2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
27 #include "shared/view.h"
30 using namespace Dali::Toolkit;
32 ///////////////////////////////////////////////////////////////////////////////
37 const std::string BUTTON_BACKWARD( "Backward" );
38 const std::string BUTTON_FORWARD( "Forward" );
39 const std::string BUTTON_QUIT( "Quit" );
40 const std::string BUTTON_OK( "Ok" );
41 const std::string BUTTON_CANCEL( "Cancel" );
43 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
44 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
45 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
46 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
47 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
48 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
50 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
52 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
53 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
54 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
55 const int EXAMPLES_PER_ROW = 3;
56 const int ROWS_PER_PAGE = 3;
57 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
58 const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
59 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
60 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
61 const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
62 const float STENCIL_RELATIVE_SIZE = 1.0f;
64 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
65 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
66 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
68 const int NUM_BACKGROUND_IMAGES = 18;
69 const float BACKGROUND_SWIPE_SCALE = 0.025f;
70 const float BACKGROUND_SPREAD_SCALE = 1.5f;
71 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
72 const float SCALE_SPEED = 10.0f;
73 const float SCALE_SPEED_SIN = 0.1f;
75 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
77 const float BACKGROUND_Z = -1.0f;
78 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
80 const float BUBBLE_MIN_Z = -1.0;
81 const float BUBBLE_MAX_Z = 0.0f;
83 // 3D Effect constants
84 const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
85 const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
86 const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
87 const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
89 Vector3 ScalePointSize(const Vector3& vec)
91 return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
94 #define DP(x) DemoHelper::ScalePointSize(x)
97 * Creates the background image
99 ImageActor CreateBackground( std::string imagePath )
101 Image image = ResourceImage::New( imagePath );
102 ImageActor background = ImageActor::New( image );
103 background.SetName( "BACKGROUND" );
104 background.SetAnchorPoint( AnchorPoint::CENTER );
105 background.SetParentOrigin( ParentOrigin::CENTER );
106 background.SetZ( -1.0f );
107 background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
112 // These values depend on the tile image
113 const float IMAGE_BORDER_LEFT = 11.0f;
114 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
115 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
116 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
119 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
121 struct AnimateBubbleConstraint
124 AnimateBubbleConstraint( const Vector3& initialPos, float scale )
125 : mInitialX( initialPos.x ),
130 void operator()( Vector3& position, const PropertyInputContainer& inputs )
132 const Vector3& parentSize = inputs[1]->GetVector3();
133 const Vector3& childSize = inputs[2]->GetVector3();
135 // Wrap bubbles verically.
136 if( position.y + childSize.y * 0.5f < -parentSize.y * 0.5f )
138 position.y = parentSize.y * 0.5f + childSize.y * 0.5f;
141 // Bubbles X position moves parallax to horizontal
142 // panning by a scale factor unique to each bubble.
143 position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
152 bool CompareByTitle( const Example& lhs, const Example& rhs )
154 return lhs.title < rhs.title;
159 DaliTableView::DaliTableView( Application& application )
160 : mApplication( application ),
176 mButtonsPageRelativeSize(),
180 mBackgroundAnimations(),
183 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
186 mSortAlphabetically( false ),
187 mBackgroundAnimsPlaying( false ),
188 mVersionPopupShown( false )
190 application.InitSignal().Connect( this, &DaliTableView::Initialize );
193 DaliTableView::~DaliTableView()
197 void DaliTableView::AddExample( Example example )
199 mExampleList.push_back( example );
200 mExampleMap[ example.name ] = example;
203 void DaliTableView::SetBackgroundPath( std::string imagePath )
205 mBackgroundImagePath = imagePath;
208 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
210 mSortAlphabetically = sortAlphabetically;
213 void DaliTableView::Initialize( Application& application )
215 DemoHelper::RequestThemeChange();
217 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
219 const Vector2 stageSize = Stage::GetCurrent().GetSize();
222 Actor background = CreateBackground( mBackgroundImagePath );
223 Stage::GetCurrent().Add( background );
225 // Render entire content as overlays, as is all on same 2D plane.
