2 case texture2d_bias_in_vertex
8 uniform lowp sampler2D s;
12 vec4 r = texture2D(s, vec2(1.0), 1.0);
19 gl_FragColor = vec4(1.0);
24 case texturecube_bias_in_vertex
29 ${VERTEX_DECLARATIONS}
30 uniform lowp samplerCube s;
34 vec4 r = textureCube(s, vec3(1.0), 1.0);
41 gl_FragColor = vec4(1.0);
46 case texture2dlod_in_fragment
51 ${VERTEX_DECLARATIONS}
58 precision mediump float;
59 ${FRAGMENT_DECLARATIONS}
64 gl_FragColor = texture2DLod(s, vec2(0), 1.0);
69 case texturecubelod_in_fragment
74 ${VERTEX_DECLARATIONS}
81 precision mediump float;
82 ${FRAGMENT_DECLARATIONS}
83 uniform samplerCube s;
87 gl_FragColor = textureCubeLod(s, vec3(0), 1.0);