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44 import "SamegameCore/samegame.js" as Logic
48 width: 490; height: 720
49 property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos
51 SystemPalette { id: activePalette }
55 anchors { top: parent.top; bottom: toolBar.top }
60 source: "SamegameCore/pics/background.png"
61 fillMode: Image.PreserveAspectCrop
67 property int blockSize: 40
69 z: 20; anchors.centerIn: parent
70 width: parent.width - (parent.width % blockSize);
71 height: parent.height - (parent.height % blockSize);
74 anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
79 Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
84 property int initialWidth: 0
85 property alias name: nameInputText.text
87 anchors.centerIn: parent
92 enabled: nameInputDialog.initialWidth != 0
96 if (nameInputText.text != "")
97 Logic.saveHighScore(nameInputText.text);
101 anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
102 text: "You won! Please enter your name: "
107 if (nameInputText.text == "")
108 nameInputText.openSoftwareInputPanel();
110 nameInputDialog.forceClose();
116 anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
121 var newWidth = nameInputText.width + dialogText.width + 40;
122 if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
123 || (nameInputDialog.width > nameInputDialog.initialWidth) )
124 nameInputDialog.width = newWidth;
127 nameInputDialog.forceClose();
134 width: parent.width; height: 58
135 color: activePalette.window
136 anchors.bottom: screen.bottom
140 anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
142 onClicked: Logic.startNewGame()
146 visible: !inAnotherDemo
148 anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
149 onClicked: Qt.quit();
154 anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
155 text: "Score: " + gameCanvas.score
158 color: activePalette.windowText