2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
27 #include "shared/view.h"
30 using namespace Dali::Toolkit;
32 ///////////////////////////////////////////////////////////////////////////////
37 const std::string BUTTON_BACKWARD( "Backward" );
38 const std::string BUTTON_FORWARD( "Forward" );
39 const std::string BUTTON_QUIT( "Quit" );
40 const std::string BUTTON_OK( "Ok" );
41 const std::string BUTTON_CANCEL( "Cancel" );
43 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
44 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
45 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
46 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
47 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
48 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
50 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
52 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
53 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
54 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
55 const int EXAMPLES_PER_ROW = 3;
56 const int ROWS_PER_PAGE = 3;
57 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
58 const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
59 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
60 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
61 const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
62 const float STENCIL_RELATIVE_SIZE = 1.0f;
64 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
65 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
66 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
68 const int NUM_BACKGROUND_IMAGES = 18;
69 const float BACKGROUND_SWIPE_SCALE = 0.025f;
70 const float BACKGROUND_SPREAD_SCALE = 1.5f;
71 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
72 const float SCALE_SPEED = 10.0f;
73 const float SCALE_SPEED_SIN = 0.1f;
75 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
77 const float BACKGROUND_Z = -1.0f;
78 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
80 const float BUBBLE_MIN_Z = -1.0;
81 const float BUBBLE_MAX_Z = 0.0f;
83 // 3D Effect constants
84 const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
85 const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
86 const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
87 const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
89 const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
90 const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
91 const Dali::PointSize DEFAULT_TEXT_STYLE_POINT_SIZE( 8.0f );
92 const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::REGULAR);
93 const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
95 const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
96 const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
97 const Dali::PointSize TABLE_TEXT_STYLE_POINT_SIZE( 8.0f );
98 const Dali::TextStyle::Weight TABLE_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
99 const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
101 Vector3 ScalePointSize(const Vector3& vec)
103 return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
106 #define DP(x) DemoHelper::ScalePointSize(x)
108 TextStyle GetTableTextStyle()
111 textStyle.SetFontName(TABLE_TEXT_STYLE_FONT_FAMILY);
112 textStyle.SetFontStyle(TABLE_TEXT_STYLE_FONT_STYLE);
113 textStyle.SetFontPointSize( Dali::PointSize(DemoHelper::ScalePointSize(TABLE_TEXT_STYLE_POINT_SIZE)));
114 textStyle.SetWeight(TABLE_TEXT_STYLE_WEIGHT);
115 textStyle.SetTextColor(TABLE_TEXT_STYLE_COLOR);
120 * Creates the background image
122 ImageActor CreateBackground( std::string imagePath )
124 Image image = ResourceImage::New( imagePath );
125 ImageActor background = ImageActor::New( image );
126 background.SetName( "BACKGROUND" );
127 background.SetAnchorPoint( AnchorPoint::CENTER );
128 background.SetParentOrigin( ParentOrigin::CENTER );
129 background.SetZ( -1.0f );
130 background.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
135 // These values depend on the tile image
136 const float IMAGE_BORDER_LEFT = 11.0f;
137 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
138 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
139 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
142 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
144 struct AnimateBubbleConstraint
147 AnimateBubbleConstraint( const Vector3& initialPos, float scale, float size )
148 : mInitialX( initialPos.x ),
154 void operator()( Vector3& position, const PropertyInputContainer& inputs )
156 const Vector3& parentSize = inputs[1]->GetVector3();
158 // Wrap bubbles verically.
159 if( position.y + mShapeSize * 0.5f < -parentSize.y * 0.5f )
161 position.y = parentSize.y * 0.5f + mShapeSize * 0.5f;
164 // Bubbles X position moves parallax to horizontal
165 // panning by a scale factor unique to each bubble.
166 position.x = mInitialX + ( inputs[0]->GetVector3().x * mScale );
175 bool CompareByTitle( const Example& lhs, const Example& rhs )
177 return lhs.title < rhs.title;
182 DaliTableView::DaliTableView( Application& application )
183 : mApplication( application ),
199 mButtonsPageRelativeSize(),
203 mBackgroundAnimations(),
206 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
209 mSortAlphabetically( false ),
210 mBackgroundAnimsPlaying( false ),
211 mVersionPopupShown( false )
213 application.InitSignal().Connect( this, &DaliTableView::Initialize );
216 DaliTableView::~DaliTableView()
220 void DaliTableView::AddExample( Example example )
222 mExampleList.push_back( example );
223 mExampleMap[ example.name ] = example;
226 void DaliTableView::SetBackgroundPath( std::string imagePath )
228 mBackgroundImagePath = imagePath;
231 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
233 mSortAlphabetically = sortAlphabetically;
236 void DaliTableView::Initialize( Application& application )
238 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
240 const Vector2 stageSize = Stage::GetCurrent().GetSize();
243 Actor background = CreateBackground( mBackgroundImagePath );
244 Stage::GetCurrent().Add( background );
246 // Render entire content as overlays, as is all on same 2D plane.
