Merge "Fix error mask generation in checkLineContinuity" into nougat-cts-dev am:...
[platform/upstream/VK-GL-CTS.git] / data / gles2 / shaders / linkage.test
1 # not declared in vertex shader, declared in fragment shader
2 case varying_1
3         desc "varying declared in fragment shader, no reference in vertex shader"
4         values { output float out0 = 1.0; }
5         vertex ""
6                 ${VERTEX_DECLARATIONS}
7                 void main()
8                 {
9                         ${VERTEX_OUTPUT}
10                 }
11         ""
12         fragment ""
13                 precision mediump float;
14                 varying mediump float var;
15                 ${FRAGMENT_DECLARATIONS}
16                 void main()
17                 {
18                         out0 = 1.0;
19                         ${FRAGMENT_OUTPUT}
20                 }
21         ""
22 end
23
24 # declared in vertex shader, no reference in frag shader
25 case varying_2
26         desc "varying declared in vertex shader, no reference in fragment shader"
27         vertex ""
28                 ${VERTEX_DECLARATIONS}
29                 varying mediump float var;
30                 void main()
31                 {
32                         ${VERTEX_OUTPUT}
33                 }
34         ""
35         fragment ""
36                 void main()
37                 {
38                         gl_FragColor = vec4(1.0);
39                 }
40         ""
41 end
42
43 # declared in vertex shader, declared in frag shader
44 case varying_3
45         desc "varying declared in both vertex and fragment shader, but not used"
46         vertex ""
47                 ${VERTEX_DECLARATIONS}
48                 varying mediump float var;
49                 void main()
50                 {
51                         ${VERTEX_OUTPUT}
52                 }
53         ""
54         fragment ""
55                 varying mediump float var;
56                 void main()
57                 {
58                         gl_FragColor = vec4(1.0);
59                 }
60         ""
61 end
62
63 # declared in vertex shader, static use in frag shader
64 case varying_4
65         desc "varying declared in both shaders, statically used in fragment shader"
66         values { uniform bool u_false = false; }
67         vertex ""
68                 ${VERTEX_DECLARATIONS}
69                 varying mediump float var;
70                 void main()
71                 {
72                         ${VERTEX_OUTPUT}
73                 }
74         ""
75         fragment ""
76                 varying mediump float var;
77                 uniform bool u_false;
78                 void main()
79                 {
80                         if (u_false)
81                                 gl_FragColor = vec4(var);
82                         else
83                                 gl_FragColor = vec4(1.0);
84                 }
85         ""
86 end
87
88 # static use in vertex shader, no reference in fragment shader
89 case varying_5
90         desc "varying declared and statically used in vertex shader, no reference in fragment shader"
91         values { uniform bool u_false = false; }
92         vertex ""
93                 ${VERTEX_DECLARATIONS}
94                 varying mediump float var;
95                 void main()
96                 {
97                         if (u_false)
98                                 var = 1.0;
99                         ${VERTEX_OUTPUT}
100                 }
101         ""
102         fragment ""
103                 void main()
104                 {
105                         gl_FragColor = vec4(1.0);
106                 }
107         ""
108 end
109
110 # static use in vertex shader, declared in fragment shader
111 case varying_6
112         desc "varying declared and statically used in vertex shader, only declared in fragment shader"
113         values { uniform bool u_false = false; }
114         vertex ""
115                 ${VERTEX_DECLARATIONS}
116                 varying mediump float var;
117                 void main()
118                 {
119                         if (u_false)
120                                 var = 1.0;
121                         ${VERTEX_OUTPUT}
122                 }
123         ""
124         fragment ""
125                 varying mediump float var;
126                 void main()
127                 {
128                         gl_FragColor = vec4(1.0);
129                 }
130         ""
131 end
132
133 # static use in vertex shader, used in fragment shader
134 case varying_7
135         desc "varying statically used in both vertex and fragment shader"
136         values { uniform bool u_false = false; }
137         vertex ""
138                 ${VERTEX_DECLARATIONS}
139                 varying mediump float var;
140                 void main()
141                 {
142                         if (u_false)
143                                 var = 1.0;
144                         ${VERTEX_OUTPUT}
145                 }
146         ""
147         fragment ""
148                 ${FRAGMENT_DECLARATIONS}
149                 varying mediump float var;
150                 void main()
151                 {
152                         if (u_false)
153                                 gl_FragColor = vec4(var);
154                         else
155                                 gl_FragColor = vec4(1.0);
156                 }
157         ""
158 end
159
160 case varying_type_float
161         desc "varying of type float"
162         values
163         {
164                 input float in0         = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
165                 output float out0       = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
166         }
167         vertex ""
168                 ${VERTEX_DECLARATIONS}
169                 varying mediump float var;
170                 void main()
171                 {
172                         var = in0;
173                         ${VERTEX_OUTPUT}
174                 }
175         ""
176         fragment ""
177                 precision mediump float;
178                 ${FRAGMENT_DECLARATIONS}
179                 varying float var;
180                 void main()
181                 {
182                         out0 = var;
183                         ${FRAGMENT_OUTPUT}
184                 }
185         ""
186 end
187
188 case varying_type_vec2
189         desc "varying of type vec2"
190         values
191         {
192                 input vec2 in0          = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
193                 output vec2 out0        = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
194         }
195         vertex ""
196                 ${VERTEX_DECLARATIONS}
197                 varying mediump vec2 var;
198                 void main()
199                 {
200                         var = in0;
201                         ${VERTEX_OUTPUT}
202                 }
203         ""
204         fragment ""
205                 precision mediump float;
206                 ${FRAGMENT_DECLARATIONS}
207                 varying vec2 var;
208                 void main()
209                 {
210                         out0 = var;
211                         ${FRAGMENT_OUTPUT}
212                 }
213         ""
214 end
215
216 case varying_type_vec3
217         desc "varying of type vec3"
218         values
219         {
220                 input vec3 in0          = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
221                 output vec3 out0        = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
222         }
223         vertex ""
224                 ${VERTEX_DECLARATIONS}
225                 varying mediump vec3 var;
226                 void main()
227                 {
228                         var = in0;
229                         ${VERTEX_OUTPUT}
230                 }
231         ""
232         fragment ""
233                 precision mediump float;
