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43 #include <qdeclarative.h>
45 class TileData : public QObject
49 TileData() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
51 Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
52 bool hasFlag() const { return _hasFlag; }
54 Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
55 bool hasMine() const { return _hasMine; }
57 Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
58 int hint() const { return _hint; }
60 Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
61 bool flipped() const { return _flipped; }
63 void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
64 void setHasMine(bool mine) {if(mine==_hasMine) return; _hasMine = mine; emit hasMineChanged();}
65 void setHint(int hint) { if(hint == _hint) return; _hint = hint; emit hintChanged(); }
66 void flip() { if (_flipped) return; _flipped = true; emit flippedChanged(); }
67 void unflip() { if(!_flipped) return; _flipped = false; emit flippedChanged(); }
70 void flippedChanged();
71 void hasFlagChanged();
73 void hasMineChanged();
82 class MinehuntGame : public QObject
88 Q_PROPERTY(QDeclarativeListProperty<TileData> tiles READ tiles CONSTANT)
89 QDeclarativeListProperty<TileData> tiles();
91 Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
92 bool isPlaying() {return playing;}
94 Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
95 bool hasWon() {return won;}
97 Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
98 int numMines() const{return nMines;}
100 Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
101 int numFlags() const{return nFlags;}
104 Q_INVOKABLE bool flip(int row, int col);
105 Q_INVOKABLE bool flag(int row, int col);
110 void isPlayingChanged();
111 void hasWonChanged();
112 void numMinesChanged();
113 void numFlagsChanged();
116 bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
117 TileData *tile( int row, int col ) { return onBoard(row, col) ? _tiles[col+numRows*row] : 0; }
118 int getHint(int row, int col);
119 void setPlaying(bool b){if(b==playing) return; playing=b; emit isPlayingChanged();}
121 QList<TileData *> _tiles;