247 mRootActor = TableView::New( 4, 1 );
248 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
249 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
250 mRootActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
251 Stage::GetCurrent().Add( mRootActor );
254 Dali::Toolkit::ToolBar toolbar;
255 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
256 DEFAULT_TOOLBAR_IMAGE_PATH,
257 DEFAULT_TOOLBAR_TEXT,
258 DemoHelper::DEFAULT_VIEW_STYLE,
259 DemoHelper::GetDefaultTextStyle());
261 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
262 mRootActor.SetFitHeight( 0 );
265 Dali::ImageActor logo = CreateLogo( LOGO_PATH );
266 logo.SetName( "LOGO_IMAGE" );
267 logo.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
268 const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
269 const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
271 // Show version in a popup when log is tapped
272 mLogoTapDetector = TapGestureDetector::New();
273 mLogoTapDetector.Attach( logo );
274 mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
276 const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
278 Alignment alignment = Alignment::New();
279 alignment.SetName( "LOGO_ALIGNMENT" );
280 alignment.Add( logo );
281 alignment.SetResizePolicy( FILL_TO_PARENT, WIDTH );
282 alignment.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
283 Actor alignmentActor = alignment;
284 alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin ));
285 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
286 mRootActor.SetFitHeight( 1 );
288 // scrollview occupying the majority of the screen
289 mScrollView = ScrollView::New();
290 mScrollView.SetRelayoutEnabled( true );
292 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
293 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
294 mScrollView.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
295 const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
296 mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
298 mScrollView.SetAxisAutoLock( true );
299 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
300 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
301 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
303 mScrollViewLayer = Layer::New();
304 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
305 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
306 mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
307 mScrollViewLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
309 // Create solid background colour.
310 ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
311 backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
312 backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
313 backgroundColourActor.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
314 backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) );
315 backgroundColourActor.SetZ( BACKGROUND_Z );
316 mScrollViewLayer.Add( backgroundColourActor );
318 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
319 Actor bubbleContainer = Actor::New();
320 bubbleContainer.SetRelayoutEnabled( true );
321 bubbleContainer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
322 bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
323 bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
324 mScrollViewLayer.Add( bubbleContainer );
326 SetupBackground( bubbleContainer );
328 Alignment buttonsAlignment = Alignment::New();
329 buttonsAlignment.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
330 buttonsAlignment.Add( mScrollViewLayer );
332 mScrollViewLayer.Add( mScrollView );
334 mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) );
336 mRootActor.SetFixedHeight( 3, bottomMargin );
338 // Add scroll view effect and setup constraints on pages
339 ApplyScrollViewEffect();
341 // Add pages and tiles
344 // Remove constraints for inner cube effect
345 ApplyCubeEffectToActors();
347 // Set initial orientation
348 unsigned int degrees = application.GetOrientation().GetDegrees();
351 Dali::Window winHandle = application.GetWindow();
352 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
353 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
354 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
355 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
357 Dali::Orientation orientation = winHandle.GetOrientation();
358 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
360 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
362 // Background animation
363 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
364 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
365 mAnimationTimer.Start();
366 mBackgroundAnimsPlaying = true;
368 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
369 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
372 void DaliTableView::ApplyCubeEffectToActors()
374 for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
376 Actor page = *pageIter;
378 for( unsigned int i = 0, numChildren = page.GetChildCount(); i < numChildren; ++i)
380 // Remove old effect's manual constraints.
381 Actor child = page.GetChildAt(i);
384 ApplyCubeEffectToActor( child );
390 void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
395 void DaliTableView::Populate()
397 const Vector2 stageSize = Stage::GetCurrent().GetSize();
399 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
401 // Populate ScrollView.
