1 #ifndef __DALI_DEMO_H__
2 #define __DALI_DEMO_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
23 #include <dali/dali.h>
24 #include <dali-toolkit/dali-toolkit.h>
25 #include <dali-toolkit/devel-api/controls/popup/popup.h>
29 typedef std::vector<Example> ExampleList;
30 typedef std::map<std::string,Example> ExampleMap;
31 typedef ExampleList::iterator ExampleListIter;
32 typedef ExampleList::const_iterator ExampleListConstIter;
33 typedef ExampleMap::iterator ExampleMapIter;
34 typedef ExampleMap::const_iterator ExampleMapConstIter;
36 typedef std::vector<Dali::Toolkit::TableView> TableViewList;
37 typedef TableViewList::iterator TableViewListIter;
38 typedef TableViewList::const_iterator TableViewListConstIter;
40 typedef std::vector<Dali::ImageActor> ImageActorList;
41 typedef ImageActorList::iterator ImageActorListIter;
42 typedef ImageActorList::const_iterator ImageActorListConstIter;
44 typedef std::vector<Dali::Animation> AnimationList;
45 typedef AnimationList::iterator AnimationListIter;
46 typedef AnimationList::const_iterator AnimationListConstIter;
52 * Represents a single Example.
59 * @param[in] name unique name of example
60 * @param[in] title The caption for the example to appear on a tile button.
62 Example(std::string name, std::string title)
74 std::string name; ///< unique name of example
75 std::string title; ///< title (caption) of example to appear on tile button.
83 class DaliTableView : public Dali::ConnectionTracker
87 DaliTableView(Dali::Application& application);
93 * Adds an Example to our demo showcase
95 * @param[in] example The Example description.
97 * @note Should be called before the Application MainLoop is started.
99 void AddExample(Example example);
102 * Sets the background image PATH.
104 * @param[in] imagePath The file path to the image to use as the background.
106 * @note Should be called before the Application MainLoop is started.
108 void SetBackgroundPath( std::string imagePath );
111 * Sorts the example list alphabetically by Title if parameter is true.
113 * @param[in] sortAlphabetically If true, example list is sorted alphabetically.
115 * @note Should be called before the Application MainLoop is started.
116 * @note By default the examples are NOT sorted alphabetically by Title.
118 void SortAlphabetically( bool sortAlphabetically );
120 private: // Application callbacks & implementation
123 * Shape enum for create function
132 * Initialize application.
134 * @param[in] app Application instance
136 void Initialize( Dali::Application& app );
139 * Populates the contents (ScrollView) with all the
140 * Examples that have been Added using the AddExample(...)
146 * Rotate callback from the device.
148 * @param[in] orientation that device notified.
150 void OrientationChanged( Dali::Orientation orientation );
153 * Rotates RootActor orientation to that specified.
155 * @param[in] degrees The requested angle.
157 void Rotate( unsigned int degrees );
160 * Creates a tile for the main menu and toolbar.
162 * @param[in] name The unique name for this Tile
163 * @param[in] title The text caption that appears on the Tile
164 * @param[in] parentSize Tile's parent size.
165 * @param[in] addBackground Whether to add a background graphic to the tile or not
167 * @return The Actor for the created tile.
169 Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground );
172 * Create a stencil image
174 * @return The stencil image
176 Dali::ImageActor NewStencilImage();
181 * Signal emitted when any tile has been pressed
183 * @param[in] actor The Actor representing this tile.
184 * @param[in] event The TouchEvent
186 * @return Consume flag
188 bool OnTilePressed( Dali::Actor actor, const Dali::TouchEvent& event );
191 * Signal emitted when any tile has been hovered
193 * @param[in] actor The Actor representing this tile.
194 * @param[in] event The HoverEvent
196 * @return Consume flag
198 bool OnTileHovered( Dali::Actor actor, const Dali::HoverEvent& event );
201 * Signal emitted when the pressed animation has completed.
203 * @param[in] source The animation source.
205 void OnPressedAnimationFinished(Dali::Animation& source);
208 * Signal emitted when the button has been clicked
210 * @param[in] button The Button that is clicked.
212 * @return Consume flag
214 bool OnButtonClicked( Dali::Toolkit::Button& button );
217 * Signal emitted when scrolling has started.
219 * @param[in] position The current position of the scroll contents.
221 void OnScrollStart(const Dali::Vector2& position);
224 * Signal emitted when scrolling has completed.
226 * @param[in] position The current position of the scroll contents.
228 void OnScrollComplete(const Dali::Vector2& position);
231 * Signal emitted when any Sensitive Actor has been touched
232 * (other than those touches consumed by OnTilePressed)
234 * @param[in] actor The Actor touched.
