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42 import QtQuick.Particles 2.0
46 //Reflective Properties
47 width: shipLoader.width
48 height: shipLoader.height
49 //Transfered Properties
50 property int hp: 100//shipLoader.item.maxHP
51 property real dodge: shipLoader.item.initialDodge
52 property ParticleSystem system
53 property int targetIdx: 0
54 property Item target: targets[targetIdx] == undefined?null:targets[targetIdx]
57 onHpChanged: if(me.target.hp<=0) me.targetIdx++;
59 property list<Item> targets
60 property string shipParticle: "default"//Per team colors?
61 property int gunType: 0
62 property int shipType: 0
68 shipParticle: me.shipParticle
79 shipParticle: me.shipParticle
90 shipParticle: me.shipParticle
100 property int initialDodge: 0
105 sourceComponent:{ switch(shipType){
106 case 1: sloopComp; break;
107 case 2: frigateComp; break;
108 case 3: cruiserComp; break;