4a8a6d4a0b0955fb78dbbce41bca2772a15d4563
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/scripting/scripting.h>
22 #include <dali/integration-api/adaptor-framework/adaptor.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/object/property-array.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
30 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
31 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
32 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
33 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
34 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
35 #include <dali-toolkit/internal/visuals/arc/arc-visual.h>
36 #include <dali-toolkit/internal/visuals/border/border-visual.h>
37 #include <dali-toolkit/internal/visuals/color/color-visual.h>
38 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
39 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
40 #include <dali-toolkit/internal/visuals/image/image-visual.h>
41 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
42 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
43 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
44 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
45 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
46 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
47 #include <dali-toolkit/internal/visuals/text/text-visual.h>
48 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
49 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
50 #include <dali-toolkit/internal/visuals/visual-url.h>
51 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
52 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
54 #include <dali-toolkit/public-api/visuals/visual-properties.h>
55
56
57 namespace Dali
58 {
59 namespace Toolkit
60 {
61 namespace Internal
62 {
63 namespace
64 {
65 #if defined(DEBUG_ENABLED)
66 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
67 #endif
68
69 BaseHandle Create()
70 {
71   BaseHandle handle = Toolkit::VisualFactory::Get();
72
73   return handle;
74 }
75
76 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
77 DALI_TYPE_REGISTRATION_END()
78 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
79
80 static constexpr auto          SHADER_TYPE_COUNT = 2u;
81 const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
82 {
83   "", //VisualFactoryCache::COLOR_SHADER
84   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
85 };
86 const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
87 {
88   "", //VisualFactoryCache::COLOR_SHADER
89   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
90 };
91
92 } // namespace
93
94 VisualFactory::VisualFactory(bool debugEnabled)
95 : mFactoryCache(),
96   mImageVisualShaderFactory(),
97   mTextVisualShaderFactory(),
98   mSlotDelegate(this),
99   mIdleCallback(nullptr),
100   mDebugEnabled(debugEnabled),
101   mPreMultiplyOnLoad(true),
102   mPrecompiledShaderRequested(false)
103 {
104 }
105
106 VisualFactory::~VisualFactory()
107 {
108   if(mIdleCallback && Adaptor::IsAvailable())
109   {
110     // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
111     Adaptor::Get().RemoveIdle(mIdleCallback);
112     mIdleCallback = nullptr;
113   }
114 }
115
116 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
117 {
118   if(type == StyleChange::THEME_CHANGE)
119   {
120     SetBrokenImageUrl(styleManager);
121   }
122 }
123
124 void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
125 {
126   SetBrokenImageUrl(styleManager);
127 }
128
129 Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
130 {
131   Visual::BasePtr visualPtr;
132
133   Property::Value*           typeValue  = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
134   Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
135   if(typeValue)
136   {
137     Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
138   }
139
140   switch(visualType)
141   {
142     case Toolkit::Visual::BORDER:
143     {
144       visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
145       break;
146     }
147
148     case Toolkit::Visual::COLOR:
149     {
150       visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
151       break;
152     }
153
154     case Toolkit::Visual::GRADIENT:
155     {
156       visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
157       break;
158     }
159
160     case Toolkit::Visual::IMAGE:
161     {
162       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
163       std::string      imageUrl;
164       if(imageURLValue)
165       {
166         if(imageURLValue->Get(imageUrl))
167         {
168           if(!imageUrl.empty())
169           {
170             VisualUrl visualUrl(imageUrl);
171
172             switch(visualUrl.GetType())
173             {
174               case VisualUrl::N_PATCH:
175               {
176                 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
177                 break;
178               }
179               case VisualUrl::TVG:
180               case VisualUrl::SVG:
181               {
182                 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
183                 break;
184               }
185               case VisualUrl::GIF:
186               case VisualUrl::WEBP:
187               {
188                 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
