1 #ifndef __DALI_DEMO_H__
2 #define __DALI_DEMO_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/dali.h>
22 #include <dali-toolkit/dali-toolkit.h>
26 typedef std::vector<Example> ExampleList;
27 typedef std::map<std::string,Example> ExampleMap;
28 typedef ExampleList::iterator ExampleListIter;
29 typedef ExampleList::const_iterator ExampleListConstIter;
30 typedef ExampleMap::iterator ExampleMapIter;
31 typedef ExampleMap::const_iterator ExampleMapConstIter;
33 typedef std::vector<Dali::Toolkit::TableView> TableViewList;
34 typedef TableViewList::iterator TableViewListIter;
35 typedef TableViewList::const_iterator TableViewListConstIter;
37 typedef std::vector<Dali::ImageActor> ImageActorList;
38 typedef ImageActorList::iterator ImageActorListIter;
39 typedef ImageActorList::const_iterator ImageActorListConstIter;
41 typedef std::vector<Dali::Animation> AnimationList;
42 typedef AnimationList::iterator AnimationListIter;
43 typedef AnimationList::const_iterator AnimationListConstIter;
49 * Represents a single Example.
56 * @param[in] name unique name of example
57 * @param[in] title The caption for the example to appear on a tile button.
59 Example(std::string name, std::string title)
71 std::string name; ///< unique name of example
72 std::string title; ///< title (caption) of example to appear on tile button.
76 * Provide a style for the view and its tool bar.
80 ViewStyle( float toolBarButtonPercentage, float toolBarTitlePercentage, float dpi, float toolBarHeight, float toolBarPadding )
81 : mToolBarButtonPercentage( toolBarButtonPercentage ),
82 mToolBarTitlePercentage( toolBarTitlePercentage ),
84 mToolBarHeight( toolBarHeight ),
85 mToolBarPadding( toolBarPadding )
88 float mToolBarButtonPercentage; ///< The tool bar button width is a percentage of the tool bar width.
89 float mToolBarTitlePercentage; ///< The tool bar title width is a percentage of the tool bar width.
90 float mDpi; ///< This style is indented for the given dpi.
91 float mToolBarHeight; ///< The tool bar height for the given dpi above.
92 float mToolBarPadding; ///< The tool bar padding between controls for the given dpi above.
95 const ViewStyle DEFAULT_VIEW_STYLE( 0.1f, 0.7f, 315.f, 80.f, 4.f );
100 class DaliTableView : public Dali::ConnectionTracker
104 DaliTableView(Dali::Application& application);
110 * Adds an Example to our demo showcase
112 * @param[in] example The Example description.
114 * @note Should be called before the Application MainLoop is started.
116 void AddExample(Example example);
119 * Sets the background image PATH.
121 * @param[in] imagePath The file path to the image to use as the background.
123 * @note Should be called before the Application MainLoop is started.
125 void SetBackgroundPath( std::string imagePath );
128 * Sorts the example list alphabetically by Title if parameter is true.
130 * @param[in] sortAlphabetically If true, example list is sorted alphabetically.
132 * @note Should be called before the Application MainLoop is started.
133 * @note By default the examples are NOT sorted alphabetically by Title.
135 void SortAlphabetically( bool sortAlphabetically );
137 private: // Application callbacks & implementation
140 * Shape enum for create function
149 * Initialize application.
151 * @param[in] app Application instance
153 void Initialize( Dali::Application& app );
156 * Populates the contents (ScrollView) with all the
157 * Examples that have been Added using the AddExample(...)
163 * Rotate callback from the device.
165 * @param[in] orientation that device notified.
167 void OrientationChanged( Dali::Orientation orientation );
170 * Rotates RootActor orientation to that specified.
172 * @param[in] degrees The requested angle.
174 void Rotate( unsigned int degrees );
177 * Creates a tile for the main menu and toolbar.
179 * @param[in] name The unique name for this Tile
180 * @param[in] title The text caption that appears on the Tile
181 * @param[in] parentSize Tile's parent size.
182 * @param[in] addBackground Whether to add a background graphic to the tile or not
184 * @return The Actor for the created tile.
186 Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Size& parentSize, bool addBackground );
189 * Create a stencil image
191 * @return The stencil image
193 Dali::ImageActor NewStencilImage();
198 * Signal emitted when any tile has been pressed
200 * @param[in] actor The Actor representing this tile.
201 * @param[in] event The TouchEvent
203 * @return Consume flag
205 bool OnTilePressed( Dali::Actor actor, const Dali::TouchEvent& event );
208 * Signal emitted when the pressed animation has completed.
210 * @param[in] source The animation source.
212 void OnPressedAnimationFinished(Dali::Animation& source);
215 * Signal emitted when the button has been clicked
217 * @param[in] button The Button that is clicked.
219 * @return Consume flag
221 bool OnButtonClicked( Dali::Toolkit::Button& button );
224 * Signal emitted when scrolling has started.
226 * @param[in] position The current position of the scroll contents.
