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Merge "DEPTH_STENCIL_OES as tex format requires OES_depth_texture" into nougat-cts...
[platform/upstream/VK-GL-CTS.git]
/
data
/
gles2
/
shaders
/
loops.test
1
group custom "Custom loop tests"
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case continue_in_fragment_for_loop
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vertex ""
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${VERTEX_DECLARATIONS}
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void main()
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{
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${VERTEX_OUTPUT}
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}
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""
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fragment ""
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${FRAGMENT_DECLARATIONS}
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void main()
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{
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int count1 = 0;
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for(int i=0;i<4;i++)
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{
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if (count1 == 2)
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continue;
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}
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${FRAGMENT_OUTPUT}
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}
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""
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end
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end # custom