226 mRootActor = TableView::New( 4, 1 );
227 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
228 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
229 mRootActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
230 Stage::GetCurrent().Add( mRootActor );
233 Dali::Toolkit::ToolBar toolbar;
234 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
235 DEFAULT_TOOLBAR_IMAGE_PATH,
236 DEFAULT_TOOLBAR_TEXT,
237 DemoHelper::DEFAULT_VIEW_STYLE);
239 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
240 mRootActor.SetFitHeight( 0 );
243 Dali::ImageActor logo = CreateLogo( LOGO_PATH );
244 logo.SetName( "LOGO_IMAGE" );
245 logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
246 const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
247 const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
249 // Show version in a popup when log is tapped
250 mLogoTapDetector = TapGestureDetector::New();
251 mLogoTapDetector.Attach( logo );
252 mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
254 const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
256 Alignment alignment = Alignment::New();
257 alignment.SetName( "LOGO_ALIGNMENT" );
258 alignment.Add( logo );
259 alignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
260 alignment.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
261 Actor alignmentActor = alignment;
262 alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin ));
263 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
264 mRootActor.SetFitHeight( 1 );
266 // scrollview occupying the majority of the screen
267 mScrollView = ScrollView::New();
269 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
270 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
271 mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
272 const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
273 mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
275 mScrollView.SetAxisAutoLock( true );
276 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
277 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
278 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
280 mScrollViewLayer = Layer::New();
281 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
282 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
283 mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
284 mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
286 // Create solid background colour.
287 ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
288 backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
289 backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
290 backgroundColourActor.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
291 backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
292 backgroundColourActor.SetZ( BACKGROUND_Z );
293 mScrollViewLayer.Add( backgroundColourActor );
295 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
296 Actor bubbleContainer = Actor::New();
297 bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
298 bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
299 bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
300 mScrollViewLayer.Add( bubbleContainer );
302 SetupBackground( bubbleContainer );
304 Alignment buttonsAlignment = Alignment::New();
305 buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
306 buttonsAlignment.Add( mScrollViewLayer );
308 mScrollViewLayer.Add( mScrollView );
310 mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) );
312 mRootActor.SetFixedHeight( 3, bottomMargin );
314 // Add scroll view effect and setup constraints on pages
315 ApplyScrollViewEffect();
317 // Add pages and tiles
320 // Remove constraints for inner cube effect
321 ApplyCubeEffectToActors();
323 Dali::Window winHandle = application.GetWindow();
324 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
325 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
326 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
327 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
329 // Set initial orientation
330 Dali::Orientation orientation = winHandle.GetOrientation();
332 unsigned int degrees = winHandle.GetOrientation().GetDegrees();
335 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
337 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
339 // Background animation
340 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
341 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
342 mAnimationTimer.Start();
343 mBackgroundAnimsPlaying = true;
345 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
346 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
349 void DaliTableView::ApplyCubeEffectToActors()
351 for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
353 Actor page = *pageIter;
355 for( unsigned int i = 0, numChildren = page.GetChildCount(); i < numChildren; ++i)
357 // Remove old effect's manual constraints.
358 Actor child = page.GetChildAt(i);
361 ApplyCubeEffectToActor( child );
367 void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
372 void DaliTableView::Populate()
374 const Vector2 stageSize = Stage::GetCurrent().GetSize();
376 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
378 // Populate ScrollView.
379 if( mExampleList.size() > 0 )
381 if( mSortAlphabetically )
383 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
386 unsigned int exampleCount = 0;
387 ExampleListConstIter iter = mExampleList.begin();
389 for( int t = 0; t < mTotalPages; t++ )
391 // Create Table. (contains up to 9 Examples)
392 TableView page = TableView::New( 3, 3 );
393 page.SetAnchorPoint( AnchorPoint::CENTER );
394 page.SetParentOrigin( ParentOrigin::CENTER );
395 page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
396 mScrollView.Add( page );
398 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
399 const float margin = 2.0f;
400 const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
402 for(int row = 0; row < ROWS_PER_PAGE; row++)
404 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
406 const Example& example = ( *iter );
408 Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true );
409 FocusManager focusManager = FocusManager::Get();
410 focusManager.SetFocusOrder( tile, ++exampleCount );
411 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
413 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
414 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
415 "You can run this example" );
417 tile.SetPadding( Padding( margin, margin, margin, margin ) );
419 page.AddChild( tile, TableView::CellPosition( row, column ) );
423 if( iter == mExampleList.end() )
429 if( iter == mExampleList.end() )
435 // Set tableview position
436 Vector3 pagePos( stageSize.width * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
437 page.SetPosition( pagePos );
439 mPages.push_back( page );
441 if( iter == mExampleList.end() )
448 // Update Ruler info.
