2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
27 #include "shared/view.h"
30 using namespace Dali::Toolkit;
32 ///////////////////////////////////////////////////////////////////////////////
37 const std::string BUTTON_BACKWARD( "Backward" );
38 const std::string BUTTON_FORWARD( "Forward" );
39 const std::string BUTTON_QUIT( "Quit" );
40 const std::string BUTTON_OK( "Ok" );
41 const std::string BUTTON_CANCEL( "Cancel" );
43 const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
44 const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
45 const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
46 const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
47 const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
48 const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
50 const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
52 const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
53 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
54 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
55 const int EXAMPLES_PER_ROW = 3;
56 const int ROWS_PER_PAGE = 3;
57 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
58 const float LOGO_MARGIN_RATIO = 0.5f / 0.9f;
59 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
60 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
61 const Vector3 TABLE_RELATIVE_SIZE(0.9f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
62 const float STENCIL_RELATIVE_SIZE = 1.0f;
64 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
65 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
66 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
68 const int NUM_BACKGROUND_IMAGES = 18;
69 const float BACKGROUND_SWIPE_SCALE = 0.025f;
70 const float BACKGROUND_SPREAD_SCALE = 1.5f;
71 const float SCALE_MOD = 1000.0f * Math::PI * 2.0f;
72 const float SCALE_SPEED = 10.0f;
73 const float SCALE_SPEED_SIN = 0.1f;
75 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
77 const float BACKGROUND_Z = -1.0f;
78 const float BACKGROUND_SIZE_SCALE = 1.0f;
79 const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f );
81 const float BUBBLE_MIN_Z = -1.0;
82 const float BUBBLE_MAX_Z = 0.0f;
84 // 3D Effect constants
85 const Vector2 ANGLE_SWING_3DEFFECT( Math::PI_2 * 0.75, Math::PI_2 * 0.75f ); ///< Angle Swing in radians
86 const Vector2 POSITION_SWING_3DEFFECT( 0.55f, 0.4f ); ///< Position Swing relative to stage size.
87 const Vector3 ANCHOR_3DEFFECT_STYLE0( -105.0f, 30.0f, -240.0f ); ///< Rotation Anchor position for 3D Effect (Style 0)
88 const Vector3 ANCHOR_3DEFFECT_STYLE1( 65.0f, -70.0f, -500.0f ); ///< Rotation Anchor position for 3D Effect (Style 1)
90 const Dali::Vector4 TABLE_TEXT_STYLE_COLOR(0.0f, 0.0f, 0.0f, 1.0f);
92 Vector3 ScalePointSize(const Vector3& vec)
94 return Vector3( DemoHelper::ScalePointSize( vec.x ), DemoHelper::ScalePointSize( vec.y ), DemoHelper::ScalePointSize( vec.z ) );
97 #define DP(x) DemoHelper::ScalePointSize(x)
100 * Creates the background image
102 ImageActor CreateBackground( std::string imagePath )
104 Image image = ResourceImage::New( imagePath );
105 ImageActor background = ImageActor::New( image );
107 background.SetAnchorPoint( AnchorPoint::CENTER );
108 background.SetParentOrigin( ParentOrigin::CENTER );
109 background.SetZ( -1.0f );
114 // These values depend on the tile image
115 const float IMAGE_BORDER_LEFT = 11.0f;
116 const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT;
117 const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT;
118 const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT;
121 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping.
123 struct AnimateBubbleConstraint
126 AnimateBubbleConstraint( const Vector3& initialPos, float scale, float size )
127 : mInitialX( initialPos.x ),
133 Vector3 operator()( const Vector3& current, const PropertyInput& scrollProperty, const PropertyInput& parentSize )
135 Vector3 pos( current );
137 // Wrap bubbles verically.
138 if( pos.y + mShapeSize * 0.5f < -parentSize.GetVector3().y * 0.5f )
140 pos.y += parentSize.GetVector3().y + mShapeSize;
143 // Bubbles X position moves parallax to horizontal
144 // panning by a scale factor unique to each bubble.
