1 #ifndef DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
2 #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/common/owner-container.h>
22 #include <dali/public-api/math/uint-16-pair.h>
23 #include <dali/public-api/object/ref-object.h>
24 #include <dali/public-api/rendering/geometry.h>
25 #include <dali/public-api/rendering/shader.h>
28 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
29 #include <dali-toolkit/internal/visuals/npatch-loader.h>
30 #include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
31 #include <dali/devel-api/rendering/renderer-devel.h>
41 class ImageAtlasManager;
44 class VectorAnimationManager;
46 typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
49 * Caches shaders and geometries. Owned by VisualFactory.
51 class VisualFactoryCache
55 * Type of shader for caching.
60 COLOR_SHADER_ROUNDED_CORNER,
61 COLOR_SHADER_BORDERLINE,
62 COLOR_SHADER_ROUNDED_BORDERLINE,
63 COLOR_SHADER_BLUR_EDGE,
64 COLOR_SHADER_ROUNDED_CORNER_BLUR_EDGE,
66 BORDER_SHADER_ANTI_ALIASING,
67 GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
68 GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
69 GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE,
70 GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE,
71 GRADIENT_SHADER_LINEAR_USER_SPACE,
72 GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
73 GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE,
74 GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE,
75 GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
76 GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
77 GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE,
78 GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE,
79 GRADIENT_SHADER_RADIAL_USER_SPACE,
80 GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
81 GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE,
82 GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE,
84 IMAGE_SHADER_ROUNDED_CORNER,
85 IMAGE_SHADER_BORDERLINE,
86 IMAGE_SHADER_ROUNDED_BORDERLINE,
87 IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
88 IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
90 NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
91 NATIVE_IMAGE_SHADER_BORDERLINE,
92 NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
94 NINE_PATCH_MASK_SHADER,
95 TEXT_SHADER_MULTI_COLOR_TEXT,
96 TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
97 TEXT_SHADER_SINGLE_COLOR_TEXT,
98 TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE,
99 TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI,
100 TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI,
101 ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT,
102 ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REPEAT,
103 ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_CLAMP,
104 ANIMATED_GRADIENT_SHADER_LINEAR_USER_REFLECT,
105 ANIMATED_GRADIENT_SHADER_LINEAR_USER_REPEAT,
106 ANIMATED_GRADIENT_SHADER_LINEAR_USER_CLAMP,
107 ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REFLECT,
108 ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REPEAT,
109 ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_CLAMP,
110 ANIMATED_GRADIENT_SHADER_RADIAL_USER_REFLECT,
111 ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT,
112 ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP,
115 ARC_ROUND_CAP_SHADER,
116 SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER
120 * Type of geometry for caching.
127 NINE_PATCH_BORDER_GEOMETRY,
129 GEOMETRY_TYPE_MAX = WIREFRAME_GEOMETRY
136 * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load.
138 VisualFactoryCache(bool preMultiplyOnLoad);
143 ~VisualFactoryCache();
146 * Request geometry of the given type.
147 * @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned.
149 Geometry GetGeometry(GeometryType type);
152 * Cache the geometry of the give type.
153 * @param[in] type The geometry type.
154 * @param[in] geometry The geometry for caching.
156 void SaveGeometry(GeometryType type, Geometry geometry);
159 * Request shader of the given type.
160 * @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned.
162 Shader GetShader(ShaderType type);
165 * Cache the geometry of the give type.
166 * @param[in] type The geometry type.
167 * @param[in] geometry The geometry for caching.
169 void SaveShader(ShaderType type, Shader shader);
172 * Greate the quad geometry.
173 * Quad geometry is shared by multiple kind of Renderer, so implement it in the factory-cache.
175 static Geometry CreateQuadGeometry();
178 * Create the grid geometry.
179 * @param[in] gridSize The size of the grid.
180 * @return The created grid geometry.
182 static Geometry CreateGridGeometry(Uint16Pair gridSize);
185 * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad()
187 void SetPreMultiplyOnLoad(bool preMultiply);
190 * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad()
192 bool GetPreMultiplyOnLoad();
195 * @brief Set an image to be used when a visual has failed to correctly render
196 * @param[in] brokenImageUrlList The broken image url list
198 void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList);
201 * @brief Update the broken image Renderer object
202 * @param[in,out] renderer renderer for broken image
203 * @param[in] size the size of actor
204 * @param[in] rendererIsImage True if input renderer use image shader already.
205 * If true, we don't need to create new renderer when broken image is single image.
206 * Most of user experience use normal images. So It can reduce runtime.
208 void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true);
212 * Get the image atlas manager.
213 * @return A pointer to the atlas manager
215 ImageAtlasManagerPtr GetAtlasManager();
218 * Get the texture manager
219 * @return A reference to the texture manager
221 TextureManager& GetTextureManager();
224 * Get the N-Patch texture cache.
225 * @return A reference to the N patch loader
227 NPatchLoader& GetNPatchLoader();
230 * Get the SVG rasterization thread.
231 * @return A raw pointer pointing to the SVG rasterization thread.
233 SvgRasterizeThread* GetSVGRasterizationThread();
236 * Get the vector animation manager.
237 * @return A reference to the vector animation manager.
239 VectorAnimationManager& GetVectorAnimationManager();
243 * Undefined copy constructor.
245 VisualFactoryCache(const VisualFactoryCache&);
248 * Undefined assignment operator.
250 VisualFactoryCache& operator=(const VisualFactoryCache& rhs);
254 * @brief Returns a cached Texture to use when a visual has failed to correctly render
255 * @param[in] brokenIndex The index of broken image
257 * @return The broken image texture.
259 Texture GetBrokenVisualImage(uint32_t brokenIndex);
262 * @brief Gets the Proper broken image index
263 * @param[in] size The size of actor
265 * @return The index of broken image
267 int32_t GetProperBrokenImageIndex(const Vector2& size);
270 * @brief Apply a texture and uniforms
272 * @param[in,out] renderer The renderer for broken image
273 * @param[in] index The index of broken image
275 void ApplyTextureAndUniforms(Renderer& renderer, int index);
278 * @brief Gets a geometry for npatch image
280 * @param[in] index the index of broken image
281 * @return The Geometry for NPatch
283 Geometry GetNPatchGeometry(int index);
286 * @brief Gets the Npatch Shader object
288 * @param[in] index The index of broken image
289 * @return The Shader for NPatch
291 Shader GetNPatchShader(int index);
294 * @brief Returns a broken image type
295 * @param[in] index BrokenImage index
296 * @return The broken image type.
298 VisualUrl::Type GetBrokenImageVisualType(int index);
301 struct BrokenImageInfo
306 npatchId(NPatchData::INVALID_NPATCH_DATA_ID),
318 VisualUrl::Type visualType;
320 NPatchData::NPatchDataId npatchId;
326 Geometry mGeometry[GEOMETRY_TYPE_MAX + 1];
327 Shader mShader[SHADER_TYPE_MAX + 1];
329 ImageAtlasManagerPtr mAtlasManager;
330 TextureManager mTextureManager;
331 NPatchLoader mNPatchLoader;
333 SvgRasterizeThread* mSvgRasterizeThread;
334 std::unique_ptr<VectorAnimationManager> mVectorAnimationManager;
335 bool mPreMultiplyOnLoad;
336 std::vector<BrokenImageInfo> mBrokenImageInfoContainer;
337 std::string mDefaultBrokenImageUrl;
338 bool mUseDefaultBrokenImageOnly;
341 } // namespace Internal
343 } // namespace Toolkit
347 #endif // DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H