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29 #include "test/cctest/cctest.h"
31 #include "src/accessors.h"
35 using namespace v8::internal;
38 static AllocationResult AllocateAfterFailures() {
39 static int attempts = 0;
41 if (++attempts < 3) return AllocationResult::Retry();
42 TestHeap* heap = CcTest::test_heap();
45 SimulateFullSpace(heap->new_space());
46 heap->AllocateByteArray(100).ToObjectChecked();
47 heap->AllocateFixedArray(100, NOT_TENURED).ToObjectChecked();
49 // Make sure we can allocate through optimized allocation functions
50 // for specific kinds.
51 heap->AllocateFixedArray(100).ToObjectChecked();
52 heap->AllocateHeapNumber(0.42).ToObjectChecked();
53 Object* object = heap->AllocateJSObject(
54 *CcTest::i_isolate()->object_function()).ToObjectChecked();
55 heap->CopyJSObject(JSObject::cast(object)).ToObjectChecked();
58 SimulateFullSpace(heap->old_data_space());
59 heap->AllocateByteArray(100, TENURED).ToObjectChecked();
62 SimulateFullSpace(heap->old_pointer_space());
63 heap->AllocateFixedArray(10000, TENURED).ToObjectChecked();
65 // Large object space.
66 static const int kLargeObjectSpaceFillerLength = 3 * (Page::kPageSize / 10);
67 static const int kLargeObjectSpaceFillerSize = FixedArray::SizeFor(
68 kLargeObjectSpaceFillerLength);
69 DCHECK(kLargeObjectSpaceFillerSize > heap->old_pointer_space()->AreaSize());
70 while (heap->OldGenerationSpaceAvailable() > kLargeObjectSpaceFillerSize) {
71 heap->AllocateFixedArray(
72 kLargeObjectSpaceFillerLength, TENURED).ToObjectChecked();
74 heap->AllocateFixedArray(
75 kLargeObjectSpaceFillerLength, TENURED).ToObjectChecked();
78 SimulateFullSpace(heap->map_space());
79 int instance_size = JSObject::kHeaderSize;
80 heap->AllocateMap(JS_OBJECT_TYPE, instance_size).ToObjectChecked();
82 // Test that we can allocate in old pointer space and code space.
83 SimulateFullSpace(heap->code_space());
84 heap->AllocateFixedArray(100, TENURED).ToObjectChecked();
85 heap->CopyCode(CcTest::i_isolate()->builtins()->builtin(
86 Builtins::kIllegal)).ToObjectChecked();
89 return heap->true_value();
93 static Handle<Object> Test() {
94 CALL_HEAP_FUNCTION(CcTest::i_isolate(), AllocateAfterFailures(), Object);
99 v8::HandleScope scope(CcTest::isolate());
100 v8::Handle<v8::Context> env = v8::Context::New(CcTest::isolate());
102 Handle<Object> o = Test();
109 v8::Local<v8::Name> name,
110 const v8::PropertyCallbackInfo<v8::Value>& info) {
111 i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
112 HandleScope scope(isolate);
113 info.GetReturnValue().Set(v8::Utils::ToLocal(Test()));
118 v8::Local<v8::Name> name,
119 v8::Local<v8::Value> value,
120 const v8::PropertyCallbackInfo<void>& info) {
125 Handle<AccessorInfo> TestAccessorInfo(
126 Isolate* isolate, PropertyAttributes attributes) {
127 Handle<String> name = isolate->factory()->NewStringFromStaticChars("get");
128 return Accessors::MakeAccessor(isolate, name, &TestGetter, &TestSetter,
134 Isolate* isolate = CcTest::i_isolate();
135 Factory* factory = isolate->factory();
136 v8::HandleScope scope(CcTest::isolate());
137 v8::Handle<v8::Context> env = v8::Context::New(CcTest::isolate());
139 Handle<JSFunction> function = factory->NewFunction(
140 factory->function_string());
141 // Force the creation of an initial map and set the code to
143 factory->NewJSObject(function);
144 function->ReplaceCode(CcTest::i_isolate()->builtins()->builtin(
145 Builtins::kEmptyFunction));
146 // Patch the map to have an accessor for "get".
147 Handle<Map> map(function->initial_map());
148 Handle<DescriptorArray> instance_descriptors(map->instance_descriptors());
149 DCHECK(instance_descriptors->IsEmpty());
151 PropertyAttributes attrs = static_cast<PropertyAttributes>(0);
152 Handle<AccessorInfo> foreign = TestAccessorInfo(isolate, attrs);
153 Map::EnsureDescriptorSlack(map, 1);
155 AccessorConstantDescriptor d(Handle<Name>(Name::cast(foreign->name())),
157 map->AppendDescriptor(&d);
159 // Add the Foo constructor the global object.
160 env->Global()->Set(v8::String::NewFromUtf8(CcTest::isolate(), "Foo"),
161 v8::Utils::ToLocal(function));
162 // Call the accessor through JavaScript.
163 v8::Handle<v8::Value> result = v8::Script::Compile(
164 v8::String::NewFromUtf8(CcTest::isolate(), "(new Foo).get"))->Run();
165 CHECK_EQ(true, result->BooleanValue());
171 // Tests memory management in a CodeRange by allocating and freeing blocks,
172 // using a pseudorandom generator to choose block sizes geometrically
173 // distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize.
174 // Ensure that the freed chunks are collected and reused by allocating (in
175 // total) more than the size of the CodeRange.
177 // This pseudorandom generator does not need to be particularly good.
178 // Use the lower half of the V8::Random() generator.
179 unsigned int Pseudorandom() {
180 static uint32_t lo = 2345;
181 lo = 18273 * (lo & 0xFFFF) + (lo >> 16); // Provably not 0.
186 // Plain old data class. Represents a block of allocated memory.
189 Block(Address base_arg, int size_arg)
190 : base(base_arg), size(size_arg) {}
198 const size_t code_range_size = 32*MB;
199 CcTest::InitializeVM();
200 CodeRange code_range(reinterpret_cast<Isolate*>(CcTest::isolate()));
201 code_range.SetUp(code_range_size +
202 kReservedCodeRangePages * v8::base::OS::CommitPageSize());
203 size_t current_allocated = 0;
204 size_t total_allocated = 0;
205 List< ::Block> blocks(1000);
207 while (total_allocated < 5 * code_range_size) {
208 if (current_allocated < code_range_size / 10) {
210 // Geometrically distributed sizes, greater than
211 // Page::kMaxRegularHeapObjectSize (which is greater than code page area).
212 // TODO(gc): instead of using 3 use some contant based on code_range_size
213 // kMaxRegularHeapObjectSize.
215 (Page::kMaxRegularHeapObjectSize << (Pseudorandom() % 3)) +
216 Pseudorandom() % 5000 + 1;
217 size_t allocated = 0;
218 Address base = code_range.AllocateRawMemory(requested,
222 blocks.Add(::Block(base, static_cast<int>(allocated)));
223 current_allocated += static_cast<int>(allocated);
224 total_allocated += static_cast<int>(allocated);
227 int index = Pseudorandom() % blocks.length();
228 code_range.FreeRawMemory(blocks[index].base, blocks[index].size);
229 current_allocated -= blocks[index].size;
230 if (index < blocks.length() - 1) {
231 blocks[index] = blocks.RemoveLast();
238 code_range.TearDown();