2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
27 #include "shared/view.h"
30 using namespace Dali::Toolkit;
32 ///////////////////////////////////////////////////////////////////////////////
37 const std::string BUTTON_BACKWARD( "Backward" );
38 const std::string BUTTON_FORWARD( "Forward" );
39 const std::string BUTTON_QUIT( "Quit" );
40 const std::string BUTTON_OK( "Ok" );
41 const std::string BUTTON_CANCEL( "Cancel" );
43 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
44 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
45 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
46 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
47 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
48 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
50 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
52 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
53 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
54 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
55 const int EXAMPLES_PER_ROW = 3;
56 const int ROWS_PER_PAGE = 3;
57 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
58 const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
59 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
60 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
61 const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
62 const float STENCIL_RELATIVE_SIZE = 1.0f;
64 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
65 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
66 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
68 const int NUM_BACKGROUND_IMAGES = 18;
69 const float BACKGROUND_SWIPE_SCALE = 0.025f;
70 const float BACKGROUND_SPREAD_SCALE = 1.5f;
71 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
72 const float SCALE_SPEED = 10.0f;
73 const float SCALE_SPEED_SIN = 0.1f;
75 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
77 const float BACKGROUND_Z = -1.0f;
78 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
80 const float BUBBLE_MIN_Z = -1.0;
81 const float BUBBLE_MAX_Z = 0.0f;
83 // 3D Effect constants
84 const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
85 const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
86 const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
87 const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
89 const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
91 Vector3 ScalePointSize(const Vector3& vec)
93 return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
96 #define DP(x) DemoHelper::ScalePointSize(x)
99 * Creates the background image
101 ImageActor CreateBackground( std::string imagePath )
103 Image image = ResourceImage::New( imagePath );
104 ImageActor background = ImageActor::New( image );
105 background.SetName( "BACKGROUND" );
106 background.SetAnchorPoint( AnchorPoint::CENTER );
107 background.SetParentOrigin( ParentOrigin::CENTER );
108 background.SetZ( -1.0f );
109 background.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
114 // These values depend on the tile image
115 const float IMAGE_BORDER_LEFT = 11.0f;
116 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
117 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
118 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
121 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
123 struct AnimateBubbleConstraint
126 AnimateBubbleConstraint( const Vector3& initialPos, float scale, float size )
127 : mInitialX( initialPos.x ),
133 Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty, const PropertyInput& parentSize )
135 Vector3 pos( current );
136 const float parentHeight = parentSize.GetVector3().height;
138 // Wrap bubbles vertically
139 if( pos.y + mShapeSize * 0.5f < -parentHeight * 0.5f )
141 pos.y = parentHeight * 0.5f + mShapeSize * 0.5f;
144 // Bubbles X position moves parallax to horizontal panning by a scale factor unique to each bubble
145 pos.x = mInitialX + ( scrollProperty.GetVector3().x * mScale );
155 bool CompareByTitle( const Example& lhs, const Example& rhs )
157 return lhs.title < rhs.title;
162 DaliTableView::DaliTableView( Application& application )
163 : mApplication( application ),
179 mButtonsPageRelativeSize(),
183 mBackgroundAnimations(),
186 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
189 mSortAlphabetically( false ),
190 mBackgroundAnimsPlaying( false ),
191 mVersionPopupShown( false )
193 application.InitSignal().Connect( this, &DaliTableView::Initialize );
196 DaliTableView::~DaliTableView()
200 void DaliTableView::AddExample( Example example )
202 mExampleList.push_back( example );
203 mExampleMap[ example.name ] = example;
206 void DaliTableView::SetBackgroundPath( std::string imagePath )
208 mBackgroundImagePath = imagePath;
211 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
213 mSortAlphabetically = sortAlphabetically;
216 void DaliTableView::Initialize( Application& application )
218 DemoHelper::RequestThemeChange();
220 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
222 const Vector2 stageSize = Stage::GetCurrent().GetSize();
225 Actor background = CreateBackground( mBackgroundImagePath );
226 Stage::GetCurrent().Add( background );
228 // Render entire content as overlays, as is all on same 2D plane.