228 void OnScrollStart(const Dali::Vector3& position);
231 * Signal emitted when scrolling has completed.
233 * @param[in] position The current position of the scroll contents.
235 void OnScrollComplete(const Dali::Vector3& position);
238 * Signal emitted when any Sensitive Actor has been touched
239 * (other than those touches consumed by OnTilePressed)
241 * @param[in] actor The Actor touched.
242 * @param[in] event The TouchEvent
244 * @return Consume flag
246 bool OnScrollTouched( Dali::Actor actor, const Dali::TouchEvent& event );
249 * Setup the effect on the scroll view
251 void ApplyScrollViewEffect();
254 * Setup the inner cube effect
256 void SetupInnerPageCubeEffect();
259 * Apply the scroll view effect to a page
261 void ApplyEffectToPage(Dali::Actor page, const Dali::Vector3& tableRelativeSize);
264 * Apply a custom effect scroll view effect to a page
266 void ApplyCustomEffectToPage(Dali::Actor page);
269 * Apply a shader effect to a table tile
271 void ApplyEffectToTile(Dali::Actor tile);
274 * Apply effect to the content of a tile
276 void ApplyEffectToTileContent(Dali::Actor tileContent);
281 void CreateToolbar(Dali::Toolkit::TableView root, const std::string& title, const std::string& toolbarImagePath, const ViewStyle& style = DEFAULT_VIEW_STYLE);
286 void OnKeyEvent( const Dali::KeyEvent& event );
289 * Create a depth field background
291 * @param[in] addToLayer Add the graphics to this layer
293 void SetupBackground( Dali::Actor addToLayer, const Dali::Vector2& size );
296 * Create background actors for the given layer
298 * @param[in] layer The layer to add the actors to
299 * @param[in] count The number of actors to generate
300 * @param[in] distanceField The distance field bitmap to use
301 * @param[in] size The size of the actor
303 void AddBackgroundActors( Dali::Actor layer, int count, Dali::BitmapImage distanceField, const Dali::Vector2& size );
306 * Create a bitmap with the specified shape and also output a distance field
308 * @param[in] shapeType The shape to generate
309 * @param[in] size The size of the bitmap to create
310 * @param[out] imageOut The return bitmap
311 * @param[out] distanceFieldOut The return depth field alpha map
313 void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BitmapImage& distanceFieldOut );
316 * Generate a square bit pattern and depth field
318 * @param[in] size The size of the bitmap to create
319 * @param[out] imageOut The return bitmap
320 * @param[out] distanceFieldOut The return depth field alpha map
322 void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
325 * Generate a circle bit pattern and depth field
327 * @param[in] size The size of the bitmap to create
328 * @param[out] imageOut The return bitmap
329 * @param[out] distanceFieldOut The return depth field alpha map
331 void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
336 * @param[in] imagePath The path to the image file to load
338 * @return The created image actor
340 Dali::ImageActor CreateLogo( std::string imagePath );
343 * Callback for when the logo image is loaded
345 * @param[in] image The loaded logo image
347 void OnLogoLoaded( Dali::Image image );
350 * Timer handler for ending background animation
352 * @return Return value for timer handler
354 bool PauseBackgroundAnimation();
357 * Pause all animations
359 void PauseAnimation();
362 * Resume all animations
364 void PlayAnimation();
367 * Callback when the keyboard focus is going to be changed.
369 * @param[in] current The current focused actor
370 * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to
371 * @param[in] direction The direction to move the focus
372 * @return The actor to move the keyboard focus to.
374 Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction );
377 * Callback when the keyboard focused actor is activated.
379 * @param[in] activatedActor The activated actor
381 void OnFocusedActorActivated( Dali::Actor activatedActor );
385 Dali::Application& mApplication; ///< Application instance.
386 Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
387 Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
388 Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
389 Dali::ImageActor mBackground; ///< Background's static image.
390 Dali::ImageActor mLogo; ///< Logo's static image.
391 Dali::Animation mPressedAnimation; ///< Button press scaling animation.
392 Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
393 Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
394 Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
395 bool mScrolling; ///< Flag indicating whether view is currently being scrolled
396 Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
397 Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
398 Dali::Toolkit::TableView mButtons; ///< Navigation buttons
399 ExampleList mExampleList; ///< List of examples.
400 ExampleMap mExampleMap; ///< Map LUT for examples.
401 TableViewList mTableViewList; ///< List of tableviews
402 Dali::Actor mPressedActor; ///< The currently pressed actor.
403 int mTotalPages; ///< Total pages within scrollview.
404 std::string mBackgroundImagePath; ///< The path to the background image.
405 bool mSortAlphabetically; ///< Sort examples alphabetically.
407 Dali::ActorContainer mTableViewImages; ///< Offscreen render of tableview
408 Dali::ActorContainer mBackgroundActors; ///< List of background actors used in the effect
410 AnimationList mBackgroundAnimations;///< List of background bubble animations
411 Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
412 bool mBackgroundAnimsPlaying; ///< Are background animations playing
415 #endif // __DALI_DEMO_H__