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42 import QtQuick.Particles 2.0
46 property variant target: {"y": -90, "x":12}
47 property ParticleSystem system
48 property bool show: true
55 emitting: container.show
56 system: container.system
57 anchors.centerIn: parent
58 particleDuration: 2000
65 function fireAt(targetArg, hardpoint){
66 target = container.mapFromItem(targetArg, targetArg.width/2, targetArg.height/2);
67 if(container.hp <= 0 || targetArg.hp <= 0)
69 //TODO: calculate hit and damage at target, which must be a Ship
70 var hit = Math.random() > targetArg.dodge
72 switch(targetArg.shipType){
73 case 1: hardpoint.damageDealt += 8; break;
74 case 2: hardpoint.damageDealt += 10; break;
75 case 3: hardpoint.damageDealt += 16; break;
76 default: hardpoint.damageDealt += 1000;
85 system: container.system
86 anchors.centerIn: parent
88 particleDuration: 1000
92 speed: TargetedDirection{
94 targetX: target.x; targetY: target.y; magnitude: 1.1; proportionalMagnitude: true