229 mRootActor = TableView::New( 4, 1 );
230 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
231 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
232 mRootActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
233 Stage::GetCurrent().Add( mRootActor );
236 Dali::Toolkit::ToolBar toolbar;
237 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
238 DEFAULT_TOOLBAR_IMAGE_PATH,
239 DEFAULT_TOOLBAR_TEXT,
240 DemoHelper::DEFAULT_VIEW_STYLE);
242 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
243 mRootActor.SetFitHeight( 0 );
246 Dali::ImageActor logo = CreateLogo( LOGO_PATH );
247 logo.SetName( "LOGO_IMAGE" );
248 logo.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
249 const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
250 const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
252 // Show version in a popup when log is tapped
253 mLogoTapDetector = TapGestureDetector::New();
254 mLogoTapDetector.Attach( logo );
255 mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
257 const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
259 Alignment alignment = Alignment::New();
260 alignment.SetName( "LOGO_ALIGNMENT" );
261 alignment.Add( logo );
262 alignment.SetResizePolicy( FILL_TO_PARENT, WIDTH );
263 alignment.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
264 Actor alignmentActor = alignment;
265 alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin ));
266 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
267 mRootActor.SetFitHeight( 1 );
269 // scrollview occupying the majority of the screen
270 mScrollView = ScrollView::New();
271 mScrollView.SetRelayoutEnabled( true );
273 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
274 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
275 mScrollView.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
276 const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
277 mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
279 mScrollView.SetAxisAutoLock( true );
280 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
281 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
282 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
284 mScrollViewLayer = Layer::New();
285 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
286 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
287 mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
288 mScrollViewLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
290 // Create solid background colour.
291 ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
292 backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
293 backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
294 backgroundColourActor.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
295 backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
296 backgroundColourActor.SetZ( BACKGROUND_Z );
297 mScrollViewLayer.Add( backgroundColourActor );
299 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
300 Actor bubbleContainer = Actor::New();
301 bubbleContainer.SetRelayoutEnabled( true );
302 bubbleContainer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
303 bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
304 bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
305 mScrollViewLayer.Add( bubbleContainer );
307 SetupBackground( bubbleContainer );
309 Alignment buttonsAlignment = Alignment::New();
310 buttonsAlignment.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
311 buttonsAlignment.Add( mScrollViewLayer );
313 mScrollViewLayer.Add( mScrollView );
315 mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) );
317 mRootActor.SetFixedHeight( 3, bottomMargin );
319 // Add scroll view effect and setup constraints on pages
320 ApplyScrollViewEffect();
322 // Add pages and tiles
325 // Remove constraints for inner cube effect
326 ApplyCubeEffectToActors();
328 // Set initial orientation
329 unsigned int degrees = application.GetOrientation().GetDegrees();
332 Dali::Window winHandle = application.GetWindow();
333 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
334 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
335 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
336 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
338 Dali::Orientation orientation = winHandle.GetOrientation();
339 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
341 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
343 // Background animation
344 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
345 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
346 mAnimationTimer.Start();
347 mBackgroundAnimsPlaying = true;
349 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
350 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
353 void DaliTableView::ApplyCubeEffectToActors()
355 for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
357 Actor page = *pageIter;
359 for( unsigned int i = 0, numChildren = page.GetChildCount(); i < numChildren; ++i)
361 // Remove old effect's manual constraints.
362 Actor child = page.GetChildAt(i);
365 ApplyCubeEffectToActor( child );
371 void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
376 void DaliTableView::Populate()
378 const Vector2 stageSize = Stage::GetCurrent().GetSize();
380 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
382 // Populate ScrollView.
383 if( mExampleList.size() > 0 )
385 if( mSortAlphabetically )
387 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
390 unsigned int exampleCount = 0;
391 ExampleListConstIter iter = mExampleList.begin();
393 for( int t = 0; t < mTotalPages; t++ )
395 // Create Table. (contains up to 9 Examples)
396 TableView page = TableView::New( 3, 3 );
397 page.SetAnchorPoint( AnchorPoint::CENTER );
398 page.SetParentOrigin( ParentOrigin::CENTER );
399 page.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
400 mScrollView.Add( page );
402 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
403 const float margin = 2.0f;
404 const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
406 for(int row = 0; row < ROWS_PER_PAGE; row++)
408 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
410 const Example& example = ( *iter );
412 Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true );
413 FocusManager focusManager = FocusManager::Get();
414 focusManager.SetFocusOrder( tile, ++exampleCount );
415 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
417 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
418 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
419 "You can run this example" );
421 tile.SetPadding( Padding( margin, margin, margin, margin ) );
423 page.AddChild( tile, TableView::CellPosition( row, column ) );
427 if( iter == mExampleList.end() )
433 if( iter == mExampleList.end() )
439 // Set tableview position
440 Vector3 pagePos( stageSize.width * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
441 page.SetPosition( pagePos );
443 mPages.push_back( page );
445 if( iter == mExampleList.end() )
452 // Update Ruler info.
