2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/public-api/controls/control-impl.h>
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/scripting/scripting.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/animation/constraint.h>
27 #include <dali/public-api/object/type-info.h>
28 #include <dali/public-api/object/type-registry-helper.h>
29 #include <dali/public-api/size-negotiation/relayout-container.h>
30 #include <cstring> // for strcmp
36 #include <dali-toolkit/dali-toolkit.h>
37 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
38 #include <dali-toolkit/devel-api/controls/control-devel.h>
39 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
40 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
41 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
42 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
43 #include <dali-toolkit/internal/styling/style-manager-impl.h>
44 #include <dali-toolkit/internal/visuals/color/color-visual.h>
45 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
46 #include <dali-toolkit/public-api/align-enumerations.h>
47 #include <dali-toolkit/public-api/controls/control.h>
48 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
49 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
50 #include <dali-toolkit/public-api/styling/style-manager.h>
51 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
52 #include <dali-toolkit/public-api/visuals/visual-properties.h>
62 #if defined(DEBUG_ENABLED)
63 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
67 * @brief Creates a clipping renderer if required.
68 * (EG. If no renders exist and clipping is enabled).
69 * @param[in] controlImpl The control implementation.
71 void CreateClippingRenderer(Control& controlImpl)
73 // We want to add a transparent background if we do not have one for clipping.
74 Actor self(controlImpl.Self());
75 int clippingMode = ClippingMode::DISABLED;
76 if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
78 Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
80 if(clippingMode == ClippingMode::CLIP_CHILDREN && controlDataImpl.mVisuals.Empty() && self.GetRendererCount() == 0u)
82 controlImpl.SetBackgroundColor(Color::TRANSPARENT);
87 } // unnamed namespace
89 Toolkit::Control Control::New()
91 return New(ControlBehaviour::CONTROL_BEHAVIOUR_DEFAULT);
94 Toolkit::Control Control::New(ControlBehaviour additionalBehaviour)
96 // Create the implementation, temporarily owned on stack
97 IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour));
99 // Pass ownership to handle
100 Toolkit::Control handle(*controlImpl);
102 // Second-phase init of the implementation
103 // This can only be done after the CustomActor connection has been made...
104 controlImpl->Initialize();
109 void Control::SetStyleName(const std::string& styleName)
111 if(styleName != mImpl->mStyleName)
113 mImpl->mStyleName = styleName;
115 // Apply new style, if stylemanager is available
116 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
119 GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
124 const std::string& Control::GetStyleName() const
126 return mImpl->mStyleName;
129 void Control::SetBackgroundColor(const Vector4& color)
131 mImpl->mBackgroundColor = color;
134 map[Toolkit::Visual::Property::TYPE] = Toolkit::Visual::COLOR;
135 map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
137 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
138 if(visual && visual.GetType() == Toolkit::Visual::COLOR)
140 // Update background color only
141 mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, map);
148 void Control::SetBackground(const Property::Map& map)
150 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
151 visual.SetName("background");
154 mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
156 // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
161 void Control::ClearBackground()
163 mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
164 mImpl->mBackgroundColor = Color::TRANSPARENT;
166 // Trigger a size negotiation request that may be needed when unregistering a visual.
170 void Control::EnableGestureDetection(GestureType::Value type)
172 if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
174 mImpl->mPinchGestureDetector = PinchGestureDetector::New();
175 mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
176 mImpl->mPinchGestureDetector.Attach(Self());
179 if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
181 mImpl->mPanGestureDetector = PanGestureDetector::New();
182 mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
183 mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
184 mImpl->mPanGestureDetector.Attach(Self());
187 if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
189 mImpl->mTapGestureDetector = TapGestureDetector::New();
190 mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
191 mImpl->mTapGestureDetector.Attach(Self());
194 if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
196 mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
197 mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
198 mImpl->mLongPressGestureDetector.Attach(Self());
202 void Control::DisableGestureDetection(GestureType::Value type)
204 if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
206 mImpl->mPinchGestureDetector.Detach(Self());
207 mImpl->mPinchGestureDetector.Reset();
210 if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
212 mImpl->mPanGestureDetector.Detach(Self());
213 mImpl->mPanGestureDetector.Reset();
216 if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
218 mImpl->mTapGestureDetector.Detach(Self());
219 mImpl->mTapGestureDetector.Reset();
222 if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
224 mImpl->mLongPressGestureDetector.Detach(Self());
225 mImpl->mLongPressGestureDetector.Reset();
229 PinchGestureDetector Control::GetPinchGestureDetector() const
231 return mImpl->mPinchGestureDetector;
234 PanGestureDetector Control::GetPanGestureDetector() const
236 return mImpl->mPanGestureDetector;
239 TapGestureDetector Control::GetTapGestureDetector() const
241 return mImpl->mTapGestureDetector;
244 LongPressGestureDetector Control::GetLongPressGestureDetector() const
246 return mImpl->mLongPressGestureDetector;
