1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33 v8::internal::Semaphore* semaphore = NULL;
36 void Signal(const v8::FunctionCallbackInfo<v8::Value>& args) {
41 void TerminateCurrentThread(const v8::FunctionCallbackInfo<v8::Value>& args) {
42 CHECK(!v8::V8::IsExecutionTerminating());
43 v8::V8::TerminateExecution();
47 void Fail(const v8::FunctionCallbackInfo<v8::Value>& args) {
52 void Loop(const v8::FunctionCallbackInfo<v8::Value>& args) {
53 CHECK(!v8::V8::IsExecutionTerminating());
54 v8::Handle<v8::String> source =
55 v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
56 v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
57 CHECK(result.IsEmpty());
58 CHECK(v8::V8::IsExecutionTerminating());
62 void DoLoop(const v8::FunctionCallbackInfo<v8::Value>& args) {
63 v8::TryCatch try_catch;
64 CHECK(!v8::V8::IsExecutionTerminating());
65 v8::Script::Compile(v8::String::New("function f() {"
69 " if (term) terminate();"
78 CHECK(try_catch.HasCaught());
79 CHECK(try_catch.Exception()->IsNull());
80 CHECK(try_catch.Message().IsEmpty());
81 CHECK(!try_catch.CanContinue());
82 CHECK(v8::V8::IsExecutionTerminating());
86 void DoLoopNoCall(const v8::FunctionCallbackInfo<v8::Value>& args) {
87 v8::TryCatch try_catch;
88 CHECK(!v8::V8::IsExecutionTerminating());
89 v8::Script::Compile(v8::String::New("var term = true;"
91 " if (term) terminate();"
94 CHECK(try_catch.HasCaught());
95 CHECK(try_catch.Exception()->IsNull());
96 CHECK(try_catch.Message().IsEmpty());
97 CHECK(!try_catch.CanContinue());
98 CHECK(v8::V8::IsExecutionTerminating());
102 v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
103 v8::FunctionCallback terminate,
104 v8::FunctionCallback doloop) {
105 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
106 global->Set(v8::String::New("terminate"),
107 v8::FunctionTemplate::New(terminate));
108 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
109 global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
110 global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(doloop));
115 // Test that a single thread of JavaScript execution can terminate
117 TEST(TerminateOnlyV8ThreadFromThreadItself) {
118 v8::HandleScope scope(v8::Isolate::GetCurrent());
119 v8::Handle<v8::ObjectTemplate> global =
120 CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
121 v8::Handle<v8::Context> context =
122 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
123 v8::Context::Scope context_scope(context);
124 CHECK(!v8::V8::IsExecutionTerminating());
125 // Run a loop that will be infinite if thread termination does not work.
126 v8::Handle<v8::String> source =
127 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
128 v8::Script::Compile(source)->Run();
129 // Test that we can run the code again after thread termination.
130 CHECK(!v8::V8::IsExecutionTerminating());
131 v8::Script::Compile(source)->Run();
135 // Test that a single thread of JavaScript execution can terminate
136 // itself in a loop that performs no calls.
137 TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
138 v8::HandleScope scope(v8::Isolate::GetCurrent());
139 v8::Handle<v8::ObjectTemplate> global =
140 CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
141 v8::Handle<v8::Context> context =
142 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
143 v8::Context::Scope context_scope(context);
144 CHECK(!v8::V8::IsExecutionTerminating());
145 // Run a loop that will be infinite if thread termination does not work.
146 v8::Handle<v8::String> source =
147 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
148 v8::Script::Compile(source)->Run();
149 CHECK(!v8::V8::IsExecutionTerminating());
150 // Test that we can run the code again after thread termination.
151 v8::Script::Compile(source)->Run();
155 class TerminatorThread : public v8::internal::Thread {
157 explicit TerminatorThread(i::Isolate* isolate)
158 : Thread("TerminatorThread"),
159 isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { }
162 CHECK(!v8::V8::IsExecutionTerminating(isolate_));
163 v8::V8::TerminateExecution(isolate_);
167 v8::Isolate* isolate_;
171 // Test that a single thread of JavaScript execution can be terminated
172 // from the side by another thread.