402 if( mExampleList.size() > 0 )
404 if( mSortAlphabetically )
406 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
409 unsigned int exampleCount = 0;
410 ExampleListConstIter iter = mExampleList.begin();
412 for( int t = 0; t < mTotalPages; t++ )
414 // Create Table. (contains up to 9 Examples)
415 TableView page = TableView::New( 3, 3 );
416 page.SetAnchorPoint( AnchorPoint::CENTER );
417 page.SetParentOrigin( ParentOrigin::CENTER );
418 page.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
419 mScrollView.Add( page );
421 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
422 const float margin = 2.0f;
423 const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
425 for(int row = 0; row < ROWS_PER_PAGE; row++)
427 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
429 const Example& example = ( *iter );
431 Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true );
432 FocusManager focusManager = FocusManager::Get();
433 focusManager.SetFocusOrder( tile, ++exampleCount );
434 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
436 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
437 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
438 "You can run this example" );
440 tile.SetPadding( Padding( margin, margin, margin, margin ) );
442 page.AddChild( tile, TableView::CellPosition( row, column ) );
446 if( iter == mExampleList.end() )
452 if( iter == mExampleList.end() )
458 // Set tableview position
459 Vector3 pagePos( stageSize.width * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );
460 page.SetPosition( pagePos );
462 mPages.push_back( page );
464 if( iter == mExampleList.end() )
471 // Update Ruler info.
472 mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x );
473 mScrollRulerY = new DefaultRuler();
474 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * TABLE_RELATIVE_SIZE.x, true ) );
475 mScrollRulerY->Disable();
476 mScrollView.SetRulerX( mScrollRulerX );
477 mScrollView.SetRulerY( mScrollRulerY );
480 void DaliTableView::OrientationChanged( Orientation orientation )
482 // TODO: Implement if orientation change required
485 void DaliTableView::Rotate( unsigned int degrees )
487 // Resize the root actor
488 Vector2 stageSize = Stage::GetCurrent().GetSize();
489 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
491 if( degrees == 90 || degrees == 270 )
493 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
496 if( mRotateAnimation )
498 mRotateAnimation.Stop();
499 mRotateAnimation.Clear();
502 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
503 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunctions::EaseOut );
504 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunctions::EaseOut );
505 mRotateAnimation.Play();
508 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground )
510 Actor content = Actor::New();
511 content.SetName( name );
512 content.SetAnchorPoint( AnchorPoint::CENTER );
513 content.SetParentOrigin( ParentOrigin::CENTER );
514 content.SetRelayoutEnabled( true );
515 content.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
516 content.SetSizeModeFactor( sizeMultiplier );
518 // create background image
521 Image bg = ResourceImage::New( TILE_BACKGROUND );
522 ImageActor image = ImageActor::New( bg );
523 image.SetAnchorPoint( AnchorPoint::CENTER );
524 image.SetParentOrigin( ParentOrigin::CENTER );
525 // make the image 100% of tile
526 image.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
528 // move image back to get text appear in front
530 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
531 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
532 content.Add( image );
535 ImageActor stencil = NewStencilImage();
536 stencil.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
537 image.Add( stencil );
540 TextView text = TextView::New( title );
541 text.SetAnchorPoint( AnchorPoint::CENTER );
542 text.SetParentOrigin( ParentOrigin::CENTER );
543 text.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit );
544 text.SetMultilinePolicy( Toolkit::TextView::SplitByWord );
545 text.SetLineJustification( Toolkit::TextView::Center );
546 text.SetTextAlignment( Toolkit::Alignment::Type( Alignment::HorizontalCenter | Alignment::VerticalCenter ) );
548 // make the text 90% of tile
549 text.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
550 text.SetSizeModeFactor( Vector3( 0.9f, 0.9f, 0.0f ) );
551 text.SetStyleToCurrentText( GetTableTextStyle() );
552 text.SetSnapshotModeEnabled( false );
555 // Set the tile to be keyboard focusable
556 content.SetKeyboardFocusable(true);
558 // connect to the touch events
559 content.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
560 content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
565 ImageActor DaliTableView::NewStencilImage()
567 Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
569 ImageActor stencilActor = ImageActor::New( alpha );
570 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
571 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
573 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
574 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
575 stencilActor.SetDrawMode( DrawMode::STENCIL );
577 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
578 stencilActor.SetShaderEffect( shaderEffect );
583 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
585 bool consumed = false;
587 const TouchPoint& point = event.GetPoint( 0 );
588 if( TouchPoint::Down == point.state )
590 mPressedActor = actor;
594 // A button press is only valid if the Down & Up events
595 // both occurred within the button.
596 if( ( TouchPoint::Up == point.state ) &&
597 ( mPressedActor == actor ) )
599 std::string name = actor.GetName();
600 ExampleMapConstIter iter = mExampleMap.find( name );
602 FocusManager focusManager = FocusManager::Get();
604 if( iter != mExampleMap.end() )
606 // ignore Example button presses when scrolling or button animating.