249 void Control::SetKeyboardNavigationSupport(bool isSupported)
251 mImpl->mIsKeyboardNavigationSupported = isSupported;
254 bool Control::IsKeyboardNavigationSupported()
256 return mImpl->mIsKeyboardNavigationSupported;
259 void Control::SetKeyInputFocus()
261 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
263 Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
267 bool Control::HasKeyInputFocus()
270 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
272 Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
273 if(Self() == control)
281 void Control::ClearKeyInputFocus()
283 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
285 Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
289 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
291 mImpl->mIsKeyboardFocusGroup = isFocusGroup;
293 // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
294 Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
297 bool Control::IsKeyboardFocusGroup()
299 return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
302 void Control::AccessibilityActivate()
304 // Inform deriving classes
305 OnAccessibilityActivated();
308 void Control::KeyboardEnter()
310 // Inform deriving classes
314 bool Control::OnAccessibilityActivated()
316 if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
318 return OnKeyboardEnter();
323 bool Control::OnKeyboardEnter()
325 return false; // Keyboard enter is not handled by default
328 bool Control::OnAccessibilityPan(PanGesture gesture)
330 return false; // Accessibility pan gesture is not handled by default
333 bool Control::OnAccessibilityValueChange(bool isIncrease)
335 return false; // Accessibility value change action is not handled by default
338 bool Control::OnAccessibilityZoom()
340 return false; // Accessibility zoom action is not handled by default
343 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
348 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
352 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
354 return mImpl->mKeyEventSignal;
357 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
359 return mImpl->mKeyInputFocusGainedSignal;
362 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
364 return mImpl->mKeyInputFocusLostSignal;
367 bool Control::EmitKeyEventSignal(const KeyEvent& event)
369 // Guard against destruction during signal emission
370 Dali::Toolkit::Control handle(GetOwner());
372 bool consumed = false;
374 consumed = mImpl->FilterKeyEvent(event);
376 // signals are allocated dynamically when someone connects
377 if(!consumed && !mImpl->mKeyEventSignal.Empty())
379 consumed = mImpl->mKeyEventSignal.Emit(handle, event);
384 // Notification for derived classes
385 consumed = OnKeyEvent(event);
391 Control::Control(ControlBehaviour behaviourFlags)
392 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
393 mImpl(new Impl(*this))
395 mImpl->mFlags = behaviourFlags;
403 void Control::Initialize()
405 // Call deriving classes so initialised before styling is applied to them.
408 if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
410 Toolkit::StyleManager styleManager = StyleManager::Get();
412 // if stylemanager is available
415 StyleManager& styleManagerImpl = GetImpl(styleManager);
417 // Register for style changes
418 styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
420 // Apply the current style
421 styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
425 if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
427 SetKeyboardNavigationSupport(true);
431 Self().GetTypeInfo(type);
434 auto typeName = type.GetName();
435 DevelControl::AppendAccessibilityAttribute(Self(), "class", typeName);
439 void Control::OnInitialize()
443 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
445 // By default the control is only interested in theme (not font) changes
446 if(styleManager && change == StyleChange::THEME_CHANGE)
448 GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
453 void Control::OnPinch(const PinchGesture& pinch)
455 if(!(mImpl->mStartingPinchScale))
458 mImpl->mStartingPinchScale = new Vector3;
461 if(pinch.GetState() == GestureState::STARTED)
463 *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
466 Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
469 void Control::OnPan(const PanGesture& pan)
473 void Control::OnTap(const TapGesture& tap)
477 void Control::OnLongPress(const LongPressGesture& longPress)
481 void Control::EmitKeyInputFocusSignal(bool focusGained)
483 Dali::Toolkit::Control handle(GetOwner());
485 if(Accessibility::IsUp())
487 auto self = mImpl->GetAccessibilityObject(Self());
488 self->EmitFocused(focusGained);
489 auto parent = self->GetParent();
490 if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
492 parent->EmitActiveDescendantChanged(self);
498 // signals are allocated dynamically when someone connects
499 if(!mImpl->mKeyInputFocusGainedSignal.Empty())
501 mImpl->mKeyInputFocusGainedSignal.Emit(handle);
506 // signals are allocated dynamically when someone connects
507 if(!mImpl->mKeyInputFocusLostSignal.Empty())
509 mImpl->mKeyInputFocusLostSignal.Emit(handle);
514 void Control::OnSceneConnection(int depth)
516 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
520 for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
522 // Check whether the visual is empty and enabled
523 if((*iter)->visual && (*iter)->enabled)
525 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
526 Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
530 // The clipping renderer is only created if required.
531 CreateClippingRenderer(*this);
534 void Control::OnSceneDisconnection()
536 mImpl->OnSceneDisconnection();
539 void Control::OnKeyInputFocusGained()
541 EmitKeyInputFocusSignal(true);
544 void Control::OnKeyInputFocusLost()
546 EmitKeyInputFocusSignal(false);
549 void Control::OnChildAdd(Actor& child)
553 void Control::OnChildRemove(Actor& child)
557 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
559 // If the clipping mode has been set, we may need to create a renderer.
560 // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
563 case Actor::Property::CLIPPING_MODE:
565 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
567 // Note: This method will handle whether creation of the renderer is required.
