2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/public-api/controls/control-impl.h>
22 #include <cstring> // for strcmp
26 #include <dali/public-api/animation/constraint.h>
27 #include <dali/public-api/object/type-registry-helper.h>
28 #include <dali/public-api/size-negotiation/relayout-container.h>
29 #include <dali/devel-api/scripting/scripting.h>
30 #include <dali/integration-api/debug.h>
33 #include <dali-toolkit/public-api/align-enumerations.h>
34 #include <dali-toolkit/public-api/controls/control.h>
35 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
36 #include <dali-toolkit/public-api/styling/style-manager.h>
37 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
38 #include <dali-toolkit/public-api/visuals/visual-properties.h>
39 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
40 #include <dali-toolkit/devel-api/controls/control-devel.h>
41 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
42 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
43 #include <dali-toolkit/internal/styling/style-manager-impl.h>
44 #include <dali-toolkit/internal/visuals/color/color-visual.h>
45 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
46 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
60 #if defined(DEBUG_ENABLED)
61 Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
65 * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
66 * @param[in] controlImpl The control implementation
67 * @param[in] renderIfTransaparent Whether we should render if the color is transparent
69 void ChangeBackgroundColorVisual( Control& controlImpl, bool renderIfTransparent )
71 Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
73 Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
74 if( backgroundVisual )
77 backgroundVisual.CreatePropertyMap( map );
78 Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE );
79 if( typeValue && typeValue->Get< int >() == Toolkit::Visual::COLOR )
81 // Only change it if it's a color visual
82 map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = renderIfTransparent;
83 controlImpl.SetBackground( map );
89 * @brief Creates a clipping renderer if required.
90 * (EG. If no renders exist and clipping is enabled).
91 * @param[in] controlImpl The control implementation.
93 void CreateClippingRenderer( Control& controlImpl )
95 // We want to add a transparent background if we do not have one for clipping.
96 Actor self( controlImpl.Self() );
97 int clippingMode = ClippingMode::DISABLED;
98 if( self.GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) )
100 switch( clippingMode )
102 case ClippingMode::CLIP_CHILDREN:
104 if( self.GetRendererCount() == 0u )
106 Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
107 if( controlDataImpl.mVisuals.Empty() )
109 controlImpl.SetBackgroundColor( Color::TRANSPARENT );
113 // We have visuals, check if we've set the background and re-create it to
114 // render even if transparent (only if it's a color visual)
115 ChangeBackgroundColorVisual( controlImpl, true );
121 case ClippingMode::DISABLED:
122 case ClippingMode::CLIP_TO_BOUNDING_BOX:
124 // If we have a background visual, check if it's a color visual and remove the render if transparent flag
125 ChangeBackgroundColorVisual( controlImpl, false );
132 } // unnamed namespace
135 Toolkit::Control Control::New()
137 // Create the implementation, temporarily owned on stack
138 IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) );
140 // Pass ownership to handle
141 Toolkit::Control handle( *controlImpl );
143 // Second-phase init of the implementation
144 // This can only be done after the CustomActor connection has been made...
145 controlImpl->Initialize();
150 void Control::SetStyleName( const std::string& styleName )
152 if( styleName != mImpl->mStyleName )
154 mImpl->mStyleName = styleName;
156 // Apply new style, if stylemanager is available
157 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
160 GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
165 const std::string& Control::GetStyleName() const
167 return mImpl->mStyleName;
170 void Control::SetBackgroundColor( const Vector4& color )
172 mImpl->mBackgroundColor = color;
174 map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
175 map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
177 int clippingMode = ClippingMode::DISABLED;
178 if( ( Self().GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) ) &&
179 ( clippingMode == ClippingMode::CLIP_CHILDREN ) )
181 // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
182 map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = true;
185 SetBackground( map );
188 void Control::SetBackground( const Property::Map& map )
190 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
191 visual.SetName("background");
194 mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
196 // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
201 void Control::ClearBackground()
203 mImpl->UnregisterVisual( Toolkit::Control::Property::BACKGROUND );
204 mImpl->mBackgroundColor = Color::TRANSPARENT;
206 // Trigger a size negotiation request that may be needed when unregistering a visual.
