2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
20 #include "examples/shared/view.h"
28 using namespace Dali::Toolkit;
30 ///////////////////////////////////////////////////////////////////////////////
35 const std::string BUTTON_BACKWARD( "Backward" );
36 const std::string BUTTON_FORWARD( "Forward" );
37 const std::string BUTTON_QUIT( "Quit" );
38 const std::string BUTTON_OK( "Ok" );
39 const std::string BUTTON_CANCEL( "Cancel" );
41 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
42 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
43 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
44 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
45 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
46 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
48 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
50 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
51 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
52 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
53 const int EXAMPLES_PER_ROW = 3;
54 const int ROWS_PER_PAGE = 3;
55 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
56 const float LOGO_MARGIN_RATIO = 0.5f / 0.9f;
57 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
58 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
59 const Vector3 TABLE_RELATIVE_SIZE(0.9f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
60 const float STENCIL_RELATIVE_SIZE = 1.0f;
62 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
63 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
64 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
66 const int NUM_BACKGROUND_IMAGES = 18;
67 const float BACKGROUND_SWIPE_SCALE = 0.025f;
68 const float BACKGROUND_SPREAD_SCALE = 1.5f;
69 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
70 const float SCALE_SPEED = 10.0f;
71 const float SCALE_SPEED_SIN = 0.1f;
73 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
75 const float BACKGROUND_Z = -1.0f;
76 const float BACKGROUND_SIZE_SCALE = 1.0f;
77 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
79 const float BUBBLE_MIN_Z = -1.0;
80 const float BUBBLE_MAX_Z = 0.0f;
82 // 3D Effect constants
83 const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
84 const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
85 const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
86 const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
88 const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
89 const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
90 const Dali::PointSize DEFAULT_TEXT_STYLE_POINT_SIZE( 8.0f );
91 const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::REGULAR);
92 const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
94 const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
95 const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
96 const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
97 const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
98 const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
100 Vector3 ScalePointSize(const Vector3& vec)
102 return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
105 #define DP(x) DemoHelper::ScalePointSize(x)
107 TextStyle GetTableTextStyle()
110 textStyle.SetFontName(TABLE_TEXT_STYLE_FONT_FAMILY);
111 textStyle.SetFontStyle(TABLE_TEXT_STYLE_FONT_STYLE);
112 textStyle.SetFontPointSize( Dali::PointSize(DemoHelper::ScalePointSize(TABLE_TEXT_STYLE_POINT_SIZE)));
113 textStyle.SetWeight(TABLE_TEXT_STYLE_WEIGHT);
114 textStyle.SetTextColor(TABLE_TEXT_STYLE_COLOR);
119 * Creates the background image
121 ImageActor CreateBackground( std::string imagePath )
123 Image image = ResourceImage::New( imagePath );
124 ImageActor background = ImageActor::New( image );
126 background.SetAnchorPoint( AnchorPoint::CENTER );
127 background.SetParentOrigin( ParentOrigin::CENTER );
128 background.SetZ( -1.0f );
133 // These values depend on the tile image
134 const float IMAGE_BORDER_LEFT = 11.0f;
135 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
136 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
137 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
140 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping.
142 struct AnimateBubbleConstraint
145 AnimateBubbleConstraint( const Vector3& initialPos, float scale, float size )
146 : mInitialX( initialPos.x ),
152 Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty, const PropertyInput& parentSize )
154 Vector3 pos( current );
156 // Wrap bubbles verically.
157 if( pos.y + mShapeSize * 0.5f < -parentSize.GetVector3().y * 0.5f )
159 pos.y += parentSize.GetVector3().y + mShapeSize;
162 // Bubbles X position moves parallax to horizontal
163 // panning by a scale factor unique to each bubble.
164 pos.x = mInitialX + ( scrollProperty.GetVector3().x * mScale );
174 bool CompareByTitle( const Example& lhs, const Example& rhs )
176 return lhs.title < rhs.title;
181 DaliTableView::DaliTableView( Application& application )
182 : mApplication( application ),
184 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
185 mSortAlphabetically( false ),
186 mBackgroundAnimsPlaying( false )
188 application.InitSignal().Connect( this, &DaliTableView::Initialize );
191 DaliTableView::~DaliTableView()
195 void DaliTableView::AddExample( Example example )
197 mExampleList.push_back( example );
198 mExampleMap[ example.name ] = example;
201 void DaliTableView::SetBackgroundPath( std::string imagePath )
203 mBackgroundImagePath = imagePath;
206 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
208 mSortAlphabetically = sortAlphabetically;
211 void DaliTableView::Initialize( Application& application )
213 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
215 const Vector2 stageSize = Stage::GetCurrent().GetSize();
218 mBackground = CreateBackground( mBackgroundImagePath );
219 // set same size as parent actor
220 mBackground.SetSize( stageSize );
221 Stage::GetCurrent().Add( mBackground );
223 // Render entire content as overlays, as is all on same 2D plane.
