2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
21 #include <dali/devel-api/scripting/scripting.h>
22 #include <dali/integration-api/adaptor-framework/adaptor.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/object/property-array.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
29 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
30 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
31 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
32 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
33 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
34 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
35 #include <dali-toolkit/internal/visuals/arc/arc-visual.h>
36 #include <dali-toolkit/internal/visuals/border/border-visual.h>
37 #include <dali-toolkit/internal/visuals/color/color-visual.h>
38 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
39 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
40 #include <dali-toolkit/internal/visuals/image/image-visual.h>
41 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
42 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
43 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
44 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
45 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
46 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
47 #include <dali-toolkit/internal/visuals/text/text-visual.h>
48 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
49 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
50 #include <dali-toolkit/internal/visuals/visual-url.h>
51 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
52 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
54 #include <dali-toolkit/public-api/visuals/visual-properties.h>
65 #if defined(DEBUG_ENABLED)
66 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
71 BaseHandle handle = Toolkit::VisualFactory::Get();
76 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
77 DALI_TYPE_REGISTRATION_END()
78 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
80 static constexpr auto SHADER_TYPE_COUNT = 2u;
81 const std::string_view VertexPredefines[SHADER_TYPE_COUNT]
83 "", //VisualFactoryCache::COLOR_SHADER
84 "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
86 const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]
88 "", //VisualFactoryCache::COLOR_SHADER
89 "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
94 VisualFactory::VisualFactory(bool debugEnabled)
96 mImageVisualShaderFactory(),
97 mTextVisualShaderFactory(),
99 mIdleCallback(nullptr),
100 mDebugEnabled(debugEnabled),
101 mPreMultiplyOnLoad(true),
102 mPrecompiledShaderRequested(false)
106 VisualFactory::~VisualFactory()
108 if(mIdleCallback && Adaptor::IsAvailable())
110 // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
111 Adaptor::Get().RemoveIdle(mIdleCallback);
112 mIdleCallback = nullptr;
116 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
118 if(type == StyleChange::THEME_CHANGE)
120 SetBrokenImageUrl(styleManager);
124 void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
126 SetBrokenImageUrl(styleManager);
129 Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
131 Visual::BasePtr visualPtr;
133 Property::Value* typeValue = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
134 Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
137 Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
142 case Toolkit::Visual::BORDER:
144 visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
148 case Toolkit::Visual::COLOR:
150 visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
154 case Toolkit::Visual::GRADIENT:
156 visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
160 case Toolkit::Visual::IMAGE:
162 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
163 std::string imageUrl;
166 if(imageURLValue->Get(imageUrl))
168 if(!imageUrl.empty())
170 VisualUrl visualUrl(imageUrl);
172 switch(visualUrl.GetType())
174 case VisualUrl::N_PATCH:
176 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
182 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
186 case VisualUrl::WEBP:
188 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
191 case VisualUrl::JSON:
193 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
196 case VisualUrl::REGULAR_IMAGE:
198 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
206 Property::Array* array = imageURLValue->GetArray();
207 if(array && array->Count() > 0)
209 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
216 case Toolkit::Visual::MESH:
218 visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
222 case Toolkit::Visual::PRIMITIVE:
224 visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
228 case Toolkit::Visual::WIREFRAME:
230 visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
234 case Toolkit::Visual::TEXT:
236 visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
240 case Toolkit::Visual::N_PATCH:
242 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
243 std::string imageUrl;
244 if(imageURLValue && imageURLValue->Get(imageUrl))
246 if(!imageUrl.empty())
248 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
254 case Toolkit::Visual::SVG:
256 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
257 std::string imageUrl;
258 if(imageURLValue && imageURLValue->Get(imageUrl))
260 if(!imageUrl.empty())
262 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
268 case Toolkit::Visual::ANIMATED_IMAGE:
270 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
271 std::string imageUrl;
274 if(imageURLValue->Get(imageUrl))
276 if(!imageUrl.empty())
278 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
