1 #ifndef __DALI_DEMO_H__
2 #define __DALI_DEMO_H__
5 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 // Licensed under the Flora License, Version 1.0 (the License);
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
11 // http://floralicense.org/license/
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an AS IS BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
20 #include <dali/dali.h>
21 #include <dali-toolkit/dali-toolkit.h>
25 typedef std::vector<Example> ExampleList;
26 typedef std::map<std::string,Example> ExampleMap;
27 typedef ExampleList::iterator ExampleListIter;
28 typedef ExampleList::const_iterator ExampleListConstIter;
29 typedef ExampleMap::iterator ExampleMapIter;
30 typedef ExampleMap::const_iterator ExampleMapConstIter;
32 typedef std::vector<Dali::Toolkit::TableView> TableViewList;
33 typedef TableViewList::iterator TableViewListIter;
34 typedef TableViewList::const_iterator TableViewListConstIter;
36 typedef std::vector<Dali::ImageActor> ImageActorList;
37 typedef ImageActorList::iterator ImageActorListIter;
38 typedef ImageActorList::const_iterator ImageActorListConstIter;
40 typedef std::vector<Dali::Animation> AnimationList;
41 typedef AnimationList::iterator AnimationListIter;
42 typedef AnimationList::const_iterator AnimationListConstIter;
48 * Represents a single Example.
55 * @param[in] name unique name of example
56 * @param[in] title The caption for the example to appear on a tile button.
58 Example(std::string name, std::string title)
70 std::string name; ///< unique name of example
71 std::string title; ///< title (caption) of example to appear on tile button.
75 * Provide a style for the view and its tool bar.
79 ViewStyle( float toolBarButtonPercentage, float toolBarTitlePercentage, float dpi, float toolBarHeight, float toolBarPadding )
80 : mToolBarButtonPercentage( toolBarButtonPercentage ),
81 mToolBarTitlePercentage( toolBarTitlePercentage ),
83 mToolBarHeight( toolBarHeight ),
84 mToolBarPadding( toolBarPadding )
87 float mToolBarButtonPercentage; ///< The tool bar button width is a percentage of the tool bar width.
88 float mToolBarTitlePercentage; ///< The tool bar title width is a percentage of the tool bar width.
89 float mDpi; ///< This style is indented for the given dpi.
90 float mToolBarHeight; ///< The tool bar height for the given dpi above.
91 float mToolBarPadding; ///< The tool bar padding between controls for the given dpi above.
94 const ViewStyle DEFAULT_VIEW_STYLE( 0.1f, 0.7f, 315.f, 80.f, 4.f );
99 class DaliTableView : public Dali::ConnectionTracker
103 DaliTableView(Dali::Application& application);
109 * Adds an Example to our demo showcase
111 * @param[in] example The Example description.
113 * @note Should be called before the Application MainLoop is started.
115 void AddExample(Example example);
118 * Sets the background image PATH.
120 * @param[in] imagePath The file path to the image to use as the background.
122 * @note Should be called before the Application MainLoop is started.
124 void SetBackgroundPath( std::string imagePath );
127 * Sorts the example list alphabetically by Title if parameter is true.
129 * @param[in] sortAlphabetically If true, example list is sorted alphabetically.
131 * @note Should be called before the Application MainLoop is started.
132 * @note By default the examples are NOT sorted alphabetically by Title.
134 void SortAlphabetically( bool sortAlphabetically );
136 private: // Application callbacks & implementation
139 * Shape enum for create function
148 * Initialize application.
150 * @param[in] app Application instance
152 void Initialize( Dali::Application& app );
155 * Populates the contents (ScrollView) with all the
156 * Examples that have been Added using the AddExample(...)
162 * Rotate callback from the device.
164 * @param[in] orientation that device notified.
166 void OrientationChanged( Dali::Orientation orientation );
169 * Rotates RootActor orientation to that specified.
171 * @param[in] degrees The requested angle.
173 void Rotate( unsigned int degrees );
176 * Creates a tile for the main menu and toolbar.
178 * @param[in] name The unique name for this Tile
179 * @param[in] title The text caption that appears on the Tile
180 * @param[in] parentSize Tile's parent size.
181 * @param[in] addBackground Whether to add a background graphic to the tile or not
183 * @return The Actor for the created tile.
185 Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Size& parentSize, bool addBackground );
188 * Create a stencil image
190 * @return The stencil image
192 Dali::ImageActor NewStencilImage();
197 * Signal emitted when any tile has been pressed
199 * @param[in] actor The Actor representing this tile.
200 * @param[in] event The TouchEvent
202 * @return Consume flag
204 bool OnTilePressed( Dali::Actor actor, const Dali::TouchEvent& event );
207 * Signal emitted when the pressed animation has completed.
209 * @param[in] source The animation source.
211 void OnPressedAnimationFinished(Dali::Animation& source);
214 * Signal emitted when the button has been clicked
216 * @param[in] button The Button that is clicked.
218 * @return Consume flag
220 bool OnButtonClicked( Dali::Toolkit::Button& button );
223 * Signal emitted when scrolling has started.
