1 #ifndef __DALI_DEMO_H__
2 #define __DALI_DEMO_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
23 #include <dali/dali.h>
24 #include <dali-toolkit/dali-toolkit.h>
25 #include <dali-toolkit/devel-api/controls/popup/popup.h>
29 typedef std::vector<Example> ExampleList;
30 typedef std::map<std::string,Example> ExampleMap;
31 typedef ExampleList::iterator ExampleListIter;
32 typedef ExampleList::const_iterator ExampleListConstIter;
33 typedef ExampleMap::iterator ExampleMapIter;
34 typedef ExampleMap::const_iterator ExampleMapConstIter;
36 typedef std::vector<Dali::Toolkit::TableView> TableViewList;
37 typedef TableViewList::iterator TableViewListIter;
38 typedef TableViewList::const_iterator TableViewListConstIter;
40 typedef std::vector<Dali::ImageActor> ImageActorList;
41 typedef ImageActorList::iterator ImageActorListIter;
42 typedef ImageActorList::const_iterator ImageActorListConstIter;
44 typedef std::vector<Dali::Animation> AnimationList;
45 typedef AnimationList::iterator AnimationListIter;
46 typedef AnimationList::const_iterator AnimationListConstIter;
52 * Represents a single Example.
59 * @param[in] name unique name of example
60 * @param[in] title The caption for the example to appear on a tile button.
62 Example(std::string name, std::string title)
74 std::string name; ///< unique name of example
75 std::string title; ///< title (caption) of example to appear on tile button.
83 class DaliTableView : public Dali::ConnectionTracker
87 DaliTableView(Dali::Application& application);
93 * Adds an Example to our demo showcase
95 * @param[in] example The Example description.
97 * @note Should be called before the Application MainLoop is started.
99 void AddExample(Example example);
102 * Sorts the example list alphabetically by Title if parameter is true.
104 * @param[in] sortAlphabetically If true, example list is sorted alphabetically.
106 * @note Should be called before the Application MainLoop is started.
107 * @note By default the examples are NOT sorted alphabetically by Title.
109 void SortAlphabetically( bool sortAlphabetically );
111 private: // Application callbacks & implementation
114 * Shape enum for create function
123 * Initialize application.
125 * @param[in] app Application instance
127 void Initialize( Dali::Application& app );
130 * Populates the contents (ScrollView) with all the
131 * Examples that have been Added using the AddExample(...)
137 * Rotate callback from the device.
139 * @param[in] orientation that device notified.
141 void OrientationChanged( Dali::Orientation orientation );
144 * Rotates RootActor orientation to that specified.
146 * @param[in] degrees The requested angle.
148 void Rotate( unsigned int degrees );
151 * Creates a tile for the main menu and toolbar.
153 * @param[in] name The unique name for this Tile
154 * @param[in] title The text caption that appears on the Tile
155 * @param[in] parentSize Tile's parent size.
156 * @param[in] addBackground Whether to add a background graphic to the tile or not
158 * @return The Actor for the created tile.
160 Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground );
163 * Create a stencil image
165 * @return The stencil image
167 Dali::ImageActor NewStencilImage();
172 * Signal emitted when any tile has been pressed
174 * @param[in] actor The Actor representing this tile.
175 * @param[in] event The TouchEvent
177 * @return Consume flag
179 bool OnTilePressed( Dali::Actor actor, const Dali::TouchEvent& event );
182 * Signal emitted when any tile has been hovered
184 * @param[in] actor The Actor representing this tile.
185 * @param[in] event The HoverEvent
187 * @return Consume flag
189 bool OnTileHovered( Dali::Actor actor, const Dali::HoverEvent& event );
192 * Signal emitted when the pressed animation has completed.
194 * @param[in] source The animation source.
196 void OnPressedAnimationFinished(Dali::Animation& source);
199 * Signal emitted when the button has been clicked
201 * @param[in] button The Button that is clicked.
203 * @return Consume flag
205 bool OnButtonClicked( Dali::Toolkit::Button& button );
208 * Signal emitted when scrolling has started.
210 * @param[in] position The current position of the scroll contents.
212 void OnScrollStart(const Dali::Vector2& position);
215 * Signal emitted when scrolling has completed.
217 * @param[in] position The current position of the scroll contents.
219 void OnScrollComplete(const Dali::Vector2& position);
222 * Signal emitted when any Sensitive Actor has been touched
223 * (other than those touches consumed by OnTilePressed)
225 * @param[in] actor The Actor touched.