210 void Control::EnableGestureDetection(Gesture::Type type)
212 if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
214 mImpl->mPinchGestureDetector = PinchGestureDetector::New();
215 mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
216 mImpl->mPinchGestureDetector.Attach(Self());
219 if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
221 mImpl->mPanGestureDetector = PanGestureDetector::New();
222 mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
223 mImpl->mPanGestureDetector.Attach(Self());
226 if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
228 mImpl->mTapGestureDetector = TapGestureDetector::New();
229 mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
230 mImpl->mTapGestureDetector.Attach(Self());
233 if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
235 mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
236 mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
237 mImpl->mLongPressGestureDetector.Attach(Self());
241 void Control::DisableGestureDetection(Gesture::Type type)
243 if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
245 mImpl->mPinchGestureDetector.Detach(Self());
246 mImpl->mPinchGestureDetector.Reset();
249 if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
251 mImpl->mPanGestureDetector.Detach(Self());
252 mImpl->mPanGestureDetector.Reset();
255 if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
257 mImpl->mTapGestureDetector.Detach(Self());
258 mImpl->mTapGestureDetector.Reset();
261 if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
263 mImpl->mLongPressGestureDetector.Detach(Self());
264 mImpl->mLongPressGestureDetector.Reset();
268 PinchGestureDetector Control::GetPinchGestureDetector() const
270 return mImpl->mPinchGestureDetector;
273 PanGestureDetector Control::GetPanGestureDetector() const
275 return mImpl->mPanGestureDetector;
278 TapGestureDetector Control::GetTapGestureDetector() const
280 return mImpl->mTapGestureDetector;
283 LongPressGestureDetector Control::GetLongPressGestureDetector() const
285 return mImpl->mLongPressGestureDetector;
288 void Control::SetKeyboardNavigationSupport(bool isSupported)
290 mImpl->mIsKeyboardNavigationSupported = isSupported;
293 bool Control::IsKeyboardNavigationSupported()
295 return mImpl->mIsKeyboardNavigationSupported;
298 void Control::SetKeyInputFocus()
300 if( Self().OnStage() )
302 Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
306 bool Control::HasKeyInputFocus()
309 if( Self().OnStage() )
311 Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
312 if( Self() == control )
320 void Control::ClearKeyInputFocus()
322 if( Self().OnStage() )
324 Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
328 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
330 mImpl->mIsKeyboardFocusGroup = isFocusGroup;
332 // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
333 Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
336 bool Control::IsKeyboardFocusGroup()
338 return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
341 void Control::AccessibilityActivate()
343 // Inform deriving classes
344 OnAccessibilityActivated();
347 void Control::KeyboardEnter()
349 // Inform deriving classes
353 bool Control::OnAccessibilityActivated()
355 return false; // Accessibility activation is not handled by default
358 bool Control::OnKeyboardEnter()
360 return false; // Keyboard enter is not handled by default
363 bool Control::OnAccessibilityPan(PanGesture gesture)
365 return false; // Accessibility pan gesture is not handled by default
368 bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
370 return false; // Accessibility touch event is not handled by default
373 bool Control::OnAccessibilityValueChange(bool isIncrease)
375 return false; // Accessibility value change action is not handled by default
378 bool Control::OnAccessibilityZoom()
380 return false; // Accessibility zoom action is not handled by default
383 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
388 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
392 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
394 return mImpl->mKeyEventSignal;
397 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
399 return mImpl->mKeyInputFocusGainedSignal;
402 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
404 return mImpl->mKeyInputFocusLostSignal;
407 bool Control::EmitKeyEventSignal( const KeyEvent& event )
409 // Guard against destruction during signal emission
410 Dali::Toolkit::Control handle( GetOwner() );
412 bool consumed = false;
414 consumed = mImpl->FilterKeyEvent( event );
416 // signals are allocated dynamically when someone connects
417 if ( !consumed && !mImpl->mKeyEventSignal.Empty() )
419 consumed = mImpl->mKeyEventSignal.Emit( handle, event );
424 // Notification for derived classes
425 consumed = OnKeyEvent(event);
431 Control::Control( ControlBehaviour behaviourFlags )
432 : CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ),
433 mImpl(new Impl(*this))
435 mImpl->mFlags = behaviourFlags;
443 void Control::Initialize()
445 // Call deriving classes so initialised before styling is applied to them.
448 if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) ||
449 !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) )
451 Toolkit::StyleManager styleManager = StyleManager::Get();
453 // if stylemanager is available
456 StyleManager& styleManagerImpl = GetImpl( styleManager );
458 // Register for style changes
459 styleManagerImpl.ControlStyleChangeSignal().Connect( this, &Control::OnStyleChange );
461 // Apply the current style
462 styleManagerImpl.ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) );
466 if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT )
468 SetKeyboardNavigationSupport( true );
472 void Control::OnInitialize()
476 void Control::OnControlChildAdd( Actor& child )
480 void Control::OnControlChildRemove( Actor& child )
484 void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
486 // By default the control is only interested in theme (not font) changes
487 if( styleManager && change == StyleChange::THEME_CHANGE )
489 GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
494 void Control::OnPinch(const PinchGesture& pinch)
496 if( !( mImpl->mStartingPinchScale ) )
499 mImpl->mStartingPinchScale = new Vector3;
502 if( pinch.state == Gesture::Started )
504 *( mImpl->mStartingPinchScale ) = Self().GetCurrentScale();
507 Self().SetScale( *( mImpl->mStartingPinchScale ) * pinch.scale );
510 void Control::OnPan( const PanGesture& pan )
514 void Control::OnTap(const TapGesture& tap)
518 void Control::OnLongPress( const LongPressGesture& longPress )
522 void Control::EmitKeyInputFocusSignal( bool focusGained )
524 Dali::Toolkit::Control handle( GetOwner() );
528 // signals are allocated dynamically when someone connects
529 if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
531 mImpl->mKeyInputFocusGainedSignal.Emit( handle );
536 // signals are allocated dynamically when someone connects
537 if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
539 mImpl->mKeyInputFocusLostSignal.Emit( handle );
544 void Control::OnStageConnection( int depth )
546 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() );
548 Actor self( Self() );
550 for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
552 // Check whether the visual is empty and enabled
553 if( (*iter)->visual && (*iter)->enabled )
555 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index );
556 Toolkit::GetImplementation((*iter)->visual).SetOnStage( self );
560 // The clipping renderer is only created if required.