607 if( ( !mScrolling ) && ( !mPressedAnimation ) )
609 // do nothing, until pressed animation finished.
616 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
617 mPressedAnimation.SetEndAction( Animation::Discard );
619 // scale the content actor within the Tile, as to not affect the placement within the Table.
620 Actor content = actor.GetChildAt(0);
621 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut,
622 TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
623 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunctions::EaseInOut,
624 TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
625 mPressedAnimation.Play();
626 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
632 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
634 mPressedAnimation.Reset();
637 std::string name = mPressedActor.GetName();
638 ExampleMapConstIter iter = mExampleMap.find( name );
640 if( iter == mExampleMap.end() )
642 if( name == BUTTON_QUIT )
644 // Move focus to the OK button
645 FocusManager focusManager = FocusManager::Get();
647 // Enable the group mode and wrap mode
648 focusManager.SetGroupMode( true );
649 focusManager.SetWrapMode( true );
654 const Example& example( iter->second );
656 std::stringstream stream;
657 stream << DALI_EXAMPLE_BIN << example.name.c_str();
661 execlp( stream.str().c_str(), example.name.c_str(), NULL );
662 DALI_ASSERT_ALWAYS(false && "exec failed!");
665 mPressedActor.Reset();
669 void DaliTableView::OnScrollStart( const Dali::Vector3& position )
676 void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
680 // move focus to 1st item of new page
681 FocusManager focusManager = FocusManager::Get();
682 focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
685 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
687 const TouchPoint& point = event.GetPoint( 0 );
688 if( TouchPoint::Down == point.state )
690 mPressedActor = actor;
696 void DaliTableView::ApplyScrollViewEffect()
698 // Remove old effect if exists.
700 if( mScrollViewEffect )
702 mScrollView.RemoveEffect( mScrollViewEffect );
705 // Just one effect for now
706 SetupInnerPageCubeEffect();
708 mScrollView.ApplyEffect( mScrollViewEffect );
711 void DaliTableView::SetupInnerPageCubeEffect()
713 mScrollViewEffect = ScrollViewCubeEffect::New();
714 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
715 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
716 mScrollView.RemoveConstraintsFromChildren();
719 void DaliTableView::ApplyCubeEffectToActor( Actor actor )
721 actor.RemoveConstraints();
723 ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
724 cubeEffect.ApplyToActor( actor,
725 ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
726 ANGLE_SWING_3DEFFECT,
727 POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
730 void DaliTableView::OnKeyEvent( const KeyEvent& event )
732 if( event.state == KeyEvent::Down )
734 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
736 if ( mVersionPopup && mVersionPopupShown )
748 void DaliTableView::SetupBackground( Actor bubbleContainer )
750 // Create distance field shape.
751 BufferImage distanceField;
752 Size imageSize( 512, 512 );
753 CreateShapeImage( CIRCLE, imageSize, distanceField );
755 // Add bubbles to the bubbleContainer.
756 // Note: The bubbleContainer is parented externally to this function.
757 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField );
760 void DaliTableView::InitialiseBackgroundActors( Actor actor )
762 // Delete current animations
763 mBackgroundAnimations.clear();
765 // Create new animations
766 const Vector3 size = actor.GetTargetSize();
768 for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
770 Actor child = actor.GetChildAt( i );
772 const Vector3 childSize = child.GetTargetSize();
774 // Calculate a random position
775 Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
776 Random::Range( -size.y * 0.5f - childSize.height, size.y * 0.5f + childSize.height ),
777 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
779 child.SetPosition( childPos );
781 // Define bubble horizontal parallax and vertical wrapping
782 Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ), childSize.height ) );
783 animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
784 animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
785 animConstraint.Apply();
788 Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) );
789 animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunctions::Linear );
790 animation.SetLooping( true );
792 mBackgroundAnimations.push_back( animation );
796 void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField )
798 for( int i = 0; i < count; ++i )
800 float randSize = Random::Range( 10.0f, 400.0f );
801 float hue = Random::Range( 0.3f, 1.0f );
802 Vector4 randColour( hue, hue * 0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
804 ImageActor dfActor = ImageActor::New( distanceField );
805 dfActor.SetRelayoutEnabled( false );
806 dfActor.SetSize( Vector2( randSize, randSize ) );
807 dfActor.SetParentOrigin( ParentOrigin::CENTER );
809 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
810 dfActor.SetShaderEffect( effect );
811 dfActor.SetColor( randColour );
812 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
813 effect.SetSmoothingEdge( 0.5f );
814 layer.Add( dfActor );