145 pos.x = mInitialX + ( scrollProperty.GetVector3().x * mScale );
155 bool CompareByTitle( const Example& lhs, const Example& rhs )
157 return lhs.title < rhs.title;
162 DaliTableView::DaliTableView( Application& application )
163 : mApplication( application ),
180 mButtonsPageRelativeSize(),
184 mBackgroundAnimations(),
187 mBackgroundImagePath( DEFAULT_BACKGROUND_IMAGE_PATH ),
190 mSortAlphabetically( false ),
191 mBackgroundAnimsPlaying( false ),
192 mVersionPopupShown( false )
194 application.InitSignal().Connect( this, &DaliTableView::Initialize );
197 DaliTableView::~DaliTableView()
201 void DaliTableView::AddExample( Example example )
203 mExampleList.push_back( example );
204 mExampleMap[ example.name ] = example;
207 void DaliTableView::SetBackgroundPath( std::string imagePath )
209 mBackgroundImagePath = imagePath;
212 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
214 mSortAlphabetically = sortAlphabetically;
217 void DaliTableView::Initialize( Application& application )
219 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
221 const Vector2 stageSize = Stage::GetCurrent().GetSize();
224 mBackground = CreateBackground( mBackgroundImagePath );
225 // set same size as parent actor
226 mBackground.SetSize( stageSize );
227 Stage::GetCurrent().Add( mBackground );
229 // Render entire content as overlays, as is all on same 2D plane.
230 mRootActor = TableView::New( 4, 1 );
231 mRootActor.SetAnchorPoint( AnchorPoint::CENTER );
232 mRootActor.SetParentOrigin( ParentOrigin::CENTER );
233 Stage::GetCurrent().Add( mRootActor );
236 Dali::Toolkit::ToolBar toolbar;
237 Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar,
238 DEFAULT_TOOLBAR_IMAGE_PATH,
239 DEFAULT_TOOLBAR_TEXT,
240 DemoHelper::DEFAULT_VIEW_STYLE);
242 mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) );
243 const float toolbarHeight = DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight;
244 mRootActor.SetFixedHeight( 0, toolbarHeight );
247 mLogo = CreateLogo( LOGO_PATH );
248 const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y );
249 const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO;
250 const float logoHeight = mLogo.GetImage().GetHeight() + logoMargin;
251 mRootActor.SetFixedHeight( 1, logoHeight );
253 // Show version in a popup when log is tapped
254 mLogoTapDetector = TapGestureDetector::New();
255 mLogoTapDetector.Attach( mLogo );
256 mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
258 const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO;
259 mButtonsPageRelativeSize = Vector3( TABLE_RELATIVE_SIZE.x, 1.f - ( toolbarHeight + logoHeight + bottomMargin) / stageSize.height, TABLE_RELATIVE_SIZE.z );
260 mRootActor.SetFixedHeight( 2, mButtonsPageRelativeSize.y * stageSize.height );
262 Alignment alignment = Alignment::New();
263 alignment.Add(mLogo);
264 mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) );
266 // scrollview occupying the majority of the screen
267 mScrollView = ScrollView::New();
269 mScrollView.SetAnchorPoint( AnchorPoint::CENTER );
270 mScrollView.SetParentOrigin( ParentOrigin::CENTER );
271 // Note: Currently, changing mScrollView to use SizeMode RELATIVE_TO_PARENT
272 // will cause scroll ends to appear in the wrong position.
273 mScrollView.ApplyConstraint( Dali::Constraint::New<Dali::Vector3>( Dali::Actor::Property::SIZE, Dali::ParentSource( Dali::Actor::Property::SIZE ), Dali::RelativeToConstraint( SCROLLVIEW_RELATIVE_SIZE ) ) );
274 mScrollView.SetAxisAutoLock( true );
275 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
276 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
277 mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
279 mScrollViewLayer = Layer::New();
280 mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER );
281 mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER );
282 mScrollViewLayer.SetDrawMode( DrawMode::OVERLAY );
284 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
285 SetupBackground( mScrollView, mScrollViewLayer, stageSize );
287 mScrollViewLayer.Add( mScrollView );
288 mRootActor.AddChild( mScrollViewLayer, TableView::CellPosition( 2, 0 ) );
290 // Add scroll view effect and setup constraints on pages
291 ApplyScrollViewEffect();
293 // Add pages and tiles
296 // Remove constraints for inner cube effect
297 ApplyCubeEffectToActors();
299 // Set initial orientation
300 unsigned int degrees = application.GetOrientation().GetDegrees();
303 Dali::Window winHandle = application.GetWindow();
304 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
305 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
306 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
307 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
309 Dali::Orientation orientation = winHandle.GetOrientation();
310 orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged );
312 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
315 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
316 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
317 mAnimationTimer.Start();
318 mBackgroundAnimsPlaying = true;
320 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
321 KeyboardFocusManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
324 void DaliTableView::ApplyCubeEffectToActors()
326 for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
328 Actor page = *pageIter;
330 unsigned int numChildren = page.GetChildCount();
331 Actor pageActor = page;
332 for( unsigned int i=0; i<numChildren; ++i)
334 // Remove old effect's manual constraints.
