2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
21 #include <dali/integration-api/debug.h>
22 #include <dali/public-api/images/image.h>
23 #include <dali/public-api/object/property-array.h>
24 #include <dali/public-api/object/type-registry.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/devel-api/scripting/scripting.h>
29 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
30 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
31 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
32 #include <dali-toolkit/public-api/visuals/visual-properties.h>
33 #include <dali-toolkit/internal/visuals/border/border-visual.h>
34 #include <dali-toolkit/internal/visuals/color/color-visual.h>
35 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
36 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
37 #include <dali-toolkit/internal/visuals/image/image-visual.h>
38 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
39 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
40 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
41 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
42 #include <dali-toolkit/internal/visuals/text/text-visual.h>
43 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
44 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
45 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
46 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
47 #include <dali-toolkit/internal/visuals/visual-url.h>
48 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
49 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
65 BaseHandle handle = Toolkit::VisualFactory::Get();
70 DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::VisualFactory, Dali::BaseHandle, Create, true )
71 DALI_TYPE_REGISTRATION_END()
72 const char * const BROKEN_IMAGE_URL( DALI_IMAGE_DIR "broken.png" ); ///< URL For the broken image
76 VisualFactory::VisualFactory( bool debugEnabled )
78 mImageVisualShaderFactory(),
80 mDebugEnabled( debugEnabled ),
81 mPreMultiplyOnLoad( true )
85 VisualFactory::~VisualFactory()
89 void VisualFactory::OnStyleChangedSignal( Toolkit::StyleManager styleManager, StyleChange::Type type)
91 if( type == StyleChange::THEME_CHANGE )
93 std::string brokenImageUrl(BROKEN_IMAGE_URL);
95 Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
96 config["brokenImageUrl"].Get( brokenImageUrl );
100 mFactoryCache->SetBrokenImageUrl(brokenImageUrl);
105 Toolkit::Visual::Base VisualFactory::CreateVisual( const Property::Map& propertyMap )
107 Visual::BasePtr visualPtr;
109 Property::Value* typeValue = propertyMap.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
110 Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
113 Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType );
118 case Toolkit::Visual::BORDER:
120 visualPtr = BorderVisual::New( GetFactoryCache(), propertyMap );
124 case Toolkit::Visual::COLOR:
126 visualPtr = ColorVisual::New( GetFactoryCache(), propertyMap );
130 case Toolkit::Visual::GRADIENT:
132 visualPtr = GradientVisual::New( GetFactoryCache(), propertyMap );
136 case Toolkit::Visual::IMAGE:
138 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
139 std::string imageUrl;
142 if( imageURLValue->Get( imageUrl ) )
144 if( !imageUrl.empty() )
146 VisualUrl visualUrl( imageUrl );
148 switch( visualUrl.GetType() )
150 case VisualUrl::N_PATCH:
152 visualPtr = NPatchVisual::New( GetFactoryCache(), visualUrl, propertyMap );
157 visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
162 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
165 case VisualUrl::JSON:
167 visualPtr = AnimatedVectorImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
170 case VisualUrl::REGULAR_IMAGE:
172 visualPtr = ImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
180 Property::Array* array = imageURLValue->GetArray();
183 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap );
190 case Toolkit::Visual::MESH:
192 visualPtr = MeshVisual::New( GetFactoryCache(), propertyMap );
196 case Toolkit::Visual::PRIMITIVE:
198 visualPtr = PrimitiveVisual::New( GetFactoryCache(), propertyMap );
202 case Toolkit::Visual::WIREFRAME:
204 visualPtr = WireframeVisual::New( GetFactoryCache(), propertyMap );
208 case Toolkit::Visual::TEXT:
