2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
20 #include "examples/shared/view.h"
28 using namespace Dali::Toolkit;
30 ///////////////////////////////////////////////////////////////////////////////
35 const std::string BUTTON_BACKWARD( "Backward" );
36 const std::string BUTTON_FORWARD( "Forward" );
37 const std::string BUTTON_QUIT( "Quit" );
38 const std::string BUTTON_OK( "Ok" );
39 const std::string BUTTON_CANCEL( "Cancel" );
41 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
42 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
43 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
44 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
45 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
46 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
48 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
50 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
51 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
52 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
53 const int EXAMPLES_PER_ROW = 3;
54 const int ROWS_PER_PAGE = 3;
55 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
56 const int BOTTOM_PADDING_HEIGHT = 40;
57 const int LOGO_MARGIN = 50;
58 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
59 const Vector3 TABLE_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value will be calculated.
60 const float STENCIL_RELATIVE_SIZE = 1.0f;
62 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
63 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
64 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
66 const int NUM_BACKGROUND_IMAGES = 20;
67 const float BACKGROUND_SWIPE_SCALE = 0.025f;
68 const float BACKGROUND_SPREAD_SCALE = 1.5f;
69 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
70 const float SCALE_SPEED = 10.0f;
71 const float SCALE_SPEED_SIN = 0.1f;
73 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
75 const float BACKGROUND_Z = -1.0f;
76 const float BACKGROUND_SIZE_SCALE = 1.0f;
77 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
79 const float BUBBLE_MIN_Z = -1.0;
80 const float BUBBLE_MAX_Z = 0.0f;
82 // 3D Effect constants
83 const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
84 const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
85 const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
86 const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
88 //const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
89 //const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
90 //const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
92 //const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
93 //const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
94 //const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
95 //const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
96 //const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
98 Vector3 ScalePointSize(const Vector3& vec)
100 return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
103 #define DP(x) DemoHelper::ScalePointSize(x)
106 * Creates the background image
108 ImageActor CreateBackground( std::string imagePath )
110 Image image = Image::New( imagePath );
111 ImageActor background = ImageActor::New( image );
113 background.SetAnchorPoint( AnchorPoint::CENTER );
114 background.SetParentOrigin( ParentOrigin::CENTER );
115 background.SetZ( -1.0f );
120 // These values depend on the tile image
121 const float IMAGE_BORDER_LEFT = 11.0f;
122 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
123 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
124 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
127 * TableViewVisibilityConstraint
129 struct TableViewVisibilityConstraint
131 bool operator()( const bool& current,
132 const PropertyInput& pagePositionProperty,
133 const PropertyInput& pageSizeProperty )
135 // Only the tableview in the current page should be visible.
136 const Vector3& pagePosition = pagePositionProperty.GetVector3();
137 const Vector3& pageSize = pageSizeProperty.GetVector3();
138 return fabsf( pagePosition.x ) < pageSize.x;
143 * Constraint to wrap an actor in y that is moving vertically
145 Vector3 ShapeMovementConstraint( const Vector3& current,
146 const PropertyInput& shapeSizeProperty,
147 const PropertyInput& parentSizeProperty )
149 const Vector3& shapeSize = shapeSizeProperty.GetVector3();
150 const Vector3& parentSize = parentSizeProperty.GetVector3();
152 Vector3 pos( current );
153 if( pos.y + shapeSize.y * 0.5f < -parentSize.y * 0.5f )
155 pos.y += parentSize.y + shapeSize.y;
162 * Constraint to return a position for the background based on the scroll value
164 struct AnimScrollConstraint
168 AnimScrollConstraint( const Vector3& initialPos, float scale )
169 : mInitialPos( initialPos ),
175 Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty )
177 float scrollPos = scrollProperty.GetVector3().x;
179 return mInitialPos + Vector3( -scrollPos * mScale, 0.0f, 0.0f );
188 * Constraint to return a tracked world position added to the constant local position