449 mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
450 mScrollRulerY = new DefaultRuler();
451 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
452 mScrollRulerY->Disable();
453 mScrollView.SetRulerX( mScrollRulerX );
454 mScrollView.SetRulerY( mScrollRulerY );
457 void DaliTableView::OrientationChanged( Orientation orientation )
459 // TODO: Implement if orientation change required
462 void DaliTableView::Rotate( unsigned int degrees )
464 // Resize the root actor
465 Vector2 stageSize = Stage::GetCurrent().GetSize();
466 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
468 if( degrees == 90 || degrees == 270 )
470 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
473 if( mRotateAnimation )
475 mRotateAnimation.Stop();
476 mRotateAnimation.Clear();
479 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
480 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
481 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT );
482 mRotateAnimation.Play();
485 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground )
487 Actor content = Actor::New();
488 content.SetName( name );
489 content.SetAnchorPoint( AnchorPoint::CENTER );
490 content.SetParentOrigin( ParentOrigin::CENTER );
491 content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
492 content.SetSizeModeFactor( sizeMultiplier );
494 // create background image
497 Image bg = ResourceImage::New( TILE_BACKGROUND );
498 ImageActor image = ImageActor::New( bg );
499 image.SetAnchorPoint( AnchorPoint::CENTER );
500 image.SetParentOrigin( ParentOrigin::CENTER );
501 // make the image 100% of tile
502 image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
504 // move image back to get text appear in front
506 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
507 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
508 content.Add( image );
511 ImageActor stencil = NewStencilImage();
512 stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
513 image.Add( stencil );
516 TextLabel label = TextLabel::New();
517 label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
518 label.SetProperty( Control::Property::STYLE_NAME, "launcherlabel" );
519 label.SetProperty( TextLabel::Property::MULTI_LINE, true );
520 label.SetProperty( TextLabel::Property::TEXT, title );
521 label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
522 label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
523 label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
524 content.Add( label );
526 // Set the tile to be keyboard focusable
527 content.SetKeyboardFocusable(true);
529 // connect to the touch events
530 content.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
531 content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
536 ImageActor DaliTableView::NewStencilImage()
538 Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
540 ImageActor stencilActor = ImageActor::New( alpha );
541 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
542 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
544 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
545 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
546 stencilActor.SetDrawMode( DrawMode::STENCIL );
548 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
549 stencilActor.SetShaderEffect( shaderEffect );
554 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
556 bool consumed = false;
558 const TouchPoint& point = event.GetPoint( 0 );
559 if( TouchPoint::Down == point.state )
561 mPressedActor = actor;
565 // A button press is only valid if the Down & Up events
566 // both occurred within the button.
567 if( ( TouchPoint::Up == point.state ) &&
568 ( mPressedActor == actor ) )
570 std::string name = actor.GetName();
571 ExampleMapConstIter iter = mExampleMap.find( name );
573 FocusManager focusManager = FocusManager::Get();
575 if( iter != mExampleMap.end() )
577 // ignore Example button presses when scrolling or button animating.
578 if( ( !mScrolling ) && ( !mPressedAnimation ) )
580 // do nothing, until pressed animation finished.
587 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
588 mPressedAnimation.SetEndAction( Animation::Discard );
590 // scale the content actor within the Tile, as to not affect the placement within the Table.