189                 break;
190               }
191               case VisualUrl::JSON:
192               {
193                 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
194                 break;
195               }
196               case VisualUrl::REGULAR_IMAGE:
197               {
198                 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
199                 break;
200               }
201             }
202           }
203         }
204         else
205         {
206           Property::Array* array = imageURLValue->GetArray();
207           if(array && array->Count() > 0)
208           {
209             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
210           }
211         }
212       }
213       break;
214     }
215
216     case Toolkit::Visual::MESH:
217     {
218       visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
219       break;
220     }
221
222     case Toolkit::Visual::PRIMITIVE:
223     {
224       visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
225       break;
226     }
227
228     case Toolkit::Visual::WIREFRAME:
229     {
230       visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
231       break;
232     }
233
234     case Toolkit::Visual::TEXT:
235     {
236       visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
237       break;
238     }
239
240     case Toolkit::Visual::N_PATCH:
241     {
242       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
243       std::string      imageUrl;
244       if(imageURLValue && imageURLValue->Get(imageUrl))
245       {
246         if(!imageUrl.empty())
247         {
248           visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
249         }
250       }
251       break;
252     }
253
254     case Toolkit::Visual::SVG:
255     {
256       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
257       std::string      imageUrl;
258       if(imageURLValue && imageURLValue->Get(imageUrl))
259       {
260         if(!imageUrl.empty())
261         {
262           visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
263         }
264       }
265       break;
266     }
267
268     case Toolkit::Visual::ANIMATED_IMAGE:
269     {
270       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
271       std::string      imageUrl;
272       if(imageURLValue)
273       {
274         if(imageURLValue->Get(imageUrl))
275         {
276           if(!imageUrl.empty())
277           {
278             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
279           }
280         }
281         else
282         {
283           Property::Array* array = imageURLValue->GetArray();
284           if(array && array->Count() > 0)
285           {
286             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
287           }
288         }
289       }
290       break;
291     }
292
293     case Toolkit::DevelVisual::ANIMATED_GRADIENT:
294     {
295       visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
296       break;
297     }
298
299     case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
300     {
301       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
302       std::string      imageUrl;
303       if(imageURLValue && imageURLValue->Get(imageUrl))
304       {
305         if(!imageUrl.empty())
306         {
307           visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
308         }
309       }
310       break;
311     }
312
313     case Toolkit::DevelVisual::ARC:
314     {
315       visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
316       break;
317     }
318   }
319
320   DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
321                   // Return URL if present in PropertyMap else return "not found message"
322                   Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
323                   return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
324                 })())
325                                                                                                                                                                                                                                                                                                                             : "");
326
327   if(!visualPtr)
328   {
329     DALI_LOG_ERROR("VisualType unknown\n");
330   }
331
332   if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
333   {
334     //Create a WireframeVisual if we have debug enabled
335     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
336   }
337
338   return Toolkit::Visual::Base(visualPtr.Get());
339 }
340
341 Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
342 {
343   Visual::BasePtr visualPtr;
344
345   if(!url.empty())
346   {
347     // first resolve url type to know which visual to create
348     VisualUrl visualUrl(url);
349     switch(visualUrl.GetType())
350     {
351       case VisualUrl::N_PATCH:
352       {
353         visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
354         break;
355       }
356       case VisualUrl::TVG:
357       case VisualUrl::SVG:
358       {
359         visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
360         break;
361       }
362       case VisualUrl::GIF:
363       case VisualUrl::WEBP:
