2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
20 #include "examples/shared/view.h"
28 using namespace Dali::Toolkit;
30 ///////////////////////////////////////////////////////////////////////////////
35 const std::string BUTTON_BACKWARD( "Backward" );
36 const std::string BUTTON_FORWARD( "Forward" );
37 const std::string BUTTON_QUIT( "Quit" );
38 const std::string BUTTON_OK( "Ok" );
39 const std::string BUTTON_CANCEL( "Cancel" );
41 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
42 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
43 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
44 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
45 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
46 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
48 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
50 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
51 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
52 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
53 const int EXAMPLES_PER_ROW = 3;
54 const int ROWS_PER_PAGE = 3;
55 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
56 const float TOP_ROW_HEIGHT = 35.0f;
57 const float BOTTOM_ROW_HEIGHT = 35.0f;
58 const int BOTTOM_PADDING_HEIGHT = 40;
59 const int LOGO_BOTTOM_PADDING_HEIGHT = 30;
60 const Vector3 TABLE_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< TableView's relative size to the entire stage.
61 const float STENCIL_RELATIVE_SIZE = 1.0f;
63 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
64 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
65 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
67 const int NUM_BACKGROUND_IMAGES = 20;
68 const float BACKGROUND_SWIPE_SCALE = 0.025f;
69 const float BACKGROUND_SPREAD_SCALE = 1.5f;
70 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
71 const float SCALE_SPEED = 10.0f;
72 const float SCALE_SPEED_SIN = 0.1f;
74 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
76 const float BACKGROUND_Z = -1000.0f;
77 const float BACKGROUND_SIZE_SCALE = 2.0f;
78 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
81 const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
82 const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
83 const Dali::PointSize DEFAULT_TEXT_STYLE_POINT_SIZE( 8.0f );
84 const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::REGULAR);
85 const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
87 const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
88 const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
89 const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
90 const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
91 const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
94 TextStyle GetTableTextStyle()
97 textStyle.SetFontName(TABLE_TEXT_STYLE_FONT_FAMILY);
98 textStyle.SetFontStyle(TABLE_TEXT_STYLE_FONT_STYLE);
99 textStyle.SetFontPointSize( Dali::PointSize(DemoHelper::ScalePointSize(TABLE_TEXT_STYLE_POINT_SIZE)));
100 textStyle.SetWeight(TABLE_TEXT_STYLE_WEIGHT);
101 textStyle.SetTextColor(TABLE_TEXT_STYLE_COLOR);
106 * Creates the background image
108 ImageActor CreateBackground( std::string imagePath )
110 Image image = Image::New( imagePath );
111 ImageActor background = ImageActor::New( image );
113 background.SetAnchorPoint( AnchorPoint::CENTER );
114 background.SetParentOrigin( ParentOrigin::CENTER );
115 background.SetZ( -1.0f );
120 // These values depend on the tile image
121 const float IMAGE_BORDER_LEFT = 11.0f;
122 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
123 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
124 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
127 * TableViewVisibilityConstraint
129 struct TableViewVisibilityConstraint
131 bool operator()( const bool& current,
132 const PropertyInput& pagePositionProperty,
133 const PropertyInput& pageSizeProperty )
135 // Only the tableview in the current page should be visible.