453 mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
454 mScrollRulerY = new DefaultRuler();
455 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
456 mScrollRulerY->Disable();
457 mScrollView.SetRulerX( mScrollRulerX );
458 mScrollView.SetRulerY( mScrollRulerY );
461 void DaliTableView::OrientationChanged( Orientation orientation )
463 // TODO: Implement if orientation change required
466 void DaliTableView::Rotate( unsigned int degrees )
468 // Resize the root actor
469 Vector2 stageSize = Stage::GetCurrent().GetSize();
470 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
472 if( degrees == 90 || degrees == 270 )
474 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
477 if( mRotateAnimation )
479 mRotateAnimation.Stop();
480 mRotateAnimation.Clear();
483 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
484 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunctions::EaseOut );
485 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunctions::EaseOut );
486 mRotateAnimation.Play();
489 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground )
491 Actor content = Actor::New();
492 content.SetName( name );
493 content.SetAnchorPoint( AnchorPoint::CENTER );
494 content.SetParentOrigin( ParentOrigin::CENTER );
495 content.SetRelayoutEnabled( true );
496 content.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
497 content.SetSizeModeFactor( sizeMultiplier );
499 // create background image
502 Image bg = ResourceImage::New( TILE_BACKGROUND );
503 ImageActor image = ImageActor::New( bg );
504 image.SetAnchorPoint( AnchorPoint::CENTER );
505 image.SetParentOrigin( ParentOrigin::CENTER );
506 // make the image 100% of tile
507 image.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
509 // move image back to get text appear in front
511 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
512 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
513 content.Add( image );
516 ImageActor stencil = NewStencilImage();
517 stencil.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
518 image.Add( stencil );
521 TextLabel label = TextLabel::New();
522 label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
523 label.SetProperty( Control::Property::STYLE_NAME, "launcherlabel" );
524 label.SetProperty( TextLabel::Property::MULTI_LINE, true );
525 label.SetProperty( TextLabel::Property::TEXT, title );
526 label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
527 label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
528 label.SetResizePolicy( FILL_TO_PARENT, HEIGHT );
529 label.SetColor( TABLE_TEXT_STYLE_COLOR );
530 content.Add( label );
532 // Set the tile to be keyboard focusable
533 content.SetKeyboardFocusable(true);
535 // connect to the touch events
536 content.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
537 content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
542 ImageActor DaliTableView::NewStencilImage()
544 Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
546 ImageActor stencilActor = ImageActor::New( alpha );
547 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
548 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
550 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
551 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
552 stencilActor.SetDrawMode( DrawMode::STENCIL );
554 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
555 stencilActor.SetShaderEffect( shaderEffect );
560 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
562 bool consumed = false;
564 const TouchPoint& point = event.GetPoint( 0 );
565 if( TouchPoint::Down == point.state )
567 mPressedActor = actor;
571 // A button press is only valid if the Down & Up events
572 // both occurred within the button.
573 if( ( TouchPoint::Up == point.state ) &&
574 ( mPressedActor == actor ) )
576 std::string name = actor.GetName();
577 ExampleMapConstIter iter = mExampleMap.find( name );
579 FocusManager focusManager = FocusManager::Get();
581 if( iter != mExampleMap.end() )
583 // ignore Example button presses when scrolling or button animating.
584 if( ( !mScrolling ) && ( !mPressedAnimation ) )
586 // do nothing, until pressed animation finished.
593 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
594 mPressedAnimation.SetEndAction( Animation::Discard );
596 // scale the content actor within the Tile, as to not affect the placement within the Table.