190 struct TranslateLocalConstraint
194 TranslateLocalConstraint( const Vector3& localPos )
195 : mLocalPos( localPos )
199 Vector3 operator()( const Vector3& current, const PropertyInput& pagePosProperty )
201 Vector3 worldPos = pagePosProperty.GetVector3();
203 return ( worldPos + mLocalPos );
211 bool CompareByTitle( const Example& lhs, const Example& rhs )
213 return lhs.title < rhs.title;
218 DaliTableView::DaliTableView( Application& application )
219 : mApplication( application ),
221 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
222 mSortAlphabetically( false ),
223 mBackgroundAnimsPlaying( false )
225 application.InitSignal().Connect( this, &DaliTableView::Initialize );
228 DaliTableView::~DaliTableView()
232 void DaliTableView::AddExample( Example example )
234 mExampleList.push_back( example );
235 mExampleMap[ example.name ] = example;
238 void DaliTableView::SetBackgroundPath( std::string imagePath )
240 mBackgroundImagePath = imagePath;
243 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
245 mSortAlphabetically = sortAlphabetically;
248 void DaliTableView::Initialize( Application& application )
250 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
252 const Vector2 stageSize = Stage::GetCurrent().GetSize();
255 mBackground = CreateBackground( mBackgroundImagePath );
256 // set same size as parent actor
257 mBackground.SetSize( stageSize );
258 Stage::GetCurrent().Add( mBackground );
260 // Render entire content as overlays, as is all on same 2D plane.
261 mRootActor = TableView::New( 4, 1 );
262 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
263 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
264 Stage::GetCurrent().Add( mRootActor );
267 Dali::Toolkit::ToolBar toolbar;
268 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
269 DEFAULT_TOOLBAR_IMAGE_PATH,
270 DEFAULT_TOOLBAR_TEXT,
271 DemoHelper::DEFAULT_VIEW_STYLE);
273 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
274 const float toolbarHeight = DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight;
275 mRootActor.SetFixedHeight( 0, toolbarHeight );
278 mLogo = CreateLogo( LOGO_PATH );
279 const float logoHeight = mLogo.GetImage().GetHeight() + DP(LOGO_MARGIN);
280 mRootActor.SetFixedHeight( 1, logoHeight );
282 mButtonsPageRelativeSize = Vector3( TABLE_RELATIVE_SIZE.x, ( stageSize.height - toolbarHeight - logoHeight - DP( BOTTOM_PADDING_HEIGHT ) ) / stageSize.height, TABLE_RELATIVE_SIZE.z );
284 mRootActor.SetFixedHeight( 2, mButtonsPageRelativeSize.y * stageSize.height );
286 Alignment alignment = Alignment::New();
287 alignment.Add(mLogo);
288 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
290 // scrollview occupying the majority of the screen
291 mScrollView = ScrollView::New();
293 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
294 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
295 mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ),
296 Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) );
297 mScrollView.SetAxisAutoLock( true );
298 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
299 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
300 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
302 mScrollViewLayer = Layer::New();
303 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
304 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
305 mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
307 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
308 SetupBackground( mScrollView, mScrollViewLayer, stageSize );
310 mScrollViewLayer.Add( mScrollView );
311 mRootActor.AddChild( mScrollViewLayer, TableView::CellPosition( 2, 0 ) );
313 // Add scroll view effect and setup constraints on pages
314 ApplyScrollViewEffect();
316 // Add pages and tiles
319 // Remove constraints for inner cube effect
320 ApplyCubeEffectToActors();
322 // Set initial orientation
323 unsigned int degrees = application.GetOrientation().GetDegrees();
326 Dali::Window winHandle = application.GetWindow();
327 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
328 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
329 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
330 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
332 Dali::Orientation orientation = winHandle.GetOrientation();
333 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
335 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
338 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
339 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
340 mAnimationTimer.Start();
341 mBackgroundAnimsPlaying = true;
343 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
344 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
347 void DaliTableView::ApplyCubeEffectToActors()
349 for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
351 Actor page = *pageIter;
353 unsigned int numChildren = page.GetChildCount();
354 Actor pageActor = page;
355 for( unsigned int i=0; i<numChildren; ++i)
357 // Remove old effect's manual constraints.
