2 * Copyright 2010-2011 Calxeda, Inc.
4 * SPDX-License-Identifier: GPL-2.0+
7 U-Boot provides a set of interfaces for creating and using simple, text
8 based menus. Menus are displayed as lists of labeled entries on the
9 console, and an entry can be selected by entering its label.
11 To use the menu code, enable CONFIG_MENU, and include "menu.h" where
12 the interfaces should be available.
14 Menus are composed of items. Each item has a key used to identify it in
15 the menu, and an opaque pointer to data controlled by the consumer.
17 If you want to show a menu, instead starting the shell, define
18 CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
19 function, which handle your menu. This function returns the remaining
27 * Consumers of the menu interfaces will use a struct menu * as the
28 * handle for a menu. struct menu is only fully defined in menu.c,
29 * preventing consumers of the menu interfaces from accessing its
35 * NOTE: See comments in common/menu.c for more detailed documentation on
40 * menu_create() - Creates a menu handle with default settings
42 struct menu *menu_create(char *title, int timeout, int prompt,
43 void (*item_data_print)(void *),
44 char *(*item_choice)(void *),
45 void *item_choice_data);
48 * menu_item_add() - Adds or replaces a menu item
50 int menu_item_add(struct menu *m, char *item_key, void *item_data);
53 * menu_default_set() - Sets the default choice for the menu
55 int menu_default_set(struct menu *m, char *item_key);
58 * menu_default_choice() - Set *choice to point to the default item's data
60 int menu_default_choice(struct menu *m, void **choice);
63 * menu_get_choice() - Returns the user's selected menu entry, or the
64 * default if the menu is set to not prompt or the timeout expires.
66 int menu_get_choice(struct menu *m, void **choice);
69 * menu_destroy() - frees the memory used by a menu and its items.
71 int menu_destroy(struct menu *m);
74 * menu_display_statusline(struct menu *m);
75 * shows a statusline for every menu_display call.
77 void menu_display_statusline(struct menu *m);
81 This example creates a menu that always prompts, and allows the user
82 to pick from a list of tools. The item key and data are the same.
93 char *pick_a_tool(void)
99 m = menu_create("Tools", 0, 1, NULL);
101 for(i = 0; tools[i]; i++) {
102 if (menu_item_add(m, tools[i], tools[i]) != 1) {
103 printf("failed to add item!");
109 if (menu_get_choice(m, (void **)&tool) != 1)
110 printf("Problem picking tool!\n");
119 char *tool = pick_a_tool();
122 printf("picked a tool: %s\n", tool);