1 #ifndef DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
2 #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/common/owner-container.h>
22 #include <dali/public-api/math/uint-16-pair.h>
23 #include <dali/public-api/object/ref-object.h>
24 #include <dali/public-api/rendering/geometry.h>
25 #include <dali/public-api/rendering/shader.h>
28 #include <dali-toolkit/internal/visuals/npatch-loader.h>
29 #include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
30 #include <dali-toolkit/internal/visuals/texture-manager-impl.h>
31 #include <dali/devel-api/rendering/renderer-devel.h>
41 class ImageAtlasManager;
44 class VectorAnimationManager;
46 typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
49 * Caches shaders and geometries. Owned by VisualFactory.
51 class VisualFactoryCache
55 * Type of shader for caching.
60 COLOR_SHADER_ROUNDED_CORNER,
61 COLOR_SHADER_BORDERLINE,
62 COLOR_SHADER_ROUNDED_BORDERLINE,
63 COLOR_SHADER_BLUR_EDGE,
64 COLOR_SHADER_ROUNDED_CORNER_BLUR_EDGE,
66 BORDER_SHADER_ANTI_ALIASING,
67 GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
68 GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
69 GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE,
70 GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE,
71 GRADIENT_SHADER_LINEAR_USER_SPACE,
72 GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
73 GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE,
74 GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE,
75 GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
76 GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
77 GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE,
78 GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE,
79 GRADIENT_SHADER_RADIAL_USER_SPACE,
80 GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
81 GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE,
82 GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE,
84 IMAGE_SHADER_ROUNDED_CORNER,
85 IMAGE_SHADER_BORDERLINE,
86 IMAGE_SHADER_ROUNDED_BORDERLINE,
88 IMAGE_SHADER_ROUNDED_CORNER_MASKING,
89 IMAGE_SHADER_BORDERLINE_MASKING,
90 IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
91 IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
92 IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
93 IMAGE_SHADER_YUV_TO_RGB,
95 NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
96 NATIVE_IMAGE_SHADER_BORDERLINE,
97 NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
98 NATIVE_IMAGE_SHADER_MASKING,
99 NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING,
100 NATIVE_IMAGE_SHADER_BORDERLINE_MASKING,
101 NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
103 NINE_PATCH_MASK_SHADER,
104 TEXT_SHADER_MULTI_COLOR_TEXT,
105 TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
106 TEXT_SHADER_SINGLE_COLOR_TEXT,
107 TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE,
108 TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI,
109 TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI,
110 ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT,
111 ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REPEAT,
112 ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_CLAMP,
113 ANIMATED_GRADIENT_SHADER_LINEAR_USER_REFLECT,
114 ANIMATED_GRADIENT_SHADER_LINEAR_USER_REPEAT,
115 ANIMATED_GRADIENT_SHADER_LINEAR_USER_CLAMP,
116 ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REFLECT,
117 ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REPEAT,
118 ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_CLAMP,
119 ANIMATED_GRADIENT_SHADER_RADIAL_USER_REFLECT,
120 ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
121 ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
124 ARC_ROUND_CAP_SHADER,
125 SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
129 * Type of geometry for caching.
136 NINE_PATCH_BORDER_GEOMETRY,
138 GEOMETRY_TYPE_MAX = WIREFRAME_GEOMETRY
145 * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load.
147 VisualFactoryCache(bool preMultiplyOnLoad);
152 ~VisualFactoryCache();
155 * Request geometry of the given type.
156 * @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned.
158 Geometry GetGeometry(GeometryType type);
161 * Cache the geometry of the give type.
162 * @param[in] type The geometry type.
163 * @param[in] geometry The geometry for caching.
165 void SaveGeometry(GeometryType type, Geometry geometry);
168 * Request shader of the given type.
169 * @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned.
171 Shader GetShader(ShaderType type);
174 * Cache the geometry of the give type.
175 * @param[in] type The geometry type.
176 * @param[in] geometry The geometry for caching.
178 void SaveShader(ShaderType type, Shader shader);
181 * Greate the quad geometry.
182 * Quad geometry is shared by multiple kind of Renderer, so implement it in the factory-cache.