358 Actor child = pageActor.GetChildAt(i);
361 ApplyCubeEffectToActor( child );
366 void DaliTableView::Populate()
368 const Vector2 stageSize = Stage::GetCurrent().GetSize();
370 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
372 // Populate ScrollView.
373 if( mExampleList.size() > 0 )
375 if( mSortAlphabetically )
377 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
380 unsigned int exampleCount = 0;
381 ExampleListConstIter iter = mExampleList.begin();
383 for( int t = 0; t < mTotalPages; t++ )
385 // Create Table. (contains up to 9 Examples)
386 Actor page = Actor::New();
388 // Add tableView to container.
389 mScrollView.Add( page );
391 page.SetAnchorPoint( AnchorPoint::CENTER );
392 page.SetParentOrigin( ParentOrigin::CENTER );
393 page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
395 // add cells to table
396 const float margin = 4.0f;
398 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
399 const Size tileSize((stageSize.x * mButtonsPageRelativeSize.x / EXAMPLES_PER_ROW) - margin, (stageSize.y * mButtonsPageRelativeSize.y / ROWS_PER_PAGE) - margin );
401 for(int row = 0; row < ROWS_PER_PAGE; row++)
403 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
405 const Example& example = ( *iter );
407 Actor tile = CreateTile( example.name, example.title, tileSize, true );
408 FocusManager focusManager = FocusManager::Get();
409 focusManager.SetFocusOrder( tile, ++exampleCount );
410 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
412 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
413 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
414 "You can run this example" );
416 Vector3 position( margin * 0.5f + (tileSize.x + margin) * column - stageSize.width * mButtonsPageRelativeSize.x * 0.5f,
417 margin * 0.5f + (tileSize.y + margin) * row - stageSize.height * mButtonsPageRelativeSize.y * 0.5f,
419 tile.SetPosition( position + Vector3( tileSize.x, tileSize.y, 0.0f ) * 0.5f );
420 tile.SetSize( tileSize );
425 if( iter == mExampleList.end() )
431 if( iter == mExampleList.end() )
437 // Set tableview position
438 Vector3 pagePos( stageSize.x * mButtonsPageRelativeSize.x * t, 0.0f, 0.0f );
439 page.SetPosition( pagePos );
441 mPages.push_back( page );
443 if( iter == mExampleList.end() )
450 // Update Ruler info.
451 mScrollRulerX = new FixedRuler( stageSize.width * mButtonsPageRelativeSize.x );
452 mScrollRulerY = new DefaultRuler();
453 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * mButtonsPageRelativeSize.x, true ) );
454 mScrollRulerY->Disable();
455 mScrollView.SetRulerX( mScrollRulerX );
456 mScrollView.SetRulerY( mScrollRulerY );
459 void DaliTableView::OrientationChanged( Orientation orientation )
461 // TODO: Implement if orientation change required
464 void DaliTableView::Rotate( unsigned int degrees )
466 // Resize the root actor
467 Vector2 stageSize = Stage::GetCurrent().GetSize();
468 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
470 if( degrees == 90 || degrees == 270 )
472 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
475 if( mRotateAnimation )
477 mRotateAnimation.Stop();
478 mRotateAnimation.Clear();
481 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
482 mRotateAnimation.RotateTo( mRootActor, Degree( 360 - degrees ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
483 mRotateAnimation.Resize( mRootActor, targetSize, AlphaFunctions::EaseOut );
484 mRotateAnimation.Play();
487 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Size& parentSize, bool addBackground )
489 Actor tile = Actor::New();
490 tile.SetName( name );
491 tile.SetAnchorPoint( AnchorPoint::CENTER );
492 tile.SetParentOrigin( ParentOrigin::CENTER );
494 Actor content = Actor::New();
495 content.SetAnchorPoint( AnchorPoint::CENTER );
496 content.SetParentOrigin( ParentOrigin::CENTER );
497 content.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
500 // create background image
503 Image bg = Image::New( TILE_BACKGROUND );
504 ImageActor image = ImageActor::New( bg );
505 image.SetAnchorPoint( AnchorPoint::CENTER );