234                 ${FRAGMENT_DECLARATIONS}
235                 varying vec3 var;
236                 void main()
237                 {
238                         out0 = var;
239                         ${FRAGMENT_OUTPUT}
240                 }
241         ""
242 end
243
244 case varying_type_vec4
245         desc "varying of type vec4"
246         values
247         {
248                 input vec4 in0          = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
249                 output vec4 out0        = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
250         }
251         vertex ""
252                 ${VERTEX_DECLARATIONS}
253                 varying mediump vec4 var;
254                 void main()
255                 {
256                         var = in0;
257                         ${VERTEX_OUTPUT}
258                 }
259         ""
260         fragment ""
261                 precision mediump float;
262                 ${FRAGMENT_DECLARATIONS}
263                 varying vec4 var;
264                 void main()
265                 {
266                         out0 = var;
267                         ${FRAGMENT_OUTPUT}
268                 }
269         ""
270 end
271
272 case varying_type_mat2
273         desc "varying of type mat2"
274         values
275         {
276                 input mat2 in0          = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
277                 output mat2 out0        = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
278         }
279         vertex ""
280                 ${VERTEX_DECLARATIONS}
281                 varying mediump mat2 var;
282                 void main()
283                 {
284                         var = in0;
285                         ${VERTEX_OUTPUT}
286                 }
287         ""
288         fragment ""
289                 precision mediump float;
290                 ${FRAGMENT_DECLARATIONS}
291                 varying mat2 var;
292                 void main()
293                 {
294                         out0 = var;
295                         ${FRAGMENT_OUTPUT}
296                 }
297         ""
298 end
299
300 case varying_type_mat3
301         desc "varying of type mat3"
302         values
303         {
304                 input mat3 in0          = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
305                 output mat3 out0        = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
306         }
307         vertex ""
308                 ${VERTEX_DECLARATIONS}
309                 varying mediump mat3 var;
310                 void main()
311                 {
312                         var = in0;
313                         ${VERTEX_OUTPUT}
314                 }
315         ""
316         fragment ""
317                 precision mediump float;
318                 ${FRAGMENT_DECLARATIONS}
319                 varying mat3 var;
320                 void main()
321                 {
322                         out0 = var;
323                         ${FRAGMENT_OUTPUT}
324                 }
325         ""
326 end
327
328 case varying_type_mat4
329         desc "varying of type mat4"
330         values
331         {
332                 input mat4 in0          = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
333                 output mat4 out0        = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
334         }
335         vertex ""
336                 ${VERTEX_DECLARATIONS}
337                 varying mediump mat4 var;
338                 void main()
339                 {
340                         var = in0;
341                         ${VERTEX_OUTPUT}
342                 }
343         ""
344         fragment ""
345                 precision mediump float;
346                 ${FRAGMENT_DECLARATIONS}
347                 varying mat4 var;
348                 void main()
349                 {
350                         out0 = var;
351                         ${FRAGMENT_OUTPUT}
352                 }
353         ""
354 end
355
356 # differing precision tests
357 case varying_differing_precision_1
358         desc "varying declared as highp in vertex shader, but mediump in fragment shader"
359         values
360         {
361                 input float in0         = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
362                 output float out0       = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
363         }
364
365         vertex ""
366                 ${VERTEX_DECLARATIONS}
367                 varying highp float var;
368                 void main()
369                 {
370                         var = in0;
371                         ${VERTEX_OUTPUT}
372                 }
373         ""
374         fragment ""
375                 precision mediump float;
376                 ${FRAGMENT_DECLARATIONS}
377                 varying mediump float var;
378                 void main()
379                 {
380                         out0 = var;
381                         ${FRAGMENT_OUTPUT}
382                 }
383         ""
384 end
385
386 # differing precision tests
387 case varying_differing_precision_2
388         desc "varying declared as highp in vertex shader, but lowp in fragment shader"
389         values
390         {
391                 input float in0         = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
392                 output float out0       = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
393         }
394
395         vertex ""
396                 ${VERTEX_DECLARATIONS}
397                 varying highp vec2 var;
398                 void main()
399                 {
400                         var = vec2(in0, 2.0*in0);
401                         ${VERTEX_OUTPUT}
402                 }
403         ""
404         fragment ""
405                 precision mediump float;
406                 ${FRAGMENT_DECLARATIONS}
407                 varying lowp vec2 var;
408                 void main()
409                 {
410                         out0 = var.y - var.x;
411                         ${FRAGMENT_OUTPUT}
412                 }
413         ""
414 end
415
416 # differing precision tests
417 case varying_differing_precision_3
418         desc "varying declared as lowp in vertex shader, but mediump in fragment shader"
419         values
420         {
421                 input float in0         = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
422                 output float out0       = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
423         }
424
425         vertex ""
426                 ${VERTEX_DECLARATIONS}
427                 varying lowp vec4 var;
428                 void main()
429                 {
430                         var = vec4(in0, 2.0*in0, -in0, -in0);
431                         ${VERTEX_OUTPUT}
432                 }
433         ""
434         fragment ""
435                 precision mediump float;
436                 ${FRAGMENT_DECLARATIONS}
437                 varying mediump vec4 var;
438                 void main()
439                 {
440                         out0 = var.x + var.y + var.z + var.w;
441                         ${FRAGMENT_OUTPUT}
442                 }
443         ""
444 end
445
446 # mismatched type, static use but no runtime use in the fragment shader
447 case varying_type_mismatch_1
448         desc "varying type mismatch (float vs. vec2), static use but no runtime use in the fragment shader"
449         expect link_fail
450         vertex ""
451                 ${VERTEX_DECLARATIONS}
452                 varying mediump float var;
453                 void main()
454                 {
455                         var = 2.0;
456                         ${VERTEX_OUTPUT}
457                 }
458         ""
459         fragment ""
460                 varying mediump vec2 var;
461                 void main()
462                 {
463                         if (false)
464                         {
465                                 gl_FragColor = vec4(var.y);