210 visualPtr = TextVisual::New( GetFactoryCache(), propertyMap );
214 case Toolkit::Visual::N_PATCH:
216 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
217 std::string imageUrl;
218 if( imageURLValue && imageURLValue->Get( imageUrl ) )
220 visualPtr = NPatchVisual::New( GetFactoryCache(), imageUrl, propertyMap );
225 case Toolkit::Visual::SVG:
227 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
228 std::string imageUrl;
229 if( imageURLValue && imageURLValue->Get( imageUrl ) )
231 visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
236 case Toolkit::Visual::ANIMATED_IMAGE:
238 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
239 std::string imageUrl;
242 if( imageURLValue->Get( imageUrl ) )
244 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
248 Property::Array* array = imageURLValue->GetArray();
251 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap );
258 case Toolkit::DevelVisual::ANIMATED_GRADIENT:
260 visualPtr = AnimatedGradientVisual::New( GetFactoryCache(), propertyMap );
264 case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
266 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
267 std::string imageUrl;
268 if( imageURLValue && imageURLValue->Get( imageUrl ) )
270 visualPtr = AnimatedVectorImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
278 DALI_LOG_ERROR( "Renderer type unknown\n" );
281 if( mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME )
283 //Create a WireframeVisual if we have debug enabled
284 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap );
287 return Toolkit::Visual::Base( visualPtr.Get() );
290 Toolkit::Visual::Base VisualFactory::CreateVisual( const Image& image )
292 Visual::BasePtr visualPtr;
296 NinePatchImage npatchImage = NinePatchImage::DownCast( image );
299 visualPtr = NPatchVisual::New( GetFactoryCache(), npatchImage );
303 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), image );
309 //Create a WireframeVisual if we have debug enabled
310 visualPtr = WireframeVisual::New( GetFactoryCache(), visualPtr );
313 return Toolkit::Visual::Base( visualPtr.Get() );
316 Toolkit::Visual::Base VisualFactory::CreateVisual( const std::string& url, ImageDimensions size )
318 Visual::BasePtr visualPtr;
322 // first resolve url type to know which visual to create
323 VisualUrl visualUrl( url );
324 switch( visualUrl.GetType() )
326 case VisualUrl::N_PATCH:
328 visualPtr = NPatchVisual::New( GetFactoryCache(), visualUrl );
333 visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
338 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
341 case VisualUrl::JSON:
343 visualPtr = AnimatedVectorImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
346 case VisualUrl::REGULAR_IMAGE:
348 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size );
356 //Create a WireframeVisual if we have debug enabled
357 visualPtr = WireframeVisual::New( GetFactoryCache(), visualPtr );
360 return Toolkit::Visual::Base( visualPtr.Get() );
363 void VisualFactory::SetPreMultiplyOnLoad( bool preMultiply )
365 if( mPreMultiplyOnLoad != preMultiply )
367 GetFactoryCache().SetPreMultiplyOnLoad( preMultiply );
369 mPreMultiplyOnLoad = preMultiply;
372 bool VisualFactory::GetPreMultiplyOnLoad() const
374 return mPreMultiplyOnLoad;
377 Internal::TextureManager& VisualFactory::GetTextureManager()
379 return GetFactoryCache().GetTextureManager();
382 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
386 mFactoryCache = std::unique_ptr<VisualFactoryCache>( new VisualFactoryCache( mPreMultiplyOnLoad ) );
388 std::string brokenImageUrl(BROKEN_IMAGE_URL);
389 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
392 Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager );
393 config["brokenImageUrl"].Get( brokenImageUrl );
394 styleManager.StyleChangedSignal().Connect( mSlotDelegate, &VisualFactory::OnStyleChangedSignal );
397 mFactoryCache->SetBrokenImageUrl(brokenImageUrl);
399 return *mFactoryCache;
402 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
404 if( !mImageVisualShaderFactory )
406 mImageVisualShaderFactory = std::unique_ptr< ImageVisualShaderFactory >( new ImageVisualShaderFactory() );
408 return *mImageVisualShaderFactory;
411 } // namespace Internal
413 } // namespace Toolkit