506 image.SetParentOrigin( ParentOrigin::CENTER );
507 // make the image 100% of tile
508 image.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
509 // move image back to get text appear in front
511 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
512 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
514 content.Add( image );
517 ImageActor stencil = NewStencilImage();
518 stencil.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
519 image.Add( stencil );
522 // Set the tile to be keyboard focusable
523 tile.SetKeyboardFocusable(true);
525 // connect to the touch events
526 tile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
527 tile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
532 ImageActor DaliTableView::NewStencilImage()
534 Image alpha = Image::New( TILE_BACKGROUND_ALPHA );
536 ImageActor stencilActor = ImageActor::New( alpha );
537 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
538 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
540 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
541 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
542 stencilActor.SetDrawMode( DrawMode::STENCIL );
544 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
545 stencilActor.SetShaderEffect( shaderEffect );
550 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
552 bool consumed = false;
554 const TouchPoint& point = event.GetPoint( 0 );
555 if( TouchPoint::Down == point.state )
557 mPressedActor = actor;
561 // A button press is only valid if the Down & Up events
562 // both occurred within the button.
563 if( ( TouchPoint::Up == point.state ) &&
564 ( mPressedActor == actor ) )
566 std::string name = actor.GetName();
567 ExampleMapConstIter iter = mExampleMap.find( name );
569 FocusManager focusManager = FocusManager::Get();
571 if( iter != mExampleMap.end() )
573 // ignore Example button presses when scrolling or button animating.
574 if( ( !mScrolling ) && ( !mPressedAnimation ) )
576 // do nothing, until pressed animation finished.
583 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
584 mPressedAnimation.SetEndAction( Animation::Discard );
586 // scale the content actor within the Tile, as to not affect the placement within the Table.
587 Actor content = actor.GetChildAt(0);
588 mPressedAnimation.ScaleTo( content, Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut, 0.0f,
589 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
590 mPressedAnimation.ScaleTo( content, Vector3::ONE, AlphaFunctions::EaseInOut, BUTTON_PRESS_ANIMATION_TIME * 0.5f,
591 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
592 mPressedAnimation.Play();
593 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
599 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
601 mPressedAnimation.Reset();
604 std::string name = mPressedActor.GetName();
605 ExampleMapConstIter iter = mExampleMap.find( name );
607 if( iter == mExampleMap.end() )
609 if( name == BUTTON_QUIT )
611 // Move focus to the OK button
612 FocusManager focusManager = FocusManager::Get();
614 // Enable the group mode and wrap mode
615 focusManager.SetGroupMode( true );
616 focusManager.SetWrapMode( true );
621 const Example& example( iter->second );
623 std::stringstream stream;
624 stream << DALI_EXAMPLE_BIN << example.name.c_str();
628 execlp( stream.str().c_str(), example.name.c_str(), NULL );
629 DALI_ASSERT_ALWAYS(false && "exec failed!");
632 mPressedActor.Reset();
636 void DaliTableView::OnScrollStart( const Dali::Vector3& position )
643 void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
647 // move focus to 1st item of new page
648 FocusManager focusManager = FocusManager::Get();
649 focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
651 ApplyCubeEffectToActors();
654 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
656 const TouchPoint& point = event.GetPoint( 0 );
657 if( TouchPoint::Down == point.state )
659 mPressedActor = actor;
665 void DaliTableView::ApplyScrollViewEffect()
667 // Remove old effect if exists.