466                         }
467                         else
468                         {
469                                 ${FRAG_COLOR} = vec4(1.0);
470                         }
471                 }
472         ""
473 end
474
475 # mismatched type, varyings used
476 case varying_type_mismatch_2
477         desc "varying type mismatch (float vs. vec2)"
478         expect link_fail
479         vertex ""
480                 ${VERTEX_DECLARATIONS}
481                 varying mediump float var;
482                 void main()
483                 {
484                         var = 2.0;
485                         ${VERTEX_OUTPUT}
486                 }
487         ""
488         fragment ""
489                 varying mediump vec2 var;
490                 void main()
491                 {
492                         gl_FragColor = var.xyyx;
493                 }
494         ""
495 end
496
497 # no declaration in vertex shader, but static use in fragment
498 case varying_illegal_usage_1
499         desc "varying not declared in vertex shader, but statically used in fragment shader"
500         expect link_fail
501         vertex ""
502                 ${VERTEX_DECLARATIONS}
503                 void main()
504                 {
505                         ${VERTEX_OUTPUT}
506                 }
507         ""
508         fragment ""
509                 varying mediump float var;
510                 void main()
511                 {
512                         gl_FragColor = vec4(var);
513                 }
514         ""
515 end
516
517 # integer varyings not allowed
518 case invalid_varying_type_int
519         desc "integer varying used"
520         expect compile_fail
521         vertex ""
522                 ${VERTEX_DECLARATIONS}
523                 varying mediump int var;
524                 void main()
525                 {
526                         ${VERTEX_OUTPUT}
527                 }
528         ""
529         fragment ""
530                 varying mediump int var;
531                 void main()
532                 {
533                         gl_FragColor = vec4(1.0);
534                 }
535         ""
536 end
537
538 # bool varyings not allowed
539 case invalid_varying_type_bool
540         desc "boolean varying used"
541         expect compile_fail
542         vertex ""
543                 ${VERTEX_DECLARATIONS}
544                 varying bool var;
545                 void main()
546                 {
547                         ${VERTEX_OUTPUT}
548                 }
549         ""
550         fragment ""
551                 varying bool var;
552                 void main()
553                 {
554                         gl_FragColor = vec4(1.0);
555                 }
556         ""
557 end
558
559 # struct varyings not allowed
560 case invalid_varying_type_struct
561         desc "struct varying used"
562         expect compile_fail
563         vertex ""
564                 ${VERTEX_DECLARATIONS}
565                 varying struct { mediump float foo; } var;
566                 void main()
567                 {
568                         ${VERTEX_OUTPUT}
569                 }
570         ""
571         fragment ""
572                 varying struct { mediump float foo; } var;
573                 void main()
574                 {
575                         gl_FragColor = vec4(1.0);
576                 }
577         ""
578 end
579
580 case varying_readback_1
581         desc "read back (an already written) varying in the vertex shader"
582         values
583         {
584                 input float in0         = [ 1.0 | 0.0 | -2.0 | 10.0 ];
585                 output float out0       = [ 3.0 | 0.0 | -6.0 | 30.0 ];
586         }
587         vertex ""
588                 precision mediump float;
589                 ${VERTEX_DECLARATIONS}
590                 varying float var1;
591                 varying float var2;
592
593                 void main()
594                 {
595                         var1 = in0;
596                         var2 = var1 + in0;
597                         ${VERTEX_OUTPUT}
598                 }
599         ""
600         fragment ""
601                 precision mediump float;
602                 ${FRAGMENT_DECLARATIONS}
603                 varying float var1;
604                 varying float var2;
605
606                 void main()
607                 {
608                         out0 = var1 + var2;
609                         ${FRAGMENT_OUTPUT}
610                 }
611         ""
612 end
613
614 case varying_writeback_1
615         desc "write back a varying in the fragment shader"
616         expect compile_fail
617         vertex ""
618                 precision mediump float;
619                 ${VERTEX_DECLARATIONS}
620                 varying float var1;
621                 varying float var2;
622
623                 void main()
624                 {
625                         var1 = in0;
626                         var2 = var1 + in0;
627                         ${VERTEX_OUTPUT}
628                 }
629         ""
630         fragment ""
631                 precision mediump float;
632                 ${FRAGMENT_DECLARATIONS}
633                 varying float var1;
634                 varying float var2;
635
636                 void main()
637                 {
638                         var2 = var1;
639                         out0 = var1;
640                         ${FRAGMENT_OUTPUT}
641                 }
642         ""
643 end
644
645 # Struct linkage handling
646 case uniform_struct
647         desc "Same uniform struct in both shaders"
648         values {
649                 uniform float val.a = 1.0;
650                 uniform float val.b = 2.0;
651                 output float out0 = 3.0;
652         }
653         vertex ""
654                 ${VERTEX_DECLARATIONS}
655                 struct Struct {mediump float a; mediump float b;};
656                 uniform Struct val;
657                 varying mediump float dummy;
658                 void main()
659                 {
660                         dummy = val.a + val.b;
661                         ${VERTEX_OUTPUT}
662                 }
663         ""
664         fragment ""
665             precision mediump float;
666                 struct Struct {mediump float a; mediump float b;};
667                 uniform Struct val;
668                 varying mediump float dummy;
669                 ${FRAGMENT_DECLARATIONS}
670                 void main()
671                 {
672                         out0 = val.b + val.a;
673                         out0 = out0 + dummy;
674                         out0 = out0 - dummy;
675                         ${FRAGMENT_OUTPUT}
676                 }
677         ""
678 end
679
680 case uniform_struct_vertex_only
681         desc "Uniform struct declared in both, used only in vertex."
682         values {
683                 uniform float val.a = 1.0;
684                 uniform float val.b = 2.0;
685                 output float out0 = 3.0;
686         }
687         vertex ""
688                 ${VERTEX_DECLARATIONS}
689                 struct Struct {mediump float a; mediump float b;};
690                 uniform Struct val;
691                 varying mediump float res;
692                 void main()
693                 {
694                         res = val.a + val.b;
695                         ${VERTEX_OUTPUT}
696                 }
697         ""
698         fragment ""
699             precision mediump float;
700                 struct Struct {mediump float a; mediump float b;};
701                 uniform Struct val;
702                 varying mediump float res;
703                 ${FRAGMENT_DECLARATIONS}
704                 void main()
705                 {
706                         out0 = res;
707                         ${FRAGMENT_OUTPUT}
708                 }
709         ""
710 end
711
712 case uniform_struct_fragment_only
713         desc "Uniform struct declared in both, used only in fragment."