224 mRootActor = TableView::New( 4, 1 );
225 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
226 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
227 Stage::GetCurrent().Add( mRootActor );
230 Dali::Toolkit::ToolBar toolbar;
231 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
232 DEFAULT_TOOLBAR_IMAGE_PATH,
233 DEFAULT_TOOLBAR_TEXT,
234 DemoHelper::DEFAULT_VIEW_STYLE,
235 DemoHelper::GetDefaultTextStyle());
237 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
238 const float toolbarHeight = DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight;
239 mRootActor.SetFixedHeight( 0, toolbarHeight );
242 mLogo = CreateLogo( LOGO_PATH );
243 const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
244 const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
245 const float logoHeight = mLogo.GetImage().GetHeight() + logoMargin;
246 mRootActor.SetFixedHeight( 1, logoHeight );
248 const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
249 mButtonsPageRelativeSize = Vector3( TABLE_RELATIVE_SIZE.x, 1.f - ( toolbarHeight + logoHeight + bottomMargin) / stageSize.height, TABLE_RELATIVE_SIZE.z );
250 mRootActor.SetFixedHeight( 2, mButtonsPageRelativeSize.y * stageSize.height );
252 Alignment alignment = Alignment::New();
253 alignment.Add(mLogo);
254 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
256 // scrollview occupying the majority of the screen
257 mScrollView = ScrollView::New();
259 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
260 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
261 mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ),
262 Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) );
263 mScrollView.SetAxisAutoLock( true );
264 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
265 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
266 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
268 mScrollViewLayer = Layer::New();
269 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
270 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
271 mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
273 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
274 SetupBackground( mScrollView, mScrollViewLayer, stageSize );
276 mScrollViewLayer.Add( mScrollView );
277 mRootActor.AddChild( mScrollViewLayer, TableView::CellPosition( 2, 0 ) );
279 // Add scroll view effect and setup constraints on pages
280 ApplyScrollViewEffect();
282 // Add pages and tiles
285 // Remove constraints for inner cube effect
286 ApplyCubeEffectToActors();
288 // Set initial orientation
289 unsigned int degrees = application.GetOrientation().GetDegrees();
292 Dali::Window winHandle = application.GetWindow();
293 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
294 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
295 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
296 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
298 Dali::Orientation orientation = winHandle.GetOrientation();
299 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
301 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
304 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
305 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
306 mAnimationTimer.Start();
307 mBackgroundAnimsPlaying = true;
309 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
310 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
313 void DaliTableView::ApplyCubeEffectToActors()
315 for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
317 Actor page = *pageIter;
319 unsigned int numChildren = page.GetChildCount();
320 Actor pageActor = page;
321 for( unsigned int i=0; i<numChildren; ++i)
323 // Remove old effect's manual constraints.
324 Actor child = pageActor.GetChildAt(i);
327 ApplyCubeEffectToActor( child );
332 void DaliTableView::Populate()
334 const Vector2 stageSize = Stage::GetCurrent().GetSize();
336 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
338 // Populate ScrollView.
339 if( mExampleList.size() > 0 )
341 if( mSortAlphabetically )
343 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
346 unsigned int exampleCount = 0;
347 ExampleListConstIter iter = mExampleList.begin();
349 for( int t = 0; t < mTotalPages; t++ )
351 // Create Table. (contains up to 9 Examples)
352 Actor page = Actor::New();
354 // Add tableView to container.