335 Actor child = pageActor.GetChildAt(i);
338 ApplyCubeEffectToActor( child );
343 void DaliTableView::Populate()
345 const Vector2 stageSize = Stage::GetCurrent().GetSize();
347 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
349 // Populate ScrollView.
350 if( mExampleList.size() > 0 )
352 if( mSortAlphabetically )
354 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
357 unsigned int exampleCount = 0;
358 ExampleListConstIter iter = mExampleList.begin();
360 for( int t = 0; t < mTotalPages; t++ )
362 // Create Table. (contains up to 9 Examples)
363 Actor page = Actor::New();
365 // Add tableView to container.
366 mScrollView.Add( page );
368 page.SetAnchorPoint( AnchorPoint::CENTER );
369 page.SetParentOrigin( ParentOrigin::CENTER );
370 page.SetSizeMode( SIZE_EQUAL_TO_PARENT );
372 // add cells to table
373 const float margin = 4.0f;
375 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
376 const Size tileSize((stageSize.x * mButtonsPageRelativeSize.x / EXAMPLES_PER_ROW) - margin, (stageSize.y * mButtonsPageRelativeSize.y / ROWS_PER_PAGE) - margin );
378 for(int row = 0; row < ROWS_PER_PAGE; row++)
380 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
382 const Example& example = ( *iter );
384 Actor tile = CreateTile( example.name, example.title, tileSize, true );
385 FocusManager focusManager = FocusManager::Get();
386 focusManager.SetFocusOrder( tile, ++exampleCount );
387 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_LABEL,
389 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_TRAIT, "Tile" );
390 focusManager.SetAccessibilityAttribute( tile, Dali::Toolkit::FocusManager::ACCESSIBILITY_HINT,
391 "You can run this example" );
393 Vector3 position( margin * 0.5f + (tileSize.x + margin) * column - stageSize.width * mButtonsPageRelativeSize.x * 0.5f,
394 margin * 0.5f + (tileSize.y + margin) * row - stageSize.height * mButtonsPageRelativeSize.y * 0.5f,
396 tile.SetPosition( position + Vector3( tileSize.x, tileSize.y, 0.0f ) * 0.5f );
397 tile.SetSize( tileSize );
402 if( iter == mExampleList.end() )
408 if( iter == mExampleList.end() )
414 // Set tableview position
415 Vector3 pagePos( stageSize.x * mButtonsPageRelativeSize.x * t, 0.0f, 0.0f );
416 page.SetPosition( pagePos );
418 mPages.push_back( page );
420 if( iter == mExampleList.end() )
427 // Update Ruler info.
428 mScrollRulerX = new FixedRuler( stageSize.width * mButtonsPageRelativeSize.x );
429 mScrollRulerY = new DefaultRuler();
430 mScrollRulerX->SetDomain( RulerDomain( 0.0f, mTotalPages * stageSize.width * mButtonsPageRelativeSize.x, true ) );
431 mScrollRulerY->Disable();
432 mScrollView.SetRulerX( mScrollRulerX );
433 mScrollView.SetRulerY( mScrollRulerY );
436 void DaliTableView::OrientationChanged( Orientation orientation )
438 // TODO: Implement if orientation change required
441 void DaliTableView::Rotate( unsigned int degrees )
443 // Resize the root actor
444 Vector2 stageSize = Stage::GetCurrent().GetSize();
445 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
447 if( degrees == 90 || degrees == 270 )
449 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
452 if( mRotateAnimation )
454 mRotateAnimation.Stop();
455 mRotateAnimation.Clear();
458 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
459 mRotateAnimation.RotateTo( mRootActor, Degree( 360 - degrees ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
460 mRotateAnimation.Resize( mRootActor, targetSize, AlphaFunctions::EaseOut );
461 mRotateAnimation.Play();
464 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Size& parentSize, bool addBackground )
466 Actor tile = Actor::New();
467 tile.SetName( name );
468 tile.SetAnchorPoint( AnchorPoint::CENTER );
469 tile.SetParentOrigin( ParentOrigin::CENTER );
471 // create background image
474 Image bg = ResourceImage::New( TILE_BACKGROUND );
475 ImageActor image = ImageActor::New( bg );
476 image.SetAnchorPoint( AnchorPoint::CENTER );
477 image.SetParentOrigin( ParentOrigin::CENTER );
478 // make the image 100% of tile
479 image.SetSizeMode( SIZE_EQUAL_TO_PARENT );
480 // move image back to get text appear in front
482 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
