1 group trivial "Trivial expressions"
5 values { output float out0 = 5.0; }
22 values { output int out0 = 5; }
25 precision highp float;
39 values { output bool out0 = true; }
42 precision highp float;
56 values { output float out0 = 1.0; }
59 precision highp float;
64 const float a = float(int(bool(true)));
73 group operators "Operators"
77 values { output float out0 = 2.19; }
80 precision highp float;
85 const float a = 6.0/3.5 + 1.8*2.6 - 4.2;
94 values { output float out0 = 15.0; }
97 precision highp float;
102 const vec3 a = (vec4(1.0, 2.0, 3.0, 4.0).zyx * vec3(1.0, 1.5, 3.0).xyz).xzy + (vec2(5.0)/vec2(2.5)).xxy;
103 out0 = a.x + a.y + a.z;
111 values { output int out0 = 7; }
119 const int a = 25%7 + 2*3 - 9/3;
128 values { output int out0 = 21; }
136 const ivec3 a = ivec2(25%7, 4).xxy + ivec4(1*3, 9/3, 1+2, 8/4).xyz;
137 out0 = a.x + a.y + a.z;
145 values { output float out0 = 8.0; }
148 precision highp float;
153 const mat3 a = mat3(3.0) * mat3(4.0);
154 const mat4 b = mat4(a[1][1])*2.0;
155 const mat2 c = mat2(b[0][0]) / 3.0;
156 out0 = c[0][0]+c[1][0];
164 values { output int out0 = 678332; }
172 const int a = (((0xABBA<<4) ^ 0xCAFE) | (0xDCBA & (0xABCD>>2))) ^ (~0xDEAD & 0xBEEF);
181 values { output bool out0 = true; }
189 const bool a = (!false || false) && (true ^^ false);
198 values { output bool out0 = true; }
206 const bool a = (false == false) && (true != false) && (1 < 2) && (3 <= 3) && ((1 > 1) != (1 >= 1));
215 values { output float out0 = 5.3; }
218 precision highp float;
223 const float a = false ? 0.0 : (true ? 5.3 : 1.0);
232 group complex_types "Arrays & Structs"
236 values { output float out0 = 260.922; }
239 precision highp float;
250 const S s = S(vec4(1.5), 123);
251 out0 = length(s.a.xy)*float(s.b);
259 values { output float out0 = 965.9; }
262 precision highp float;
286 const S s = S(vec4(1.5), 123);
287 const T t = T(s, false, 3);
289 const U v = U(S(vec4(1.3), 4), T(S(vec4(2.0), 5), true, 6));
290 out0 = float(u.s.i*v.t.i + v.t.s.i)*v.s.v.x; // float(123*6 + 5)*1.3
298 values { output int out0 = 1; }
301 precision highp float;
306 const int a[max(-1, 1)] = int[1](1);
315 values { output int out0 = 2; }
318 precision highp float;
323 const int a[1] = int[1](1);
324 out0 = a.length() + a[0];
332 values { output float out0 = 4.0; }
335 precision highp float;
340 const float a[1+2+5] = float[8](0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0);
341 const float f = a[1+2+4];
342 out0 = f + float(a.length()-8);
350 group other "Other operations"
356 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.0 | 4.0 | 5.0 ];
357 output int out0 = [ 0 | 1 | 2 | 3 | 4 | 10];
362 precision highp float;
402 case nested_builtin_funcs
404 values { output float out0 = 3.05; }
407 precision highp float;
412 const float a = sqrt( atan(sin(1.5)/cos(1.5)) /*1.5*/ * log2(exp2(log(exp(6.2) + 0.1)) + 0.1) /*~6.2*/);
423 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.0 | 4.0 | 5.0 ];
424 output int out0 = [ 0 | 1 | 2 | 3 | 4 | 10];
429 precision highp float;
446 const T t = T(vec4(1.0));
447 const S s = S(t, 42, true);
448 const int _0 = int(sin(0.0));
449 const int _1 = int(1.0);
450 const int _2 = 2 + int(float(_0>_1));
451 const int _3 = min(gl_MaxVertexAttribs, 16)/4 - 1;
452 const int _4 = min(gl_MaxDrawBuffers, 4);
453 const ivec4 nums = ivec4(0, 1, 2, 3);
458 out0 = ((true!=false) && (!false)) ? 0 : 25;
464 out0 = int(length(vec4(1.0))+0.001);
469 case clamp(_4, 1, 6):