225 * @param[in] position The current position of the scroll contents.
227 void OnScrollStart(const Dali::Vector3& position);
230 * Signal emitted when scrolling has completed.
232 * @param[in] position The current position of the scroll contents.
234 void OnScrollComplete(const Dali::Vector3& position);
237 * Signal emitted when any Sensitive Actor has been touched
238 * (other than those touches consumed by OnTilePressed)
240 * @param[in] actor The Actor touched.
241 * @param[in] event The TouchEvent
243 * @return Consume flag
245 bool OnScrollTouched( Dali::Actor actor, const Dali::TouchEvent& event );
248 * Setup the effect on the scroll view
250 void ApplyScrollViewEffect();
253 * Setup the inner cube effect
255 void SetupInnerPageCubeEffect();
258 * Apply the scroll view effect to a page
260 void ApplyEffectToPage(Dali::Actor page, const Dali::Vector3& tableRelativeSize);
263 * Apply a custom effect scroll view effect to a page
265 void ApplyCustomEffectToPage(Dali::Actor page);
268 * Apply a shader effect to a table tile
270 void ApplyEffectToTile(Dali::Actor tile);
273 * Apply effect to the content of a tile
275 void ApplyEffectToTileContent(Dali::Actor tileContent);
280 void CreateToolbar(Dali::Toolkit::TableView root, const std::string& title, const std::string& toolbarImagePath, const ViewStyle& style = DEFAULT_VIEW_STYLE);
285 void OnKeyEvent( const Dali::KeyEvent& event );
288 * Create a depth field background
290 * @param[in] addToLayer Add the graphics to this layer
292 void SetupBackground( Dali::Actor addToLayer, const Dali::Vector2& size );
295 * Create background actors for the given layer
297 * @param[in] layer The layer to add the actors to
298 * @param[in] count The number of actors to generate
299 * @param[in] distanceField The distance field bitmap to use
300 * @param[in] size The size of the actor
302 void AddBackgroundActors( Dali::Actor layer, int count, Dali::BitmapImage distanceField, const Dali::Vector2& size );
305 * Create a bitmap with the specified shape and also output a distance field
307 * @param[in] shapeType The shape to generate
308 * @param[in] size The size of the bitmap to create
309 * @param[out] imageOut The return bitmap
310 * @param[out] distanceFieldOut The return depth field alpha map
312 void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BitmapImage& distanceFieldOut );
315 * Generate a square bit pattern and depth field
317 * @param[in] size The size of the bitmap to create
318 * @param[out] imageOut The return bitmap
319 * @param[out] distanceFieldOut The return depth field alpha map
321 void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
324 * Generate a circle bit pattern and depth field
326 * @param[in] size The size of the bitmap to create
327 * @param[out] imageOut The return bitmap
328 * @param[out] distanceFieldOut The return depth field alpha map
330 void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
335 * @param[in] imagePath The path to the image file to load
337 * @return The created image actor
339 Dali::ImageActor CreateLogo( std::string imagePath );
342 * Callback for when the logo image is loaded
344 * @param[in] image The loaded logo image
346 void OnLogoLoaded( Dali::Image image );
349 * Timer handler for ending background animation
351 * @return Return value for timer handler
353 bool PauseBackgroundAnimation();
356 * Pause all animations
358 void PauseAnimation();
361 * Resume all animations
363 void PlayAnimation();
366 * Callback when the keyboard focus is going to be changed.
368 * @param[in] current The current focused actor
369 * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to
370 * @param[in] direction The direction to move the focus
371 * @return The actor to move the keyboard focus to.
373 Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction );
376 * Callback when the keyboard focused actor is activated.
378 * @param[in] activatedActor The activated actor
380 void OnFocusedActorActivated( Dali::Actor activatedActor );
384 Dali::Application& mApplication; ///< Application instance.
385 Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
386 Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
387 Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
388 Dali::ImageActor mBackground; ///< Background's static image.
389 Dali::ImageActor mLogo; ///< Logo's static image.
390 Dali::Animation mPressedAnimation; ///< Button press scaling animation.
391 Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
392 Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
393 Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
394 bool mScrolling; ///< Flag indicating whether view is currently being scrolled
395 Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
396 Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
397 Dali::Toolkit::TableView mButtons; ///< Navigation buttons
398 ExampleList mExampleList; ///< List of examples.
399 ExampleMap mExampleMap; ///< Map LUT for examples.
400 TableViewList mTableViewList; ///< List of tableviews
401 Dali::Actor mPressedActor; ///< The currently pressed actor.
402 int mTotalPages; ///< Total pages within scrollview.
403 std::string mBackgroundImagePath; ///< The path to the background image.
404 bool mSortAlphabetically; ///< Sort examples alphabetically.
406 Dali::ActorContainer mTableViewImages; ///< Offscreen render of tableview
407 Dali::ActorContainer mBackgroundActors; ///< List of background actors used in the effect
409 AnimationList mBackgroundAnimations;///< List of background bubble animations
410 Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
411 bool mBackgroundAnimsPlaying; ///< Are background animations playing
414 #endif // __DALI_DEMO_H__