136 const Vector3& pagePosition = pagePositionProperty.GetVector3();
137 const Vector3& pageSize = pageSizeProperty.GetVector3();
138 return fabsf( pagePosition.x ) < pageSize.x;
143 * Constraint to wrap an actor in y that is moving vertically
145 Vector3 ShapeMovementConstraint( const Vector3& current,
146 const PropertyInput& shapeSizeProperty,
147 const PropertyInput& parentSizeProperty )
149 const Vector3& shapeSize = shapeSizeProperty.GetVector3();
150 const Vector3& parentSize = parentSizeProperty.GetVector3();
152 Vector3 pos( current );
153 if( pos.y + shapeSize.y * 0.5f < -parentSize.y * 0.5f )
155 pos.y += parentSize.y + shapeSize.y;
162 * Constraint to return a position for the background based on the scroll value
164 struct AnimScrollConstraint
168 AnimScrollConstraint( const Vector3& initialPos, float scale )
169 : mInitialPos( initialPos ),
175 Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty )
177 float scrollPos = scrollProperty.GetVector3().x;
179 return mInitialPos + Vector3( -scrollPos * mScale, 0.0f, 0.0f );
188 * Constraint to return a tracked world position added to the constant local position
190 struct TranslateLocalConstraint
194 TranslateLocalConstraint( const Vector3& localPos )
195 : mLocalPos( localPos )
199 Vector3 operator()( const Vector3& current, const PropertyInput& pagePosProperty )
201 Vector3 worldPos = pagePosProperty.GetVector3();
203 return ( worldPos + mLocalPos );
211 bool CompareByTitle( const Example& lhs, const Example& rhs )
213 return lhs.title < rhs.title;
218 DaliTableView::DaliTableView( Application& application )
219 : mApplication( application ),
221 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
222 mSortAlphabetically( false ),
223 mBackgroundAnimsPlaying( false )
225 application.InitSignal().Connect( this, &DaliTableView::Initialize );
228 DaliTableView::~DaliTableView()
232 void DaliTableView::AddExample( Example example )
234 mExampleList.push_back( example );
235 mExampleMap[ example.name ] = example;
238 void DaliTableView::SetBackgroundPath( std::string imagePath )
240 mBackgroundImagePath = imagePath;
243 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
245 mSortAlphabetically = sortAlphabetically;
248 void DaliTableView::Initialize( Application& application )
250 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
252 Vector2 stageSize = Stage::GetCurrent().GetSize();
255 mBackground = CreateBackground( mBackgroundImagePath );
256 // set same size as parent actor
257 mBackground.SetSize( stageSize );
258 Stage::GetCurrent().Add( mBackground );
260 // Render entire content as overlays, as is all on same 2D plane.
261 mRootActor = TableView::New( 4, 1 );
262 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
263 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
264 mRootActor.SetFixedHeight( 3, BOTTOM_PADDING_HEIGHT );
265 Stage::GetCurrent().Add( mRootActor );
268 Dali::Toolkit::ToolBar toolbar;
269 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
270 DEFAULT_TOOLBAR_IMAGE_PATH,
271 DEFAULT_TOOLBAR_TEXT,
272 DemoHelper::DEFAULT_VIEW_STYLE,
273 DemoHelper::GetDefaultTextStyle());
275 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
276 mRootActor.SetFixedHeight( 0, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight );
279 mLogo = CreateLogo( LOGO_PATH );
280 Alignment alignment = Alignment::New();
281 alignment.Add(mLogo);
282 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
284 // scrollview occupying the majority of the screen
285 mScrollView = ScrollView::New();
287 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
288 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
289 mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::RelativeToConstraint( TABLE_RELATIVE_SIZE ) ) );
290 mScrollView.SetAxisAutoLock( true );
291 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
292 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
293 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
295 mScrollViewLayer = Layer::New();
296 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
297 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
298 mScrollViewLayer.SetSize( stageSize );
299 mScrollViewLayer.Add( mScrollView );
300 mRootActor.AddChild( mScrollViewLayer, TableView::CellPosition( 2, 0 ) );
302 // Setup the scenegraph
303 // 1) Add scroll view effect and setup constraints on pages
304 ApplyScrollViewEffect();
306 // 2) Add pages and tiles
309 // 3) Populate scrollview with background so constraints on background layers can work with scrollview
310 SetupBackground( mScrollView, stageSize );
312 // 4) Remove constraints for inner cube effect
313 for( TableViewListIter pageIter = mTableViewList.begin(); pageIter != mTableViewList.end(); ++pageIter )
315 TableView page = *pageIter;
317 unsigned int numChildren = page.GetChildCount();
318 Actor pageActor = page;
319 for( unsigned int i=0; i<numChildren; ++i)
321 // Remove old effect's manual constraints.