591 Actor content = actor.GetChildAt(0);
592 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunction::EASE_IN_OUT,
593 TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
594 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT,
595 TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
596 mPressedAnimation.Play();
597 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
603 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
605 mPressedAnimation.Reset();
608 std::string name = mPressedActor.GetName();
609 ExampleMapConstIter iter = mExampleMap.find( name );
611 if( iter == mExampleMap.end() )
613 if( name == BUTTON_QUIT )
615 // Move focus to the OK button
616 FocusManager focusManager = FocusManager::Get();
618 // Enable the group mode and wrap mode
619 focusManager.SetGroupMode( true );
620 focusManager.SetWrapMode( true );
625 const Example& example( iter->second );
627 std::stringstream stream;
628 stream << DALI_EXAMPLE_BIN << example.name.c_str();
632 execlp( stream.str().c_str(), example.name.c_str(), NULL );
633 DALI_ASSERT_ALWAYS(false && "exec failed!");
636 mPressedActor.Reset();
640 void DaliTableView::OnScrollStart( const Dali::Vector2& position )
647 void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
651 // move focus to 1st item of new page
652 FocusManager focusManager = FocusManager::Get();
653 focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
656 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
658 const TouchPoint& point = event.GetPoint( 0 );
659 if( TouchPoint::Down == point.state )
661 mPressedActor = actor;
667 void DaliTableView::ApplyScrollViewEffect()
669 // Remove old effect if exists.
671 if( mScrollViewEffect )
673 mScrollView.RemoveEffect( mScrollViewEffect );
676 // Just one effect for now
677 SetupInnerPageCubeEffect();
679 mScrollView.ApplyEffect( mScrollViewEffect );
682 void DaliTableView::SetupInnerPageCubeEffect()
684 mScrollViewEffect = ScrollViewCubeEffect::New();
685 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
686 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
687 mScrollView.RemoveConstraintsFromChildren();
690 void DaliTableView::ApplyCubeEffectToActor( Actor actor )
692 actor.RemoveConstraints();
694 ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
695 cubeEffect.ApplyToActor( actor,
696 ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
697 ANGLE_SWING_3DEFFECT,
698 POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
701 void DaliTableView::OnKeyEvent( const KeyEvent& event )
703 if( event.state == KeyEvent::Down )
705 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
707 if ( mVersionPopup && mVersionPopupShown )
719 void DaliTableView::SetupBackground( Actor bubbleContainer )
721 // Create distance field shape.
722 BufferImage distanceField;
723 Size imageSize( 512, 512 );
724 CreateShapeImage( CIRCLE, imageSize, distanceField );
726 // Add bubbles to the bubbleContainer.
727 // Note: The bubbleContainer is parented externally to this function.
728 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField );
731 void DaliTableView::InitialiseBackgroundActors( Actor actor )
733 // Delete current animations
734 mBackgroundAnimations.clear();
736 // Create new animations
737 const Vector3 size = actor.GetTargetSize();
739 for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
741 Actor child = actor.GetChildAt( i );
743 // Calculate a random position
744 Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
745 Random::Range( -size.y, size.y ),
746 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
748 child.SetPosition( childPos );
750 // Define bubble horizontal parallax and vertical wrapping
751 Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
752 animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
753 animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
754 animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
755 animConstraint.Apply();
758 Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
759 animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR );
760 animation.SetLooping( true );
762 mBackgroundAnimations.push_back( animation );
766 void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField )
768 for( int i = 0; i < count; ++i )
770 float randSize = Random::Range( 10.0f, 400.0f );
771 float hue = Random::Range( 0.3f, 1.0f );
772 Vector4 randColour( hue, hue * 0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
774 ImageActor dfActor = ImageActor::New( distanceField );
775 dfActor.SetSize( Vector2( randSize, randSize ) );
776 dfActor.SetParentOrigin( ParentOrigin::CENTER );
778 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
779 dfActor.SetShaderEffect( effect );
780 dfActor.SetColor( randColour );
781 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
782 effect.SetSmoothingEdge( 0.5f );
783 layer.Add( dfActor );
786 // Positioning will occur when the layer is relaid out
787 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
790 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
