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43 import QtQuick.Particles 2.0
45 import "SamegameCore/samegame.js" as Logic
49 width: 360; height: 640
50 property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos
52 SystemPalette { id: activePalette }
56 anchors { top: parent.top; bottom: toolBar.top }
61 source: "SamegameCore/pics/background.png"
62 fillMode: Image.PreserveAspectCrop
68 property int blockSize: 40
70 z: 20; anchors.centerIn: parent
71 width: parent.width - (parent.width % blockSize);
72 height: parent.height - (parent.height % blockSize);
75 anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
79 ParticleSystem{ id: particleSystem; }
81 system: particleSystem
83 color: Qt.darker("red");//Actually want desaturated...
84 image: "SamegameCore/pics/particle.png"
89 system: particleSystem
91 color: Qt.darker("green");//Actually want desaturated...
92 image: "SamegameCore/pics/particle.png"
97 system: particleSystem
99 color: Qt.darker("blue");//Actually want desaturated...
100 image: "SamegameCore/pics/particle.png"
105 anchors.fill: gameCanvas
110 Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
115 property int initialWidth: 0
116 property alias name: nameInputText.text
118 anchors.centerIn: parent
123 enabled: nameInputDialog.initialWidth != 0
127 if (nameInputText.text != "")
128 Logic.saveHighScore(nameInputText.text);
132 anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
133 text: "You won! Please enter your name: "
138 if (nameInputText.text == "")
139 nameInputText.openSoftwareInputPanel();
141 nameInputDialog.forceClose();
147 anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
152 var newWidth = nameInputText.width + dialogText.width + 40;
153 if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
154 || (nameInputDialog.width > nameInputDialog.initialWidth) )
155 nameInputDialog.width = newWidth;
158 nameInputDialog.forceClose();
165 width: parent.width; height: 58
166 color: activePalette.window
167 anchors.bottom: screen.bottom
171 anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
173 onClicked: Logic.startNewGame()
177 visible: !inAnotherDemo
179 anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
180 onClicked: Qt.quit();
185 anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
186 text: "Score: " + gameCanvas.score
189 color: activePalette.windowText