173 TEST(TerminateOnlyV8ThreadFromOtherThread) {
174 semaphore = v8::internal::OS::CreateSemaphore(0);
175 TerminatorThread thread(i::Isolate::Current());
178 v8::HandleScope scope(v8::Isolate::GetCurrent());
179 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
180 v8::Handle<v8::Context> context =
181 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
182 v8::Context::Scope context_scope(context);
183 CHECK(!v8::V8::IsExecutionTerminating());
184 // Run a loop that will be infinite if thread termination does not work.
185 v8::Handle<v8::String> source =
186 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
187 v8::Script::Compile(source)->Run();
195 class LoopingThread : public v8::internal::Thread {
197 LoopingThread() : Thread("LoopingThread") { }
199 v8::Locker locker(CcTest::default_isolate());
200 v8::HandleScope scope(CcTest::default_isolate());
201 v8_thread_id_ = v8::V8::GetCurrentThreadId();
202 v8::Handle<v8::ObjectTemplate> global =
203 CreateGlobalTemplate(Signal, DoLoop);
204 v8::Handle<v8::Context> context =
205 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
206 v8::Context::Scope context_scope(context);
207 CHECK(!v8::V8::IsExecutionTerminating());
208 // Run a loop that will be infinite if thread termination does not work.
209 v8::Handle<v8::String> source =
210 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
211 v8::Script::Compile(source)->Run();
214 int GetV8ThreadId() { return v8_thread_id_; }
221 // Test that multiple threads using default isolate can be terminated
222 // from another thread when using Lockers and preemption.
223 TEST(TerminateMultipleV8ThreadsDefaultIsolate) {
225 v8::Locker locker(CcTest::default_isolate());
226 v8::V8::Initialize();
227 v8::Locker::StartPreemption(1);
228 semaphore = v8::internal::OS::CreateSemaphore(0);
230 const int kThreads = 2;
231 i::List<LoopingThread*> threads(kThreads);
232 for (int i = 0; i < kThreads; i++) {
233 threads.Add(new LoopingThread());
235 for (int i = 0; i < kThreads; i++) {
238 // Wait until all threads have signaled the semaphore.
239 for (int i = 0; i < kThreads; i++) {
243 v8::Locker locker(CcTest::default_isolate());
244 for (int i = 0; i < kThreads; i++) {
245 v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
248 for (int i = 0; i < kThreads; i++) {
253 v8::Locker locker(CcTest::default_isolate());
254 v8::Locker::StopPreemption();
265 void TerminateOrReturnObject(const v8::FunctionCallbackInfo<v8::Value>& args) {
266 if (++call_count == 10) {
267 CHECK(!v8::V8::IsExecutionTerminating());
268 v8::V8::TerminateExecution();
271 v8::Local<v8::Object> result = v8::Object::New();
272 result->Set(v8::String::New("x"), v8::Integer::New(42));
273 args.GetReturnValue().Set(result);
277 void LoopGetProperty(const v8::FunctionCallbackInfo<v8::Value>& args) {
278 v8::TryCatch try_catch;
279 CHECK(!v8::V8::IsExecutionTerminating());
280 v8::Script::Compile(v8::String::New("function f() {"
283 " terminate_or_return_object().x;"
291 CHECK(try_catch.HasCaught());
292 CHECK(try_catch.Exception()->IsNull());
293 CHECK(try_catch.Message().IsEmpty());
294 CHECK(!try_catch.CanContinue());
295 CHECK(v8::V8::IsExecutionTerminating());
299 // Test that we correctly handle termination exceptions if they are
300 // triggered by the creation of error objects in connection with ICs.