561 CreateClippingRenderer( *this );
563 // Request to be laid out when the control is connected to the Stage.
564 // Signal that a Relayout may be needed
568 void Control::OnStageDisconnection()
570 mImpl->OnStageDisconnection();
573 void Control::OnKeyInputFocusGained()
575 EmitKeyInputFocusSignal( true );
578 void Control::OnKeyInputFocusLost()
580 EmitKeyInputFocusSignal( false );
583 void Control::OnChildAdd(Actor& child)
585 // Notify derived classes.
586 OnControlChildAdd( child );
589 void Control::OnChildRemove(Actor& child)
591 // Notify derived classes.
592 OnControlChildRemove( child );
595 void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
597 // If the clipping mode has been set, we may need to create a renderer.
598 // Only do this if we are already on-stage as the OnStageConnection will handle the off-stage clipping controls.
599 if( ( index == Actor::Property::CLIPPING_MODE ) && Self().OnStage() )
601 // Note: This method will handle whether creation of the renderer is required.
602 CreateClippingRenderer( *this );
606 void Control::OnSizeSet(const Vector3& targetSize)
608 Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
611 Vector2 size( targetSize );
612 visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
616 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
618 // @todo size negotiate background to new size, animate as well?
621 bool Control::OnTouchEvent(const TouchEvent& event)
623 return false; // Do not consume
626 bool Control::OnHoverEvent(const HoverEvent& event)
628 return false; // Do not consume
631 bool Control::OnKeyEvent(const KeyEvent& event)
633 return false; // Do not consume
636 bool Control::OnWheelEvent(const WheelEvent& event)
638 return false; // Do not consume
641 void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
643 for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
645 Actor child = Self().GetChildAt( i );
646 Vector2 newChildSize( size );
648 // When set the padding or margin on the control, child should be resized and repositioned.
649 if( ( mImpl->mPadding.start != 0 ) || ( mImpl->mPadding.end != 0 ) || ( mImpl->mPadding.top != 0 ) || ( mImpl->mPadding.bottom != 0 ) ||
650 ( mImpl->mMargin.start != 0 ) || ( mImpl->mMargin.end != 0 ) || ( mImpl->mMargin.top != 0 ) || ( mImpl->mMargin.bottom != 0 ) )
652 Extents padding = mImpl->mPadding;
654 Dali::CustomActor ownerActor(GetOwner());
655 Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( ownerActor.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
657 if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection )
659 std::swap( padding.start, padding.end );
662 newChildSize.width = size.width - ( padding.start + padding.end );
663 newChildSize.height = size.height - ( padding.top + padding.bottom );
665 // Cannot use childs Position property as it can already have padding and margin applied on it,
666 // so we end up cumulatively applying them over and over again.
667 Vector2 childOffset( 0.f, 0.f );
668 childOffset.x += ( mImpl->mMargin.start + padding.start );
669 childOffset.y += ( mImpl->mMargin.top + padding.top );
671 child.SetPosition( childOffset.x, childOffset.y );
673 container.Add( child, newChildSize );
676 Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
679 visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
683 void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
687 Vector3 Control::GetNaturalSize()
689 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetName().c_str() );
690 Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
694 visual.GetNaturalSize( naturalSize );
695 naturalSize.width += ( mImpl->mPadding.start + mImpl->mPadding.end );
696 naturalSize.height += ( mImpl->mPadding.top + mImpl->mPadding.bottom );
697 return Vector3( naturalSize );
699 return Vector3::ZERO;
702 float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
704 return CalculateChildSizeBase( child, dimension );
707 float Control::GetHeightForWidth( float width )
709 return GetHeightForWidthBase( width );
712 float Control::GetWidthForHeight( float height )
714 return GetWidthForHeightBase( height );
717 bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
719 return RelayoutDependentOnChildrenBase( dimension );
722 void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
726 void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
730 void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
732 mImpl->SignalConnected( slotObserver, callback );
735 void Control::SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
737 mImpl->SignalDisconnected( slotObserver, callback );
740 Control& GetImplementation( Dali::Toolkit::Control& handle )
742 CustomActorImpl& customInterface = handle.GetImplementation();
743 // downcast to control
744 Control& impl = dynamic_cast< Internal::Control& >( customInterface );
748 const Control& GetImplementation( const Dali::Toolkit::Control& handle )
750 const CustomActorImpl& customInterface = handle.GetImplementation();
751 // downcast to control
752 const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
756 } // namespace Internal
758 } // namespace Toolkit