322 Actor child = pageActor.GetChildAt(i);
325 child.RemoveConstraints();
330 // Set initial orientation
331 unsigned int degrees = application.GetOrientation().GetDegrees();
334 Dali::Window winHandle = application.GetWindow();
335 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
336 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
337 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
338 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
340 Dali::Orientation orientation = winHandle.GetOrientation();
341 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
343 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
346 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
347 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
348 mAnimationTimer.Start();
349 mBackgroundAnimsPlaying = true;
351 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
352 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
355 void DaliTableView::Populate()
357 const Vector2 stageSize = Stage::GetCurrent().GetSize();
359 const Size demoTileSize( 0.25f * stageSize.width, 0.25f * stageSize.height );
361 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
363 // Populate ScrollView.
364 if( mExampleList.size() > 0 )
366 if( mSortAlphabetically )
368 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
371 unsigned int exampleCount = 0;
372 ExampleListConstIter iter = mExampleList.begin();
373 for( int t = 0; t < mTotalPages; t++ )
375 // Create Table. (contains up to 9 Examples)
376 TableView tableView = TableView::New( 4, 3 );
377 // Add tableView to container.
378 mScrollView.Add( tableView );
379 ApplyEffectToPage( tableView, TABLE_RELATIVE_SIZE );
381 tableView.SetAnchorPoint( AnchorPoint::CENTER );
382 tableView.SetParentOrigin( ParentOrigin::CENTER );
383 // 2 pixels of padding
384 tableView.SetCellPadding( Size( 2.0f, 2.0f ) );
386 Constraint constraint = Constraint::New<Vector3>( Actor::SCALE,
387 LocalSource( Actor::SIZE ),
388 ParentSource( Actor::SIZE ),
389 ScaleToFitConstraint() );
390 tableView.ApplyConstraint(constraint);
392 // Apply visibility constraint to table view
393 Constraint visibleConstraint = Constraint::New< bool >( Actor::VISIBLE,
394 LocalSource( Actor::POSITION ),
395 ParentSource( Actor::SIZE ),
396 TableViewVisibilityConstraint() );
397 visibleConstraint.SetRemoveAction( Constraint::Discard );
398 tableView.ApplyConstraint( visibleConstraint );
400 // add cells to table
401 for( int y = 0; y < ROWS_PER_PAGE; y++ )
403 for( int x = 0; x < EXAMPLES_PER_ROW; x++ )
405 const Example& example = ( *iter );
407 Actor tile = CreateTile( example.name, example.title, demoTileSize, true );
408 FocusManager focusManager = FocusManager::Get();
409 focusManager.SetFocusOrder( tile, ++exampleCount );
410 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
412 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
413 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
414 "You can run this example" );
416 tableView.AddChild( tile, TableView::CellPosition( y, x ) );
419 if( iter == mExampleList.end() )
424 if( iter == mExampleList.end() )
431 tableView.SetFixedHeight( 3, BOTTOM_ROW_HEIGHT );
433 std::stringstream out;
434 out << ( t + 1 ) << " of " << mTotalPages;
435 Actor pageNumberText = CreateTile( "", out.str(), Size( 0.8f * stageSize.width, BOTTOM_ROW_HEIGHT ), false );
437 pageNumberText.ApplyConstraint( Constraint::New< Vector3 >( Actor::POSITION, Source( tableView, Actor::WORLD_POSITION),
438 TranslateLocalConstraint( Vector3( 0.0f, stageSize.y * 0.4f, 0.0f ) ) ) );
439 pageNumberText.ApplyConstraint( Constraint::New< Quaternion >( Actor::ROTATION, Source( tableView, Actor::WORLD_ROTATION ), EqualToConstraint() ) );
440 pageNumberText.ApplyConstraint( Constraint::New< Vector4 >( Actor::COLOR, Source( tableView, Actor::COLOR ), EqualToConstraint() ) );
442 //Stage::GetCurrent().Add( pageNumberText );
444 // Set tableview position
445 Vector3 tableViewPos( stageSize.x * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
446 tableView.SetPosition( tableViewPos );
448 mTableViewList.push_back( tableView );
450 if( iter == mExampleList.end() )
457 // Update Ruler info.