283 Property::Array* array = imageURLValue->GetArray();
284 if(array && array->Count() > 0)
286 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
293 case Toolkit::DevelVisual::ANIMATED_GRADIENT:
295 visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
299 case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
301 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
302 std::string imageUrl;
303 if(imageURLValue && imageURLValue->Get(imageUrl))
305 if(!imageUrl.empty())
307 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
313 case Toolkit::DevelVisual::ARC:
315 visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
320 DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
321 // Return URL if present in PropertyMap else return "not found message"
322 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
323 return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
329 DALI_LOG_ERROR("VisualType unknown\n");
332 if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
334 //Create a WireframeVisual if we have debug enabled
335 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
338 return Toolkit::Visual::Base(visualPtr.Get());
341 Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
343 Visual::BasePtr visualPtr;
347 // first resolve url type to know which visual to create
348 VisualUrl visualUrl(url);
349 switch(visualUrl.GetType())
351 case VisualUrl::N_PATCH:
353 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
359 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
363 case VisualUrl::WEBP:
365 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
368 case VisualUrl::JSON:
370 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
373 case VisualUrl::REGULAR_IMAGE:
375 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
383 //Create a WireframeVisual if we have debug enabled
384 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
387 return Toolkit::Visual::Base(visualPtr.Get());
390 void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
392 if(mPreMultiplyOnLoad != preMultiply)
394 GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
396 mPreMultiplyOnLoad = preMultiply;
399 bool VisualFactory::GetPreMultiplyOnLoad() const
401 return mPreMultiplyOnLoad;
404 void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
406 mDiscardedVisuals.emplace_back(visual);
408 RegisterDiscardCallback();
411 void VisualFactory::UsePreCompiledShader()
413 if(mPrecompiledShaderRequested)
417 mPrecompiledShaderRequested = true;
419 ShaderPreCompiler::Get().Enable();
422 std::vector<RawShaderData> rawShaderList;
423 RawShaderData imageShaderData;
424 GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
425 rawShaderList.push_back(imageShaderData);
428 RawShaderData textShaderData;
429 GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
430 rawShaderList.push_back(textShaderData);
433 RawShaderData colorShaderData;
434 GetPreCompiledShader(colorShaderData);
435 rawShaderList.push_back(colorShaderData);
439 ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
442 Internal::TextureManager& VisualFactory::GetTextureManager()
444 return GetFactoryCache().GetTextureManager();
447 void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
449 const std::string imageDirPath = AssetManager::GetDaliImagePath();
450 std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
451 std::vector<std::string> customBrokenImageUrlList;
455 customBrokenImageUrlList = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
456 const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
457 if(brokenImageUrlValue)
459 brokenImageUrlValue->Get(brokenImageUrl);
464 mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
467 void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
469 std::vector<std::string_view> vertexPrefix;
470 std::vector<std::string_view> fragmentPrefix;
472 shaders.shaderCount = 0;
473 for(uint32_t i=0u; i< SHADER_TYPE_COUNT; ++i)
475 vertexPrefix.push_back(VertexPredefines[i]);
476 fragmentPrefix.push_back(FragmentPredefines[i]);
480 shaders.vertexPrefix = vertexPrefix;
481 shaders.fragmentPrefix = fragmentPrefix;
482 shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
483 shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
484 shaders.shaderCount = shaderCount;
487 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
491 mFactoryCache = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
492 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
495 styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
496 Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
498 SetBrokenImageUrl(styleManager);
501 return *mFactoryCache;
504 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
506 if(!mImageVisualShaderFactory)
508 mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
510 return *mImageVisualShaderFactory;
513 TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
515 if(!mTextVisualShaderFactory)
517 mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
519 return *mTextVisualShaderFactory;
522 void VisualFactory::OnDiscardCallback()
524 mIdleCallback = nullptr;
526 // Discard visual now.
527 mDiscardedVisuals.clear();
530 void VisualFactory::RegisterDiscardCallback()
532 if(!mIdleCallback && Adaptor::IsAvailable())
534 // The callback manager takes the ownership of the callback object.
535 mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
537 Adaptor& adaptor = Adaptor::Get();
539 if(!adaptor.AddIdle(mIdleCallback, false))
541 // Fail to add idle. (Maybe adaptor is paused.)
542 mIdleCallback = nullptr;
547 } // namespace Internal
549 } // namespace Toolkit