226 * @param[in] event The TouchEvent
228 * @return Consume flag
230 bool OnScrollTouched( Dali::Actor actor, const Dali::TouchEvent& event );
233 * Setup the effect on the scroll view
235 void ApplyScrollViewEffect();
238 * Apply the cube effect to all the page actors
240 void ApplyCubeEffectToPages();
243 * Setup the inner cube effect
245 void SetupInnerPageCubeEffect();
248 * Apply a shader effect to a table tile
250 void ApplyEffectToTile(Dali::Actor tile);
253 * Apply effect to the content of a tile
255 void ApplyEffectToTileContent(Dali::Actor tileContent);
260 void OnKeyEvent( const Dali::KeyEvent& event );
263 * Create a depth field background
265 * @param[in] bubbleLayer Add the graphics to this layer
267 void SetupBackground( Dali::Actor bubbleLayer );
270 * Create background actors for the given layer
272 * @param[in] layer The layer to add the actors to
273 * @param[in] count The number of actors to generate
274 * @param[in] distanceField The distance field bitmap to use
276 void AddBackgroundActors( Dali::Actor layer, int count, Dali::BufferImage distanceField );
279 * Create a bitmap with the specified shape and also output a distance field
281 * @param[in] shapeType The shape to generate
282 * @param[in] size The size of the bitmap to create
283 * @param[out] distanceFieldOut The return depth field alpha map
285 void CreateShapeImage( ShapeType shapeType, const Dali::Size& size, Dali::BufferImage& distanceFieldOut );
288 * Generate a square bit pattern and depth field
290 * @param[in] size The size of the bitmap to create
291 * @param[out] imageOut The return bitmap
292 * @param[out] distanceFieldOut The return depth field alpha map
294 void GenerateSquare( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
297 * Generate a circle bit pattern and depth field
299 * @param[in] size The size of the bitmap to create
300 * @param[out] imageOut The return bitmap
301 * @param[out] distanceFieldOut The return depth field alpha map
303 void GenerateCircle( const Dali::Size& size, std::vector<unsigned char>& distanceFieldOut );
308 * @param[in] imagePath The path to the image file to load
310 * @return The created image actor
312 Dali::Toolkit::ImageView CreateLogo( std::string imagePath );
315 * Timer handler for ending background animation
317 * @return Return value for timer handler
319 bool PauseBackgroundAnimation();
322 * Pause all animations
324 void PauseAnimation();
327 * Resume all animations
329 void PlayAnimation();
332 * Callback when the keyboard focus is going to be changed.
334 * @param[in] current The current focused actor
335 * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to
336 * @param[in] direction The direction to move the focus
337 * @return The actor to move the keyboard focus to.
339 Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction );
342 * Callback when the keyboard focused actor is activated.
344 * @param[in] activatedActor The activated actor
346 void OnFocusedActorActivated( Dali::Actor activatedActor );
349 * Called when the logo is tapped
351 * @param[in] actor The tapped actor
352 * @param[in] tap The tap information.
354 void OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap );
359 void HideVersionPopup();
362 * @brief Callback called when the buttons page actor is relaid out
364 * @param[in] actor The page actor
366 void OnButtonsPageRelayout( const Dali::Actor& actor );
369 * @brief Callback called to set up background actors
371 * @param[in] actor The actor raising the callback
373 void InitialiseBackgroundActors( Dali::Actor actor );
377 Dali::Application& mApplication; ///< Application instance.
378 Dali::Layer mBackgroundLayer; ///< Background resides on a separate layer.
379 Dali::Toolkit::TableView mRootActor; ///< All content (excluding background is anchored to this Actor)
380 Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
381 Dali::Animation mPressedAnimation; ///< Button press scaling animation.
382 Dali::Layer mScrollViewLayer; ///< ScrollView resides on a separate layer.
383 Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
384 Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
385 Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
386 Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
387 Dali::Toolkit::TableView mButtons; ///< Navigation buttons
388 Dali::Actor mPressedActor; ///< The currently pressed actor.
389 Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
390 Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
391 Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
392 Dali::Vector3 mButtonsPageRelativeSize; ///< Size of a buttons page relative to the stage size
394 std::vector< Dali::Actor > mPages; ///< List of pages.
395 std::vector< Dali::Actor > mTableViewImages; ///< Offscreen render of tableview
396 std::vector< Dali::Actor > mBackgroundActors; ///< List of background actors used in the effect
397 AnimationList mBackgroundAnimations; ///< List of background bubble animations
398 ExampleList mExampleList; ///< List of examples.
399 ExampleMap mExampleMap; ///< Map LUT for examples.
401 int mTotalPages; ///< Total pages within scrollview.
403 bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
404 bool mSortAlphabetically:1; ///< Sort examples alphabetically.
405 bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
409 #endif // __DALI_DEMO_H__