597 Actor content = actor.GetChildAt(0);
598 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut,
599 TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
600 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunctions::EaseInOut,
601 TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
602 mPressedAnimation.Play();
603 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
609 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
611 mPressedAnimation.Reset();
614 std::string name = mPressedActor.GetName();
615 ExampleMapConstIter iter = mExampleMap.find( name );
617 if( iter == mExampleMap.end() )
619 if( name == BUTTON_QUIT )
621 // Move focus to the OK button
622 FocusManager focusManager = FocusManager::Get();
624 // Enable the group mode and wrap mode
625 focusManager.SetGroupMode( true );
626 focusManager.SetWrapMode( true );
631 const Example& example( iter->second );
633 std::stringstream stream;
634 stream << DALI_EXAMPLE_BIN << example.name.c_str();
638 execlp( stream.str().c_str(), example.name.c_str(), NULL );
639 DALI_ASSERT_ALWAYS(false && "exec failed!");
642 mPressedActor.Reset();
646 void DaliTableView::OnScrollStart( const Dali::Vector3& position )
653 void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
657 // move focus to 1st item of new page
658 FocusManager focusManager = FocusManager::Get();
659 focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
662 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
664 const TouchPoint& point = event.GetPoint( 0 );
665 if( TouchPoint::Down == point.state )
667 mPressedActor = actor;
673 void DaliTableView::ApplyScrollViewEffect()
675 // Remove old effect if exists.
677 if( mScrollViewEffect )
679 mScrollView.RemoveEffect( mScrollViewEffect );
682 // Just one effect for now
683 SetupInnerPageCubeEffect();
685 mScrollView.ApplyEffect( mScrollViewEffect );
688 void DaliTableView::SetupInnerPageCubeEffect()
690 mScrollViewEffect = ScrollViewCubeEffect::New();
691 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
692 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
693 mScrollView.RemoveConstraintsFromChildren();
696 void DaliTableView::ApplyCubeEffectToActor( Actor actor )
698 actor.RemoveConstraints();
700 ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
701 cubeEffect.ApplyToActor( actor,
702 ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
703 ANGLE_SWING_3DEFFECT,
704 POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
707 void DaliTableView::OnKeyEvent( const KeyEvent& event )
709 if( event.state == KeyEvent::Down )
711 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
713 if ( mVersionPopup && mVersionPopupShown )
725 void DaliTableView::SetupBackground( Actor bubbleContainer )
727 // Create distance field shape.
728 BufferImage distanceField;
729 Size imageSize( 512, 512 );
730 CreateShapeImage( CIRCLE, imageSize, distanceField );
732 // Add bubbles to the bubbleContainer.
733 // Note: The bubbleContainer is parented externally to this function.
734 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField );
737 void DaliTableView::InitialiseBackgroundActors( Actor actor )
739 // Delete current animations
740 mBackgroundAnimations.clear();
742 // Create new animations
743 const Vector3 size = actor.GetTargetSize();
745 for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
747 Actor child = actor.GetChildAt( i );
749 const Vector3 childSize = child.GetTargetSize();
751 // Calculate a random position
752 Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
753 Random::Range( -size.y * 0.5f - childSize.height, size.y * 0.5f + childSize.height ),
754 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
756 child.SetPosition( childPos );
758 // Define bubble horizontal parallax and vertical wrapping
759 Constraint animConstraint = Constraint::New < Vector3 > ( Actor::Property::POSITION,
760 Source( mScrollView, ScrollView::Property::SCROLL_POSITION ),
761 Dali::ParentSource( Dali::Actor::Property::SIZE ),
762 AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ), childSize.height ) );
763 child.ApplyConstraint( animConstraint );
766 Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
767 animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunctions::Linear );
768 animation.SetLooping( true );
770 mBackgroundAnimations.push_back( animation );
774 void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField )
776 for( int i = 0; i < count; ++i )
778 float randSize = Random::Range( 10.0f, 400.0f );
779 float hue = Random::Range( 0.3f, 1.0f );
780 Vector4 randColour( hue, hue * 0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
782 ImageActor dfActor = ImageActor::New( distanceField );
783 dfActor.SetRelayoutEnabled( false );
784 dfActor.SetSize( Vector2( randSize, randSize ) );
785 dfActor.SetParentOrigin( ParentOrigin::CENTER );
787 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
788 dfActor.SetShaderEffect( effect );
789 dfActor.SetColor( randColour );
790 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
791 effect.SetSmoothingEdge( 0.5f );
792 layer.Add( dfActor );
795 // Positioning will occur when the layer is relaid out
796 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