714         values {
715                 uniform float val.a = 1.0;
716                 uniform float val.b = 2.0;
717                 output float out0 = 3.0;
718         }
719         vertex ""
720                 ${VERTEX_DECLARATIONS}
721                 struct Struct {mediump float a; mediump float b;};
722                 uniform Struct val;
723                 void main()
724                 {
725                         ${VERTEX_OUTPUT}
726                 }
727         ""
728         fragment ""
729             precision mediump float;
730                 struct Struct {mediump float a; mediump float b;};
731                 uniform Struct val;
732                 ${FRAGMENT_DECLARATIONS}
733                 void main()
734                 {
735                         out0 = val.a + val.b;
736                         ${FRAGMENT_OUTPUT}
737                 }
738         ""
739 end
740
741 case uniform_struct_partial
742         desc "Uniform struct declared in both, used partially in both."
743         values {
744                 uniform float val.a = 1.0;
745                 uniform float val.b = 2.0;
746                 output float out0 = 3.0;
747         }
748         vertex ""
749                 ${VERTEX_DECLARATIONS}
750                 struct Struct {mediump float a; mediump float b;};
751                 uniform Struct val;
752                 varying mediump float res;
753                 void main()
754                 {
755                         res = val.a;
756                         ${VERTEX_OUTPUT}
757                 }
758         ""
759         fragment ""
760             precision mediump float;
761                 struct Struct {mediump float a; mediump float b;};
762                 uniform Struct val;
763                 ${FRAGMENT_DECLARATIONS}
764                 varying mediump float res;
765                 void main()
766                 {
767                         out0 = res + val.b;
768                         ${FRAGMENT_OUTPUT}
769                 }
770         ""
771 end
772
773 case uniform_struct_vec4
774         desc "Same uniform struct in both shaders. Datatype vec4"
775         values {
776                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
777                 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
778                 output float out0 = 3.0;
779         }
780         vertex ""
781                 ${VERTEX_DECLARATIONS}
782                 struct Struct {mediump vec4 a; mediump vec4 b;};
783                 uniform Struct val;
784                 varying mediump float dummy;
785                 void main()
786                 {
787                         dummy = val.a.x + val.b.y;
788                         ${VERTEX_OUTPUT}
789                 }
790         ""
791         fragment ""
792             precision mediump float;
793                 struct Struct {mediump vec4 a; mediump vec4 b;};
794                 uniform Struct val;
795                 varying mediump float dummy;
796                 ${FRAGMENT_DECLARATIONS}
797                 void main()
798                 {
799                         out0 = val.b.y + val.a.x;
800                         out0 = out0 + dummy;
801                         out0 = out0 - dummy;
802                         ${FRAGMENT_OUTPUT}
803                 }
804         ""
805 end
806
807 case uniform_struct_vertex_only_vec4
808         desc "Uniform struct declared in both, used only in vertex. Datatype vec4       "
809         values {
810                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
811                 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
812                 output float out0 = 3.0;
813         }
814         vertex ""
815                 ${VERTEX_DECLARATIONS}
816                 struct Struct {mediump vec4 a; mediump vec4 b;};
817                 uniform Struct val;
818                 varying mediump float res;
819                 void main()
820                 {
821                         res = val.a.x + val.b.y;
822                         ${VERTEX_OUTPUT}
823                 }
824         ""
825         fragment ""
826             precision mediump float;
827                 struct Struct {mediump vec4 a; mediump vec4 b;};
828                 uniform Struct val;
829                 varying mediump float res;
830                 ${FRAGMENT_DECLARATIONS}
831                 void main()
832                 {
833                         out0 = res;
834                         ${FRAGMENT_OUTPUT}
835                 }
836         ""
837 end
838
839 case uniform_struct_fragment_only_vec4
840         desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
841         values {
842                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
843                 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
844                 output float out0 = 3.0;
845         }
846         vertex ""
847                 ${VERTEX_DECLARATIONS}
848                 struct Struct {mediump vec4 a; mediump vec4 b;};
849                 uniform Struct val;
850                 void main()
851                 {
852                         ${VERTEX_OUTPUT}
853                 }
854         ""
855         fragment ""
856             precision mediump float;
857                 struct Struct {mediump vec4 a; mediump vec4 b;};
858                 uniform Struct val;
859                 ${FRAGMENT_DECLARATIONS}
860                 void main()
861                 {
862                         out0 = val.a.x + val.b.y;
863                         ${FRAGMENT_OUTPUT}
864                 }
865         ""
866 end
867
868 case uniform_struct_partial_vec4
869         desc "Uniform struct declared in both, used partially in both. Datatype vec4"
870         values {
871                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
872                 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
873                 output float out0 = 3.0;
874         }
875         vertex ""
876                 ${VERTEX_DECLARATIONS}
877                 struct Struct {mediump vec4 a; mediump vec4 b;};
878                 uniform Struct val;
879                 varying mediump float res;
880                 void main()
881                 {
882                         res = val.a.x;
883                         ${VERTEX_OUTPUT}
884                 }
885         ""
886         fragment ""
887             precision mediump float;
888                 struct Struct {mediump vec4 a; mediump vec4 b;};
889                 uniform Struct val;
890                 ${FRAGMENT_DECLARATIONS}
891                 varying mediump float res;
892                 void main()
893                 {
894                         out0 = res + val.b.y;
895                         ${FRAGMENT_OUTPUT}
896                 }
897         ""
898 end
899
900 case uniform_struct_vec4_vec3
901         desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
902         values {
903                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
904                 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
905                 output float out0 = 3.0;
906         }
907         vertex ""
908                 ${VERTEX_DECLARATIONS}
909                 struct Struct {mediump vec4 a; mediump vec3 b;};
910                 uniform Struct val;
911                 varying mediump float dummy;
912                 void main()