235 * @param[in] event The TouchEvent
237 * @return Consume flag
239 bool OnScrollTouched( Dali::Actor actor, const Dali::TouchEvent& event );
242 * Setup the effect on the scroll view
244 void ApplyScrollViewEffect();
247 * Apply the cube effect to all the page actors
249 void ApplyCubeEffectToPages();
252 * Setup the inner cube effect
254 void SetupInnerPageCubeEffect();
257 * Apply a shader effect to a table tile
259 void ApplyEffectToTile(Dali::Actor tile);
262 * Apply effect to the content of a tile
264 void ApplyEffectToTileContent(Dali::Actor tileContent);
269 void OnKeyEvent( const Dali::KeyEvent& event );
272 * Create a depth field background
274 * @param[in] bubbleLayer Add the graphics to this layer
276 void SetupBackground( Dali::Actor bubbleLayer );
279 * Create background actors for the given layer
281 * @param[in] layer The layer to add the actors to
282 * @param[in] count The number of actors to generate
283 * @param[in] distanceField The distance field bitmap to use
285 void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage distanceField );
288 * Create a bitmap with the specified shape and also output a distance field
290 * @param[in] shapeType The shape to generate
291 * @param[in] size The size of the bitmap to create
292 * @param[out] distanceFieldOut The return depth field alpha map
294 void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut );
297 * Generate a square bit pattern and depth field
299 * @param[in] size The size of the bitmap to create
300 * @param[out] imageOut The return bitmap
301 * @param[out] distanceFieldOut The return depth field alpha map
303 void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
306 * Generate a circle bit pattern and depth field
308 * @param[in] size The size of the bitmap to create
309 * @param[out] imageOut The return bitmap
310 * @param[out] distanceFieldOut The return depth field alpha map
312 void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
317 * @param[in] imagePath The path to the image file to load
319 * @return The created image actor
321 Dali::ImageActor CreateLogo( std::string imagePath );
324 * Timer handler for ending background animation
326 * @return Return value for timer handler
328 bool PauseBackgroundAnimation();
331 * Pause all animations
333 void PauseAnimation();
336 * Resume all animations
338 void PlayAnimation();
341 * Callback when the keyboard focus is going to be changed.
343 * @param[in] current The current focused actor
344 * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to
345 * @param[in] direction The direction to move the focus
346 * @return The actor to move the keyboard focus to.
348 Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction );
351 * Callback when the keyboard focused actor is activated.
353 * @param[in] activatedActor The activated actor
355 void OnFocusedActorActivated( Dali::Actor activatedActor );
358 * Called when the logo is tapped
360 * @param[in] actor The tapped actor
361 * @param[in] tap The tap information.
363 void OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap );
368 void HideVersionPopup();
371 * Called when the popup is completely hidden
376 * @brief Callback called when the buttons page actor is relaid out
378 * @param[in] actor The page actor
380 void OnButtonsPageRelayout( const Dali::Actor& actor );
383 * @brief Callback called to set up background actors
385 * @param[in] actor The actor raising the callback
387 void InitialiseBackgroundActors( Dali::Actor actor );
391 Dali::Application& mApplication; ///< Application instance.
392 Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
393 Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
394 Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
395 Dali::ImageActor mBackground; ///< Background's static image.
396 Dali::Animation mPressedAnimation; ///< Button press scaling animation.
397 Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
398 Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
399 Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
400 Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
401 Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
402 Dali::Toolkit::TableView mButtons; ///< Navigation buttons
403 Dali::Actor mPressedActor; ///< The currently pressed actor.
404 Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
405 Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
406 Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
407 Dali::Vector3 mButtonsPageRelativeSize; ///< Size of a buttons page relative to the stage size
409 std::vector< Dali::Actor > mPages; ///< List of pages.
410 std::vector< Dali::Actor > mTableViewImages; ///< Offscreen render of tableview
411 std::vector< Dali::Actor > mBackgroundActors; ///< List of background actors used in the effect
412 AnimationList mBackgroundAnimations; ///< List of background bubble animations
413 ExampleList mExampleList; ///< List of examples.
414 ExampleMap mExampleMap; ///< Map LUT for examples.
416 std::string mBackgroundImagePath; ///< The path to the background image.
417 int mTotalPages; ///< Total pages within scrollview.
419 bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
420 bool mSortAlphabetically:1; ///< Sort examples alphabetically.
421 bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
422 bool mVersionPopupShown:1; ///< Whehter the version popup is shown or not
426 #endif // __DALI_DEMO_H__