184 static Geometry CreateQuadGeometry();
187 * Create the grid geometry.
188 * @param[in] gridSize The size of the grid.
189 * @return The created grid geometry.
191 static Geometry CreateGridGeometry(Uint16Pair gridSize);
194 * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
196 void SetPreMultiplyOnLoad(bool preMultiply);
199 * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
201 bool GetPreMultiplyOnLoad();
204 * @brief Set an image to be used when a visual has failed to correctly render
205 * @param[in] brokenImageUrlList The broken image url list
207 void SetBrokenImageUrl(const std::vector<std::string>& brokenImageUrlList);
210 * @brief Update the broken image Renderer object
211 * @param[in,out] renderer renderer for broken image
212 * @param[in] size the size of actor
214 void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size);
218 * Get the image atlas manager.
219 * @return A pointer to the atlas manager
221 ImageAtlasManagerPtr GetAtlasManager();
224 * Get the texture manager
225 * @return A reference to the texture manager
227 TextureManager& GetTextureManager();
230 * Get the N-Patch texture cache.
231 * @return A reference to the N patch loader
233 NPatchLoader& GetNPatchLoader();
236 * Get the SVG rasterization thread.
237 * @return A raw pointer pointing to the SVG rasterization thread.
239 SvgRasterizeThread* GetSVGRasterizationThread();
242 * Get the vector animation manager.
243 * @return A reference to the vector animation manager.
245 VectorAnimationManager& GetVectorAnimationManager();
249 * Undefined copy constructor.
251 VisualFactoryCache(const VisualFactoryCache&);
254 * Undefined assignment operator.
256 VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
260 * @brief Returns a cached Texture to use when a visual has failed to correctly render
261 * @param[in] brokenIndex The index of broken image
263 * @return The broken image texture.
265 Texture GetBrokenVisualImage(uint32_t brokenIndex);
268 * @brief Gets the Proper broken image index
269 * @param[in] size The size of actor
271 * @return The index of broken image
273 int32_t GetProperBrokenImageIndex(const Vector2& size);
276 * @brief Apply a texture and uniforms
278 * @param[in,out] renderer The renderer for broken image
279 * @param[in] index The index of broken image
281 void ApplyTextureAndUniforms(Renderer& renderer, int index);
284 * @brief Creates a Npatch Geometry object
286 * @param[in] gridSize The gridSize for creating a geometry
287 * @return The Geometry for NPatch
289 Geometry CreateNPatchGeometry(Uint16Pair gridSize);
292 * @brief Gets a geometry for npatch image
294 * @param[in] index the index of broken image
295 * @return The Geometry for NPatch
297 Geometry GetNPatchGeometry(int index);
300 * @brief Gets the Npatch Shader object
302 * @param[in] index The index of broken image
303 * @return The Shader for NPatch
305 Shader GetNPatchShader(int index);
308 * @brief Registers a properties for Stretch Ranges
310 * @param[in,out] renderer The renderer for broken image
311 * @param[in] uniformName The name of the uniform
312 * @param[in] stretchPixels The stretchable pixels in the cropped image space
313 * @param[in] imageExtent The imageExtent
315 void RegisterStretchProperties(Renderer& renderer, const char* uniformName, const NPatchUtility::StretchRanges& stretchPixels, uint16_t imageExtent);
318 * @brief Returns a broken image type
319 * @param[in] index BrokenImage index
320 * @return The broken image type.
322 VisualUrl::Type GetBrokenImageVisualType(int index);
325 struct BrokenImageInfo
330 npatchId(NPatchData::INVALID_NPATCH_DATA_ID),
342 VisualUrl::Type visualType;
344 NPatchData::NPatchDataId npatchId;
350 Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
351 Shader mShader[SHADER_TYPE_MAX + 1];
353 ImageAtlasManagerPtr mAtlasManager;
354 TextureManager mTextureManager;
355 NPatchLoader mNPatchLoader;
357 SvgRasterizeThread* mSvgRasterizeThread;
358 std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
359 bool mPreMultiplyOnLoad;
360 std::vector<BrokenImageInfo> mBrokenImageInfoContainer;
363 } // namespace Internal
365 } // namespace Toolkit
369 #endif // DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H