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42 import QtQuick.Particles 2.0
46 property int maxHP: 100
47 property int hp: maxHP
48 property real initialDodge: 0.2
49 property real dodge: initialDodge
50 onHpChanged: if(hp <= 0) target = container;
51 property ParticleSystem system//TODO: Ship abstraction
52 property Item target: container
53 property string shipParticle: "default"//Per team colors?
54 property int gunType: 0
58 system: container.system
59 particle: "frigateShield"
60 anchors.centerIn: parent
63 particleDuration: 4800
67 system: container.system
68 particle: container.shipParticle
69 anchors.centerIn: parent
75 particleSizeVariation: 8
77 particlesPerSecond: hp > 0 ? hp * 1 + 20 : 0
78 particleDuration: 1200
79 maxParticles: (maxHP * 1 + 20)*2
83 property int next: Math.floor(Math.random() * 2) + 1
85 running: root.readySetGo
89 gun1.fireAt(container.target);
90 next = Math.floor(Math.random() * 2) + 1;
92 gun2.fireAt(container.target);
93 next = Math.floor(Math.random() * 2) + 1;
102 system: container.system
104 hardpointType: gunType
110 system: container.system
112 hardpointType: gunType