1 case duplicate_location
2 expect compile_or_link_fail
4 values { output float out0 = 0.0; }
9 layout(location = 0) uniform float uni0;
10 layout(location = 0) uniform float uni1;
21 case duplicate_location_unused
22 expect compile_or_link_fail
24 values { output float out0 = 0.0; }
28 precision highp float;
29 layout(location = 0) uniform float uni0;
30 layout(location = 0) uniform float uni1;
41 case duplicate_location_split
42 expect compile_or_link_fail
44 values{ output float out0 = 0.0; }
48 precision highp float;
49 layout(location = 0) uniform float uni0;
51 in highp vec4 dEQP_Position;
55 gl_Position = dEQP_Position;
61 precision highp float;
62 layout(location = 0) uniform float uni1;
64 layout(location = 0) out mediump vec4 dEQP_FragColor;
68 dEQP_FragColor = vec4(1);
74 expect compile_or_link_fail
76 values { output float out0 = 0.0; }
80 precision highp float;
81 layout(location = 0) uniform float uni0[8];
82 layout(location = 5) uniform float uni1;
87 out0 = uni0[0] + uni1;
93 case array_overlap_unused
94 expect compile_or_link_fail
96 values { output float out0 = 0.0; }
100 precision highp float;
101 layout(location = 0) uniform float uni0[8];
102 layout(location = 5) uniform float uni1;
113 case array_overlap_split
114 expect compile_or_link_fail
116 values{ output float out0 = 0.0; }
120 precision highp float;
121 layout(location = 0) uniform float uni0[8];
123 in highp vec4 dEQP_Position;
127 gl_Position = dEQP_Position;
133 precision highp float;
134 layout(location = 7) uniform float uni1[4];
136 layout(location = 0) out mediump vec4 dEQP_FragColor;
140 dEQP_FragColor = vec4(1);
146 expect compile_or_link_fail
148 values { output float out0 = 0.0; }
152 precision highp float;
161 layout(location = 0) uniform S uni0;
162 layout(location = 2) uniform float uni1;
167 out0 = uni0.a.x + uni1;
173 case struct_overlap_unused
174 expect compile_or_link_fail
176 values { output float out0 = 0.0; }
180 precision highp float;
189 layout(location = 0) uniform S uni0;
190 layout(location = 2) uniform float uni1;
201 case struct_overlap_split
202 expect compile_or_link_fail
204 values{ output float out0 = 0.0; }
208 precision highp float;
218 layout(location = 7) uniform S uni0;
219 layout(location = 12) uniform float uni2;
221 in highp vec4 dEQP_Position;
225 gl_Position = dEQP_Position;
231 precision highp float;
232 layout(location = 9) uniform float uni1[4];
234 layout(location = 0) out mediump vec4 dEQP_FragColor;
238 dEQP_FragColor = vec4(1);
244 expect compile_or_link_fail
246 values { output float out0 = 0.0; }
250 precision highp float;
270 layout(location = 0) uniform S uni0; // good
271 layout(location = 1) uniform T uni1; // bad
272 layout(location = 6) uniform T uni2; // good
273 layout(location = 11) uniform U uni3[3]; // good
274 layout(location = 20) uniform S uni4; // bad
275 layout(location = 28) uniform int uni5; // bad
287 # \todo [2014-02-14 otto] invalid layout qualifier is generally a compiler error but spec does not yet say that this should be an error. Verify & fix once final 3.1 spec is out
290 values { output float out0 = 0.0; }
294 precision highp float;
295 layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0;