458 mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
459 mScrollRulerY = new DefaultRuler();
460 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
461 mScrollRulerY->Disable();
462 mScrollView.SetRulerX( mScrollRulerX );
463 mScrollView.SetRulerY( mScrollRulerY );
466 void DaliTableView::OrientationChanged( Orientation orientation )
468 // TODO: Implement if orientation change required
471 void DaliTableView::Rotate( unsigned int degrees )
473 // Resize the root actor
474 Vector2 stageSize = Stage::GetCurrent().GetSize();
475 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
477 if( degrees == 90 || degrees == 270 )
479 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
482 if( mRotateAnimation )
484 mRotateAnimation.Stop();
485 mRotateAnimation.Clear();
488 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
489 mRotateAnimation.RotateTo( mRootActor, Degree( 360 - degrees ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
490 mRotateAnimation.Resize( mRootActor, targetSize, AlphaFunctions::EaseOut );
491 mRotateAnimation.Play();
494 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Size& parentSize, bool addBackground )
496 Actor tile = Actor::New();
497 tile.SetName( name );
498 tile.SetAnchorPoint( AnchorPoint::CENTER );
499 tile.SetParentOrigin( ParentOrigin::CENTER );
501 // make the tile 100% of parent
502 tile.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
504 Actor content = Actor::New();
505 content.SetAnchorPoint( AnchorPoint::CENTER );
506 content.SetParentOrigin( ParentOrigin::CENTER );
507 content.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
510 // create background image
513 Image bg = Image::New( TILE_BACKGROUND );
514 ImageActor image = ImageActor::New( bg );
515 image.SetAnchorPoint( AnchorPoint::CENTER );
516 image.SetParentOrigin( ParentOrigin::CENTER );
517 // make the image 100% of tile
518 image.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
519 // move image back to get text appear in front
521 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
522 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
524 content.Add( image );
527 ImageActor stencil = NewStencilImage();
528 stencil.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
529 image.Add( stencil );
532 TextView text = TextView::New( title );
533 text.SetAnchorPoint( AnchorPoint::CENTER );
534 text.SetParentOrigin( ParentOrigin::CENTER );
535 text.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit );
536 text.SetMultilinePolicy( Toolkit::TextView::SplitByWord );
537 text.SetLineJustification( Toolkit::TextView::Center );
538 text.SetTextAlignment( Toolkit::Alignment::Type( Alignment::HorizontalCenter | Alignment::VerticalCenter ) );
539 text.SetColor( Color::WHITE );
541 // make the text 90% of tile
542 text.SetSize( 0.9f * parentSize.width, 0.9f * parentSize.height );
543 text.SetStyleToCurrentText( GetTableTextStyle() );
544 text.SetSnapshotModeEnabled( false );
547 // Set the tile to be keyboard focusable
548 tile.SetKeyboardFocusable(true);
550 // connect to the touch events
551 tile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
552 tile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
557 ImageActor DaliTableView::NewStencilImage()
559 Image alpha = Image::New( TILE_BACKGROUND_ALPHA );
561 ImageActor stencilActor = ImageActor::New( alpha );
562 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
563 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
565 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
566 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
567 stencilActor.SetDrawMode( DrawMode::STENCIL );
569 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
570 stencilActor.SetShaderEffect( shaderEffect );
575 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
577 bool consumed = false;
579 const TouchPoint& point = event.GetPoint( 0 );
580 if( TouchPoint::Down == point.state )
582 mPressedActor = actor;
586 // A button press is only valid if the Down & Up events
587 // both occurred within the button.
588 if( ( TouchPoint::Up == point.state ) &&
589 ( mPressedActor == actor ) )
591 std::string name = actor.GetName();
592 ExampleMapConstIter iter = mExampleMap.find( name );
594 FocusManager focusManager = FocusManager::Get();
596 if( iter != mExampleMap.end() )
598 // ignore Example button presses when scrolling or button animating.
599 if( ( !mScrolling ) && ( !mPressedAnimation ) )
601 // do nothing, until pressed animation finished.