355 mScrollView.Add( page );
357 page.SetAnchorPoint( AnchorPoint::CENTER );
358 page.SetParentOrigin( ParentOrigin::CENTER );
359 page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
361 // add cells to table
362 const float margin = 4.0f;
364 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
365 const Size tileSize((stageSize.x * mButtonsPageRelativeSize.x / EXAMPLES_PER_ROW) - margin, (stageSize.y * mButtonsPageRelativeSize.y / ROWS_PER_PAGE) - margin );
367 for(int row = 0; row < ROWS_PER_PAGE; row++)
369 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
371 const Example& example = ( *iter );
373 Actor tile = CreateTile( example.name, example.title, tileSize, true );
374 FocusManager focusManager = FocusManager::Get();
375 focusManager.SetFocusOrder( tile, ++exampleCount );
376 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
378 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
379 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
380 "You can run this example" );
382 Vector3 position( margin * 0.5f + (tileSize.x + margin) * column - stageSize.width * mButtonsPageRelativeSize.x * 0.5f,
383 margin * 0.5f + (tileSize.y + margin) * row - stageSize.height * mButtonsPageRelativeSize.y * 0.5f,
385 tile.SetPosition( position + Vector3( tileSize.x, tileSize.y, 0.0f ) * 0.5f );
386 tile.SetSize( tileSize );
391 if( iter == mExampleList.end() )
397 if( iter == mExampleList.end() )
403 // Set tableview position
404 Vector3 pagePos( stageSize.x * mButtonsPageRelativeSize.x * t, 0.0f, 0.0f );
405 page.SetPosition( pagePos );
407 mPages.push_back( page );
409 if( iter == mExampleList.end() )
416 // Update Ruler info.
417 mScrollRulerX = new FixedRuler( stageSize.width * mButtonsPageRelativeSize.x );
418 mScrollRulerY = new DefaultRuler();
419 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * mButtonsPageRelativeSize.x, true ) );
420 mScrollRulerY->Disable();
421 mScrollView.SetRulerX( mScrollRulerX );
422 mScrollView.SetRulerY( mScrollRulerY );
425 void DaliTableView::OrientationChanged( Orientation orientation )
427 // TODO: Implement if orientation change required
430 void DaliTableView::Rotate( unsigned int degrees )
432 // Resize the root actor
433 Vector2 stageSize = Stage::GetCurrent().GetSize();
434 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
436 if( degrees == 90 || degrees == 270 )
438 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
441 if( mRotateAnimation )
443 mRotateAnimation.Stop();
444 mRotateAnimation.Clear();
447 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
448 mRotateAnimation.RotateTo( mRootActor, Degree( 360 - degrees ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
449 mRotateAnimation.Resize( mRootActor, targetSize, AlphaFunctions::EaseOut );
450 mRotateAnimation.Play();
453 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Size& parentSize, bool addBackground )
455 Actor tile = Actor::New();
456 tile.SetName( name );
457 tile.SetAnchorPoint( AnchorPoint::CENTER );
458 tile.SetParentOrigin( ParentOrigin::CENTER );
460 // create background image
463 Image bg = ResourceImage::New( TILE_BACKGROUND );
464 ImageActor image = ImageActor::New( bg );
465 image.SetAnchorPoint( AnchorPoint::CENTER );
466 image.SetParentOrigin( ParentOrigin::CENTER );
467 // make the image 100% of tile
468 image.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
469 // move image back to get text appear in front
471 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
472 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
476 ImageActor stencil = NewStencilImage();
477 stencil.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
478 image.Add( stencil );
481 TextView text = TextView::New( title );
482 text.SetAnchorPoint( AnchorPoint::CENTER );
483 text.SetParentOrigin( ParentOrigin::CENTER );
484 text.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit );
485 text.SetMultilinePolicy( Toolkit::TextView::SplitByWord );
486 text.SetLineJustification( Toolkit::TextView::Center );
487 text.SetTextAlignment( Toolkit::Alignment::Type( Alignment::HorizontalCenter | Alignment::VerticalCenter ) );
488 text.SetColor( Color::WHITE );
490 // make the text 90% of tile
491 text.SetSize( 0.9f * parentSize.width, 0.9f * parentSize.height );
492 text.SetStyleToCurrentText( GetTableTextStyle() );
493 text.SetSnapshotModeEnabled( false );
496 // Set the tile to be keyboard focusable
497 tile.SetKeyboardFocusable(true);
499 // connect to the touch events
500 tile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
501 tile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
506 ImageActor DaliTableView::NewStencilImage()
508 Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
510 ImageActor stencilActor = ImageActor::New( alpha );
511 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
512 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
514 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
515 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
516 stencilActor.SetDrawMode( DrawMode::STENCIL );
518 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
519 stencilActor.SetShaderEffect( shaderEffect );
524 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
526 bool consumed = false;
528 const TouchPoint& point = event.GetPoint( 0 );
529 if( TouchPoint::Down == point.state )
531 mPressedActor = actor;
535 // A button press is only valid if the Down & Up events
536 // both occurred within the button.
