2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/internal/particle-system/particle-renderer-impl.h>
19 #include <dali-toolkit/public-api/particle-system/particle-renderer.h>
21 namespace Dali::Toolkit::ParticleSystem
23 ParticleRenderer ParticleRenderer::New()
25 return {new Internal::ParticleRenderer()};
28 ParticleRenderer::ParticleRenderer(Internal::ParticleRenderer* impl)
29 : Dali::BaseHandle(impl)
33 void ParticleRenderer::SetTexture(const Dali::Texture& texture)
35 GetImplementation(*this).SetTexture(texture);
38 void ParticleRenderer::SetBlendingMode(BlendingMode blendingMode)
40 GetImplementation(*this).SetBlendingMode(blendingMode);
43 BlendingMode ParticleRenderer::GetBlendingMode() const
45 return GetImplementation(*this).GetBlendingMode();
48 ParticleRenderer ParticleRenderer::DownCast(BaseHandle handle)
50 return {dynamic_cast<Internal::ParticleRenderer*>(handle.GetObjectPtr())};
53 } // namespace Dali::Toolkit::ParticleSystem