792 // this bitmap will hold the alpha map for the distance field shader
793 distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
795 // Generate bit pattern
796 std::vector< unsigned char > imageDataA8;
797 imageDataA8.reserve( size.width * size.height ); // A8
802 GenerateCircle( size, imageDataA8 );
805 GenerateSquare( size, imageDataA8 );
811 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
814 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
815 distanceFieldOut.Update();
819 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
821 for( int h = 0; h < size.height; ++h )
823 for( int w = 0; w < size.width; ++w )
825 distanceFieldOut.push_back( 0xFF );
830 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
832 const float radius = size.width * 0.5f * size.width * 0.5f;
833 Vector2 center( size.width / 2, size.height / 2 );
835 for( int h = 0; h < size.height; ++h )
837 for( int w = 0; w < size.width; ++w )
840 Vector2 dist = pos - center;
842 if( dist.x * dist.x + dist.y * dist.y > radius )
844 distanceFieldOut.push_back( 0x00 );
848 distanceFieldOut.push_back( 0xFF );
854 ImageActor DaliTableView::CreateLogo( std::string imagePath )
856 Image image = ResourceImage::New( imagePath );
857 ImageActor logo = ImageActor::New( image );
859 logo.SetAnchorPoint( AnchorPoint::CENTER );
860 logo.SetParentOrigin( ParentOrigin::CENTER );
865 bool DaliTableView::PauseBackgroundAnimation()
872 void DaliTableView::PauseAnimation()
874 if( mBackgroundAnimsPlaying )
876 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
878 Animation anim = *animIter;
883 mBackgroundAnimsPlaying = false;
887 void DaliTableView::PlayAnimation()
889 if ( !mBackgroundAnimsPlaying )
891 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
893 Animation anim = *animIter;
898 mBackgroundAnimsPlaying = true;
901 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
904 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
906 Actor nextFocusActor = proposed;
908 if ( !current && !proposed )
910 // Set the initial focus to the first tile in the current page should be focused.
911 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
913 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
915 // ScrollView is being focused but nothing in the current page can be focused further
916 // in the given direction. We should work out which page to scroll to next.
917 int currentPage = mScrollView.GetCurrentPage();
918 int newPage = currentPage;
919 if( direction == Dali::Toolkit::Control::Left )
923 else if( direction == Dali::Toolkit::Control::Right )
928 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
929 if( newPage == currentPage )
931 if( direction == Dali::Toolkit::Control::Left )
933 newPage = mScrollRulerX->GetTotalPages() - 1;
934 } else if( direction == Dali::Toolkit::Control::Right )
940 // Scroll to the page in the given direction
941 mScrollView.ScrollTo(newPage);
943 if( direction == Dali::Toolkit::Control::Left )
945 // Work out the cell position for the last tile
946 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
947 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
948 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
950 // Move the focus to the last tile in the new page.
951 nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
955 // Move the focus to the first tile in the new page.
956 nextFocusActor = mPages[newPage].GetChildAt(0);
960 return nextFocusActor;
963 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
967 mPressedActor = activatedActor;
969 // Activate the current focused actor;
970 TouchEvent touchEventUp;
971 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
972 OnTilePressed(mPressedActor, touchEventUp);
976 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
978 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
982 void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
984 if ( !mVersionPopupShown )
986 if ( !mVersionPopup )
988 std::ostringstream stream;
989 stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")" << std::endl << std::endl;
990 stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")" << std::endl << std::endl;
991 stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")";
993 mVersionPopup = Dali::Toolkit::Popup::New();
994 mVersionPopup.SetParentOrigin( ParentOrigin::CENTER );
995 mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER );
996 mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
997 mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
998 mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
999 mVersionPopup.SetTitle( stream.str() );
1000 mVersionPopup.HideTail();
1001 mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
1002 mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden );
1005 mVersionPopup.Show();
1006 mVersionPopupShown = true;
1010 void DaliTableView::HideVersionPopup()
1012 if ( mVersionPopup )
1014 mVersionPopup.Hide();
1018 void DaliTableView::PopupHidden()
1020 if ( mVersionPopup )
1022 mVersionPopupShown = false;