483 image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
487 ImageActor stencil = NewStencilImage();
488 stencil.SetSizeMode( SIZE_EQUAL_TO_PARENT );
489 image.Add( stencil );
492 TextLabel label = TextLabel::New();
493 label.SetAnchorPoint( AnchorPoint::TOP_LEFT );
494 label.SetSize( parentSize );
495 label.SetProperty( TextLabel::Property::MULTI_LINE, true );
496 label.SetProperty( TextLabel::Property::TEXT, title );
497 label.SetProperty( TextLabel::Property::ALIGNMENT, "CENTER" );
498 label.SetColor( TABLE_TEXT_STYLE_COLOR );
501 // Set the tile to be keyboard focusable
502 tile.SetKeyboardFocusable(true);
504 // connect to the touch events
505 tile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
506 tile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
511 ImageActor DaliTableView::NewStencilImage()
513 Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA );
515 ImageActor stencilActor = ImageActor::New( alpha );
516 stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH );
517 stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) );
519 stencilActor.SetParentOrigin( ParentOrigin::CENTER );
520 stencilActor.SetAnchorPoint( AnchorPoint::CENTER );
521 stencilActor.SetDrawMode( DrawMode::STENCIL );
523 Dali::ShaderEffect shaderEffect = AlphaDiscardEffect::New();
524 stencilActor.SetShaderEffect( shaderEffect );
529 bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
531 bool consumed = false;
533 const TouchPoint& point = event.GetPoint( 0 );
534 if( TouchPoint::Down == point.state )
536 mPressedActor = actor;
540 // A button press is only valid if the Down & Up events
541 // both occurred within the button.
542 if( ( TouchPoint::Up == point.state ) &&
543 ( mPressedActor == actor ) )
545 std::string name = actor.GetName();
546 ExampleMapConstIter iter = mExampleMap.find( name );
548 FocusManager focusManager = FocusManager::Get();
550 if( iter != mExampleMap.end() )
552 // ignore Example button presses when scrolling or button animating.
553 if( ( !mScrolling ) && ( !mPressedAnimation ) )
555 // do nothing, until pressed animation finished.
562 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
563 mPressedAnimation.SetEndAction( Animation::Discard );
565 // scale the content actor within the Tile, as to not affect the placement within the Table.
566 Actor content = actor.GetChildAt(0);
567 mPressedAnimation.ScaleTo( content, Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunctions::EaseInOut, 0.0f,
568 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
569 mPressedAnimation.ScaleTo( content, Vector3::ONE, AlphaFunctions::EaseInOut, BUTTON_PRESS_ANIMATION_TIME * 0.5f,
570 BUTTON_PRESS_ANIMATION_TIME * 0.5f );
571 mPressedAnimation.Play();
572 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
578 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
580 mPressedAnimation.Reset();
583 std::string name = mPressedActor.GetName();
584 ExampleMapConstIter iter = mExampleMap.find( name );
586 if( iter == mExampleMap.end() )
588 if( name == BUTTON_QUIT )
590 // Move focus to the OK button
591 FocusManager focusManager = FocusManager::Get();
593 // Enable the group mode and wrap mode
594 focusManager.SetGroupMode( true );
595 focusManager.SetWrapMode( true );
600 const Example& example( iter->second );
602 std::stringstream stream;
603 stream << DALI_EXAMPLE_BIN << example.name.c_str();
607 execlp( stream.str().c_str(), example.name.c_str(), NULL );
608 DALI_ASSERT_ALWAYS(false && "exec failed!");
611 mPressedActor.Reset();
615 void DaliTableView::OnScrollStart( const Dali::Vector3& position )
622 void DaliTableView::OnScrollComplete( const Dali::Vector3& position )
626 // move focus to 1st item of new page
627 FocusManager focusManager = FocusManager::Get();
628 focusManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
630 ApplyCubeEffectToActors();
633 bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
635 const TouchPoint& point = event.GetPoint( 0 );
636 if( TouchPoint::Down == point.state )
638 mPressedActor = actor;
644 void DaliTableView::ApplyScrollViewEffect()
646 // Remove old effect if exists.
