[Service] Integrate DeviceHome and SignalingServer
[platform/framework/web/wrtjs.git] / device_home / node_modules / socket.io / Readme.md
1
2 # socket.io
3
4 [![Backers on Open Collective](https://opencollective.com/socketio/backers/badge.svg)](#backers) [![Sponsors on Open Collective](https://opencollective.com/socketio/sponsors/badge.svg)](#sponsors)
5 [![Build Status](https://github.com/socketio/socket.io/workflows/CI/badge.svg)](https://github.com/socketio/socket.io/actions)
6 [![Dependency Status](https://david-dm.org/socketio/socket.io.svg)](https://david-dm.org/socketio/socket.io)
7 [![devDependency Status](https://david-dm.org/socketio/socket.io/dev-status.svg)](https://david-dm.org/socketio/socket.io#info=devDependencies)
8 [![NPM version](https://badge.fury.io/js/socket.io.svg)](https://www.npmjs.com/package/socket.io)
9 ![Downloads](https://img.shields.io/npm/dm/socket.io.svg?style=flat)
10 [![](https://slackin-socketio.now.sh/badge.svg)](https://slackin-socketio.now.sh)
11
12 ## Features
13
14 Socket.IO enables real-time bidirectional event-based communication. It consists of:
15
16 - a Node.js server (this repository)
17 - a [Javascript client library](https://github.com/socketio/socket.io-client) for the browser (or a Node.js client)
18
19 Some implementations in other languages are also available:
20
21 - [Java](https://github.com/socketio/socket.io-client-java)
22 - [C++](https://github.com/socketio/socket.io-client-cpp)
23 - [Swift](https://github.com/socketio/socket.io-client-swift)
24 - [Dart](https://github.com/rikulo/socket.io-client-dart)
25
26 Its main features are:
27
28 #### Reliability
29
30 Connections are established even in the presence of:
31   - proxies and load balancers.
32   - personal firewall and antivirus software.
33
34 For this purpose, it relies on [Engine.IO](https://github.com/socketio/engine.io), which first establishes a long-polling connection, then tries to upgrade to better transports that are "tested" on the side, like WebSocket. Please see the [Goals](https://github.com/socketio/engine.io#goals) section for more information.
35
36 #### Auto-reconnection support
37
38 Unless instructed otherwise a disconnected client will try to reconnect forever, until the server is available again. Please see the available reconnection options [here](https://github.com/socketio/socket.io-client/blob/master/docs/API.md#new-managerurl-options).
39
40 #### Disconnection detection
41
42 A heartbeat mechanism is implemented at the Engine.IO level, allowing both the server and the client to know when the other one is not responding anymore.
43
44 That functionality is achieved with timers set on both the server and the client, with timeout values (the `pingInterval` and `pingTimeout` parameters) shared during the connection handshake. Those timers require any subsequent client calls to be directed to the same server, hence the `sticky-session` requirement when using multiples nodes.
45
46 #### Binary support
47
48 Any serializable data structures can be emitted, including:
49
50 - [ArrayBuffer](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer) and [Blob](https://developer.mozilla.org/en-US/docs/Web/API/Blob) in the browser
51 - [ArrayBuffer](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer) and [Buffer](https://nodejs.org/api/buffer.html) in Node.js
52
53 #### Simple and convenient API
54
55 Sample code:
56
57 ```js
58 io.on('connection', socket => {
59   socket.emit('request', /* … */); // emit an event to the socket
60   io.emit('broadcast', /* … */); // emit an event to all connected sockets
61   socket.on('reply', () => { /* … */ }); // listen to the event
62 });
63 ```
64
65 #### Cross-browser
66
67 Browser support is tested in Saucelabs:
68
69 [![Sauce Test Status](https://saucelabs.com/browser-matrix/socket.svg)](https://saucelabs.com/u/socket)
70
71 #### Multiplexing support
72
73 In order to create separation of concerns within your application (for example per module, or based on permissions), Socket.IO allows you to create several `Namespaces`, which will act as separate communication channels but will share the same underlying connection.
74
75 #### Room support
76
77 Within each `Namespace`, you can define arbitrary channels, called `Rooms`, that sockets can join and leave. You can then broadcast to any given room, reaching every socket that has joined it.
78
79 This is a useful feature to send notifications to a group of users, or to a given user connected on several devices for example.
80
81
82 **Note:** Socket.IO is not a WebSocket implementation. Although Socket.IO indeed uses WebSocket as a transport when possible, it adds some metadata to each packet: the packet type, the namespace and the ack id when a message acknowledgement is needed. That is why a WebSocket client will not be able to successfully connect to a Socket.IO server, and a Socket.IO client will not be able to connect to a WebSocket server (like `ws://echo.websocket.org`) either. Please see the protocol specification [here](https://github.com/socketio/socket.io-protocol).
83
84 ## Installation
85
86 ```bash
87 npm install socket.io
88 ```
89
90 ## How to use
91
92 The following example attaches socket.io to a plain Node.JS
93 HTTP server listening on port `3000`.
94
95 ```js
96 const server = require('http').createServer();
97 const io = require('socket.io')(server);
98 io.on('connection', client => {
99   client.on('event', data => { /* … */ });
100   client.on('disconnect', () => { /* … */ });
101 });
102 server.listen(3000);
103 ```
104
105 ### Standalone
106
107 ```js
108 const io = require('socket.io')();
109 io.on('connection', client => { ... });
110 io.listen(3000);
111 ```
112
113 ### In conjunction with Express
114
115 Starting with **3.0**, express applications have become request handler
116 functions that you pass to `http` or `http` `Server` instances. You need
117 to pass the `Server` to `socket.io`, and not the express application
118 function. Also make sure to call `.listen` on the `server`, not the `app`.
119
120 ```js
121 const app = require('express')();
122 const server = require('http').createServer(app);
123 const io = require('socket.io')(server);
124 io.on('connection', () => { /* … */ });
125 server.listen(3000);
126 ```
127
128 ### In conjunction with Koa
129
130 Like Express.JS, Koa works by exposing an application as a request
131 handler function, but only by calling the `callback` method.
132
133 ```js
134 const app = require('koa')();
135 const server = require('http').createServer(app.callback());
136 const io = require('socket.io')(server);
137 io.on('connection', () => { /* … */ });
138 server.listen(3000);
139 ```
140
141 ## Documentation
142
143 Please see the documentation [here](/docs/README.md). Contributions are welcome!
144
145 ## Debug / logging
146
147 Socket.IO is powered by [debug](https://github.com/visionmedia/debug).
148 In order to see all the debug output, run your app with the environment variable
149 `DEBUG` including the desired scope.
150
151 To see the output from all of Socket.IO's debugging scopes you can use:
152
153 ```
154 DEBUG=socket.io* node myapp
155 ```
156
157 ## Testing
158
159 ```
160 npm test
161 ```
162 This runs the `gulp` task `test`. By default the test will be run with the source code in `lib` directory.
163
164 Set the environmental variable `TEST_VERSION` to `compat` to test the transpiled es5-compat version of the code.
165
166 The `gulp` task `test` will always transpile the source code into es5 and export to `dist` first before running the test.
167
168
169 ## Backers
170
171 Support us with a monthly donation and help us continue our activities. [[Become a backer](https://opencollective.com/socketio#backer)]
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203
204
205 ## Sponsors
206
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239
240
241 ## License
242
243 [MIT](LICENSE)