off to the mainloop and the thread wants to march on and do some more work
6135 * while the main loop deals with "displaying" the results of the previous
6144 * @include efl_thread_3.c
6148 * @page efl_thread_4 EFL Threading example 4
6150 * Now when you want to have a thread do some work, send back results to
6151 * the mainloop and continue running but the mainloop controls when the
6152 * thread should stop working, you need some extra flags. This is an example
6153 * of how you might use ecore_main_loop_thread_safe_call_async() and pthreads
6160 * @include efl_thread_4.c
6164 * @page efl_thread_5 EFL Threading example 5
6166 * This is the same as @ref efl_thread_4 but now uses the ecore_thread
6167 * infrastructure to have a running worker thread that feeds results back
6168 * to the mainloop and can easily be cancelled. This saves some code in the
6169 * application and makes for fewer problem spots if you forget a mutex.
6173 * @include efl_thread_5.c
6177 * @page efl_thread_6 EFL Threading example 6
6179 * You can also use the ecore_thread infrastructure for compute tasks that
6180 * don't send feedback as they go - they are one-shot compute jobs and when
6181 * done they will trigger the end callback in the mainloop which is intended
6182 * to pick up the results and "display them".
6184 * @include efl_thread_6.c
6188 * @page bg_example_01_c bg_example_01.c
6189 * @include bg_example_01.c
6190 * @example bg_example_01.c
6194 * @page bg_example_02_c bg_example_02.c
6195 * @include bg_example_02.c
6196 * @example bg_example_02.c
6200 * @page bg_example_03_c bg_example_03.c
6201 * @include bg_example_03.c
6202 * @example bg_example_03.c
6206 * @page actionslider_example_01 Actionslider example
6207 * @include actionslider_example_01.c
6208 * @example actionslider_example_01.c
6212 * @page transit_example_01_c Transit example 1
6213 * @include transit_example_01.c
6214 * @example transit_example_01.c
6218 * @page transit_example_02_c Transit example 2
6219 * @include transit_example_02.c
6220 * @example transit_example_02.c
6224 * @page general_functions_example_c General (top-level) functions example
6225 * @include general_funcs_example.c
6226 * @example general_funcs_example.c
6230 * @page clock_example_c Clock example
6231 * @include clock_example.c
6232 * @example clock_example.c
6236 * @page flipselector_example_c Flipselector example
6237 * @include flipselector_example.c
6238 * @example flipselector_example.c
6242 * @page fileselector_example_c Fileselector example
6243 * @include fileselector_example.c
6244 * @example fileselector_example.c
6248 * @page fileselector_button_example_c Fileselector button example
6249 * @include fileselector_button_example.c
6250 * @example fileselector_button_example.c
6254 * @page fileselector_entry_example_c Fileselector entry example
6255 * @include fileselector_entry_example.c
6256 * @example fileselector_entry_example.c
6260 * @page index_example_01_c Index example
6261 * @include index_example_01.c
6262 * @example index_example_01.c
6266 * @page index_example_02_c Index example
6267 * @include index_example_02.c
6268 * @example index_example_02.c
6272 * @page layout_example_01_c layout_example_01.c
6273 * @include layout_example_01.c
6274 * @example layout_example_01.c
6278 * @page layout_example_02_c layout_example_02.c
6279 * @include layout_example_02.c
6280 * @example layout_example_02.c
6284 * @page layout_example_03_c layout_example_03.c
6285 * @include layout_example_03.c
6286 * @example layout_example_03.c
6290 * @page layout_example_edc An example of layout theme file
6292 * This theme file contains two groups. Each of them is a different theme, and
6293 * can be used by an Elementary Layout widget. A theme can be used more than
6294 * once by many different Elementary Layout widgets too.
6296 * @include layout_example.edc
6297 * @example layout_example.edc
6301 * @page gengrid_example_c Gengrid example
6302 * @include gengrid_example.c
6303 * @example gengrid_example.c
6307 * @page genlist_example_01_c genlist_example_01.c
6308 * @include genlist_example_01.c
6309 * @example genlist_example_01.c
6313 * @page genlist_example_02_c genlist_example_02.c
6314 * @include genlist_example_02.c
6315 * @example genlist_example_02.c
6319 * @page genlist_example_04_c genlist_example_04.c
6320 * @include genlist_example_04.c
6321 * @example genlist_example_04.c
6325 * @page genlist_example_05_c genlist_example_05.c
6326 * @include genlist_example_05.c
6327 * @example genlist_example_05.c
6331 * @page thumb_example_01_c thumb_example_01.c
6332 * @include thumb_example_01.c
6333 * @example thumb_example_01.c
6337 * @page progressbar_example_c Progress bar example
6338 * @include progressbar_example.c
6339 * @example progressbar_example.c
6343 * @page slideshow_example_c Slideshow example
6344 * @include slideshow_example.c
6345 * @example slideshow_example.c
6349 * @page efl_thread_1_c EFL Threading example 1
6350 * @include efl_thread_1.c
6351 * @example efl_thread_1.c
6355 * @page efl_thread_2_c EFL Threading example 2
6356 * @include efl_thread_2.c
6357 * @example efl_thread_2.c
6361 * @page efl_thread_3_c EFL Threading example 3
6362 * @include efl_thread_3.c
6363 * @example efl_thread_3.c
6367 * @page efl_thread_4_c EFL Threading example 4
6368 * @include efl_thread_4.c
6369 * @example efl_thread_4.c
6373 * @page efl_thread_5_c EFL Threading example 5
6374 * @include efl_thread_5.c
6375 * @example efl_thread_5.c
6379 * @page efl_thread_6_c EFL Threading example 6
6380 * @include efl_thread_6.c
6381 * @example efl_thread_6.c