364       {
365         visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
366         break;
367       }
368       case VisualUrl::JSON:
369       {
370         visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
371         break;
372       }
373       case VisualUrl::REGULAR_IMAGE:
374       {
375         visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
376         break;
377       }
378     }
379   }
380
381   if(mDebugEnabled)
382   {
383     //Create a WireframeVisual if we have debug enabled
384     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
385   }
386
387   return Toolkit::Visual::Base(visualPtr.Get());
388 }
389
390 void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
391 {
392   if(mPreMultiplyOnLoad != preMultiply)
393   {
394     GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
395   }
396   mPreMultiplyOnLoad = preMultiply;
397 }
398
399 bool VisualFactory::GetPreMultiplyOnLoad() const
400 {
401   return mPreMultiplyOnLoad;
402 }
403
404 void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
405 {
406   mDiscardedVisuals.emplace_back(visual);
407
408   RegisterDiscardCallback();
409 }
410
411 void VisualFactory::UsePreCompiledShader()
412 {
413   if(mPrecompiledShaderRequested)
414   {
415     return;
416   }
417   mPrecompiledShaderRequested = true;
418
419   ShaderPreCompiler::Get().Enable();
420
421   // Get image shader
422   std::vector<RawShaderData> rawShaderList;
423   RawShaderData imageShaderData;
424   GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
425   rawShaderList.push_back(imageShaderData);
426
427   // Get text shader
428   RawShaderData textShaderData;
429   GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
430   rawShaderList.push_back(textShaderData);
431
432   // Get color shader
433   RawShaderData colorShaderData;
434   GetPreCompiledShader(colorShaderData);
435   rawShaderList.push_back(colorShaderData);
436
437
438   // Save all shader
439   ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
440 }
441
442 Internal::TextureManager& VisualFactory::GetTextureManager()
443 {
444   return GetFactoryCache().GetTextureManager();
445 }
446
447 void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
448 {
449   const std::string        imageDirPath   = AssetManager::GetDaliImagePath();
450   std::string              brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
451   std::vector<std::string> customBrokenImageUrlList;
452
453   if(styleManager)
454   {
455     customBrokenImageUrlList       = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
456     const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
457     if(brokenImageUrlValue)
458     {
459       brokenImageUrlValue->Get(brokenImageUrl);
460     }
461   }
462
463   // Add default image
464   mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
465 }
466
467 void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
468 {
469   std::vector<std::string_view> vertexPrefix;
470   std::vector<std::string_view> fragmentPrefix;
471   int shaderCount = 0;
472   shaders.shaderCount = 0;
473   for(uint32_t i=0u; i< SHADER_TYPE_COUNT; ++i)
474   {
475     vertexPrefix.push_back(VertexPredefines[i]);
476     fragmentPrefix.push_back(FragmentPredefines[i]);
477     shaderCount++;
478   }
479
480   shaders.vertexPrefix = vertexPrefix;
481   shaders.fragmentPrefix = fragmentPrefix;
482   shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
483   shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
484   shaders.shaderCount = shaderCount;
485 }
486
487 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
488 {
489   if(!mFactoryCache)
490   {
491     mFactoryCache                      = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
492     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
493     if(styleManager)
494     {
495       styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
496       Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
497     }
498     SetBrokenImageUrl(styleManager);
499   }
500
501   return *mFactoryCache;
502 }
503
504 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
505 {
506   if(!mImageVisualShaderFactory)
507   {
508     mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
509   }
510   return *mImageVisualShaderFactory;
511 }
512
513 TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
514 {
515   if(!mTextVisualShaderFactory)
516   {
517     mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
518   }
519   return *mTextVisualShaderFactory;
520 }
521
522 void VisualFactory::OnDiscardCallback()
523 {
524   mIdleCallback = nullptr;
525
526   // Discard visual now.
527   mDiscardedVisuals.clear();
528 }
529
530 void VisualFactory::RegisterDiscardCallback()
531 {
532   if(!mIdleCallback && Adaptor::IsAvailable())
533   {
534     // The callback manager takes the ownership of the callback object.
535     mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
536
537     Adaptor& adaptor = Adaptor::Get();
538
539     if(!adaptor.AddIdle(mIdleCallback, false))
540     {
541       // Fail to add idle. (Maybe adaptor is paused.)
542       mIdleCallback = nullptr;
543     }
544   }
545 }
546
547 } // namespace Internal
548
549 } // namespace Toolkit
550
551 } // namespace Dali