537 if( ( TouchPoint::Up == point.state ) &&
538 ( mPressedActor == actor ) )
540 std::string name = actor.GetName();
541 ExampleMapConstIter iter = mExampleMap.find( name );
543 FocusManager focusManager = FocusManager::Get();
545 if( iter != mExampleMap.end() )
547 // ignore Example button presses when scrolling or button animating.
548 if( ( !mScrolling ) && ( !mPressedAnimation ) )
550 // do nothing, until pressed animation finished.
557 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
558 mPressedAnimation.SetEndAction( Animation::Discard );
560 // scale the content actor within the Tile, as to not affect the placement within the Table.
561 Actor content = actor.GetChildAt(0);
562 mPressedAnimation.ScaleTo( content, Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut, 0.0f,
563 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
564 mPressedAnimation.ScaleTo( content, Vector3::ONE, AlphaFunctions::EaseInOut, BUTTON_PRESS_ANIMATION_TIME * 0.5f,
565 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
566 mPressedAnimation.Play();
567 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
573 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
575 mPressedAnimation.Reset();
578 std::string name = mPressedActor.GetName();
579 ExampleMapConstIter iter = mExampleMap.find( name );
581 if( iter == mExampleMap.end() )
583 if( name == BUTTON_QUIT )
585 // Move focus to the OK button
586 FocusManager focusManager = FocusManager::Get();
588 // Enable the group mode and wrap mode
589 focusManager.SetGroupMode( true );
590 focusManager.SetWrapMode( true );
595 const Example& example( iter->second );
597 std::stringstream stream;
598 stream << DALI_EXAMPLE_BIN << example.name.c_str();
602 execlp( stream.str().c_str(), example.name.c_str(), NULL );
603 DALI_ASSERT_ALWAYS(false && "exec failed!");
606 mPressedActor.Reset();
610 void DaliTableView::OnScrollStart( const Dali::Vector3& position )
617 void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
621 // move focus to 1st item of new page
622 FocusManager focusManager = FocusManager::Get();
623 focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
625 ApplyCubeEffectToActors();
628 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
630 const TouchPoint& point = event.GetPoint( 0 );
631 if( TouchPoint::Down == point.state )
633 mPressedActor = actor;
639 void DaliTableView::ApplyScrollViewEffect()
641 // Remove old effect if exists.
643 if( mScrollViewEffect )
645 mScrollView.RemoveEffect( mScrollViewEffect );
648 // Just one effect for now
649 SetupInnerPageCubeEffect();
651 mScrollView.ApplyEffect( mScrollViewEffect );
654 void DaliTableView::SetupInnerPageCubeEffect()
656 mScrollViewEffect = ScrollViewCubeEffect::New();
657 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
658 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
659 mScrollView.RemoveConstraintsFromChildren();
662 void DaliTableView::ApplyCubeEffectToActor( Actor actor )
664 actor.RemoveConstraints();
666 ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
667 cubeEffect.ApplyToActor( actor,
668 ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
669 ANGLE_SWING_3DEFFECT,
670 POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
673 void DaliTableView::OnKeyEvent( const KeyEvent& event )
675 if( event.state == KeyEvent::Down )
677 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
684 void DaliTableView::SetupBackground( Actor bubbleContainer, Actor backgroundLayer, const Vector2& size )
686 // Create distance field shape.
687 BitmapImage distanceField;
688 Size imageSize( 512, 512 );
689 CreateShapeImage( CIRCLE, imageSize, distanceField );
691 // Create solid background colour.
692 ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
693 backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
694 backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
695 backgroundColourActor.SetSize( size * BACKGROUND_SIZE_SCALE );
696 backgroundColourActor.SetZ( BACKGROUND_Z );
697 backgroundColourActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
698 backgroundLayer.Add( backgroundColourActor );
700 // Add bubbles to the bubbleContainer.
701 // Note: The bubbleContainer is parented externally to this function.