913                 {
914                         dummy = val.a.x + val.b.y;
915                         ${VERTEX_OUTPUT}
916                 }
917         ""
918         fragment ""
919             precision mediump float;
920                 struct Struct {mediump vec4 a; mediump vec3 b;};
921                 uniform Struct val;
922                 varying mediump float dummy;
923                 ${FRAGMENT_DECLARATIONS}
924                 void main()
925                 {
926                         out0 = val.b.y + val.a.x;
927                         out0 = out0 + dummy;
928                         out0 = out0 - dummy;
929                         ${FRAGMENT_OUTPUT}
930                 }
931         ""
932 end
933
934 case uniform_struct_vertex_only_vec4_vec3
935         desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
936         values {
937                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
938                 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
939                 output float out0 = 3.0;
940         }
941         vertex ""
942                 ${VERTEX_DECLARATIONS}
943                 struct Struct {mediump vec4 a; mediump vec3 b;};
944                 uniform Struct val;
945                 varying mediump float res;
946                 void main()
947                 {
948                         res = val.a.x + val.b.y;
949                         ${VERTEX_OUTPUT}
950                 }
951         ""
952         fragment ""
953             precision mediump float;
954                 struct Struct {mediump vec4 a; mediump vec3 b;};
955                 uniform Struct val;
956                 varying mediump float res;
957                 ${FRAGMENT_DECLARATIONS}
958                 void main()
959                 {
960                         out0 = res;
961                         ${FRAGMENT_OUTPUT}
962                 }
963         ""
964 end
965
966 case uniform_struct_fragment_only_vec4_vec3
967         desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
968         values {
969                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
970                 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
971                 output float out0 = 3.0;
972         }
973         vertex ""
974                 ${VERTEX_DECLARATIONS}
975                 struct Struct {mediump vec4 a; mediump vec3 b;};
976                 uniform Struct val;
977                 void main()
978                 {
979                         ${VERTEX_OUTPUT}
980                 }
981         ""
982         fragment ""
983             precision mediump float;
984                 struct Struct {mediump vec4 a; mediump vec3 b;};
985                 uniform Struct val;
986                 ${FRAGMENT_DECLARATIONS}
987                 void main()
988                 {
989                         out0 = val.a.x + val.b.y;
990                         ${FRAGMENT_OUTPUT}
991                 }
992         ""
993 end
994
995 case uniform_struct_partial_vec4_vec3
996         desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
997         values {
998                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
999                 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
1000                 output float out0 = 3.0;
1001         }
1002         vertex ""
1003                 ${VERTEX_DECLARATIONS}
1004                 struct Struct {mediump vec4 a; mediump vec3 b;};
1005                 uniform Struct val;
1006                 varying mediump float res;
1007                 void main()
1008                 {
1009                         res = val.a.x;
1010                         ${VERTEX_OUTPUT}
1011                 }
1012         ""
1013         fragment ""
1014             precision mediump float;
1015                 struct Struct {mediump vec4 a; mediump vec3 b;};
1016                 uniform Struct val;
1017                 ${FRAGMENT_DECLARATIONS}
1018                 varying mediump float res;
1019                 void main()
1020                 {
1021                         out0 = res + val.b.y;
1022                         ${FRAGMENT_OUTPUT}
1023                 }
1024         ""
1025 end
1026
1027 case uniform_struct_vec4_float
1028         desc "Same uniform struct in both shaders. Datatype vec4 and float"
1029         values {
1030                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1031                 uniform float val.b = 2.0;
1032                 output float out0 = 3.0;
1033         }
1034         vertex ""
1035                 ${VERTEX_DECLARATIONS}
1036                 struct Struct {mediump vec4 a; mediump float b;};
1037                 uniform Struct val;
1038                 varying mediump float dummy;
1039                 void main()
1040                 {
1041                         dummy = val.a.x + val.b;
1042                         ${VERTEX_OUTPUT}
1043                 }
1044         ""
1045         fragment ""
1046             precision mediump float;
1047                 struct Struct {mediump vec4 a; mediump float b;};
1048                 uniform Struct val;
1049                 varying mediump float dummy;
1050                 ${FRAGMENT_DECLARATIONS}
1051                 void main()
1052                 {
1053                         out0 = val.b + val.a.x;
1054                         out0 = out0 + dummy;
1055                         out0 = out0 - dummy;
1056                         ${FRAGMENT_OUTPUT}
1057                 }
1058         ""
1059 end
1060
1061 case uniform_struct_vertex_only_vec4_float
1062         desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
1063         values {
1064                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1065                 uniform float val.b = 2.0;
1066                 output float out0 = 3.0;
1067         }
1068         vertex ""
1069                 ${VERTEX_DECLARATIONS}
1070                 struct Struct {mediump vec4 a; mediump float b;};
1071                 uniform Struct val;
1072                 varying mediump float res;
1073                 void main()
1074                 {
1075                         res = val.a.x + val.b;
1076                         ${VERTEX_OUTPUT}
1077                 }
1078         ""
1079         fragment ""
1080             precision mediump float;
1081                 struct Struct {mediump vec4 a; mediump float b;};
1082                 uniform Struct val;
1083                 varying mediump float res;
1084                 ${FRAGMENT_DECLARATIONS}
1085                 void main()
1086                 {
1087                         out0 = res;
1088                         ${FRAGMENT_OUTPUT}
1089                 }
1090         ""
1091 end
1092
1093 case uniform_struct_fragment_only_vec4_float
1094         desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float"
1095         values {
1096                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1097                 uniform float val.b = 2.0;
1098                 output float out0 = 3.0;
1099         }
1100         vertex ""
1101                 ${VERTEX_DECLARATIONS}
1102                 struct Struct {mediump vec4 a; mediump float b;};
1103                 uniform Struct val;
1104                 void main()
1105                 {
1106                         ${VERTEX_OUTPUT}
1107                 }
1108         ""
1109         fragment ""
1110             precision mediump float;
1111                 struct Struct {mediump vec4 a; mediump float b;};
1112                 uniform Struct val;
1113                 ${FRAGMENT_DECLARATIONS}
1114                 void main()
1115                 {
1116                         out0 = val.a.x + val.b;
1117                         ${FRAGMENT_OUTPUT}
1118                 }
1119         ""
1120 end
1121
1122 case uniform_struct_partial_vec4_float
1123         desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float"
1124         values {
1125                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1126                 uniform float val.b = 2.0;
1127                 output float out0 = 3.0;
1128         }
1129         vertex ""
1130                 ${VERTEX_DECLARATIONS}
1131                 struct Struct {mediump vec4 a; mediump float b;};
1132                 uniform Struct val;
1133                 varying mediump float res;
1134                 void main()
1135                 {
1136                         res = val.a.x;
1137                         ${VERTEX_OUTPUT}
1138                 }
1139         ""
1140         fragment ""
1141             precision mediump float;
1142                 struct Struct {mediump vec4 a; mediump float b;};
1143                 uniform Struct val;
1144                 ${FRAGMENT_DECLARATIONS}
1145                 varying mediump float res;
1146                 void main()
1147                 {
1148                         out0 = res + val.b;
1149                         ${FRAGMENT_OUTPUT}
1150                 }
1151         ""
1152 end
1153
1154 case uniform_struct_partial_vec4_struct
1155         desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4"
1156         values {
1157                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1158                 uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0);
1159                 output float out0 = 3.0;
1160         }
1161         vertex ""
1162                 ${VERTEX_DECLARATIONS}
1163                 struct Inner {mediump vec4 c;};
1164                 struct Struct {mediump vec4 a; Inner b;};
1165                 uniform Struct val;
1166                 varying mediump float res;
1167                 void main()
1168                 {
1169                         res = val.a.x;
1170                         ${VERTEX_OUTPUT}
1171                 }
1172         ""
1173         fragment ""
1174             precision mediump float;
1175                 struct Inner {mediump vec4 c;};
1176                 struct Struct {mediump vec4 a; Inner b;};
1177                 uniform Struct val;
1178                 ${FRAGMENT_DECLARATIONS}
1179                 varying mediump float res;
1180                 void main()
1181                 {
1182                         out0 = res + val.b.c.y;
1183                         ${FRAGMENT_OUTPUT}
1184                 }
1185         ""
1186 end
1187
1188
1189
1190 case uniform_struct_partial_vec4_vec3_struct
1191         desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3"
1192         values {
1193                 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1194                 uniform vec3 val.b.c = vec3(1.0, 2.0, 3.0);
1195                 output float out0 = 3.0;
1196         }
1197         vertex ""
1198                 ${VERTEX_DECLARATIONS}
1199                 struct Inner {mediump vec3 c;};
1200                 struct Struct {mediump vec4 a; Inner b;};
1201                 uniform Struct val;
1202                 varying mediump float res;
1203                 void main()
1204                 {
1205                         res = val.a.x;
1206                         ${VERTEX_OUTPUT}
1207                 }
1208         ""
1209         fragment ""
1210             precision mediump float;
1211                 struct Inner {mediump vec3 c;};
1212                 struct Struct {mediump vec4 a; Inner b;};
1213                 uniform Struct val;
1214                 ${FRAGMENT_DECLARATIONS}
1215                 varying mediump float res;
1216                 void main()
1217                 {
1218                         out0 = res + val.b.c.y;
1219                         ${FRAGMENT_OUTPUT}
1220                 }
1221         ""
1222 end
1223
1224 case uniform_struct_partial_vec2_vec3
1225         desc "Uniform struct declared in both, used partially in both. Datatype vec2 and vec3"
1226         values {
1227                 uniform vec2 val.a = vec2(1.0, 2.0);
1228                 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
1229                 output float out0 = 3.0;
1230         }
1231         vertex ""
1232                 ${VERTEX_DECLARATIONS}
1233                 struct Struct {mediump vec2 a; mediump vec3 b;};
1234                 uniform Struct val;
1235                 varying mediump float res;
1236                 void main()
1237                 {
1238                         res = val.a.x;
1239                         ${VERTEX_OUTPUT}
1240                 }
1241         ""
1242         fragment ""
1243             precision mediump float;
1244                 struct Struct {mediump vec2 a; mediump vec3 b;};
1245                 uniform Struct val;
1246                 ${FRAGMENT_DECLARATIONS}
1247                 varying mediump float res;
1248                 void main()
1249                 {
1250                         out0 = res + val.b.y;
1251                         ${FRAGMENT_OUTPUT}
1252                 }
1253         ""
1254 end
1255
1256 case uniform_struct_partial_vec2_int
1257         desc "Uniform struct declared in both, used partially in both. Datatype vec2 and int"
1258         values {
1259                 uniform vec2 val.a = vec2(1.0, 2.0);
1260                 uniform int val.b = 2;
1261                 output float out0 = 3.0;
1262         }
1263         vertex ""
1264                 ${VERTEX_DECLARATIONS}
1265                 struct Struct {mediump vec2 a; mediump int b;};
1266                 uniform Struct val;
1267                 varying mediump float res;
1268                 void main()
1269                 {
1270                         res = val.a.x;
1271                         ${VERTEX_OUTPUT}
1272                 }
1273         ""
1274         fragment ""
1275             precision mediump float;
1276                 struct Struct {mediump vec2 a; mediump int b;};
1277                 uniform Struct val;
1278                 ${FRAGMENT_DECLARATIONS}
1279                 varying mediump float res;
1280                 void main()
1281                 {
1282                         out0 = res + float(val.b);
1283                         ${FRAGMENT_OUTPUT}
1284                 }
1285         ""
1286 end
1287
1288 case uniform_struct_partial_int_float
1289         desc "Uniform struct declared in both, used partially in both. Datatype int and float"
1290         values {
1291                 uniform float val.a = 1.0;
1292                 uniform int val.b = 2;
1293                 output float out0 = 3.0;
1294         }
1295         vertex ""
1296                 ${VERTEX_DECLARATIONS}
1297                 struct Struct {mediump float a; mediump int b;};
1298                 uniform Struct val;
1299                 varying mediump float res;
1300                 void main()
1301                 {
1302                         res = val.a;
1303                         ${VERTEX_OUTPUT}
1304                 }
1305         ""
1306         fragment ""
1307             precision mediump float;
1308                 struct Struct {mediump float a; mediump int b;};
1309                 uniform Struct val;
1310                 ${FRAGMENT_DECLARATIONS}
1311                 varying mediump float res;
1312                 void main()
1313                 {
1314                         out0 = res + float(val.b);
1315                         ${FRAGMENT_OUTPUT}
1316                 }
1317         ""
1318 end
1319
1320 case uniform_struct_partial_bvec2_vec2
1321         desc "Uniform struct declared in both, used partially in both. Datatype bvec2 and vec2"
1322         values {
1323                 uniform bvec2 val.a = bvec2(true, true);
1324                 uniform vec2 val.b = vec2(1.0, 2.0);
1325                 output float out0 = 3.0;
1326         }
1327         vertex ""
1328                 ${VERTEX_DECLARATIONS}
1329                 struct Struct {bvec2 a; mediump vec2 b;};
1330                 uniform Struct val;
1331                 varying mediump float res;
1332                 void main()
1333                 {
1334                         res = float(val.a.x);
1335                         ${VERTEX_OUTPUT}
1336                 }
1337         ""
1338         fragment ""
1339             precision mediump float;
1340                 struct Struct {bvec2 a; mediump vec2 b;};
1341                 uniform Struct val;
1342                 ${FRAGMENT_DECLARATIONS}
1343                 varying mediump float res;
1344                 void main()
1345                 {
1346                         out0 = res + val.b.y;
1347                         ${FRAGMENT_OUTPUT}
1348                 }
1349         ""
1350 end
1351
1352 case uniform_struct_partial_ivec2_vec2
1353         desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and vec2"
1354         values {
1355                 uniform ivec2 val.a = ivec2(1, 2);
1356                 uniform vec2 val.b = vec2(1.0, 2.0);
1357                 output float out0 = 3.0;
1358         }
1359         vertex ""
1360                 ${VERTEX_DECLARATIONS}
1361                 struct Struct {mediump ivec2 a; mediump vec2 b;};
1362                 uniform Struct val;
1363                 varying mediump float res;
1364                 void main()
1365                 {
1366                         res = vec2(val.a).x;
1367                         ${VERTEX_OUTPUT}
1368                 }
1369         ""
1370         fragment ""
1371             precision mediump float;
1372                 struct Struct {mediump ivec2 a; mediump vec2 b;};
1373                 uniform Struct val;
1374                 ${FRAGMENT_DECLARATIONS}
1375                 varying mediump float res;
1376                 void main()
1377                 {
1378                         out0 = res + val.b.y;
1379                         ${FRAGMENT_OUTPUT}
1380                 }
1381         ""
1382 end
1383
1384 case uniform_struct_partial_ivec2_ivec2
1385         desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and ivec2"
1386         values {
1387                 uniform ivec2 val.a = ivec2(1, 2);
1388                 uniform ivec2 val.b = ivec2(1, 2);
1389                 output float out0 = 3.0;
1390         }
1391         vertex ""
1392                 ${VERTEX_DECLARATIONS}
1393                 struct Struct {mediump ivec2 a; mediump ivec2 b;};
1394                 uniform Struct val;
1395                 varying mediump float res;
1396                 void main()
1397                 {
1398                         res = vec2(val.a).x;
1399                         ${VERTEX_OUTPUT}
1400                 }
1401         ""
1402         fragment ""
1403             precision mediump float;
1404                 struct Struct {mediump ivec2 a; mediump ivec2 b;};
1405                 uniform Struct val;
1406                 ${FRAGMENT_DECLARATIONS}
1407                 varying mediump float res;
1408                 void main()
1409                 {
1410                         out0 = res + vec2(val.b).y;
1411                         ${FRAGMENT_OUTPUT}
1412                 }
1413         ""
1414 end
1415
1416 case uniform_struct_type_conflict_1
1417         desc "Fragment struct has one less member than fragment version"
1418         expect link_fail
1419         values {output float out0 = 3.0;}
1420         vertex ""
1421                 ${VERTEX_DECLARATIONS}
1422                 struct Struct {mediump float a; mediump float b;};
1423                 uniform Struct val;
1424                 varying mediump float res;
1425                 void main()
1426                 {
1427                         res = val.a;
1428                         ${VERTEX_OUTPUT}
1429                 }
1430         ""
1431         fragment ""
1432             precision mediump float;
1433                 struct Struct {mediump float a;};
1434                 uniform Struct val;
1435                 ${FRAGMENT_DECLARATIONS}
1436                 varying mediump float res;
1437                 void main()
1438                 {
1439                         out0 = res + val.a;
1440                         ${FRAGMENT_OUTPUT}
1441                 }
1442         ""
1443 end
1444
1445 case uniform_struct_type_conflict_2
1446         desc "Vertex struct has int, fragment struct has float."
1447         expect link_fail
1448         values {output float out0 = 3.0;}
1449         vertex ""
1450                 ${VERTEX_DECLARATIONS}
1451                 struct Struct {mediump int a;};
1452                 uniform Struct val;
1453                 varying mediump float res;
1454                 void main()
1455                 {
1456                         res = float(val.a);
1457                         ${VERTEX_OUTPUT}
1458                 }
1459         ""
1460         fragment ""
1461             precision mediump float;
1462                 struct Struct {mediump float a;};
1463                 uniform Struct val;
1464                 ${FRAGMENT_DECLARATIONS}
1465                 varying mediump float res;
1466                 void main()
1467                 {
1468                         out0 = val.a;
1469                         ${FRAGMENT_OUTPUT}
1470                 }
1471         ""
1472 end
1473
1474 case uniform_struct_type_conflict_3
1475         desc "Vertex struct has vec3, fragment struct has vec4."
1476         expect link_fail
1477         values {output float out0 = 3.0;}
1478         vertex ""
1479                 ${VERTEX_DECLARATIONS}
1480                 struct Struct {mediump vec3 a;};
1481                 uniform Struct val;
1482                 varying mediump float res;
1483                 void main()
1484                 {
1485                         res = float(val.a.x);
1486                         ${VERTEX_OUTPUT}
1487                 }
1488         ""
1489         fragment ""
1490             precision mediump float;
1491                 struct Struct {mediump vec4 a;};
1492                 uniform Struct val;
1493                 ${FRAGMENT_DECLARATIONS}
1494                 varying mediump float res;
1495                 void main()
1496                 {
1497                         out0 = val.a.x;
1498                         ${FRAGMENT_OUTPUT}
1499                 }
1500         ""
1501 end
1502
1503 case uniform_struct_precision_conflict_1
1504         desc "Vertex side struct has highp, fragment side struct mediump."
1505         expect link_fail
1506         values {output float out0 = 3.0;}
1507         vertex ""
1508                 ${VERTEX_DECLARATIONS}
1509                 struct Struct {highp float a;};
1510                 uniform Struct val;
1511                 varying mediump float res;
1512                 void main()
1513                 {
1514                         res = val.a;
1515                         ${VERTEX_OUTPUT}
1516                 }
1517         ""
1518         fragment ""
1519             precision mediump float;
1520                 struct Struct {mediump float a;};
1521                 uniform Struct val;
1522                 ${FRAGMENT_DECLARATIONS}
1523                 varying mediump float res;
1524                 void main()
1525                 {
1526                         out0 = val.a;
1527                         ${FRAGMENT_OUTPUT}
1528                 }
1529         ""
1530 end
1531
1532 case uniform_struct_precision_conflict_2
1533         desc "Vertex side struct has mediump, fragment side struct lowp."
1534         expect link_fail
1535         values {output float out0 = 3.0;}
1536         vertex ""
1537                 ${VERTEX_DECLARATIONS}
1538                 struct Struct {mediump float a;};
1539                 uniform Struct val;
1540                 varying mediump float res;
1541                 void main()
1542                 {
1543                         res = val.a;
1544                         ${VERTEX_OUTPUT}
1545                 }
1546         ""
1547         fragment ""
1548             precision mediump float;
1549                 struct Struct {lowp float a;};
1550                 uniform Struct val;
1551                 ${FRAGMENT_DECLARATIONS}
1552                 varying mediump float res;
1553                 void main()
1554                 {
1555                         out0 = val.a;
1556                         ${FRAGMENT_OUTPUT}
1557                 }
1558         ""
1559 end
1560
1561 case uniform_struct_precision_conflict_3
1562         desc "Vertex side struct has lowp, fragment side struct mediump."
1563         expect link_fail
1564         values {output float out0 = 3.0;}
1565         vertex ""
1566                 ${VERTEX_DECLARATIONS}
1567                 struct Struct {lowp float a;};
1568                 uniform Struct val;
1569                 varying mediump float res;
1570                 void main()
1571                 {
1572                         res = val.a;
1573                         ${VERTEX_OUTPUT}
1574                 }
1575         ""
1576         fragment ""
1577             precision mediump float;
1578                 struct Struct {mediump float a;};
1579                 uniform Struct val;
1580                 ${FRAGMENT_DECLARATIONS}
1581                 varying mediump float res;
1582                 void main()
1583                 {
1584                         out0 = val.a;
1585                         ${FRAGMENT_OUTPUT}
1586                 }
1587         ""
1588 end
1589
1590 case uniform_struct_precision_conflict_4
1591         desc "Vertex side struct has lowp, fragment side struct implicit mediump."
1592         expect link_fail
1593         values {output float out0 = 3.0;}
1594         vertex ""
1595                 ${VERTEX_DECLARATIONS}
1596                 struct Struct {lowp float a;};
1597                 uniform Struct val;
1598                 varying mediump float res;
1599                 void main()
1600                 {
1601                         res = val.a;
1602                         ${VERTEX_OUTPUT}
1603                 }
1604         ""
1605         fragment ""
1606             precision mediump float;
1607                 struct Struct {float a;};
1608                 uniform Struct val;
1609                 ${FRAGMENT_DECLARATIONS}
1610                 varying mediump float res;
1611                 void main()
1612                 {
1613                         out0 = val.a;
1614                         ${FRAGMENT_OUTPUT}
1615                 }
1616         ""
1617 end
1618
1619 case uniform_struct_use_case_rip
1620         desc "Complex Light struct from use case tests."
1621         values {
1622                 uniform float val.constantAttenuation = 1.0;
1623                 uniform float val.quadraticAttenuation = 1.0;
1624             output float out0 = 2.0;
1625     }
1626         vertex ""
1627                  struct Light
1628                  {
1629                      mediump vec3       color;
1630                          highp vec4             position;
1631                          highp vec3             direction;
1632                          mediump float  constantAttenuation;
1633                          mediump float  linearAttenuation;
1634                          mediump float  quadraticAttenuation;
1635             };
1636                 ${VERTEX_DECLARATIONS}
1637                 uniform Light val;
1638                 varying mediump float res;
1639                 void main()
1640                 {
1641                         res = val.constantAttenuation;
1642                         ${VERTEX_OUTPUT}
1643                 }
1644         ""
1645         fragment ""
1646              precision mediump float;
1647                  struct Light
1648                  {
1649                      mediump vec3       color;
1650                          highp vec4             position;
1651                          highp vec3             direction;
1652                          mediump float  constantAttenuation;
1653                          mediump float  linearAttenuation;
1654                          mediump float  quadraticAttenuation;
1655             };
1656                 struct Struct {float a;};
1657                 uniform Light val;
1658                 ${FRAGMENT_DECLARATIONS}
1659                 varying mediump float res;
1660                 void main()
1661                 {
1662                         out0 = res + val.quadraticAttenuation;
1663                         ${FRAGMENT_OUTPUT}
1664                 }
1665         ""
1666 end
1667
1668 case uniform_struct_use_case_rip_sans_highp
1669         desc "Complex Light struct from use case tests, without highp usage"
1670         values {
1671                 uniform float val.constantAttenuation = 1.0;
1672                 uniform float val.quadraticAttenuation = 1.0;
1673             output float out0 = 2.0;
1674     }
1675         vertex ""
1676                  struct Light
1677                  {
1678                      mediump vec3       color;
1679                          mediump vec4   position;
1680                          mediump vec3   direction;
1681                          mediump float  constantAttenuation;
1682                          mediump float  linearAttenuation;
1683                          mediump float  quadraticAttenuation;
1684             };
1685                 ${VERTEX_DECLARATIONS}
1686                 uniform Light val;
1687                 varying mediump float res;
1688                 void main()
1689                 {
1690                         res = val.constantAttenuation;
1691                         ${VERTEX_OUTPUT}
1692                 }
1693         ""
1694         fragment ""
1695              precision mediump float;
1696                  struct Light
1697                  {
1698                      mediump vec3       color;
1699                          mediump vec4   position;
1700                          mediump vec3   direction;
1701                          mediump float  constantAttenuation;
1702                          mediump float  linearAttenuation;
1703                          mediump float  quadraticAttenuation;
1704             };
1705                 struct Struct {float a;};
1706                 uniform Light val;
1707                 ${FRAGMENT_DECLARATIONS}
1708                 varying mediump float res;
1709                 void main()
1710                 {
1711                         out0 = res + val.quadraticAttenuation;
1712                         ${FRAGMENT_OUTPUT}
1713                 }
1714         ""
1715 end