799 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
801 // this bitmap will hold the alpha map for the distance field shader
802 distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
804 // Generate bit pattern
805 std::vector< unsigned char > imageDataA8;
806 imageDataA8.reserve( size.width * size.height ); // A8
811 GenerateCircle( size, imageDataA8 );
814 GenerateSquare( size, imageDataA8 );
820 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
823 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
824 distanceFieldOut.Update();
828 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
830 for( int h = 0; h < size.height; ++h )
832 for( int w = 0; w < size.width; ++w )
834 distanceFieldOut.push_back( 0xFF );
839 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
841 const float radius = size.width * 0.5f * size.width * 0.5f;
842 Vector2 center( size.width / 2, size.height / 2 );
844 for( int h = 0; h < size.height; ++h )
846 for( int w = 0; w < size.width; ++w )
849 Vector2 dist = pos - center;
851 if( dist.x * dist.x + dist.y * dist.y > radius )
853 distanceFieldOut.push_back( 0x00 );
857 distanceFieldOut.push_back( 0xFF );
863 ImageActor DaliTableView::CreateLogo( std::string imagePath )
865 Image image = ResourceImage::New( imagePath );
866 ImageActor logo = ImageActor::New( image );
868 logo.SetAnchorPoint( AnchorPoint::CENTER );
869 logo.SetParentOrigin( ParentOrigin::CENTER );
874 bool DaliTableView::PauseBackgroundAnimation()
881 void DaliTableView::PauseAnimation()
883 if( mBackgroundAnimsPlaying )
885 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
887 Animation anim = *animIter;
892 mBackgroundAnimsPlaying = false;
896 void DaliTableView::PlayAnimation()
898 if ( !mBackgroundAnimsPlaying )
900 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
902 Animation anim = *animIter;
907 mBackgroundAnimsPlaying = true;
910 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
913 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
915 Actor nextFocusActor = proposed;
917 if ( !current && !proposed )
919 // Set the initial focus to the first tile in the current page should be focused.
920 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
922 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
924 // ScrollView is being focused but nothing in the current page can be focused further
925 // in the given direction. We should work out which page to scroll to next.
926 int currentPage = mScrollView.GetCurrentPage();
927 int newPage = currentPage;
928 if( direction == Dali::Toolkit::Control::Left )
932 else if( direction == Dali::Toolkit::Control::Right )
937 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
938 if( newPage == currentPage )
940 if( direction == Dali::Toolkit::Control::Left )
942 newPage = mScrollRulerX->GetTotalPages() - 1;
943 } else if( direction == Dali::Toolkit::Control::Right )
949 // Scroll to the page in the given direction
950 mScrollView.ScrollTo(newPage);
952 if( direction == Dali::Toolkit::Control::Left )
954 // Work out the cell position for the last tile
955 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
956 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
957 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
959 // Move the focus to the last tile in the new page.
960 nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
964 // Move the focus to the first tile in the new page.
965 nextFocusActor = mPages[newPage].GetChildAt(0);
969 return nextFocusActor;
972 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
976 mPressedActor = activatedActor;
978 // Activate the current focused actor;
979 TouchEvent touchEventUp;
980 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
981 OnTilePressed(mPressedActor, touchEventUp);
985 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
987 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
991 void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
993 if ( !mVersionPopupShown )
995 if ( !mVersionPopup )
997 std::ostringstream stream;
998 stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")" << std::endl << std::endl;
999 stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")" << std::endl << std::endl;
1000 stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")";
1002 mVersionPopup = Dali::Toolkit::Popup::New();
1003 mVersionPopup.SetParentOrigin( ParentOrigin::CENTER );
1004 mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER );
1005 mVersionPopup.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, WIDTH );
1006 mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
1007 mVersionPopup.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
1008 mVersionPopup.SetTitle( stream.str() );
1009 mVersionPopup.HideTail();
1010 mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
1011 mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden );
1013 mVersionPopup.MarkDirtyForRelayout();
1016 mVersionPopup.Show();
1017 mVersionPopupShown = true;
1021 void DaliTableView::HideVersionPopup()
1023 if ( mVersionPopup )
1025 mVersionPopup.Hide();
1029 void DaliTableView::PopupHidden()
1031 if ( mVersionPopup )
1033 mVersionPopupShown = false;