1 #ifndef __DALI_DEMO_H__
2 #define __DALI_DEMO_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/dali.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/popup/popup.h>
27 typedef std::vector<Example> ExampleList;
28 typedef ExampleList::iterator ExampleListIter;
29 typedef ExampleList::const_iterator ExampleListConstIter;
31 typedef std::vector<Dali::Animation> AnimationList;
32 typedef AnimationList::iterator AnimationListIter;
33 typedef AnimationList::const_iterator AnimationListConstIter;
39 * Represents a single Example.
46 * @param[in] name unique name of example
47 * @param[in] title The caption for the example to appear on a tile button.
49 Example(std::string name, std::string title)
61 std::string name; ///< unique name of example
62 std::string title; ///< title (caption) of example to appear on tile button.
70 class DaliTableView : public Dali::ConnectionTracker
74 DaliTableView(Dali::Application& application);
80 * Adds an Example to our demo showcase
82 * @param[in] example The Example description.
84 * @note Should be called before the Application MainLoop is started.
86 void AddExample(Example example);
89 * Sorts the example list alphabetically by Title if parameter is true.
91 * @param[in] sortAlphabetically If true, example list is sorted alphabetically.
93 * @note Should be called before the Application MainLoop is started.
94 * @note By default the examples are NOT sorted alphabetically by Title.
96 void SortAlphabetically( bool sortAlphabetically );
98 private: // Application callbacks & implementation
101 * Shape enum for create function
110 * Initialize application.
112 * @param[in] app Application instance
114 void Initialize( Dali::Application& app );
117 * Populates the contents (ScrollView) with all the
118 * Examples that have been Added using the AddExample(...)
124 * Rotate callback from the device.
126 * @param[in] orientation that device notified.
128 void OrientationChanged( Dali::Orientation orientation );
131 * Rotates RootActor orientation to that specified.
133 * @param[in] degrees The requested angle.
135 void Rotate( unsigned int degrees );
138 * Creates a tile for the main menu and toolbar.
140 * @param[in] name The unique name for this Tile
141 * @param[in] title The text caption that appears on the Tile
142 * @param[in] parentSize Tile's parent size.
143 * @param[in] addBackground Whether to add a background graphic to the tile or not
145 * @return The Actor for the created tile.
147 Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground );
150 * Create a stencil image
152 * @return The stencil image
154 Dali::ImageActor NewStencilImage();
159 * Signal emitted when any tile has been pressed
161 * @param[in] actor The Actor representing this tile.
162 * @param[in] event The TouchEvent
164 * @return Consume flag
166 bool OnTilePressed( Dali::Actor actor, const Dali::TouchEvent& event );
169 * Signal emitted when any tile has been hovered
171 * @param[in] actor The Actor representing this tile.
172 * @param[in] event The HoverEvent
174 * @return Consume flag
176 bool OnTileHovered( Dali::Actor actor, const Dali::HoverEvent& event );
179 * Signal emitted when the pressed animation has completed.
181 * @param[in] source The animation source.
183 void OnPressedAnimationFinished(Dali::Animation& source);
186 * Signal emitted when the button has been clicked
188 * @param[in] button The Button that is clicked.
190 * @return Consume flag
192 bool OnButtonClicked( Dali::Toolkit::Button& button );
195 * Signal emitted when scrolling has started.
197 * @param[in] position The current position of the scroll contents.
199 void OnScrollStart(const Dali::Vector2& position);
202 * Signal emitted when scrolling has completed.
204 * @param[in] position The current position of the scroll contents.
206 void OnScrollComplete(const Dali::Vector2& position);
209 * Signal emitted when any Sensitive Actor has been touched
210 * (other than those touches consumed by OnTilePressed)
212 * @param[in] actor The Actor touched.
213 * @param[in] event The TouchEvent
215 * @return Consume flag
217 bool OnScrollTouched( Dali::Actor actor, const Dali::TouchEvent& event );
220 * Setup the effect on the scroll view
222 void ApplyScrollViewEffect();
225 * Apply the cube effect to all the page actors
227 void ApplyCubeEffectToPages();
230 * Setup the inner cube effect
232 void SetupInnerPageCubeEffect();
235 * Apply a shader effect to a table tile
237 void ApplyEffectToTile(Dali::Actor tile);
240 * Apply effect to the content of a tile
242 void ApplyEffectToTileContent(Dali::Actor tileContent);
247 void OnKeyEvent( const Dali::KeyEvent& event );
250 * Create a depth field background
252 * @param[in] bubbleLayer Add the graphics to this layer
254 void SetupBackground( Dali::Actor bubbleLayer );
257 * Create background actors for the given layer
259 * @param[in] layer The layer to add the actors to
260 * @param[in] count The number of actors to generate
261 * @param[in] distanceField The distance field bitmap to use
263 void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage distanceField );
266 * Create a bitmap with the specified shape and also output a distance field
268 * @param[in] shapeType The shape to generate
269 * @param[in] size The size of the bitmap to create
270 * @param[out] distanceFieldOut The return depth field alpha map
272 void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut );
275 * Generate a square bit pattern and depth field
277 * @param[in] size The size of the bitmap to create
278 * @param[out] imageOut The return bitmap
279 * @param[out] distanceFieldOut The return depth field alpha map
281 void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
284 * Generate a circle bit pattern and depth field
286 * @param[in] size The size of the bitmap to create
287 * @param[out] imageOut The return bitmap
288 * @param[out] distanceFieldOut The return depth field alpha map
290 void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
295 * @param[in] imagePath The path to the image file to load
297 * @return The created image actor
299 Dali::Toolkit::ImageView CreateLogo( std::string imagePath );
302 * Timer handler for ending background animation
304 * @return Return value for timer handler
306 bool PauseBackgroundAnimation();
309 * Pause all animations
311 void PauseAnimation();
314 * Resume all animations
316 void PlayAnimation();
319 * Callback when the keyboard focus is going to be changed.
321 * @param[in] current The current focused actor
322 * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to
323 * @param[in] direction The direction to move the focus
324 * @return The actor to move the keyboard focus to.
326 Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction );
329 * Callback when the keyboard focused actor is activated.
331 * @param[in] activatedActor The activated actor
333 void OnFocusedActorActivated( Dali::Actor activatedActor );
336 * Called when the logo is tapped
338 * @param[in] actor The tapped actor
339 * @param[in] tap The tap information.
341 void OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap );
346 void HideVersionPopup();
349 * @brief Callback called when the buttons page actor is relaid out
351 * @param[in] actor The page actor
353 void OnButtonsPageRelayout( const Dali::Actor& actor );
356 * @brief Callback called to set up background actors
358 * @param[in] actor The actor raising the callback
360 void InitialiseBackgroundActors( Dali::Actor actor );
364 Dali::Application& mApplication; ///< Application instance.
365 Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
366 Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
367 Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
368 Dali::Animation mPressedAnimation; ///< Button press scaling animation.
369 Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
370 Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
371 Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
372 Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
373 Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
374 Dali::Actor mPressedActor; ///< The currently pressed actor.
375 Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
376 Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
377 Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
379 std::vector< Dali::Actor > mPages; ///< List of pages.
380 AnimationList mBackgroundAnimations; ///< List of background bubble animations
381 ExampleList mExampleList; ///< List of examples.
383 int mTotalPages; ///< Total pages within scrollview.
385 bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
386 bool mSortAlphabetically:1; ///< Sort examples alphabetically.
387 bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
391 #endif // __DALI_DEMO_H__