301 TEST(TerminateLoadICException) {
302 v8::HandleScope scope(v8::Isolate::GetCurrent());
303 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
304 global->Set(v8::String::New("terminate_or_return_object"),
305 v8::FunctionTemplate::New(TerminateOrReturnObject));
306 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
307 global->Set(v8::String::New("loop"),
308 v8::FunctionTemplate::New(LoopGetProperty));
310 v8::Handle<v8::Context> context =
311 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
312 v8::Context::Scope context_scope(context);
313 CHECK(!v8::V8::IsExecutionTerminating());
314 // Run a loop that will be infinite if thread termination does not work.
315 v8::Handle<v8::String> source =
316 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
318 v8::Script::Compile(source)->Run();
319 // Test that we can run the code again after thread termination.
320 CHECK(!v8::V8::IsExecutionTerminating());
322 v8::Script::Compile(source)->Run();
326 void ReenterAfterTermination(const v8::FunctionCallbackInfo<v8::Value>& args) {
327 v8::TryCatch try_catch;
328 CHECK(!v8::V8::IsExecutionTerminating());
329 v8::Script::Compile(v8::String::New("function f() {"
333 " if (term) terminate();"
342 CHECK(try_catch.HasCaught());
343 CHECK(try_catch.Exception()->IsNull());
344 CHECK(try_catch.Message().IsEmpty());
345 CHECK(!try_catch.CanContinue());
346 CHECK(v8::V8::IsExecutionTerminating());
347 v8::Script::Compile(v8::String::New("function f() { fail(); } f()"))->Run();
351 // Test that reentry into V8 while the termination exception is still pending
352 // (has not yet unwound the 0-level JS frame) does not crash.
353 TEST(TerminateAndReenterFromThreadItself) {
354 v8::HandleScope scope(v8::Isolate::GetCurrent());
355 v8::Handle<v8::ObjectTemplate> global =
356 CreateGlobalTemplate(TerminateCurrentThread, ReenterAfterTermination);
357 v8::Handle<v8::Context> context =
358 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
359 v8::Context::Scope context_scope(context);
360 CHECK(!v8::V8::IsExecutionTerminating());
361 v8::Handle<v8::String> source =
362 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
363 v8::Script::Compile(source)->Run();
364 CHECK(!v8::V8::IsExecutionTerminating());
365 // Check we can run JS again after termination.
366 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }"
367 "f()"))->Run()->IsTrue());
371 void DoLoopCancelTerminate(const v8::FunctionCallbackInfo<v8::Value>& args) {
372 v8::TryCatch try_catch;
373 CHECK(!v8::V8::IsExecutionTerminating());
374 v8::Script::Compile(v8::String::New("var term = true;"
376 " if (term) terminate();"
380 CHECK(try_catch.HasCaught());
381 CHECK(try_catch.Exception()->IsNull());
382 CHECK(try_catch.Message().IsEmpty());
383 CHECK(!try_catch.CanContinue());
384 CHECK(v8::V8::IsExecutionTerminating());
385 CHECK(try_catch.HasTerminated());
386 v8::V8::CancelTerminateExecution(v8::Isolate::GetCurrent());
387 CHECK(!v8::V8::IsExecutionTerminating());
391 // Test that a single thread of JavaScript execution can terminate
392 // itself and then resume execution.
393 TEST(TerminateCancelTerminateFromThreadItself) {
394 v8::HandleScope scope;
395 v8::Handle<v8::ObjectTemplate> global =
396 CreateGlobalTemplate(TerminateCurrentThread, DoLoopCancelTerminate);
397 v8::Handle<v8::Context> context =
398 v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
399 v8::Context::Scope context_scope(context);
400 CHECK(!v8::V8::IsExecutionTerminating());
401 v8::Handle<v8::String> source =
402 v8::String::New("try { doloop(); } catch(e) { fail(); } 'completed';");
403 // Check that execution completed with correct return value.
404 CHECK(v8::Script::Compile(source)->Run()->Equals(v8_str("completed")));