608 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
609 mPressedAnimation.SetEndAction( Animation::Discard );
611 // scale the content actor within the Tile, as to not affect the placement within the Table.
612 Actor content = actor.GetChildAt(0);
613 mPressedAnimation.ScaleTo( content, Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut, 0.0f,
614 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
615 mPressedAnimation.ScaleTo( content, Vector3::ONE, AlphaFunctions::EaseInOut, BUTTON_PRESS_ANIMATION_TIME * 0.5f,
616 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
617 mPressedAnimation.Play();
618 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
624 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
626 mPressedAnimation.Reset();
629 std::string name = mPressedActor.GetName();
630 ExampleMapConstIter iter = mExampleMap.find( name );
632 if( iter == mExampleMap.end() )
634 if( name == BUTTON_QUIT )
636 // Move focus to the OK button
637 FocusManager focusManager = FocusManager::Get();
639 // Enable the group mode and wrap mode
640 focusManager.SetGroupMode( true );
641 focusManager.SetWrapMode( true );
646 const Example& example( iter->second );
648 std::stringstream stream;
649 stream << DALI_EXAMPLE_BIN << example.name.c_str();
653 execlp( stream.str().c_str(), example.name.c_str(), NULL );
654 DALI_ASSERT_ALWAYS(false && "exec failed!");
657 mPressedActor.Reset();
661 void DaliTableView::OnScrollStart( const Dali::Vector3& position )
668 void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
672 // move focus to 1st item of new page
673 FocusManager focusManager = FocusManager::Get();
674 focusManager.SetCurrentFocusActor(mTableViewList[mScrollView.GetCurrentPage()].GetChildAt(TableView::CellPosition(1, 0)) );
678 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
680 const TouchPoint& point = event.GetPoint( 0 );
681 if( TouchPoint::Down == point.state )
683 mPressedActor = actor;
689 void DaliTableView::ApplyScrollViewEffect()
691 // Remove old effect if exists.
693 if( mScrollViewEffect )
695 mScrollView.RemoveEffect( mScrollViewEffect );
698 // Just one effect for now
699 SetupInnerPageCubeEffect();
701 mScrollView.ApplyEffect( mScrollViewEffect );
704 void DaliTableView::SetupInnerPageCubeEffect()
706 ScrollViewCustomEffect customEffect;
707 mScrollViewEffect = customEffect = ScrollViewCustomEffect::New();
708 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
709 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
710 mScrollView.RemoveConstraintsFromChildren();
712 customEffect.SetPageSpacing( Vector2( 30.0f, 30.0f ) );
713 customEffect.SetAngledOriginPageRotation( ANGLE_CUBE_PAGE_ROTATE );
714 customEffect.SetSwingAngle( ANGLE_CUBE_PAGE_ROTATE.x, Vector3( 0, -1, 0 ) );
715 customEffect.SetOpacityThreshold( 0.5f ); // Make fade out on edges
718 void DaliTableView::ApplyEffectToPage( Actor page, const Vector3& tableRelativeSize )
720 page.RemoveConstraints();
722 Constraint constraint = Constraint::New<Vector3>( Actor::SCALE,
723 LocalSource( Actor::SIZE ),
724 ParentSource( Actor::SIZE ),
725 ScaleToFitConstraint() );
726 page.ApplyConstraint(constraint);
728 ApplyCustomEffectToPage( page );
731 void DaliTableView::ApplyCustomEffectToPage( Actor page )
733 ScrollViewCustomEffect customEffect = ScrollViewCustomEffect::DownCast( mScrollViewEffect );
734 Vector2 vStageSize( Stage::GetCurrent().GetSize() );
735 customEffect.ApplyToPage( page, Vector3( vStageSize.x, vStageSize.y, 1.0f ) );
738 void DaliTableView::OnKeyEvent( const KeyEvent& event )
740 if( event.state == KeyEvent::Down )
742 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
749 Actor CreateBackgroundActor( const Vector2& size )
751 Actor layer = Actor::New();
752 layer.SetAnchorPoint( AnchorPoint::CENTER );
753 layer.SetParentOrigin( ParentOrigin::CENTER );
754 layer.SetSize( size );
758 void DaliTableView::SetupBackground( Actor addToLayer, const Vector2& size )
760 // Create distance field shape
