2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/public-api/shader-effects/mask-effect.h>
27 MaskEffect::MaskEffect()
31 MaskEffect::~MaskEffect()
35 MaskEffect MaskEffect::New( Image maskImage )
37 const char* ALPHA_MASK_FRAGMENT_SHADER_SOURCE =
40 " highp vec4 mask = texture2D(sEffect, vTexCoord); \n"
41 " gl_FragColor = texture2D(sTexture, vTexCoord) * uColor * vec4(1,1,1,mask.a); \n"
44 ShaderEffect shader = ShaderEffect::New( "", // Use default
45 ALPHA_MASK_FRAGMENT_SHADER_SOURCE,
46 GeometryType( GEOMETRY_TYPE_IMAGE ),
47 ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );
49 shader.SetEffectImage( maskImage );
51 return MaskEffect( shader );
54 //Call the Parent copy constructor to add reference to the implementation for this object
55 MaskEffect::MaskEffect( ShaderEffect handle )
56 : ShaderEffect( handle )
60 } // namespace Toolkit