669 if( mScrollViewEffect )
671 mScrollView.RemoveEffect( mScrollViewEffect );
674 // Just one effect for now
675 SetupInnerPageCubeEffect();
677 mScrollView.ApplyEffect( mScrollViewEffect );
680 void DaliTableView::SetupInnerPageCubeEffect()
682 mScrollViewEffect = ScrollViewCubeEffect::New();
683 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
684 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
685 mScrollView.RemoveConstraintsFromChildren();
688 void DaliTableView::ApplyCubeEffectToActor( Actor actor )
690 actor.RemoveConstraints();
692 ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
693 cubeEffect.ApplyToActor( actor,
694 ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
695 ANGLE_SWING_3DEFFECT,
696 POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
699 void DaliTableView::OnKeyEvent( const KeyEvent& event )
701 if( event.state == KeyEvent::Down )
703 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
710 Actor CreateBackgroundActor( const Vector2& size )
712 Actor layer = Actor::New();
713 layer.SetAnchorPoint( AnchorPoint::CENTER );
714 layer.SetParentOrigin( ParentOrigin::CENTER );
715 layer.SetSize( size );
719 void DaliTableView::SetupBackground( Actor bubbleLayer, Actor backgroundLayer, const Vector2& size )
721 // Create distance field shape
722 BitmapImage distanceField;
723 Size imageSize( 512, 512 );
724 CreateShapeImage( CIRCLE, imageSize, distanceField );
727 Actor backgroundAnimLayer0 = CreateBackgroundActor( size );
728 Actor backgroundAnimLayer1 = CreateBackgroundActor( size );
729 Actor backgroundAnimLayer2 = CreateBackgroundActor( size );
732 Constraint animConstraint0 = Constraint::New < Vector3 > ( Actor::POSITION,
733 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
734 AnimScrollConstraint( backgroundAnimLayer0.GetCurrentPosition(), 0.75f ) );
735 backgroundAnimLayer0.ApplyConstraint( animConstraint0 );
737 Constraint animConstraint1 = Constraint::New < Vector3 > ( Actor::POSITION,
738 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
739 AnimScrollConstraint( backgroundAnimLayer1.GetCurrentPosition(), 0.5f ) );
740 backgroundAnimLayer1.ApplyConstraint( animConstraint1 );
742 Constraint animConstraint2 = Constraint::New < Vector3 > ( Actor::POSITION,
743 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
744 AnimScrollConstraint( backgroundAnimLayer2.GetCurrentPosition(), 0.25f ) );
745 backgroundAnimLayer2.ApplyConstraint( animConstraint2 );
748 ImageActor layer = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
749 layer.SetAnchorPoint( AnchorPoint::CENTER );
750 layer.SetParentOrigin( ParentOrigin::CENTER );
751 layer.SetSize( size * BACKGROUND_SIZE_SCALE );
752 layer.SetZ( BACKGROUND_Z );
753 layer.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
754 backgroundLayer.Add( layer );
757 bubbleLayer.Add( backgroundAnimLayer0 );
758 bubbleLayer.Add( backgroundAnimLayer1 );
759 bubbleLayer.Add( backgroundAnimLayer2 );
761 // Add all the children
762 AddBackgroundActors( backgroundAnimLayer0, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
763 AddBackgroundActors( backgroundAnimLayer1, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
764 AddBackgroundActors( backgroundAnimLayer2, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
767 void DaliTableView::AddBackgroundActors( Actor layer, int count, BitmapImage distanceField, const Dali::Vector2& size )
769 for( int i = 0; i < count; ++i )
771 float randSize = Random::Range( 10.0f, 400.0f );
772 float hue = Random::Range( 0.3f, 1.0f );
773 Vector4 randColour( hue, hue*0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
775 ImageActor dfActor = ImageActor::New( distanceField );
776 mBackgroundActors.push_back( dfActor );
777 dfActor.SetSize( Vector2( randSize, randSize ) );
778 dfActor.SetParentOrigin( ParentOrigin::CENTER );
780 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
781 dfActor.SetShaderEffect( effect );
782 dfActor.SetColor( randColour );
783 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
784 effect.SetSmoothingEdge( 0.5f );
785 layer.Add( dfActor );
789 Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
790 Random::Range( -size.y * 0.5f - randSize, size.y * 0.5f + randSize ),
791 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
792 dfActor.SetPosition( actorPos );
794 Constraint movementConstraint = Constraint::New < Vector3 > ( Actor::POSITION,
795 LocalSource( Actor::SIZE ),
796 ParentSource( Actor::SIZE ),
797 ShapeMovementConstraint );
798 dfActor.ApplyConstraint( movementConstraint );
801 Animation animation = Animation::New( Random::Range( 40.0f, 200.0f ) );
802 KeyFrames keyframes = KeyFrames::New();
803 keyframes.Add( 0.0f, actorPos );
804 Vector3 toPos( actorPos );
805 toPos.y -= ( size.y + randSize );
806 keyframes.Add( 1.0f, toPos );
807 animation.AnimateBetween( Property( dfActor, Actor::POSITION ), keyframes );
808 animation.SetLooping( true );
810 mBackgroundAnimations.push_back( animation );
814 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BitmapImage& distanceFieldOut )
816 // this bitmap will hold the alpha map for the distance field shader
817 distanceFieldOut = BitmapImage::New( size.width, size.height, Pixel::A8 );
819 // Generate bit pattern
820 std::vector< unsigned char > imageDataA8;
821 imageDataA8.reserve( size.width * size.height ); // A8
826 GenerateCircle( size, imageDataA8 );
829 GenerateSquare( size, imageDataA8 );
835 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
838 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
839 distanceFieldOut.Update();
843 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
845 for( int h = 0; h < size.height; ++h )
847 for( int w = 0; w < size.width; ++w )
849 distanceFieldOut.push_back( 0xFF );
854 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
856 const float radius = size.width * 0.5f * size.width * 0.5f;
857 Vector2 center( size.width / 2, size.height / 2 );
859 for( int h = 0; h < size.height; ++h )
861 for( int w = 0; w < size.width; ++w )
864 Vector2 dist = pos - center;
866 if( dist.x * dist.x + dist.y * dist.y > radius )
868 distanceFieldOut.push_back( 0x00 );
872 distanceFieldOut.push_back( 0xFF );
878 ImageActor DaliTableView::CreateLogo( std::string imagePath )
880 Image image = Image::New( imagePath );
881 ImageActor logo = ImageActor::New( image );
883 logo.SetAnchorPoint( AnchorPoint::CENTER );
884 logo.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
889 bool DaliTableView::PauseBackgroundAnimation()
896 void DaliTableView::PauseAnimation()
898 if( mBackgroundAnimsPlaying )
900 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
902 Animation anim = *animIter;
907 mBackgroundAnimsPlaying = false;
911 void DaliTableView::PlayAnimation()
913 if ( !mBackgroundAnimsPlaying )
915 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
917 Animation anim = *animIter;
922 mBackgroundAnimsPlaying = true;
925 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
928 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
930 Actor nextFocusActor = proposed;
932 if ( !current && !proposed )
934 // Set the initial focus to the first tile in the current page should be focused.
935 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
937 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
939 // ScrollView is being focused but nothing in the current page can be focused further
940 // in the given direction. We should work out which page to scroll to next.
941 int currentPage = mScrollView.GetCurrentPage();
942 int newPage = currentPage;
943 if( direction == Dali::Toolkit::Control::Left )
947 else if( direction == Dali::Toolkit::Control::Right )
952 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
953 if( newPage == currentPage )
955 if( direction == Dali::Toolkit::Control::Left )
957 newPage = mScrollRulerX->GetTotalPages() - 1;
958 } else if( direction == Dali::Toolkit::Control::Right )
964 // Scroll to the page in the given direction
965 mScrollView.ScrollTo(newPage);
967 if( direction == Dali::Toolkit::Control::Left )
969 // Work out the cell position for the last tile
970 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
971 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
972 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
974 // Move the focus to the last tile in the new page.
975 nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
979 // Move the focus to the first tile in the new page.
980 nextFocusActor = mPages[newPage].GetChildAt(0);
984 return nextFocusActor;
987 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
991 mPressedActor = activatedActor;
993 // Activate the current focused actor;
994 TouchEvent touchEventUp;
995 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
996 OnTilePressed(mPressedActor, touchEventUp);
1000 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
1002 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );