1 #ifndef DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
2 #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/math/vector2.h>
23 #include <dali/public-api/rendering/renderer.h>
26 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
27 #include <dali-toolkit/internal/visuals/visual-event-observer.h>
28 #include <dali-toolkit/public-api/align-enumerations.h>
29 #include <dali-toolkit/public-api/visuals/visual-properties.h>
30 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
48 * @param [in] fittingMode that the derived class prefers
50 Impl(FittingMode fittingMode);
60 IS_ATLASING_APPLIED = 1<<1,
61 IS_PREMULTIPLIED_ALPHA = 1 << 2,
62 IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
67 CustomShader( const Property::Map& map );
68 void SetPropertyMap( const Property::Map& map );
69 void CreatePropertyMap( Property::Map& map ) const;
71 std::string mVertexShader;
72 std::string mFragmentShader;
73 Dali::ImageDimensions mGridSize;
74 Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint
80 * Default constructor ensures the visual fills the control
85 * Use the property map to set zero or more of the transform
86 * attributes, and sets the remaining attributes to their default
89 void SetPropertyMap( const Property::Map& map );
92 * Add the transform attributes to the map (using integer keys)
94 void GetPropertyMap( Property::Map& map ) const;
97 * Update zero or more attributes from the property map.
99 void UpdatePropertyMap( const Property::Map& map );
102 * Register or set the uniform properties onto the renderer
104 void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
107 * Convert the control size and the transform attributes into the actual
108 * size of the visual.
110 Vector2 GetVisualSize( const Vector2& controlSize );
114 Vector4 mOffsetSizeMode;
115 Toolkit::Align::Type mOrigin;
116 Toolkit::Align::Type mAnchorPoint;
120 CustomShader* mCustomShader;
121 SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
122 EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
124 Transform mTransform;
128 Property::Index mMixColorIndex;
129 FittingMode mFittingMode; //< How the contents should fit the view
131 Toolkit::Visual::ResourceStatus mResourceStatus;
134 } // namespace Visual
136 } // namespace Internal
138 } // namespace Toolkit
142 #endif // DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H