1 #ifndef DALI_TOOLKIT_IMAGE_VISUAL_SHADER_FEATURE_BUILDER_H
2 #define DALI_TOOLKIT_IMAGE_VISUAL_SHADER_FEATURE_BUILDER_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/rendering/texture.h>
22 #include <dali/devel-api/rendering/texture-devel.h>
23 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
34 * ImageVisualShaderFeature contains feature lists what image visual shader need to know.
36 namespace ImageVisualShaderFeature
38 namespace TextureAtlas
41 * @brief Whether use texture with atlas, or not
45 DISABLED = 0, ///< Image visual doesn't use ATLAS
46 ENABLED ///< Image visual uses ATLAS
48 } // namespace TextureAtlas
50 namespace DefaultTextureWrapMode
53 * @brief Whether apply to texture wraping in default, or not
57 APPLY = 0, ///< Image visual applies to wraping texture in default
58 DO_NOT_APPLY ///< Image visual doesn't apply to wraping texture in default
60 } // namespace DefaultTextureWrapMode
62 namespace RoundedCorner
65 * @brief Whether use rounded corner, or not
69 DISABLED = 0, ///< Image visual doesn't use rounded corner
70 ENABLED ///< Image visual uses rounded corner
72 } // namespace RoundedCorner
77 * @brief Whether use borderline, or not
81 DISABLED = 0, ///< Image visual doesn't use borderline
82 ENABLED ///< Image visual uses borderline
84 } // namespace Borderline
86 namespace ChangeFragmentShader
89 * @brief Whether native image change the default fragment shader, or not
93 DONT_CHANGE = 0, ///< Native image doesn't change default fragment shader.
94 NEED_CHANGE, ///< Native image changes default fragment shader. We need another shader cache.
95 UNDECIDED, ///< Undecided.
97 } // namespace ChangeFragmentShader
99 namespace AlphaMaskingOnRendering
102 * @brief Whether use runtime alpha masking in shader, or not
106 DISABLED = 0, ///< Image visual doesn't use runtime alpha masking
107 ENABLED ///< Image visual uses runtime alpha masking
109 } // namespace AlphaMaskingOnRendering
111 namespace ColorConversion
114 * @brief Whether the color format conversion is needed or not
118 DONT_NEED = 0, ///< Not need to convert
119 YUV_TO_RGB, ///< Need yuv to rgb conversion
120 UNIFIED_YUV_AND_RGB ///< Need to support both yuv conversion case and normal case.
122 } // namespace ColorConversion
124 } // namespace ImageVisualShaderFeature
127 * @brief Collection of current image visual feature. Only use for ImageVisualShaderFactory::GetShader()
129 class ImageVisualShaderFeatureBuilder
132 ImageVisualShaderFeatureBuilder();
134 ImageVisualShaderFeatureBuilder& EnableTextureAtlas(bool enableTextureAtlas);
136 ImageVisualShaderFeatureBuilder& ApplyDefaultTextureWrapMode(bool applyDefaultTextureWrapMode);
138 ImageVisualShaderFeatureBuilder& EnableRoundedCorner(bool enableRoundedCorner);
140 ImageVisualShaderFeatureBuilder& EnableBorderline(bool enableBorderline);
142 ImageVisualShaderFeatureBuilder& SetTextureForFragmentShaderCheck(const Dali::Texture& texture);
144 ImageVisualShaderFeatureBuilder& EnableAlphaMaskingOnRendering(bool enableAlphaMaskingOnRendering);
146 ImageVisualShaderFeatureBuilder& EnableYuvToRgb(bool enableYuvToRgb, bool enableUnifiedYuvAndRgb = false);
148 VisualFactoryCache::ShaderType GetShaderType();
150 ImageVisualShaderFeature::ChangeFragmentShader::Type NeedToChangeFragmentShader();
152 void GetVertexShaderPrefixList(std::string& vertexShaderPrefixList);
153 void GetFragmentShaderPrefixList(std::string& fragmentShaderPrefixList);
155 Dali::Texture GetTexture();
158 ImageVisualShaderFeature::TextureAtlas::Type mTextureAtlas : 2; ///< Whether use texture with atlas, or not. default as TextureAtlas::DISABLED
159 ImageVisualShaderFeature::DefaultTextureWrapMode::Type mDefaultTextureWrapMode : 2; ///< Whether apply to texture wraping in default, or not. default as DefaultTextureWrapMode::APPLY
160 ImageVisualShaderFeature::RoundedCorner::Type mRoundedCorner : 2; ///< Whether use rounded corner, or not. default as RoundedCorner::DISABLED
161 ImageVisualShaderFeature::Borderline::Type mBorderline : 2; ///< Whether use borderline, or not. default as Borderline::DISABLED
162 ImageVisualShaderFeature::AlphaMaskingOnRendering::Type mAlphaMaskingOnRendering : 2; ///< Whether use runtime alpha masking, or not. default as AlphaMaskingOnRendering::DISABLED
163 ImageVisualShaderFeature::ColorConversion::Type mColorConversion : 2; ///< Whether the color format conversion is needed or not
164 Dali::Texture mTexture; ///< Texture to check whether we need to change fragment shader or not
167 } // namespace Internal
169 } // namespace Toolkit
173 #endif // DALI_TOOLKIT_IMAGE_VISUAL_SHADER_FACTORY_H