648 if( mScrollViewEffect )
650 mScrollView.RemoveEffect( mScrollViewEffect );
653 // Just one effect for now
654 SetupInnerPageCubeEffect();
656 mScrollView.ApplyEffect( mScrollViewEffect );
659 void DaliTableView::SetupInnerPageCubeEffect()
661 mScrollViewEffect = ScrollViewCubeEffect::New();
662 mScrollView.SetScrollSnapDuration( EFFECT_SNAP_DURATION );
663 mScrollView.SetScrollFlickDuration( EFFECT_FLICK_DURATION );
664 mScrollView.RemoveConstraintsFromChildren();
667 void DaliTableView::ApplyCubeEffectToActor( Actor actor )
669 actor.RemoveConstraints();
671 ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
672 cubeEffect.ApplyToActor( actor,
673 ScalePointSize( ( rand() & 1 ) ? ANCHOR_3DEFFECT_STYLE0 : ANCHOR_3DEFFECT_STYLE1 ),
674 ANGLE_SWING_3DEFFECT,
675 POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
678 void DaliTableView::OnKeyEvent( const KeyEvent& event )
680 if( event.state == KeyEvent::Down )
682 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
684 if ( mVersionPopup && mVersionPopupShown )
696 void DaliTableView::SetupBackground( Actor bubbleContainer, Actor backgroundLayer, const Vector2& size )
698 // Create distance field shape.
699 BufferImage distanceField;
700 Size imageSize( 512, 512 );
701 CreateShapeImage( CIRCLE, imageSize, distanceField );
703 // Create solid background colour.
704 ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR );
705 backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER );
706 backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER );
707 backgroundColourActor.SetSize( size * BACKGROUND_SIZE_SCALE );
708 backgroundColourActor.SetZ( BACKGROUND_Z );
709 backgroundColourActor.SetPositionInheritanceMode( DONT_INHERIT_POSITION );
710 backgroundLayer.Add( backgroundColourActor );
712 // Add bubbles to the bubbleContainer.
713 // Note: The bubbleContainer is parented externally to this function.
714 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField, size );
717 void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField, const Dali::Vector2& size )
719 for( int i = 0; i < count; ++i )
721 float randSize = Random::Range( 10.0f, 400.0f );
722 float hue = Random::Range( 0.3f, 1.0f );
723 Vector4 randColour( hue, hue*0.5, 0.0f, Random::Range( 0.3f, 0.6f ));
725 ImageActor dfActor = ImageActor::New( distanceField );
726 mBackgroundActors.push_back( dfActor );
727 dfActor.SetSize( Vector2( randSize, randSize ) );
728 dfActor.SetParentOrigin( ParentOrigin::CENTER );
730 Toolkit::DistanceFieldEffect effect = Toolkit::DistanceFieldEffect::New();
731 dfActor.SetShaderEffect( effect );
732 dfActor.SetColor( randColour );
733 effect.SetOutlineParams( Vector2( 0.55f, 0.00f ) );
734 effect.SetSmoothingEdge( 0.5f );
735 layer.Add( dfActor );
739 Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ),
740 Random::Range( -size.y * 0.5f - randSize, size.y * 0.5f + randSize ),
741 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
742 dfActor.SetPosition( actorPos );
744 // Define bubble horizontal parallax and vertical wrapping
745 Constraint animConstraint = Constraint::New < Vector3 > ( Actor::Property::POSITION,
746 Source( mScrollView, mScrollView.GetPropertyIndex( ScrollView::SCROLL_POSITION_PROPERTY_NAME ) ),
747 Dali::ParentSource( Dali::Actor::Property::SIZE ),
748 AnimateBubbleConstraint( actorPos, Random::Range( -0.85f, 0.25f ), randSize ) );
749 dfActor.ApplyConstraint( animConstraint );
752 Animation animation = Animation::New( Random::Range( 40.0f, 200.0f ) );
753 KeyFrames keyframes = KeyFrames::New();
754 keyframes.Add( 0.0f, actorPos );
755 Vector3 toPos( actorPos );
756 toPos.y -= ( size.y + randSize );
757 keyframes.Add( 1.0f, toPos );
758 animation.AnimateBetween( Property( dfActor, Actor::Property::POSITION ), keyframes );
759 animation.SetLooping( true );
761 mBackgroundAnimations.push_back( animation );
765 void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut )
767 // this bitmap will hold the alpha map for the distance field shader
768 distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 );
770 // Generate bit pattern
771 std::vector< unsigned char > imageDataA8;
772 imageDataA8.reserve( size.width * size.height ); // A8
777 GenerateCircle( size, imageDataA8 );
780 GenerateSquare( size, imageDataA8 );
786 PixelBuffer* buffer = distanceFieldOut.GetBuffer();
789 GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size );
790 distanceFieldOut.Update();