761 BitmapImage distanceField;
762 Size imageSize( 512, 512 );
763 CreateShapeImage( CIRCLE, imageSize, distanceField );
766 Actor backgroundAnimLayer0 = CreateBackgroundActor( size );
767 Actor backgroundAnimLayer1 = CreateBackgroundActor( size );
768 Actor backgroundAnimLayer2 = CreateBackgroundActor( size );
771 Constraint animConstraint0 = Constraint::New < Vector3 > ( Actor::POSITION,
772 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
773 AnimScrollConstraint( backgroundAnimLayer0.GetCurrentPosition(), 0.75f ) );
774 backgroundAnimLayer0.ApplyConstraint( animConstraint0 );
776 Constraint animConstraint1 = Constraint::New < Vector3 > ( Actor::POSITION,
777 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
778 AnimScrollConstraint( backgroundAnimLayer1.GetCurrentPosition(), 0.5f ) );
779 backgroundAnimLayer1.ApplyConstraint( animConstraint1 );
781 Constraint animConstraint2 = Constraint::New < Vector3 > ( Actor::POSITION,
782 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
783 AnimScrollConstraint( backgroundAnimLayer2.GetCurrentPosition(), 0.25f ) );
784 backgroundAnimLayer2.ApplyConstraint( animConstraint2 );
787 ImageActor layer = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
788 layer.SetAnchorPoint( AnchorPoint::CENTER );
789 layer.SetParentOrigin( ParentOrigin::CENTER );
790 layer.SetSize( size * BACKGROUND_SIZE_SCALE );
791 layer.SetZ( BACKGROUND_Z );
792 layer.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
794 addToLayer.Add( layer );
797 addToLayer.Add( backgroundAnimLayer0 );
798 addToLayer.Add( backgroundAnimLayer1 );
799 addToLayer.Add( backgroundAnimLayer2 );
801 // Add all the children
802 AddBackgroundActors( backgroundAnimLayer0, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
803 AddBackgroundActors( backgroundAnimLayer1, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
804 AddBackgroundActors( backgroundAnimLayer2, NUM_BACKGROUND_IMAGES / 3, distanceField, size );
807 void DaliTableView::AddBackgroundActors( Actor layer, int count, BitmapImage distanceField, const Dali::Vector2& size )
809 for( int i = 0; i < count; ++i )
811 float randSize = Random::Range( 10.0f, 400.0f );
812 float hue = Random::Range( 0.3f, 1.0f );
813 Vector4 randColour( hue, hue*0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
815 ImageActor dfActor = ImageActor::New( distanceField );
816 mBackgroundActors.push_back( dfActor );
817 dfActor.SetSize( Vector2( randSize, randSize ) );
818 dfActor.SetParentOrigin( ParentOrigin::CENTER );
820 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
821 dfActor.SetShaderEffect( effect );
822 dfActor.SetColor( randColour );
823 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
824 effect.SetSmoothingEdge( 0.5f );
825 layer.Add( dfActor );
829 Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
830 Random::Range( -size.y * 0.5f - randSize, size.y * 0.5f + randSize ),
831 Random::Range(-1.0f, 0.0f) );
832 dfActor.SetPosition( actorPos );
834 Constraint movementConstraint = Constraint::New < Vector3 > ( Actor::POSITION,
835 LocalSource( Actor::SIZE ),
836 ParentSource( Actor::SIZE ),
837 ShapeMovementConstraint );
838 dfActor.ApplyConstraint( movementConstraint );
841 Animation animation = Animation::New( Random::Range( 40.0f, 200.0f ) );
842 KeyFrames keyframes = KeyFrames::New();
843 keyframes.Add( 0.0f, actorPos );
844 Vector3 toPos( actorPos );
845 toPos.y -= ( size.y + randSize );
846 keyframes.Add( 1.0f, toPos );
847 animation.AnimateBetween( Property( dfActor, Actor::POSITION ), keyframes );
848 animation.SetLooping( true );
850 mBackgroundAnimations.push_back( animation );
854 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BitmapImage& distanceFieldOut )
856 // this bitmap will hold the alpha map for the distance field shader
857 distanceFieldOut = BitmapImage::New( size.width, size.height, Pixel::A8 );
859 // Generate bit pattern
860 std::vector< unsigned char > imageDataA8;