702 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField, size );
705 void DaliTableView::AddBackgroundActors( Actor layer, int count, BitmapImage distanceField, const Dali::Vector2& size )
707 for( int i = 0; i < count; ++i )
709 float randSize = Random::Range( 10.0f, 400.0f );
710 float hue = Random::Range( 0.3f, 1.0f );
711 Vector4 randColour( hue, hue*0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
713 ImageActor dfActor = ImageActor::New( distanceField );
714 mBackgroundActors.push_back( dfActor );
715 dfActor.SetSize( Vector2( randSize, randSize ) );
716 dfActor.SetParentOrigin( ParentOrigin::CENTER );
718 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
719 dfActor.SetShaderEffect( effect );
720 dfActor.SetColor( randColour );
721 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
722 effect.SetSmoothingEdge( 0.5f );
723 layer.Add( dfActor );
727 Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
728 Random::Range( -size.y * 0.5f - randSize, size.y * 0.5f + randSize ),
729 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
730 dfActor.SetPosition( actorPos );
732 // Define bubble horizontal parallax and vertical wrapping
733 Constraint animConstraint = Constraint::New < Vector3 > ( Actor::POSITION,
734 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
735 Dali::ParentSource( Dali::Actor::SIZE ),
736 AnimateBubbleConstraint( actorPos, Random::Range( -0.85f, 0.35f ), randSize ) );
737 dfActor.ApplyConstraint( animConstraint );
740 Animation animation = Animation::New( Random::Range( 40.0f, 200.0f ) );
741 KeyFrames keyframes = KeyFrames::New();
742 keyframes.Add( 0.0f, actorPos );
743 Vector3 toPos( actorPos );
744 toPos.y -= ( size.y + randSize );
745 keyframes.Add( 1.0f, toPos );
746 animation.AnimateBetween( Property( dfActor, Actor::POSITION ), keyframes );
747 animation.SetLooping( true );
749 mBackgroundAnimations.push_back( animation );
753 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BitmapImage& distanceFieldOut )
755 // this bitmap will hold the alpha map for the distance field shader
756 distanceFieldOut = BitmapImage::New( size.width, size.height, Pixel::A8 );
758 // Generate bit pattern
759 std::vector< unsigned char > imageDataA8;
760 imageDataA8.reserve( size.width * size.height ); // A8
765 GenerateCircle( size, imageDataA8 );
768 GenerateSquare( size, imageDataA8 );
774 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
777 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
778 distanceFieldOut.Update();
782 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
784 for( int h = 0; h < size.height; ++h )
786 for( int w = 0; w < size.width; ++w )
788 distanceFieldOut.push_back( 0xFF );
793 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
795 const float radius = size.width * 0.5f * size.width * 0.5f;
796 Vector2 center( size.width / 2, size.height / 2 );
798 for( int h = 0; h < size.height; ++h )
800 for( int w = 0; w < size.width; ++w )
803 Vector2 dist = pos - center;
805 if( dist.x * dist.x + dist.y * dist.y > radius )
807 distanceFieldOut.push_back( 0x00 );
811 distanceFieldOut.push_back( 0xFF );
817 ImageActor DaliTableView::CreateLogo( std::string imagePath )
819 Image image = ResourceImage::New( imagePath );
820 ImageActor logo = ImageActor::New( image );
822 logo.SetAnchorPoint( AnchorPoint::CENTER );
823 logo.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
828 bool DaliTableView::PauseBackgroundAnimation()
835 void DaliTableView::PauseAnimation()
837 if( mBackgroundAnimsPlaying )
839 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
841 Animation anim = *animIter;
846 mBackgroundAnimsPlaying = false;
850 void DaliTableView::PlayAnimation()
852 if ( !mBackgroundAnimsPlaying )
854 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
856 Animation anim = *animIter;
861 mBackgroundAnimsPlaying = true;
864 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
867 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
869 Actor nextFocusActor = proposed;
871 if ( !current && !proposed )
873 // Set the initial focus to the first tile in the current page should be focused.
874 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
876 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
878 // ScrollView is being focused but nothing in the current page can be focused further
879 // in the given direction. We should work out which page to scroll to next.
880 int currentPage = mScrollView.GetCurrentPage();
881 int newPage = currentPage;
882 if( direction == Dali::Toolkit::Control::Left )
886 else if( direction == Dali::Toolkit::Control::Right )
891 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
892 if( newPage == currentPage )
894 if( direction == Dali::Toolkit::Control::Left )
896 newPage = mScrollRulerX->GetTotalPages() - 1;
897 } else if( direction == Dali::Toolkit::Control::Right )
903 // Scroll to the page in the given direction
904 mScrollView.ScrollTo(newPage);
906 if( direction == Dali::Toolkit::Control::Left )
908 // Work out the cell position for the last tile
909 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
910 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
911 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
913 // Move the focus to the last tile in the new page.
914 nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
918 // Move the focus to the first tile in the new page.
919 nextFocusActor = mPages[newPage].GetChildAt(0);
923 return nextFocusActor;
926 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
930 mPressedActor = activatedActor;
932 // Activate the current focused actor;
933 TouchEvent touchEventUp;
934 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
935 OnTilePressed(mPressedActor, touchEventUp);
939 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
941 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );