[dali_2.3.38] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2024 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/environment-variable.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/hash.h>
24 #include <dali/devel-api/scripting/enum-helper.h>
25 #include <dali/devel-api/scripting/scripting.h>
26 #include <dali/integration-api/debug.h>
27 #include <dali/public-api/math/math-utils.h>
28
29 // INTERNAL INCLUDES
30 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
33 #include <dali-toolkit/internal/visuals/color/color-visual.h>
34 #include <dali-toolkit/internal/visuals/image/image-atlas-manager.h>
35 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
36 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
37
38 namespace Dali
39 {
40 namespace Toolkit
41 {
42 namespace Internal
43 {
44 namespace
45 {
46 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
47
48 constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
49
50 bool NeedToLoadYuvPlanes()
51 {
52   auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
53   bool loadYuvPlanes       = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
54   return loadYuvPlanes;
55 }
56
57 } // namespace
58
59 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
60 : mLoadYuvPlanes(NeedToLoadYuvPlanes()),
61   mTextureManager(mLoadYuvPlanes),
62   mVectorAnimationManager(nullptr),
63   mPreMultiplyOnLoad(preMultiplyOnLoad),
64   mBrokenImageInfoContainer(),
65   mDefaultBrokenImageUrl(""),
66   mUseDefaultBrokenImageOnly(true)
67 {
68   mSvgLoader.SetVisualFactoryCache(*this);
69 }
70
71 VisualFactoryCache::~VisualFactoryCache()
72 {
73 }
74
75 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
76 {
77   if(!mGeometry[type] && type == QUAD_GEOMETRY)
78   {
79     mGeometry[type] = CreateQuadGeometry();
80   }
81
82   return mGeometry[type];
83 }
84
85 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
86 {
87   mGeometry[type] = geometry;
88 }
89
90 Shader VisualFactoryCache::GetShader(ShaderType type)
91 {
92   return mShader[type];
93 }
94
95 Shader VisualFactoryCache::GenerateAndSaveShader(ShaderType type, std::string_view vertexShader, std::string_view fragmentShader)
96 {
97   Shader shader = Shader::New(vertexShader, fragmentShader, Shader::Hint::NONE, Scripting::GetLinearEnumerationName<ShaderType>(type, VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
98   mShader[type] = shader;
99   return shader;
100 }
101
102 Geometry VisualFactoryCache::CreateQuadGeometry()
103 {
104   const float halfWidth  = 0.5f;
105   const float halfHeight = 0.5f;
106   struct QuadVertex
107   {
108     Vector2 position;
109   };
110   QuadVertex quadVertexData[4] =
111     {
112       {Vector2(-halfWidth, -halfHeight)},
113       {Vector2(-halfWidth, halfHeight)},
114       {Vector2(halfWidth, -halfHeight)},
115       {Vector2(halfWidth, halfHeight)}};
116
117   Property::Map quadVertexFormat;
118   quadVertexFormat["aPosition"] = Property::VECTOR2;
119   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
120   quadVertices.SetData(quadVertexData, 4);
121
122   // Create the geometry object
123   Geometry geometry = Geometry::New();
124   geometry.AddVertexBuffer(quadVertices);
125   geometry.SetType(Geometry::TRIANGLE_STRIP);
126
127   return geometry;
128 }
129
130 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
131 {
132   if(!mAtlasManager)
133   {
134     mAtlasManager = new ImageAtlasManager();
135     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
136   }
137
138   return mAtlasManager;
139 }
140
141 TextureManager& VisualFactoryCache::GetTextureManager()
142 {
143   return mTextureManager;
144 }
145
146 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
147 {
148   return mNPatchLoader;
149 }
150
151 SvgLoader& VisualFactoryCache::GetSvgLoader()
152 {
153   return mSvgLoader;
154 }
155
156 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
157 {
158   if(!mVectorAnimationManager)
159   {
160     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
161   }
162   return *mVectorAnimationManager;
163 }
164
165 void VisualFactoryCache::FinalizeVectorAnimationManager()
166 {
167   if(mVectorAnimationManager)
168   {
169     mVectorAnimationManager->Finalize();
170   }
171 }
172
173 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
174 {
175   uint16_t gridWidth  = gridSize.GetWidth();
176   uint16_t gridHeight = gridSize.GetHeight();
177
178   // Create vertices
179   Vector<Vector2> vertices;
180   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
181
182   for(int y = 0; y < gridHeight + 1; ++y)
183   {
184     for(int x = 0; x < gridWidth + 1; ++x)
185     {
186       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
187     }
188   }
189
190   // Create indices
191   Vector<unsigned short> indices;
192   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
193
194   for(unsigned int row = 0u; row < gridHeight; ++row)
195   {
196     unsigned int rowStartIndex     = row * (gridWidth + 1u);
197     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
198
199     if(row != 0u) // degenerate index on non-first row
200     {
201       indices.PushBack(rowStartIndex);
202     }
203
204     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
205     {
206       indices.PushBack(rowStartIndex + column);
207       indices.PushBack(nextRowStartIndex + column);
208     }
209
210     if(row != gridHeight - 1u) // degenerate index on non-last row
211     {
212       indices.PushBack(nextRowStartIndex + gridWidth);
213     }
214   }
215
216   Property::Map vertexFormat;
217   vertexFormat["aPosition"] = Property::VECTOR2;
218   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
219   if(vertices.Size() > 0)
220   {
221     vertexBuffer.SetData(&vertices[0], vertices.Size());
222   }
223
224   Property::Map indexFormat;
225   indexFormat["indices"]         = Property::INTEGER;
226   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
227
228   // Create the geometry object
229   Geometry geometry = Geometry::New();
230   geometry.AddVertexBuffer(vertexBuffer);
231   if(indices.Size() > 0)
232   {
233     geometry.SetIndexBuffer(&indices[0], indices.Size());
234   }
235
236   geometry.SetType(Geometry::TRIANGLE_STRIP);
237
238   return geometry;
239 }
240
241 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
242 {
243   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
244   {
245     PixelData          pixelData;
246     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
247     if(pixelBuffer)
248     {
249       pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
250       mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
251       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
252       mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
253       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
254     }
255   }
256   return mBrokenImageInfoContainer[brokenIndex].texture;
257 }
258
259 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
260 {
261   mPreMultiplyOnLoad = preMultiply;
262 }
263
264 bool VisualFactoryCache::GetPreMultiplyOnLoad() const
265 {
266   return mPreMultiplyOnLoad;
267 }
268
269 bool VisualFactoryCache::GetLoadYuvPlanes() const
270 {
271   return mLoadYuvPlanes;
272 }
273
274 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
275 {
276   mUseDefaultBrokenImageOnly = false;
277   mBrokenImageInfoContainer.clear();
278   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
279   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
280   {
281     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
282   }
283
284   mDefaultBrokenImageUrl = defaultBrokenUrl;
285 }
286
287 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
288 {
289   return mBrokenImageInfoContainer[index].visualType;
290 }
291
292 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
293 {
294   Geometry      geometry;
295   NPatchDataPtr data;
296   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
297   {
298     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
299     {
300       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
301       if(!geometry)
302       {
303         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
304         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
305       }
306     }
307     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
308     {
309       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
310       geometry = NPatchHelper::CreateGridGeometry(gridSize);
311     }
312   }
313   else
314   {
315     // no N patch data so use default geometry
316     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
317     if(!geometry)
318     {
319       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
320       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
321     }
322   }
323   return geometry;
324 }
325
326 Shader VisualFactoryCache::GetNPatchShader(int index)
327 {
328   Shader        shader;
329   NPatchDataPtr data;
330   // 0 is either no data (load failed?) or no stretch regions on image
331   // for both cases we use the default shader
332   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
333   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
334
335   // ask loader for the regions
336   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
337   {
338     xStretchCount = data->GetStretchPixelsX().Count();
339     yStretchCount = data->GetStretchPixelsY().Count();
340   }
341
342   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
343   {
344     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
345     if(DALI_UNLIKELY(!shader))
346     {
347       // Only cache vanilla 9 patch shaders
348       shader = GenerateAndSaveShader(VisualFactoryCache::NINE_PATCH_SHADER, SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
349     }
350   }
351   else if(xStretchCount > 0 || yStretchCount > 0)
352   {
353     std::stringstream shaderName;
354     shaderName << "N_PATCH_" << xStretchCount << "x" << yStretchCount;
355
356     std::stringstream vertexShader;
357     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
358                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
359                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
360     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG, Dali::Shader::Hint::NONE, shaderName.str());
361   }
362   return shader;
363 }
364
365 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
366 {
367   NPatchDataPtr data;
368   TextureSet    textureSet;
369   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
370   {
371     textureSet                               = data->GetTextures();
372     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
373     NPatchHelper::ApplyTextureAndUniforms(renderer, data.Get());
374     renderer.SetTextures(textureSet);
375   }
376 }
377
378 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool rendererIsImage)
379 {
380   bool useDefaultBrokenImage = false;
381   if(mBrokenImageInfoContainer.size() == 0)
382   {
383     useDefaultBrokenImage = true;
384   }
385
386   // Load Information for broken image
387   for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
388   {
389     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
390     {
391       if(!mBrokenImageInfoContainer[index].url.empty())
392       {
393         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
394         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
395         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
396         {
397           NPatchDataPtr data;
398           Rect<int>     border;
399           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
400           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
401           {
402             mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
403             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
404           }
405           else
406           {
407             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
408             useDefaultBrokenImage = true;
409           }
410         }
411         else
412         {
413           if(!GetBrokenVisualImage(index))
414           {
415             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
416             useDefaultBrokenImage = true;
417           }
418         }
419       }
420     }
421   }
422
423   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
424   {
425     // Clear broken info
426     mBrokenImageInfoContainer.clear();
427
428     // assign for broken image
429     const int defaultBrokenIndex = 0;
430     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
431     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
432     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
433     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
434     mUseDefaultBrokenImageOnly                               = true;
435   }
436
437   // Set Texutre to renderer
438   int brokenIndex = GetProperBrokenImageIndex(size);
439   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
440   {
441     // Set geometry and shader for npatch
442     Geometry geometry = GetNPatchGeometry(brokenIndex);
443     Shader   shader   = GetNPatchShader(brokenIndex);
444     renderer.SetGeometry(geometry);
445     renderer.SetShader(shader);
446     ApplyTextureAndUniforms(renderer, brokenIndex);
447   }
448   else
449   {
450     // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
451     if(!rendererIsImage)
452     {
453       Geometry geometry = GetGeometry(QUAD_GEOMETRY);
454       Shader   shader   = GetShader(IMAGE_SHADER);
455       if(!shader)
456       {
457         shader = GenerateAndSaveShader(IMAGE_SHADER, Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
458         shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
459       }
460       renderer.SetGeometry(geometry);
461       renderer.SetShader(shader);
462     }
463     Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
464     TextureSet textureSet  = TextureSet::New();
465     textureSet.SetTexture(0u, brokenImage);
466     renderer.SetTextures(textureSet);
467   }
468 }
469
470 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
471 {
472   // Sets the default broken type
473   int32_t returnIndex = 0;
474   if(Dali::EqualsZero(size.width) || Dali::EqualsZero(size.height) || mUseDefaultBrokenImageOnly)
475   {
476     // To do : Need to add observer about size
477     return returnIndex;
478   }
479
480   // Find the proper value if we know the size of the image
481   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
482   {
483     // Skip if the value is not set
484     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
485     {
486       continue;
487     }
488
489     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
490     {
491       returnIndex = index;
492       break;
493     }
494   }
495
496   return returnIndex;
497 }
498
499 } // namespace Internal
500
501 } // namespace Toolkit
502
503 } // namespace Dali