817 // Positioning will occur when the layer is relaid out
818 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
821 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
823 // this bitmap will hold the alpha map for the distance field shader
824 distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
826 // Generate bit pattern
827 std::vector< unsigned char > imageDataA8;
828 imageDataA8.reserve( size.width * size.height ); // A8
833 GenerateCircle( size, imageDataA8 );
836 GenerateSquare( size, imageDataA8 );
842 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
845 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
846 distanceFieldOut.Update();
850 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
852 for( int h = 0; h < size.height; ++h )
854 for( int w = 0; w < size.width; ++w )
856 distanceFieldOut.push_back( 0xFF );
861 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
863 const float radius = size.width * 0.5f * size.width * 0.5f;
864 Vector2 center( size.width / 2, size.height / 2 );
866 for( int h = 0; h < size.height; ++h )
868 for( int w = 0; w < size.width; ++w )
871 Vector2 dist = pos - center;
873 if( dist.x * dist.x + dist.y * dist.y > radius )
875 distanceFieldOut.push_back( 0x00 );
879 distanceFieldOut.push_back( 0xFF );
885 ImageActor DaliTableView::CreateLogo( std::string imagePath )
887 Image image = ResourceImage::New( imagePath );
888 ImageActor logo = ImageActor::New( image );
890 logo.SetAnchorPoint( AnchorPoint::CENTER );
891 logo.SetParentOrigin( ParentOrigin::CENTER );
896 bool DaliTableView::PauseBackgroundAnimation()
903 void DaliTableView::PauseAnimation()
905 if( mBackgroundAnimsPlaying )
907 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
909 Animation anim = *animIter;
914 mBackgroundAnimsPlaying = false;
918 void DaliTableView::PlayAnimation()
920 if ( !mBackgroundAnimsPlaying )
922 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
924 Animation anim = *animIter;
929 mBackgroundAnimsPlaying = true;
932 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
935 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
937 Actor nextFocusActor = proposed;
939 if ( !current && !proposed )
941 // Set the initial focus to the first tile in the current page should be focused.
942 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
944 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
946 // ScrollView is being focused but nothing in the current page can be focused further
947 // in the given direction. We should work out which page to scroll to next.
948 int currentPage = mScrollView.GetCurrentPage();
949 int newPage = currentPage;
950 if( direction == Dali::Toolkit::Control::Left )
954 else if( direction == Dali::Toolkit::Control::Right )
959 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
960 if( newPage == currentPage )
962 if( direction == Dali::Toolkit::Control::Left )
964 newPage = mScrollRulerX->GetTotalPages() - 1;
965 } else if( direction == Dali::Toolkit::Control::Right )
971 // Scroll to the page in the given direction
972 mScrollView.ScrollTo(newPage);
974 if( direction == Dali::Toolkit::Control::Left )
976 // Work out the cell position for the last tile
977 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
978 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
979 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
981 // Move the focus to the last tile in the new page.
982 nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
986 // Move the focus to the first tile in the new page.
987 nextFocusActor = mPages[newPage].GetChildAt(0);
991 return nextFocusActor;
994 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
998 mPressedActor = activatedActor;
1000 // Activate the current focused actor;
1001 TouchEvent touchEventUp;
1002 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
1003 OnTilePressed(mPressedActor, touchEventUp);
1007 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
1009 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
1013 void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
1015 if ( !mVersionPopupShown )
1017 if ( !mVersionPopup )
1019 std::ostringstream stream;
1020 stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")" << std::endl << std::endl;
1021 stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")" << std::endl << std::endl;
1022 stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")";
1024 mVersionPopup = Dali::Toolkit::Popup::New();
1025 mVersionPopup.SetParentOrigin( ParentOrigin::CENTER );
1026 mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER );
1027 mVersionPopup.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, WIDTH );
1028 mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
1029 mVersionPopup.SetResizePolicy( FIT_TO_CHILDREN, HEIGHT );
1030 mVersionPopup.SetTitle( stream.str() );
1031 mVersionPopup.HideTail();
1032 mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
1033 mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden );
1035 mVersionPopup.MarkDirtyForRelayout();
1038 mVersionPopup.Show();
1039 mVersionPopupShown = true;
1043 void DaliTableView::HideVersionPopup()
1045 if ( mVersionPopup )
1047 mVersionPopup.Hide();
1051 void DaliTableView::PopupHidden()
1053 if ( mVersionPopup )
1055 mVersionPopupShown = false;