794 void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut )
796 for( int h = 0; h < size.height; ++h )
798 for( int w = 0; w < size.width; ++w )
800 distanceFieldOut.push_back( 0xFF );
805 void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut )
807 const float radius = size.width * 0.5f * size.width * 0.5f;
808 Vector2 center( size.width / 2, size.height / 2 );
810 for( int h = 0; h < size.height; ++h )
812 for( int w = 0; w < size.width; ++w )
815 Vector2 dist = pos - center;
817 if( dist.x * dist.x + dist.y * dist.y > radius )
819 distanceFieldOut.push_back( 0x00 );
823 distanceFieldOut.push_back( 0xFF );
829 ImageActor DaliTableView::CreateLogo( std::string imagePath )
831 Image image = ResourceImage::New( imagePath );
832 ImageActor logo = ImageActor::New( image );
834 logo.SetAnchorPoint( AnchorPoint::CENTER );
835 logo.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
840 bool DaliTableView::PauseBackgroundAnimation()
847 void DaliTableView::PauseAnimation()
849 if( mBackgroundAnimsPlaying )
851 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
853 Animation anim = *animIter;
858 mBackgroundAnimsPlaying = false;
862 void DaliTableView::PlayAnimation()
864 if ( !mBackgroundAnimsPlaying )
866 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
868 Animation anim = *animIter;
873 mBackgroundAnimsPlaying = true;
876 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
879 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction )
881 Actor nextFocusActor = proposed;
883 if ( !current && !proposed )
885 // Set the initial focus to the first tile in the current page should be focused.
886 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
888 else if( !proposed || (proposed && proposed == mScrollViewLayer) )
890 // ScrollView is being focused but nothing in the current page can be focused further
891 // in the given direction. We should work out which page to scroll to next.
892 int currentPage = mScrollView.GetCurrentPage();
893 int newPage = currentPage;
894 if( direction == Dali::Toolkit::Control::Left )
898 else if( direction == Dali::Toolkit::Control::Right )
903 newPage = std::max(0, std::min(static_cast<int>(mScrollRulerX->GetTotalPages() - 1), newPage));
904 if( newPage == currentPage )
906 if( direction == Dali::Toolkit::Control::Left )
908 newPage = mScrollRulerX->GetTotalPages() - 1;
909 } else if( direction == Dali::Toolkit::Control::Right )
915 // Scroll to the page in the given direction
916 mScrollView.ScrollTo(newPage);
918 if( direction == Dali::Toolkit::Control::Left )
920 // Work out the cell position for the last tile
921 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
922 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
923 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
925 // Move the focus to the last tile in the new page.
926 nextFocusActor = mPages[newPage].GetChildAt(colPos * EXAMPLES_PER_ROW + rowPos);
930 // Move the focus to the first tile in the new page.
931 nextFocusActor = mPages[newPage].GetChildAt(0);
935 return nextFocusActor;
938 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
942 mPressedActor = activatedActor;
944 // Activate the current focused actor;
945 TouchEvent touchEventUp;
946 touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) );
947 OnTilePressed(mPressedActor, touchEventUp);
951 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
953 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
957 void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
959 if ( !mVersionPopupShown )
961 if ( !mVersionPopup )
963 std::ostringstream stream;
964 stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")" << std::endl << std::endl;
965 stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")" << std::endl << std::endl;
966 stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")";
968 mVersionPopup = Dali::Toolkit::Popup::New();
969 mVersionPopup.SetTitle( stream.str() );
970 mVersionPopup.SetParentOrigin( ParentOrigin::CENTER );
971 mVersionPopup.SetAnchorPoint( AnchorPoint::CENTER );
972 mVersionPopup.HideTail();
973 mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
974 mVersionPopup.HiddenSignal().Connect( this, &DaliTableView::PopupHidden );
976 Dali::Stage::GetCurrent().Add( mVersionPopup );
979 mVersionPopup.Show();
980 mVersionPopupShown = true;
984 void DaliTableView::HideVersionPopup()
988 mVersionPopup.Hide();
992 void DaliTableView::PopupHidden()
996 mVersionPopupShown = false;