568 CreateClippingRenderer(*this);
572 case Actor::Property::VISIBLE:
574 if(Dali::Accessibility::IsUp() && !Self().GetProperty<bool>(Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN))
576 Dali::Accessibility::Accessible::Get(Self())->EmitVisible(Self().GetProperty(Actor::Property::VISIBLE).Get<bool>());
583 void Control::OnSizeSet(const Vector3& targetSize)
585 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
588 Vector2 size(targetSize);
589 visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
593 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
595 // @todo size negotiate background to new size, animate as well?
598 bool Control::OnKeyEvent(const KeyEvent& event)
600 return false; // Do not consume
603 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
605 for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
607 Actor child = Self().GetChildAt(i);
608 Vector2 newChildSize(size);
610 // When set the padding or margin on the control, child should be resized and repositioned.
611 if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
612 (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
614 Extents padding = mImpl->mPadding;
616 Dali::CustomActor ownerActor(GetOwner());
617 Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
619 if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
621 std::swap(padding.start, padding.end);
624 newChildSize.width = size.width - (padding.start + padding.end);
625 newChildSize.height = size.height - (padding.top + padding.bottom);
627 // Cannot use childs Position property as it can already have padding and margin applied on it,
628 // so we end up cumulatively applying them over and over again.
629 Vector2 childOffset(0.f, 0.f);
630 childOffset.x += (mImpl->mMargin.start + padding.start);
631 childOffset.y += (mImpl->mMargin.top + padding.top);
633 child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
635 container.Add(child, newChildSize);
638 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
641 visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
645 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
649 Vector3 Control::GetNaturalSize()
651 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
652 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
656 visual.GetNaturalSize(naturalSize);
657 naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
658 naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
659 return Vector3(naturalSize);
661 return Vector3::ZERO;
664 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
666 return CalculateChildSizeBase(child, dimension);
669 float Control::GetHeightForWidth(float width)
671 return GetHeightForWidthBase(width);
674 float Control::GetWidthForHeight(float height)
676 return GetWidthForHeightBase(height);
679 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
681 return RelayoutDependentOnChildrenBase(dimension);
684 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
688 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
692 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
694 mImpl->SignalConnected(slotObserver, callback);
697 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
699 mImpl->SignalDisconnected(slotObserver, callback);
702 void Control::MakeVisualTransition(Dali::Property::Map& sourcePropertyMap, Dali::Property::Map& destinationPropertyMap,
703 Dali::Toolkit::Control source, Dali::Toolkit::Control destination, Dali::Property::Index visualIndex)
705 sourcePropertyMap.Clear();
706 destinationPropertyMap.Clear();
708 Toolkit::Visual::Base sourceVisual = DevelControl::GetVisual(GetImplementation(source), visualIndex);
709 Toolkit::Visual::Base destinationVisual = DevelControl::GetVisual(GetImplementation(destination), visualIndex);
711 // If source or destination doesn't have the visual, do not create transition for the visual.
712 if(!sourceVisual || !destinationVisual)
717 Property::Map sourceMap;
718 Property::Map destinationMap;
719 sourceVisual.CreatePropertyMap(sourceMap);
720 destinationVisual.CreatePropertyMap(destinationMap);
722 static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4
724 Property::Value* propertyValue = map.Find(index);
727 return propertyValue->Get<Vector4>();
732 static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float
734 Property::Value* propertyValue = map.Find(index);
737 return propertyValue->Get<float>();
742 Vector4 defaultMixColor(Color::TRANSPARENT);
743 Vector4 defaultCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
744 float defaultBorderlineWidth(0.0f);
745 Vector4 defaultBorderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
746 float defaultBorderlineOffset(0.0f);
748 Vector4 sourceMixColor = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
749 Vector4 sourceCornerRadius = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
750 float sourceBorderlineWidth = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
751 Vector4 sourceBorderlineColor = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
752 float sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
754 Vector4 destinationMixColor = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
755 Vector4 destinationCornerRadius = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
756 float destinationBorderlineWidth = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
757 Vector4 destinationBorderlineColor = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
758 float destinationBorderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
760 // If the value of the source Control and that of destination Control is different, the property should be transitioned.
761 if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
763 sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(sourceMixColor));
764 destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(destinationMixColor));
767 if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
769 sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, sourceMixColor.a);
770 destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, destinationMixColor.a);
773 if(sourceCornerRadius != destinationCornerRadius)
775 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
776 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationCornerRadius);
779 if(sourceBorderlineWidth != destinationBorderlineWidth)
781 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
782 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
785 if(sourceBorderlineColor != destinationBorderlineColor)
787 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
788 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
791 if(sourceBorderlineOffset != destinationBorderlineOffset)
793 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
794 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
798 Control& GetImplementation(Dali::Toolkit::Control& handle)
800 CustomActorImpl& customInterface = handle.GetImplementation();
801 // downcast to control
802 Control& impl = dynamic_cast<Internal::Control&>(customInterface);
806 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
808 const CustomActorImpl& customInterface = handle.GetImplementation();
809 // downcast to control
810 const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
814 } // namespace Internal
816 } // namespace Toolkit