861 imageDataA8.reserve( size.width * size.height ); // A8
866 GenerateCircle( size, imageDataA8 );
869 GenerateSquare( size, imageDataA8 );
875 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
878 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
879 distanceFieldOut.Update();
883 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
885 for( int h = 0; h < size.height; ++h )
887 for( int w = 0; w < size.width; ++w )
889 distanceFieldOut.push_back( 0xFF );
894 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
896 const float radius = size.width * 0.5f * size.width * 0.5f;
897 Vector2 center( size.width / 2, size.height / 2 );
899 for( int h = 0; h < size.height; ++h )
901 for( int w = 0; w < size.width; ++w )
904 Vector2 dist = pos - center;
906 if( dist.x * dist.x + dist.y * dist.y > radius )
908 distanceFieldOut.push_back( 0x00 );
912 distanceFieldOut.push_back( 0xFF );
918 ImageActor DaliTableView::CreateLogo( std::string imagePath )
920 Image image = Image::New( imagePath );
921 image.LoadingFinishedSignal().Connect( this, &DaliTableView::OnLogoLoaded );
923 ImageActor logo = ImageActor::New( image );
925 logo.SetAnchorPoint( AnchorPoint::CENTER );
926 logo.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
931 void DaliTableView::OnLogoLoaded( Dali::Image image )
933 mRootActor.SetFixedHeight( 1, image.GetHeight() + LOGO_BOTTOM_PADDING_HEIGHT );
936 bool DaliTableView::PauseBackgroundAnimation()
943 void DaliTableView::PauseAnimation()
945 if( mBackgroundAnimsPlaying )
947 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
949 Animation anim = *animIter;
954 mBackgroundAnimsPlaying = false;
958 void DaliTableView::PlayAnimation()
960 if ( !mBackgroundAnimsPlaying )
962 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
964 Animation anim = *animIter;
969 mBackgroundAnimsPlaying = true;
972 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
975 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
977 Actor nextFocusActor = proposed;
979 if ( !current && !proposed )
981 // Set the initial focus to the first tile in the current page should be focused.
982 nextFocusActor = mTableViewList[mScrollView.GetCurrentPage()].GetChildAt(TableView::CellPosition(0, 0));
984 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
986 // ScrollView is being focused but nothing in the current page can be focused further
987 // in the given direction. We should work out which page to scroll to next.
988 int currentPage = mScrollView.GetCurrentPage();
989 int newPage = currentPage;
990 if( direction == Dali::Toolkit::Control::Left )
994 else if( direction == Dali::Toolkit::Control::Right )
999 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
1000 if( newPage == currentPage )
1002 if( direction == Dali::Toolkit::Control::Left )
1004 newPage = mScrollRulerX->GetTotalPages() - 1;
1005 } else if( direction == Dali::Toolkit::Control::Right )
1011 // Scroll to the page in the given direction
1012 mScrollView.ScrollTo(newPage);
1014 if( direction == Dali::Toolkit::Control::Left )
1016 // Work out the cell position for the last tile
1017 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
1018 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
1019 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
1021 // Move the focus to the last tile in the new page.
1022 nextFocusActor = mTableViewList[newPage].GetChildAt(TableView::CellPosition(rowPos, colPos));
1026 // Move the focus to the first tile in the new page.
1027 nextFocusActor = mTableViewList[newPage].GetChildAt(TableView::CellPosition(0, 0));
1031 return nextFocusActor;
1034 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
1038 mPressedActor = activatedActor;
1040 // Activate the current focused actor;
1041 TouchEvent touchEventUp;
1042 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
1043 OnTilePressed(mPressedActor, touchEventUp);
1047 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
1049 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );