2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
27 #include "shared/view.h"
30 using namespace Dali::Toolkit;
32 ///////////////////////////////////////////////////////////////////////////////
37 const std::string BUTTON_BACKWARD( "Backward" );
38 const std::string BUTTON_FORWARD( "Forward" );
39 const std::string BUTTON_QUIT( "Quit" );
40 const std::string BUTTON_OK( "Ok" );
41 const std::string BUTTON_CANCEL( "Cancel" );
43 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
44 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
45 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
46 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
47 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
48 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
50 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
52 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
53 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
54 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
55 const int EXAMPLES_PER_ROW = 3;
56 const int ROWS_PER_PAGE = 3;
57 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
58 const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
59 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
60 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
61 const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
62 const float STENCIL_RELATIVE_SIZE = 1.0f;
64 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
65 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
66 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
68 const int NUM_BACKGROUND_IMAGES = 18;
69 const float BACKGROUND_SWIPE_SCALE = 0.025f;
70 const float BACKGROUND_SPREAD_SCALE = 1.5f;
71 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
72 const float SCALE_SPEED = 10.0f;
73 const float SCALE_SPEED_SIN = 0.1f;
75 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
77 const float BACKGROUND_Z = -1.0f;
78 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
80 const float BUBBLE_MIN_Z = -1.0;
81 const float BUBBLE_MAX_Z = 0.0f;
83 // 3D Effect constants
84 const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
85 const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
86 const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
87 const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
89 const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
90 const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
91 const Dali::PointSize DEFAULT_TEXT_STYLE_POINT_SIZE( 8.0f );
92 const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::REGULAR);
93 const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
95 const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
96 const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
97 const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
98 const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
99 const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
101 Vector3 ScalePointSize(const Vector3& vec)
103 return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
106 #define DP(x) DemoHelper::ScalePointSize(x)
108 TextStyle GetTableTextStyle()
111 textStyle.SetFontName(TABLE_TEXT_STYLE_FONT_FAMILY);
112 textStyle.SetFontStyle(TABLE_TEXT_STYLE_FONT_STYLE);
113 textStyle.SetFontPointSize( Dali::PointSize(DemoHelper::ScalePointSize(TABLE_TEXT_STYLE_POINT_SIZE)));
114 textStyle.SetWeight(TABLE_TEXT_STYLE_WEIGHT);
115 textStyle.SetTextColor(TABLE_TEXT_STYLE_COLOR);
120 * Creates the background image
122 ImageActor CreateBackground( std::string imagePath )
124 Image image = ResourceImage::New( imagePath );
125 ImageActor background = ImageActor::New( image );
126 background.SetName( "BACKGROUND" );
127 background.SetAnchorPoint( AnchorPoint::CENTER );
128 background.SetParentOrigin( ParentOrigin::CENTER );
129 background.SetZ( -1.0f );
130 background.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
135 // These values depend on the tile image
136 const float IMAGE_BORDER_LEFT = 11.0f;
137 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
138 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
139 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
142 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
144 struct AnimateBubbleConstraint
147 AnimateBubbleConstraint( const Vector3& initialPos, float scale, float size )
148 : mInitialX( initialPos.x ),
154 Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty, const PropertyInput& parentSize )
156 Vector3 pos( current );
157 const float parentHeight = parentSize.GetVector3().height;
159 // Wrap bubbles vertically
160 if( pos.y + mShapeSize * 0.5f < -parentHeight * 0.5f )
162 pos.y = parentHeight * 0.5f + mShapeSize * 0.5f;
165 // Bubbles X position moves parallax to horizontal panning by a scale factor unique to each bubble
166 pos.x = mInitialX + ( scrollProperty.GetVector3().x * mScale );
176 bool CompareByTitle( const Example& lhs, const Example& rhs )
178 return lhs.title < rhs.title;
183 DaliTableView::DaliTableView( Application& application )
184 : mApplication( application ),
200 mButtonsPageRelativeSize(),
204 mBackgroundAnimations(),
207 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
210 mSortAlphabetically( false ),
211 mBackgroundAnimsPlaying( false ),
212 mVersionPopupShown( false )
214 application.InitSignal().Connect( this, &DaliTableView::Initialize );
217 DaliTableView::~DaliTableView()
221 void DaliTableView::AddExample( Example example )
223 mExampleList.push_back( example );
224 mExampleMap[ example.name ] = example;
227 void DaliTableView::SetBackgroundPath( std::string imagePath )
229 mBackgroundImagePath = imagePath;
232 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
234 mSortAlphabetically = sortAlphabetically;
237 void DaliTableView::Initialize( Application& application )
239 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
241 const Vector2 stageSize = Stage::GetCurrent().GetSize();
244 Actor background = CreateBackground( mBackgroundImagePath );
245 Stage::GetCurrent().Add( background );
247 // Render entire content as overlays, as is all on same 2D plane.
248 mRootActor = TableView::New( 4, 1 );
249 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
250 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
251 mRootActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
252 Stage::GetCurrent().Add( mRootActor );
255 Dali::Toolkit::ToolBar toolbar;
256 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
257 DEFAULT_TOOLBAR_IMAGE_PATH,
258 DEFAULT_TOOLBAR_TEXT,
259 DemoHelper::DEFAULT_VIEW_STYLE,
260 DemoHelper::GetDefaultTextStyle());
262 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
263 mRootActor.SetFitHeight( 0 );
266 Dali::ImageActor logo = CreateLogo( LOGO_PATH );
267 logo.SetName( "LOGO_IMAGE" );
268 logo.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
269 const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
270 const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
272 // Show version in a popup when log is tapped
273 mLogoTapDetector = TapGestureDetector::New();
274 mLogoTapDetector.Attach( logo );
275 mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
277 const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
279 Alignment alignment = Alignment::New();
280 alignment.SetName( "LOGO_ALIGNMENT" );
281 alignment.Add( logo );
282 alignment.SetResizePolicy( FILL_TO_PARENT, WIDTH );
283 alignment.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
284 Actor alignmentActor = alignment;
285 alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin ));
286 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
287 mRootActor.SetFitHeight( 1 );
289 // scrollview occupying the majority of the screen
290 mScrollView = ScrollView::New();
291 mScrollView.SetRelayoutEnabled( true );
293 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
294 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
295 mScrollView.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
296 const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
297 mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
299 mScrollView.SetAxisAutoLock( true );
300 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
301 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
302 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
304 mScrollViewLayer = Layer::New();
305 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
306 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
307 mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
308 mScrollViewLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
310 // Create solid background colour.
311 ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
312 backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
313 backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
314 backgroundColourActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
315 backgroundColourActor.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
316 backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
317 backgroundColourActor.SetZ( BACKGROUND_Z );
318 mScrollViewLayer.Add( backgroundColourActor );
320 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
321 Actor bubbleContainer = Actor::New();
322 bubbleContainer.SetRelayoutEnabled( true );
323 bubbleContainer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
324 bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
325 bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
326 mScrollViewLayer.Add( bubbleContainer );
328 SetupBackground( bubbleContainer );
330 Alignment buttonsAlignment = Alignment::New();
331 buttonsAlignment.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
332 buttonsAlignment.Add( mScrollViewLayer );
334 mScrollViewLayer.Add( mScrollView );
336 mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) );
338 mRootActor.SetFixedHeight( 3, bottomMargin );
340 // Add scroll view effect and setup constraints on pages
341 ApplyScrollViewEffect();
343 // Add pages and tiles
346 // Remove constraints for inner cube effect
347 ApplyCubeEffectToActors();
349 // Set initial orientation
350 unsigned int degrees = application.GetOrientation().GetDegrees();
353 Dali::Window winHandle = application.GetWindow();
354 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
355 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
356 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
357 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
359 Dali::Orientation orientation = winHandle.GetOrientation();
360 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
362 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
364 // Background animation
365 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
366 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
367 mAnimationTimer.Start();
368 mBackgroundAnimsPlaying = true;
370 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
371 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
374 void DaliTableView::ApplyCubeEffectToActors()
376 for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
378 Actor page = *pageIter;
380 for( unsigned int i = 0, numChildren = page.GetChildCount(); i < numChildren; ++i)
382 // Remove old effect's manual constraints.
383 Actor child = page.GetChildAt(i);
386 ApplyCubeEffectToActor( child );
392 void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
397 void DaliTableView::Populate()
399 const Vector2 stageSize = Stage::GetCurrent().GetSize();
401 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
403 // Populate ScrollView.
404 if( mExampleList.size() > 0 )
406 if( mSortAlphabetically )
408 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
411 unsigned int exampleCount = 0;
412 ExampleListConstIter iter = mExampleList.begin();
414 for( int t = 0; t < mTotalPages; t++ )
416 // Create Table. (contains up to 9 Examples)
417 TableView page = TableView::New( 3, 3 );
418 page.SetAnchorPoint( AnchorPoint::CENTER );
419 page.SetParentOrigin( ParentOrigin::CENTER );
420 page.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
421 mScrollView.Add( page );
423 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
424 const float margin = 2.0f;
425 const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
427 for(int row = 0; row < ROWS_PER_PAGE; row++)
429 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
431 const Example& example = ( *iter );
433 Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true );
434 FocusManager focusManager = FocusManager::Get();
435 focusManager.SetFocusOrder( tile, ++exampleCount );
436 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
438 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
439 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
440 "You can run this example" );
442 tile.SetPadding( Padding( margin, margin, margin, margin ) );
444 page.AddChild( tile, TableView::CellPosition( row, column ) );
448 if( iter == mExampleList.end() )
454 if( iter == mExampleList.end() )
460 // Set tableview position
461 Vector3 pagePos( stageSize.width * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
462 page.SetPosition( pagePos );
464 mPages.push_back( page );
466 if( iter == mExampleList.end() )
473 // Update Ruler info.
474 mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
475 mScrollRulerY = new DefaultRuler();
476 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
477 mScrollRulerY->Disable();
478 mScrollView.SetRulerX( mScrollRulerX );
479 mScrollView.SetRulerY( mScrollRulerY );
482 void DaliTableView::OrientationChanged( Orientation orientation )
484 // TODO: Implement if orientation change required
487 void DaliTableView::Rotate( unsigned int degrees )
489 // Resize the root actor
490 Vector2 stageSize = Stage::GetCurrent().GetSize();
491 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
493 if( degrees == 90 || degrees == 270 )
495 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
498 if( mRotateAnimation )
500 mRotateAnimation.Stop();
501 mRotateAnimation.Clear();
504 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
505 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunctions::EaseOut );
506 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunctions::EaseOut );
507 mRotateAnimation.Play();
510 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground )
512 Actor content = Actor::New();
513 content.SetName( name );
514 content.SetAnchorPoint( AnchorPoint::CENTER );
515 content.SetParentOrigin( ParentOrigin::CENTER );
516 content.SetRelayoutEnabled( true );
517 content.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
518 content.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
519 content.SetSizeModeFactor( sizeMultiplier );
521 // create background image
524 Image bg = ResourceImage::New( TILE_BACKGROUND );
525 ImageActor image = ImageActor::New( bg );
526 image.SetAnchorPoint( AnchorPoint::CENTER );
527 image.SetParentOrigin( ParentOrigin::CENTER );
528 // make the image 100% of tile
529 image.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
531 // move image back to get text appear in front
533 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
534 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
535 content.Add( image );
538 ImageActor stencil = NewStencilImage();
539 stencil.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
540 image.Add( stencil );
543 TextView text = TextView::New( title );
544 text.SetAnchorPoint( AnchorPoint::CENTER );
545 text.SetParentOrigin( ParentOrigin::CENTER );
546 text.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit );
547 text.SetMultilinePolicy( Toolkit::TextView::SplitByWord );
548 text.SetLineJustification( Toolkit::TextView::Center );
549 text.SetTextAlignment( Toolkit::Alignment::Type( Alignment::HorizontalCenter | Alignment::VerticalCenter ) );
551 // make the text 90% of tile
552 text.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
553 text.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
554 text.SetSizeModeFactor( Vector3( 0.9f, 0.9f, 0.0f ) );
555 text.SetStyleToCurrentText( GetTableTextStyle() );
556 text.SetSnapshotModeEnabled( false );
559 // Set the tile to be keyboard focusable
560 content.SetKeyboardFocusable(true);
562 // connect to the touch events
563 content.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
564 content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
569 ImageActor DaliTableView::NewStencilImage()
571 Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
573 ImageActor stencilActor = ImageActor::New( alpha );
574 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
575 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
577 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
578 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
579 stencilActor.SetDrawMode( DrawMode::STENCIL );
581 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
582 stencilActor.SetShaderEffect( shaderEffect );
587 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
589 bool consumed = false;
591 const TouchPoint& point = event.GetPoint( 0 );
592 if( TouchPoint::Down == point.state )
594 mPressedActor = actor;
598 // A button press is only valid if the Down & Up events
599 // both occurred within the button.
600 if( ( TouchPoint::Up == point.state ) &&
601 ( mPressedActor == actor ) )
603 std::string name = actor.GetName();
604 ExampleMapConstIter iter = mExampleMap.find( name );
606 FocusManager focusManager = FocusManager::Get();
608 if( iter != mExampleMap.end() )
610 // ignore Example button presses when scrolling or button animating.
611 if( ( !mScrolling ) && ( !mPressedAnimation ) )
613 // do nothing, until pressed animation finished.
620 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
621 mPressedAnimation.SetEndAction( Animation::Discard );
623 // scale the content actor within the Tile, as to not affect the placement within the Table.
624 Actor content = actor.GetChildAt(0);
625 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut,
626 TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
627 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunctions::EaseInOut,
628 TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
629 mPressedAnimation.Play();
630 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
636 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
638 mPressedAnimation.Reset();
641 std::string name = mPressedActor.GetName();
642 ExampleMapConstIter iter = mExampleMap.find( name );
644 if( iter == mExampleMap.end() )
646 if( name == BUTTON_QUIT )
648 // Move focus to the OK button
649 FocusManager focusManager = FocusManager::Get();
651 // Enable the group mode and wrap mode
652 focusManager.SetGroupMode( true );
653 focusManager.SetWrapMode( true );
658 const Example& example( iter->second );
660 std::stringstream stream;
661 stream << DALI_EXAMPLE_BIN << example.name.c_str();
665 execlp( stream.str().c_str(), example.name.c_str(), NULL );
666 DALI_ASSERT_ALWAYS(false && "exec failed!");
669 mPressedActor.Reset();
673 void DaliTableView::OnScrollStart( const Dali::Vector3& position )
680 void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
684 // move focus to 1st item of new page
685 FocusManager focusManager = FocusManager::Get();
686 focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
689 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
691 const TouchPoint& point = event.GetPoint( 0 );
692 if( TouchPoint::Down == point.state )
694 mPressedActor = actor;
700 void DaliTableView::ApplyScrollViewEffect()
702 // Remove old effect if exists.
704 if( mScrollViewEffect )
706 mScrollView.RemoveEffect( mScrollViewEffect );
709 // Just one effect for now
710 SetupInnerPageCubeEffect();
712 mScrollView.ApplyEffect( mScrollViewEffect );
715 void DaliTableView::SetupInnerPageCubeEffect()
717 mScrollViewEffect = ScrollViewCubeEffect::New();
718 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
719 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
720 mScrollView.RemoveConstraintsFromChildren();
723 void DaliTableView::ApplyCubeEffectToActor( Actor actor )
725 actor.RemoveConstraints();
727 ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
728 cubeEffect.ApplyToActor( actor,
729 ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
730 ANGLE_SWING_3DEFFECT,
731 POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
734 void DaliTableView::OnKeyEvent( const KeyEvent& event )
736 if( event.state == KeyEvent::Down )
738 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
740 if ( mVersionPopup && mVersionPopupShown )
752 void DaliTableView::SetupBackground( Actor bubbleContainer )
754 // Create distance field shape.
755 BufferImage distanceField;
756 Size imageSize( 512, 512 );
757 CreateShapeImage( CIRCLE, imageSize, distanceField );
759 // Add bubbles to the bubbleContainer.
760 // Note: The bubbleContainer is parented externally to this function.
761 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField );
764 void DaliTableView::InitialiseBackgroundActors( Actor actor )
766 // Delete current animations
767 mBackgroundAnimations.clear();
769 // Create new animations
770 const Vector3 size = actor.GetTargetSize();
772 for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
774 Actor child = actor.GetChildAt( i );
776 const Vector3 childSize = child.GetTargetSize();
778 // Calculate a random position
779 Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
780 Random::Range( -size.y * 0.5f - childSize.height, size.y * 0.5f + childSize.height ),
781 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
783 child.SetPosition( childPos );
785 // Define bubble horizontal parallax and vertical wrapping
786 Constraint animConstraint = Constraint::New < Vector3 > ( Actor::Property::POSITION,
787 Source( mScrollView, ScrollView::Property::SCROLL_POSITION ),
788 Dali::ParentSource( Dali::Actor::Property::SIZE ),
789 AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ), childSize.height ) );
790 child.ApplyConstraint( animConstraint );
793 Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
794 animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunctions::Linear );
795 animation.SetLooping( true );
797 mBackgroundAnimations.push_back( animation );
801 void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField )
803 for( int i = 0; i < count; ++i )
805 float randSize = Random::Range( 10.0f, 400.0f );
806 float hue = Random::Range( 0.3f, 1.0f );
807 Vector4 randColour( hue, hue * 0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
809 ImageActor dfActor = ImageActor::New( distanceField );
810 dfActor.SetRelayoutEnabled( false );
811 dfActor.SetSize( Vector2( randSize, randSize ) );
812 dfActor.SetParentOrigin( ParentOrigin::CENTER );
814 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
815 dfActor.SetShaderEffect( effect );
816 dfActor.SetColor( randColour );
817 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
818 effect.SetSmoothingEdge( 0.5f );
819 layer.Add( dfActor );
822 // Positioning will occur when the layer is relaid out
823 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
826 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
828 // this bitmap will hold the alpha map for the distance field shader
829 distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
831 // Generate bit pattern
832 std::vector< unsigned char > imageDataA8;
833 imageDataA8.reserve( size.width * size.height ); // A8
838 GenerateCircle( size, imageDataA8 );
841 GenerateSquare( size, imageDataA8 );
847 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
850 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
851 distanceFieldOut.Update();
855 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
857 for( int h = 0; h < size.height; ++h )
859 for( int w = 0; w < size.width; ++w )
861 distanceFieldOut.push_back( 0xFF );
866 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
868 const float radius = size.width * 0.5f * size.width * 0.5f;
869 Vector2 center( size.width / 2, size.height / 2 );
871 for( int h = 0; h < size.height; ++h )
873 for( int w = 0; w < size.width; ++w )
876 Vector2 dist = pos - center;
878 if( dist.x * dist.x + dist.y * dist.y > radius )
880 distanceFieldOut.push_back( 0x00 );
884 distanceFieldOut.push_back( 0xFF );
890 ImageActor DaliTableView::CreateLogo( std::string imagePath )
892 Image image = ResourceImage::New( imagePath );
893 ImageActor logo = ImageActor::New( image );
895 logo.SetAnchorPoint( AnchorPoint::CENTER );
896 logo.SetParentOrigin( ParentOrigin::CENTER );
901 bool DaliTableView::PauseBackgroundAnimation()
908 void DaliTableView::PauseAnimation()
910 if( mBackgroundAnimsPlaying )
912 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
914 Animation anim = *animIter;
919 mBackgroundAnimsPlaying = false;
923 void DaliTableView::PlayAnimation()
925 if ( !mBackgroundAnimsPlaying )
927 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
929 Animation anim = *animIter;
934 mBackgroundAnimsPlaying = true;
937 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
940 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
942 Actor nextFocusActor = proposed;
944 if ( !current && !proposed )
946 // Set the initial focus to the first tile in the current page should be focused.
947 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
949 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
951 // ScrollView is being focused but nothing in the current page can be focused further
952 // in the given direction. We should work out which page to scroll to next.
953 int currentPage = mScrollView.GetCurrentPage();
954 int newPage = currentPage;
955 if( direction == Dali::Toolkit::Control::Left )
959 else if( direction == Dali::Toolkit::Control::Right )
964 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
965 if( newPage == currentPage )
967 if( direction == Dali::Toolkit::Control::Left )
969 newPage = mScrollRulerX->GetTotalPages() - 1;
970 } else if( direction == Dali::Toolkit::Control::Right )
976 // Scroll to the page in the given direction
977 mScrollView.ScrollTo(newPage);
979 if( direction == Dali::Toolkit::Control::Left )
981 // Work out the cell position for the last tile
982 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
983 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
984 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
986 // Move the focus to the last tile in the new page.
987 nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
991 // Move the focus to the first tile in the new page.
992 nextFocusActor = mPages[newPage].GetChildAt(0);
996 return nextFocusActor;
999 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
1003 mPressedActor = activatedActor;
1005 // Activate the current focused actor;
1006 TouchEvent touchEventUp;
1007 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
1008 OnTilePressed(mPressedActor, touchEventUp);
1012 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
1014 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
1018 void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
1020 if ( !mVersionPopupShown )
1022 if ( !mVersionPopup )
1024 std::ostringstream stream;
1025 stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")" << std::endl << std::endl;
1026 stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")" << std::endl << std::endl;
1027 stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")";
1029 mVersionPopup = Dali::Toolkit::Popup::New();
1030 mVersionPopup.SetParentOrigin( ParentOrigin::CENTER );
1031 mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER );
1032 mVersionPopup.SetResizePolicy( FILL_TO_PARENT, WIDTH );
1033 mVersionPopup.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
1034 mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
1035 mVersionPopup.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
1036 mVersionPopup.SetTitle( stream.str() );
1037 mVersionPopup.HideTail();
1038 mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
1039 mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden );
1041 mVersionPopup.MarkDirtyForRelayout();
1044 mVersionPopup.Show();
1045 mVersionPopupShown = true;
1049 void DaliTableView::HideVersionPopup()
1051 if ( mVersionPopup )
1053 mVersionPopup.Hide();
1057 void DaliTableView::PopupHidden()
1059 if ( mVersionPopup )
1061 mVersionPopupShown = false;